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authorjussi2022-02-18 18:27:10 +0200
committerjussi2022-02-18 18:27:10 +0200
commit6e4fdd3b3ae4e4656e151f098c40cfe551a36e8c (patch)
tree37e30d371ebd44dfc8bab0d33c26f0294bda5ae4 /src/audio.c
parent345cc1d5aa3b3c97e2cce453dc65a62c3e05427b (diff)
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Added initial files.
Diffstat (limited to 'src/audio.c')
-rw-r--r--src/audio.c272
1 files changed, 272 insertions, 0 deletions
diff --git a/src/audio.c b/src/audio.c
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index 0000000..45ee6c9
--- /dev/null
+++ b/src/audio.c
@@ -0,0 +1,272 @@
+#include "main.h"
+#include "state.h"
+#include "audio.h"
+#include "lua_core.h"
+
+static bool validSound( size_t id ) {
+ if ( id < 0 || state->soundCount < id || state->sounds[ id ] == NULL ) {
+ TraceLog( LOG_WARNING, "%s %d", "Invalid sound", id );
+ return false;
+ }
+ else {
+ return true;
+ }
+}
+
+static void checkSoundRealloc( int i ) {
+ if ( i == state->soundCount ) {
+ state->soundCount++;
+ }
+
+ if ( state->soundCount == state->soundAlloc ) {
+ state->soundAlloc += ALLOC_PAGE_SIZE;
+ state->sounds = realloc( state->sounds, state->soundAlloc * sizeof( Sound* ) );
+
+ for ( i = state->soundCount; i < state->soundAlloc; i++ ) {
+ state->sounds[i] = NULL;
+ }
+ }
+}
+
+/*
+## Audio - Sounds
+*/
+
+/*
+> sound = RL_LoadSound( string fileName )
+
+Load sound from file
+
+- Failure return -1
+- Success return int
+*/
+int laudioLoadSound( lua_State *L ) {
+ if ( !lua_isstring( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadSound( string fileName )" );
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+
+ if ( FileExists( lua_tostring( L, -1 ) ) ) {
+ int i = 0;
+
+ for ( i = 0; i < state->soundCount; i++ ) {
+ if ( state->sounds[i] == NULL ) {
+ break;
+ }
+ }
+ state->sounds[i] = malloc( sizeof( Sound ) );
+ *state->sounds[i] = LoadSound( lua_tostring( L, -1 ) );
+ lua_pushinteger( L, i );
+ checkSoundRealloc( i );
+ }
+
+ return 1;
+}
+
+/*
+> success = RL_PlaySoundMulti( Sound sound )
+
+Play a sound ( Using multichannel buffer pool )
+
+- Failure return false
+- Success return true
+*/
+int laudioPlaySoundMulti( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_PlaySoundMulti( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ if ( !validSound( lua_tointeger( L, -1 ) ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ PlaySoundMulti( *state->sounds[ lua_tointeger( L, -1 ) ] );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_SetSoundVolume( Sound sound, float volume )
+
+Set volume for a sound ( 1.0 is max level )
+
+- Failure return false
+- Success return true
+*/
+int laudioSetSoundVolume( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetSoundVolume( Sound sound, float volume )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ if ( !validSound( lua_tointeger( L, -2 ) ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetSoundVolume( *state->sounds[ lua_tointeger( L, -2 ) ], lua_tonumber( L, -1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_SetSoundPitch( Sound sound, float pitch )
+
+Set pitch for a sound ( 1.0 is base level )
+
+- Failure return false
+- Success return true
+*/
+int laudioSetSoundPitch( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetSoundPitch( Sound sound, float pitch )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ if ( !validSound( lua_tointeger( L, -2 ) ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetSoundPitch( *state->sounds[ lua_tointeger( L, -2 ) ], lua_tonumber( L, -1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_UnloadSound( Sound sound )
+
+Unload sound
+
+- Failure return false
+- Success return true
+*/
+int laudioUnloadSound( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadSound( Sound sound )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ size_t id = lua_tointeger( L, -1 );
+
+ if ( !validSound( id ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ UnloadSound( *state->sounds[ id ] );
+ state->sounds[ id ] = NULL;
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+## Audio - Music
+*/
+
+/*
+> success = RL_LoadMusicStream( string fileName )
+
+Load music stream from file
+
+- Failure return false
+- Success return true
+*/
+int laudioLoadMusicStream( lua_State *L ) {
+ if ( !lua_isstring( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadMusicStream( string fileName )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ if ( FileExists( lua_tostring( L, -1 ) ) ) {
+ state->music = LoadMusicStream( lua_tostring( L, -1 ) );
+ state->music.looping = false;
+
+ lua_pushboolean( L, true );
+ }
+ else {
+ lua_pushboolean( L, false );
+ }
+
+ return 1;
+}
+
+/*
+> PlayMusicStream()
+
+Start music playing
+*/
+int laudioPlayMusicStream( lua_State *L ) {
+ PlayMusicStream( state->music );
+
+ return 1;
+}
+
+/*
+> StopMusicStream()
+
+Stop music playing
+*/
+int laudioStopMusicStream( lua_State *L ) {
+ StopMusicStream( state->music );
+
+ return 1;
+}
+
+/*
+> PauseMusicStream()
+
+Pause music playing
+*/
+int laudioPauseMusicStream( lua_State *L ) {
+ PauseMusicStream( state->music );
+
+ return 1;
+}
+
+/*
+> ResumeMusicStream()
+
+Resume playing paused music
+*/
+int laudioResumeMusicStream( lua_State *L ) {
+ ResumeMusicStream( state->music );
+
+ return 1;
+}
+
+/*
+> playing = PlayMusicStream()
+
+Check if music is playing
+
+- Success return bool
+*/
+int laudioIsMusicStreamPlaying( lua_State *L ) {
+ lua_pushboolean( L, IsMusicStreamPlaying( state->music ) );
+
+ return 1;
+}
+
+/*
+> success = RL_SetMusicVolume( float volume )
+
+Set volume for music ( 1.0 is max level )
+
+- Failure return false
+- Success return true
+*/
+int laudioSetMusicVolume( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMusicVolume( float volume )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetMusicVolume( state->music, lua_tonumber( L, -1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+}