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| author | jussi | 2023-12-14 23:08:19 +0200 |
|---|---|---|
| committer | jussi | 2023-12-14 23:08:19 +0200 |
| commit | ba4595305fe426f81233ebbb20fc94cd86d07af9 (patch) | |
| tree | 13692707cd3c1dcd5aa885e8d50dade2feba25e9 /src/core.c | |
| parent | 5ebdba6af0d55269980a64ce190ec29ccd9faaf3 (diff) | |
| download | reilua-enhanced-ba4595305fe426f81233ebbb20fc94cd86d07af9.tar.gz reilua-enhanced-ba4595305fe426f81233ebbb20fc94cd86d07af9.tar.bz2 reilua-enhanced-ba4595305fe426f81233ebbb20fc94cd86d07af9.zip | |
RLGL Hello triangle example.
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 15 |
1 files changed, 15 insertions, 0 deletions
@@ -885,6 +885,21 @@ int lcoreIsShaderReady( lua_State *L ) { } /* +> shaderId = RL.GetShaderId( Shader shader ) + +Get shader program id + +- Success return int +*/ +int lcoreGetShaderId( lua_State *L ) { + Shader *shader = uluaGetShader( L, 1 ); + + lua_pushinteger( L, shader->id ); + + return 1; +} + +/* > location = RL.GetShaderLocation( Shader shader, string uniformName ) Get shader uniform location |
