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authorIndrajith K L2025-11-10 01:58:00 +0530
committerIndrajith K L2025-11-10 01:58:25 +0530
commitd9d1a8a51ea7cd7e7076724918008b6adb1302ca (patch)
tree59a8f258c9bb4db4edafc2c70993319e3c3c859c /scripts/build_release.sh
parent8c9367f3689aee05d33fc1cae8a5d1aa6d2b5fb8 (diff)
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Add flexible module loading and complete file embedding
- Support any folder structure (no hard-coded folders) - Embed all file types recursively from any folder - Fix require() dot-to-slash conversion for embedded modules - Clean build folder for fresh builds every time - Generate empty headers for Lua-only projects Backward compatible with existing projects.
Diffstat (limited to 'scripts/build_release.sh')
-rwxr-xr-xscripts/build_release.sh96
1 files changed, 46 insertions, 50 deletions
diff --git a/scripts/build_release.sh b/scripts/build_release.sh
index 5c0e6ab..6f2c0f7 100755
--- a/scripts/build_release.sh
+++ b/scripts/build_release.sh
@@ -68,38 +68,50 @@ fi
mkdir -p build
cd build || exit 1
+# ALWAYS clean build folder for fresh build
+echo "Cleaning build directory for fresh build..."
+rm -rf ./* 2>/dev/null
+echo "✓ Build directory cleaned"
+echo ""
+
# Clean old embedded files
-echo "Cleaning old embedded files..."
-rm -f embedded_main.h embedded_assets.h
+echo "Ready for fresh build..."
+rm -f embedded_main.h embedded_assets.h 2>/dev/null
# Auto-copy from game folder if it exists
echo ""
if [ -d "../game" ]; then
- echo "Found game/ folder - auto-copying contents to build..."
+ echo "Found game/ folder - auto-copying ALL contents to build..."
- # Copy all Lua files from game folder EXCEPT ReiLua_API.lua
- if ls ../game/*.lua 1> /dev/null 2>&1; then
- for lua_file in ../game/*.lua; do
- filename=$(basename "$lua_file")
- if [ "$filename" != "ReiLua_API.lua" ]; then
- cp "$lua_file" .
- fi
- done
- LUA_COUNT=$(ls *.lua 2>/dev/null | wc -l)
- echo " ✓ Copied $LUA_COUNT Lua file(s)"
- else
- echo " ⚠ No Lua files found in game/"
- fi
+ # Copy everything from game folder recursively, excluding:
+ # - ReiLua_API.lua (LSP only)
+ # - .luarc.json (LSP config)
+ # - .DS_Store (macOS)
+ # - Hidden files starting with . (except .gitkeep if present)
- # Copy assets folder if it exists
- if [ -d "../game/assets" ]; then
- rm -rf assets
- cp -r ../game/assets .
- ASSET_COUNT=$(find assets -type f 2>/dev/null | wc -l)
- echo " ✓ Copied assets/ ($ASSET_COUNT files)"
+ # Use rsync if available for better copying, otherwise use cp
+ if command -v rsync &> /dev/null; then
+ rsync -av --exclude='ReiLua_API.lua' --exclude='.luarc.json' --exclude='.DS_Store' --exclude='.*' --include='.gitkeep' ../game/ . 2>/dev/null
else
- echo " ℹ No assets folder in game/"
+ # Fallback to find + cp - Copy ALL files and directories
+ (cd ../game && find . -type f \
+ ! -name 'ReiLua_API.lua' \
+ ! -name '.luarc.json' \
+ ! -name '.DS_Store' \
+ ! -path '*/\.*' -o -name '.gitkeep' \
+ -exec sh -c 'mkdir -p "../build/$(dirname "{}")" && cp -p "{}" "../build/{}"' \; 2>/dev/null)
fi
+
+ # Count what was copied
+ LUA_COUNT=$(find . -maxdepth 10 -name "*.lua" -type f 2>/dev/null | wc -l)
+ ASSET_COUNT=$(find assets -type f 2>/dev/null | wc -l || echo "0")
+ TOTAL_FILES=$(find . -type f ! -path './CMakeFiles/*' ! -path './.cmake/*' ! -name 'CMake*' ! -name '*.a' ! -name '*.o' 2>/dev/null | wc -l)
+
+ echo " ✓ Copied ALL game files and folders:"
+ echo " - $LUA_COUNT Lua file(s) (including all subdirectories)"
+ echo " - $ASSET_COUNT Asset file(s) (if assets folder exists)"
+ echo " - $TOTAL_FILES total file(s)"
+ echo " - All folder structures preserved (user-created folders included)"
echo ""
fi
@@ -131,34 +143,18 @@ else
ls -1 *.lua
fi
-# Check for assets folder
+# Check for non-Lua data files (any folder, any file type)
echo ""
-echo "Checking for assets..."
-if [ ! -d "assets" ]; then
- echo ""
- echo "WARNING: No assets folder found!"
- echo ""
- if [ -d "../game" ]; then
- echo "No assets found in game/assets/ folder."
- echo "Add assets to game/assets/ if you need them embedded."
- else
- echo "Tip: Create game/assets/ in project root for auto-copy."
- echo "Or manually:"
- echo " cd build"
- echo " mkdir assets"
- echo " cp ../your_game/assets/* assets/"
- fi
- echo ""
- read -p "Do you want to continue without assets? (y/N): " -n 1 -r
- echo ""
- if [[ ! $REPLY =~ ^[Yy]$ ]]; then
- exit 1
- fi
- EMBED_ASSETS="OFF"
-else
- ASSET_FILES=$(find assets -type f 2>/dev/null | wc -l)
- echo "Found $ASSET_FILES asset file(s) in assets folder"
+echo "Checking for data files to embed..."
+NON_LUA_FILES=$(find . -type f ! -name "*.lua" ! -path "./CMakeFiles/*" ! -path "./.cmake/*" ! -name "CMake*" ! -name "Makefile*" ! -name "*.o" ! -name "*.a" 2>/dev/null | wc -l)
+
+if [ "$NON_LUA_FILES" -gt 0 ]; then
+ echo "Found $NON_LUA_FILES non-Lua file(s) to embed"
+ echo " (includes: images, sounds, config, data, and any other files)"
EMBED_ASSETS="ON"
+else
+ echo "No non-Lua files found (only Lua code will be embedded)"
+ EMBED_ASSETS="OFF"
fi
echo ""
@@ -166,7 +162,7 @@ echo "================================"
echo "Build Configuration"
echo "================================"
echo "Lua Embedding: ON"
-echo "Asset Embedding: $EMBED_ASSETS"
+echo "Data Embedding: $EMBED_ASSETS"
echo "Build Type: Release"
echo "================================"
echo ""