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authorjussi2023-06-02 23:19:32 +0300
committerjussi2023-06-02 23:19:32 +0300
commited6d37294a6b72382cca09f6808565b61bd0c36b (patch)
treee3d00f3b3e0c339d329274f27ed39cf21f3cafad /include
parentd550afa3d41e49c6cb215498db0eb547a628d578 (diff)
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rlgl Some Render batch management functions and Matrix operations functions.
Diffstat (limited to 'include')
-rw-r--r--include/lrlgl.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/include/lrlgl.h b/include/lrlgl.h
index b07fc09..5f2adae 100644
--- a/include/lrlgl.h
+++ b/include/lrlgl.h
@@ -1,5 +1,17 @@
#pragma once
+/* Matrix operations */
+int lrlglMatrixMode( lua_State *L );
+int lrlglPushMatrix( lua_State *L );
+int lrlglPopMatrix( lua_State *L );
+int lrlglLoadIdentity( lua_State *L );
+int lrlglTranslatef( lua_State *L );
+int lrlglRotatef( lua_State *L );
+int lrlglScalef( lua_State *L );
+int lrlglMultMatrixf( lua_State *L );
+int lrlglFrustum( lua_State *L );
+int lrlglOrtho( lua_State *L );
+int lrlglViewport( lua_State *L );
/* Textures state */
int lrlglActiveTextureSlot( lua_State *L );
int lrlglEnableTexture( lua_State *L );
@@ -28,6 +40,10 @@ int lrlglEnableSmoothLines( lua_State *L );
int lrlglDisableSmoothLines( lua_State *L );
/* Initialization functions */
int lrlglGetVersion( lua_State *L );
+/* Render batch management */
+int lrlglDrawRenderBatchActive( lua_State *L );
+int lrlglCheckRenderBatchLimit( lua_State *L );
+int lrlglSetTexture( lua_State *L );
/* Textures management */
int lrlglLoadTexture( lua_State *L );
int lrlglLoadTextureDepth( lua_State *L );