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| author | jussi | 2024-02-18 19:46:50 +0200 |
|---|---|---|
| committer | jussi | 2024-02-18 19:46:50 +0200 |
| commit | 836c9d1d0005c32714c89b3adecbb232472b494a (patch) | |
| tree | 885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /src/audio.c | |
| parent | 9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff) | |
| download | reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.gz reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.bz2 reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.zip | |
Pointer variable declaration style change.
Diffstat (limited to 'src/audio.c')
| -rw-r--r-- | src/audio.c | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/src/audio.c b/src/audio.c index a02120a..04085b4 100644 --- a/src/audio.c +++ b/src/audio.c @@ -12,7 +12,7 @@ Initialize audio device and context */ -int laudioInitAudioDevice( lua_State *L ) { +int laudioInitAudioDevice( lua_State* L ) { InitAudioDevice(); return 0; @@ -23,7 +23,7 @@ int laudioInitAudioDevice( lua_State *L ) { Close the audio device and context */ -int laudioCloseAudioDevice( lua_State *L ) { +int laudioCloseAudioDevice( lua_State* L ) { CloseAudioDevice(); return 0; @@ -36,7 +36,7 @@ Check if audio device has been initialized successfully - Success return bool */ -int laudioIsAudioDeviceReady( lua_State *L ) { +int laudioIsAudioDeviceReady( lua_State* L ) { lua_pushboolean( L, IsAudioDeviceReady() ); return 1; @@ -47,7 +47,7 @@ int laudioIsAudioDeviceReady( lua_State *L ) { Set master volume (listener) */ -int laudioSetMasterVolume( lua_State *L ) { +int laudioSetMasterVolume( lua_State* L ) { float volume = luaL_checknumber( L, 1 ); SetMasterVolume( volume ); @@ -62,7 +62,7 @@ Get master volume (listener) - Success return float */ -int laudioGetMasterVolume( lua_State *L ) { +int laudioGetMasterVolume( lua_State* L ) { lua_pushnumber( L, GetMasterVolume() ); return 1; @@ -80,7 +80,7 @@ Load sound from file - Failure return nil - Success return Sound */ -int laudioLoadSound( lua_State *L ) { +int laudioLoadSound( lua_State* L ) { if ( FileExists( luaL_checkstring( L, 1 ) ) ) { uluaPushSound( L, LoadSound( lua_tostring( L, 1 ) ) ); @@ -100,7 +100,7 @@ Load wave data from file - Failure return nil - Success return Wave */ -int laudioLoadWave( lua_State *L ) { +int laudioLoadWave( lua_State* L ) { if ( FileExists( luaL_checkstring( L, 1 ) ) ) { uluaPushWave( L, LoadWave( lua_tostring( L, 1 ) ) ); @@ -119,7 +119,7 @@ Load wave from memory buffer, fileType refers to extension: i.e. '.wav' - Success return Wave */ -int laudioLoadWaveFromMemory( lua_State *L ) { +int laudioLoadWaveFromMemory( lua_State* L ) { const char* fileType = luaL_checkstring( L, 1 ); Buffer* buffer = uluaGetBuffer( L, 2 ); @@ -135,8 +135,8 @@ Checks if wave data is ready - Success return bool */ -int laudioIsWaveReady( lua_State *L ) { - Wave *wave = uluaGetWave( L, 1 ); +int laudioIsWaveReady( lua_State* L ) { + Wave* wave = uluaGetWave( L, 1 ); lua_pushboolean( L, IsWaveReady( *wave ) ); @@ -150,8 +150,8 @@ Load sound from wave data - Success return Sound */ -int laudioLoadSoundFromWave( lua_State *L ) { - Wave *wave = uluaGetWave( L, 1 ); +int laudioLoadSoundFromWave( lua_State* L ) { + Wave* wave = uluaGetWave( L, 1 ); uluaPushSound( L, LoadSoundFromWave( *wave ) ); @@ -165,8 +165,8 @@ Create a new sound that shares the same sample data as the source sound, does no - Success return Sound */ -int laudioLoadSoundAlias( lua_State *L ) { - Sound *source = uluaGetSound( L, 1 ); +int laudioLoadSoundAlias( lua_State* L ) { + Sound* source = uluaGetSound( L, 1 ); uluaPushSound( L, LoadSoundAlias( *source ) ); @@ -180,8 +180,8 @@ Checks if a sound is ready - Success return bool */ -int laudioIsSoundReady( lua_State *L ) { - Sound *sound = uluaGetSound( L, 1 ); +int laudioIsSoundReady( lua_State* L ) { + Sound* sound = uluaGetSound( L, 1 ); lua_pushboolean( L, IsSoundReady( *sound ) ); @@ -193,8 +193,8 @@ int laudioIsSoundReady( lua_State *L ) { Unload wave data */ -int laudioUnloadWave( lua_State *L ) { - Wave *wave = uluaGetWave( L, 1 ); +int laudioUnloadWave( lua_State* L ) { + Wave* wave = uluaGetWave( L, 1 ); UnloadWave( *wave ); @@ -206,8 +206,8 @@ int laudioUnloadWave( lua_State *L ) { Unload sound */ -int laudioUnloadSound( lua_State *L ) { - Sound *sound = uluaGetSound( L, 1 ); +int laudioUnloadSound( lua_State* L ) { + Sound* sound = uluaGetSound( L, 1 ); UnloadSound( *sound ); @@ -219,8 +219,8 @@ int laudioUnloadSound( lua_State *L ) { Unload a sound alias (does not deallocate sample data) */ -int laudioUnloadSoundAlias( lua_State *L ) { - Sound *alias = uluaGetSound( L, 1 ); +int laudioUnloadSoundAlias( lua_State* L ) { + Sound* alias = uluaGetSound( L, 1 ); UnloadSoundAlias( *alias ); @@ -234,8 +234,8 @@ Export wave data to file, returns true on success - Success return bool */ -int laudioExportWave( lua_State *L ) { - Wave *wave = uluaGetWave( L, 1 ); +int laudioExportWave( lua_State* L ) { + Wave* wave = uluaGetWave( L, 1 ); lua_pushboolean( L, ExportWave( *wave, luaL_checkstring( L, 2 ) ) ); @@ -249,8 +249,8 @@ Export wave sample data to code (.h), returns true on success - Success return true */ -int laudioExportWaveAsCode( lua_State *L ) { - Wave *wave = uluaGetWave( L, 1 ); +int laudioExportWaveAsCode( lua_State* L ) { + Wave* wave = uluaGetWave( L, 1 ); lua_pushboolean( L, ExportWaveAsCode( *wave, luaL_checkstring( L, 2 ) ) ); @@ -266,8 +266,8 @@ int laudioExportWaveAsCode( lua_State *L ) { Play a sound */ -int laudioPlaySound( lua_State *L ) { - Sound *sound = uluaGetSound( L, 1 ); +int laudioPlaySound( lua_State* L ) { + Sound* sound = uluaGetSound( L, 1 ); PlaySound( *sound ); @@ -279,8 +279,8 @@ int laudioPlaySound( lua_State *L ) { Stop playing a sound */ -int laudioStopSound( lua_State *L ) { - Sound *sound = uluaGetSound( L, 1 ); +int laudioStopSound( lua_State* L ) { + Sound* sound = uluaGetSound( L, 1 ); StopSound( *sound ); @@ -292,8 +292,8 @@ int laudioStopSound( lua_State *L ) { Pause a sound */ -int laudioPauseSound( lua_State *L ) { - Sound *sound = uluaGetSound( L, 1 ); +int laudioPauseSound( lua_State* L ) { + Sound* sound = uluaGetSound( L, 1 ); PauseSound( *sound ); @@ -305,8 +305,8 @@ int laudioPauseSound( lua_State *L ) { Resume a paused sound */ -int laudioResumeSound( lua_State *L ) { - Sound *sound = uluaGetSound( L, 1 ); +int laudioResumeSound( lua_State* L ) { + Sound* sound = uluaGetSound( L, 1 ); ResumeSound( *sound ); @@ -320,8 +320,8 @@ Check if a sound is currently playing - Success return bool */ -int laudioIsSoundPlaying( lua_State *L ) { - Sound *sound = uluaGetSound( L, 1 ); +int laudioIsSoundPlaying( lua_State* L ) { + Sound* sound = uluaGetSound( L, 1 ); lua_pushboolean( L, IsSoundPlaying( *sound ) ); @@ -333,8 +333,8 @@ int laudioIsSoundPlaying( lua_State *L ) { Set volume for a sound (1.0 is max level) */ -int laudioSetSoundVolume( lua_State *L ) { - Sound *sound = uluaGetSound( L, 1 ); +int laudioSetSoundVolume( lua_State* L ) { + Sound* sound = uluaGetSound( L, 1 ); float volume = luaL_checknumber( L, 2 ); SetSoundVolume( *sound, volume ); @@ -347,8 +347,8 @@ int laudioSetSoundVolume( lua_State *L ) { Set pitch for a sound (1.0 is base level) */ -int laudioSetSoundPitch( lua_State *L ) { - Sound *sound = uluaGetSound( L, 1 ); +int laudioSetSoundPitch( lua_State* L ) { + Sound* sound = uluaGetSound( L, 1 ); float pitch = luaL_checknumber( L, 2 ); SetSoundPitch( *sound, pitch ); @@ -361,8 +361,8 @@ int laudioSetSoundPitch( lua_State *L ) { Set pan for a sound (0.5 is center) */ -int laudioSetSoundPan( lua_State *L ) { - Sound *sound = uluaGetSound( L, 1 ); +int laudioSetSoundPan( lua_State* L ) { + Sound* sound = uluaGetSound( L, 1 ); float pan = luaL_checknumber( L, 2 ); SetSoundPan( *sound, pan ); @@ -375,8 +375,8 @@ int laudioSetSoundPan( lua_State *L ) { Convert wave data to desired format */ -int laudioWaveFormat( lua_State *L ) { - Wave *wave = uluaGetWave( L, 1 ); +int laudioWaveFormat( lua_State* L ) { + Wave* wave = uluaGetWave( L, 1 ); int sampleRate = luaL_checkinteger( L, 2 ); int sampleSize = luaL_checkinteger( L, 3 ); int channels = luaL_checkinteger( L, 4 ); @@ -393,8 +393,8 @@ Copy a wave to a new wave - Success return Wave */ -int laudioWaveCopy( lua_State *L ) { - Wave *wave = uluaGetWave( L, 1 ); +int laudioWaveCopy( lua_State* L ) { + Wave* wave = uluaGetWave( L, 1 ); uluaPushWave( L, WaveCopy( *wave ) ); @@ -406,8 +406,8 @@ int laudioWaveCopy( lua_State *L ) { Crop a wave to defined samples range */ -int laudioWaveCrop( lua_State *L ) { - Wave *wave = uluaGetWave( L, 1 ); +int laudioWaveCrop( lua_State* L ) { + Wave* wave = uluaGetWave( L, 1 ); int initSample = luaL_checkinteger( L, 2 ); int finalSample = luaL_checkinteger( L, 3 ); @@ -427,7 +427,7 @@ Load music stream from file - Success return Music */ -int laudioLoadMusicStream( lua_State *L ) { +int laudioLoadMusicStream( lua_State* L ) { if ( FileExists( luaL_checkstring( L, 1 ) ) ) { uluaPushMusic( L, LoadMusicStream( lua_tostring( L, 1 ) ) ); @@ -462,8 +462,8 @@ Checks if a music stream is ready - Success return bool */ -int laudioIsMusicReady( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioIsMusicReady( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); lua_pushboolean( L, IsMusicReady( *music ) ); @@ -475,8 +475,8 @@ int laudioIsMusicReady( lua_State *L ) { Unload music stream */ -int laudioUnloadMusicStream( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioUnloadMusicStream( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); UnloadMusicStream( *music ); @@ -488,8 +488,8 @@ int laudioUnloadMusicStream( lua_State *L ) { Start music playing */ -int laudioPlayMusicStream( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioPlayMusicStream( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); PlayMusicStream( *music ); @@ -503,8 +503,8 @@ Check if music is playing - Success return bool */ -int laudioIsMusicStreamPlaying( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioIsMusicStreamPlaying( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); lua_pushboolean( L, IsMusicStreamPlaying( *music ) ); @@ -516,8 +516,8 @@ int laudioIsMusicStreamPlaying( lua_State *L ) { Updates buffers for music streaming */ -int laudioUpdateMusicStream( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioUpdateMusicStream( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); UpdateMusicStream( *music ); @@ -529,8 +529,8 @@ int laudioUpdateMusicStream( lua_State *L ) { Stop music playing */ -int laudioStopMusicStream( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioStopMusicStream( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); StopMusicStream( *music ); @@ -542,8 +542,8 @@ int laudioStopMusicStream( lua_State *L ) { Pause music playing */ -int laudioPauseMusicStream( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioPauseMusicStream( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); PauseMusicStream( *music ); @@ -555,8 +555,8 @@ int laudioPauseMusicStream( lua_State *L ) { Resume playing paused music */ -int laudioResumeMusicStream( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioResumeMusicStream( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); ResumeMusicStream( *music ); @@ -568,8 +568,8 @@ int laudioResumeMusicStream( lua_State *L ) { Seek music to a position (in seconds) */ -int laudioSeekMusicStream( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioSeekMusicStream( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); float position = luaL_checknumber( L, 2 ); SeekMusicStream( *music, position ); @@ -582,8 +582,8 @@ int laudioSeekMusicStream( lua_State *L ) { Set volume for music (1.0 is max level) */ -int laudioSetMusicVolume( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioSetMusicVolume( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); float volume = luaL_checknumber( L, 2 ); SetMusicVolume( *music, volume ); @@ -596,8 +596,8 @@ int laudioSetMusicVolume( lua_State *L ) { Set pitch for a music (1.0 is base level) */ -int laudioSetMusicPitch( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioSetMusicPitch( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); float pitch = luaL_checknumber( L, 2 ); SetMusicPitch( *music, pitch ); @@ -610,8 +610,8 @@ int laudioSetMusicPitch( lua_State *L ) { Set pan for a music (0.5 is center) */ -int laudioSetMusicPan( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioSetMusicPan( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); float pan = luaL_checknumber( L, 2 ); SetMusicPitch( *music, pan ); @@ -624,8 +624,8 @@ int laudioSetMusicPan( lua_State *L ) { Set looping for a music */ -int laudioSetMusicLooping( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioSetMusicLooping( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); bool looping = uluaGetBoolean( L, 2 ); music->looping = looping; @@ -640,8 +640,8 @@ Get looping of a music - Success return bool */ -int laudioGetMusicLooping( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioGetMusicLooping( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); lua_pushboolean( L, music->looping ); @@ -655,8 +655,8 @@ Get music time length (in seconds) - Success return float */ -int laudioGetMusicTimeLength( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioGetMusicTimeLength( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); lua_pushnumber( L, GetMusicTimeLength( *music ) ); @@ -670,8 +670,8 @@ Get current music time played (in seconds) - Success return float */ -int laudioGetMusicTimePlayed( lua_State *L ) { - Music *music = uluaGetMusic( L, 1 ); +int laudioGetMusicTimePlayed( lua_State* L ) { + Music* music = uluaGetMusic( L, 1 ); lua_pushnumber( L, GetMusicTimePlayed( *music ) ); |
