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authorjussi2023-04-06 12:31:37 +0300
committerjussi2023-04-06 12:31:37 +0300
commit2526c9732e7ea35bc9ed3e43a4db77b7e6364c5a (patch)
tree825775577403d9341045571adb266173513c4bbd /src/core.c
parent198a74c0aa27389c062c47bc29187c58a9d6c4a1 (diff)
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All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.
Diffstat (limited to 'src/core.c')
-rw-r--r--src/core.c542
1 files changed, 271 insertions, 271 deletions
diff --git a/src/core.c b/src/core.c
index c3f24cf..71d1505 100644
--- a/src/core.c
+++ b/src/core.c
@@ -84,7 +84,7 @@ bool validShader( size_t id ) {
*/
/*
-> state = RL_IsWindowReady()
+> state = RL.IsWindowReady()
Check if window has been initialized successfully
@@ -97,7 +97,7 @@ int lcoreIsWindowReady( lua_State *L ) {
}
/*
-> state = RL_IsWindowFullscreen()
+> state = RL.IsWindowFullscreen()
Check if window is currently fullscreen
@@ -110,7 +110,7 @@ int lcoreIsWindowFullscreen( lua_State *L ) {
}
/*
-> state = RL_IsWindowHidden()
+> state = RL.IsWindowHidden()
Check if window is currently hidden ( only PLATFORM_DESKTOP )
@@ -123,7 +123,7 @@ int lcoreIsWindowHidden( lua_State *L ) {
}
/*
-> state = RL_IsWindowMinimized()
+> state = RL.IsWindowMinimized()
Check if window is currently minimized ( only PLATFORM_DESKTOP )
@@ -136,7 +136,7 @@ int lcoreIsWindowMinimized( lua_State *L ) {
}
/*
-> state = RL_IsWindowMaximized()
+> state = RL.IsWindowMaximized()
Check if window is currently maximized ( only PLATFORM_DESKTOP )
@@ -149,7 +149,7 @@ int lcoreIsWindowMaximized( lua_State *L ) {
}
/*
-> state = RL_IsWindowFocused()
+> state = RL.IsWindowFocused()
Check if window is currently focused ( only PLATFORM_DESKTOP )
@@ -162,7 +162,7 @@ int lcoreIsWindowFocused( lua_State *L ) {
}
/*
-> success = RL_SetWindowMonitor( int monitor )
+> success = RL.SetWindowMonitor( int monitor )
Set monitor for the current window (fullscreen mode)
@@ -171,7 +171,7 @@ Set monitor for the current window (fullscreen mode)
*/
int lcoreSetWindowMonitor( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowMonitor( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowMonitor( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
@@ -181,7 +181,7 @@ int lcoreSetWindowMonitor( lua_State *L ) {
}
/*
-> success = RL_SetWindowPosition( Vector2 pos )
+> success = RL.SetWindowPosition( Vector2 pos )
Set window position on screen
@@ -190,7 +190,7 @@ Set window position on screen
*/
int lcoreSetWindowPosition( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowPosition( Vector2 pos )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowPosition( Vector2 pos )" );
lua_pushboolean( L, false );
return 1;
}
@@ -202,7 +202,7 @@ int lcoreSetWindowPosition( lua_State *L ) {
}
/*
-> success = RL_SetWindowSize( Vector2 size )
+> success = RL.SetWindowSize( Vector2 size )
Set window dimensions
@@ -211,7 +211,7 @@ Set window dimensions
*/
int lcoreSetWindowSize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowSize( Vector2 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowSize( Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
@@ -223,7 +223,7 @@ int lcoreSetWindowSize( lua_State *L ) {
}
/*
-> success = RL_SetWindowMinSize( Vector2 size )
+> success = RL.SetWindowMinSize( Vector2 size )
Set window minimum dimensions ( for FLAG_WINDOW_RESIZABLE )
@@ -232,7 +232,7 @@ Set window minimum dimensions ( for FLAG_WINDOW_RESIZABLE )
*/
int lcoreSetWindowMinSize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowMinSize( Vector2 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowMinSize( Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
@@ -244,7 +244,7 @@ int lcoreSetWindowMinSize( lua_State *L ) {
}
/*
-> position = RL_GetMonitorPosition( int monitor )
+> position = RL.GetMonitorPosition( int monitor )
Get specified monitor position
@@ -253,7 +253,7 @@ Get specified monitor position
*/
int lcoreGetMonitorPosition( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMonitorPosition( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorPosition( int monitor )" );
lua_pushnil( L );
return 1;
}
@@ -264,7 +264,7 @@ int lcoreGetMonitorPosition( lua_State *L ) {
}
/*
-> size = RL_GetMonitorSize( int monitor )
+> size = RL.GetMonitorSize( int monitor )
Get specified monitor size
@@ -273,7 +273,7 @@ Get specified monitor size
*/
int lcoreGetMonitorSize( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMonitorSize( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorSize( int monitor )" );
lua_pushnil( L );
return 1;
}
@@ -284,7 +284,7 @@ int lcoreGetMonitorSize( lua_State *L ) {
}
/*
-> position = RL_GetWindowPosition()
+> position = RL.GetWindowPosition()
Get window position on monitor
@@ -298,7 +298,7 @@ int lcoreGetWindowPosition( lua_State *L ) {
}
/*
-> size = RL_GetScreenSize()
+> size = RL.GetScreenSize()
Get screen size
@@ -312,7 +312,7 @@ int lcoreGetScreenSize( lua_State *L ) {
}
/*
-> success = RL_SetWindowState( int flag )
+> success = RL.SetWindowState( int flag )
Set window configuration state using flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
@@ -321,7 +321,7 @@ Set window configuration state using flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_R
*/
int lcoreSetWindowState( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowState( int flags )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowState( int flags )" );
lua_pushboolean( L, false );
return 1;
}
@@ -331,7 +331,7 @@ int lcoreSetWindowState( lua_State *L ) {
}
/*
-> state = RL_IsWindowState( int flag )
+> state = RL.IsWindowState( int flag )
Check if one specific window flag is enabled ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
@@ -340,7 +340,7 @@ Check if one specific window flag is enabled ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW
*/
int lcoreIsWindowState( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsWindowState( int flags )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsWindowState( int flags )" );
lua_pushnil( L );
return 1;
}
@@ -350,7 +350,7 @@ int lcoreIsWindowState( lua_State *L ) {
}
/*
-> resized = RL_ClearWindowState( int flag )
+> resized = RL.ClearWindowState( int flag )
Clear window configuration state flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
@@ -358,7 +358,7 @@ Clear window configuration state flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZ
*/
int lcoreClearWindowState( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ClearWindowState( int flag )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ClearWindowState( int flag )" );
lua_pushnil( L );
return 1;
}
@@ -368,7 +368,7 @@ int lcoreClearWindowState( lua_State *L ) {
}
/*
-> resized = RL_IsWindowResized()
+> resized = RL.IsWindowResized()
Check if window has been resized from last frame
@@ -381,7 +381,7 @@ int lcoreIsWindowResized( lua_State *L ) {
}
/*
-> success = RL_SetWindowIcon( Image image )
+> success = RL.SetWindowIcon( Image image )
Set icon for window ( Only PLATFORM_DESKTOP )
@@ -390,7 +390,7 @@ Set icon for window ( Only PLATFORM_DESKTOP )
*/
int lcoreSetWindowIcon( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowIcon( Image image )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowIcon( Image image )" );
lua_pushboolean( L, false );
return 1;
}
@@ -407,7 +407,7 @@ int lcoreSetWindowIcon( lua_State *L ) {
}
/*
-> success = RL_SetWindowTitle( string title )
+> success = RL.SetWindowTitle( string title )
Set title for window ( Only PLATFORM_DESKTOP )
@@ -416,7 +416,7 @@ Set title for window ( Only PLATFORM_DESKTOP )
*/
int lcoreSetWindowTitle( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetWindowTitle( string title )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetWindowTitle( string title )" );
lua_pushboolean( L, false );
return 1;
}
@@ -426,7 +426,7 @@ int lcoreSetWindowTitle( lua_State *L ) {
}
/*
-> count = RL_GetMonitorCount()
+> count = RL.GetMonitorCount()
Get number of connected monitors
@@ -438,7 +438,7 @@ int lcoreGetMonitorCount( lua_State *L ) {
}
/*
-> monitor = RL_GetCurrentMonitor()
+> monitor = RL.GetCurrentMonitor()
Get current connected monitor
@@ -450,7 +450,7 @@ int lcoreGetCurrentMonitor( lua_State *L ) {
}
/*
-> size = RL_GetMonitorPhysicalSize( int monitor )
+> size = RL.GetMonitorPhysicalSize( int monitor )
Get specified monitor physical size in millimetres
@@ -459,7 +459,7 @@ Get specified monitor physical size in millimetres
*/
int lcoreGetMonitorPhysicalSize( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMonitorPhysicalSize( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorPhysicalSize( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
@@ -471,7 +471,7 @@ int lcoreGetMonitorPhysicalSize( lua_State *L ) {
}
/*
-> size = RL_GetMonitorRefreshRate( int monitor )
+> size = RL.GetMonitorRefreshRate( int monitor )
Get specified monitor refresh rate
@@ -480,7 +480,7 @@ Get specified monitor refresh rate
*/
int lcoreGetMonitorRefreshRate( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMonitorRefreshRate( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorRefreshRate( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
@@ -490,7 +490,7 @@ int lcoreGetMonitorRefreshRate( lua_State *L ) {
}
/*
-> scale = RL_GetWindowScaleDPI()
+> scale = RL.GetWindowScaleDPI()
Get window scale DPI factor
@@ -503,7 +503,7 @@ int lcoreGetWindowScaleDPI( lua_State *L ) {
}
/*
-> name = RL_GetMonitorName( int monitor )
+> name = RL.GetMonitorName( int monitor )
Get the human-readable, UTF-8 encoded name of the monitor
@@ -512,7 +512,7 @@ Get the human-readable, UTF-8 encoded name of the monitor
*/
int lcoreGetMonitorName( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMonitorName( int monitor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMonitorName( int monitor )" );
lua_pushboolean( L, false );
return 1;
}
@@ -522,7 +522,7 @@ int lcoreGetMonitorName( lua_State *L ) {
}
/*
-> RL_CloseWindow()
+> RL.CloseWindow()
Close window and unload OpenGL context and free all resources
*/
@@ -533,7 +533,7 @@ int lcoreCloseWindow( lua_State *L ) {
}
/*
-> success = RL_SetClipboardText( string text )
+> success = RL.SetClipboardText( string text )
Set clipboard text content
@@ -542,7 +542,7 @@ Set clipboard text content
*/
int lcoreSetClipboardText( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetClipboardText( string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetClipboardText( string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -552,7 +552,7 @@ int lcoreSetClipboardText( lua_State *L ) {
}
/*
-> text = RL_GetClipboardText()
+> text = RL.GetClipboardText()
Get clipboard text content
@@ -568,7 +568,7 @@ int lcoreGetClipboardText( lua_State *L ) {
*/
/*
-> success = RL_SetTargetFPS( int fps )
+> success = RL.SetTargetFPS( int fps )
Set target FPS ( maximum )
@@ -577,7 +577,7 @@ Set target FPS ( maximum )
*/
int lcoreSetTargetFPS( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetTargetFPS( int fps )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTargetFPS( int fps )" );
lua_pushboolean( L, false );
return 1;
}
@@ -588,7 +588,7 @@ int lcoreSetTargetFPS( lua_State *L ) {
}
/*
-> FPS = RL_GetFPS()
+> FPS = RL.GetFPS()
Get current FPS
@@ -601,7 +601,7 @@ int lcoreGetFPS( lua_State *L ) {
}
/*
-> delta = RL_GetFrameTime()
+> delta = RL.GetFrameTime()
Get time in seconds for last frame drawn ( Delta time )
@@ -614,7 +614,7 @@ int lcoreGetFrameTime( lua_State *L ) {
}
/*
-> time = RL_GetTime()
+> time = RL.GetTime()
Get elapsed time in seconds since InitWindow()
@@ -631,7 +631,7 @@ int lcoreGetTime( lua_State *L ) {
*/
/*
-> success = RL_TakeScreenshot( string fileName )
+> success = RL.TakeScreenshot( string fileName )
Takes a screenshot of current screen ( filename extension defines format )
@@ -640,7 +640,7 @@ Takes a screenshot of current screen ( filename extension defines format )
*/
int lcoreTakeScreenshot( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_TakeScreenshot( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.TakeScreenshot( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -651,7 +651,7 @@ int lcoreTakeScreenshot( lua_State *L ) {
}
/*
-> success = RL_SetConfigFlags( int flags )
+> success = RL.SetConfigFlags( int flags )
Setup init configuration flags ( view FLAGS )
@@ -660,7 +660,7 @@ Setup init configuration flags ( view FLAGS )
*/
int lcoreSetConfigFlags( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetConfigFlags( int flags )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetConfigFlags( int flags )" );
lua_pushboolean( L, false );
return 1;
}
@@ -671,7 +671,7 @@ int lcoreSetConfigFlags( lua_State *L ) {
}
/*
-> success = RL_TraceLog( int logLevel, string text )
+> success = RL.TraceLog( int logLevel, string text )
Show trace log messages ( LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR... )
@@ -680,7 +680,7 @@ Show trace log messages ( LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR... )
*/
int lcoreTraceLog( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_TraceLog( int logLevel, string text )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.TraceLog( int logLevel, string text )" );
lua_pushboolean( L, false );
return 1;
}
@@ -691,7 +691,7 @@ int lcoreTraceLog( lua_State *L ) {
}
/*
-> success = RL_SetTraceLogLevel( int logLevel )
+> success = RL.SetTraceLogLevel( int logLevel )
Set the current threshold ( minimum ) log level
@@ -700,7 +700,7 @@ Set the current threshold ( minimum ) log level
*/
int lcoreSetTraceLogLevel( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetTraceLogLevel( int logLevel )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetTraceLogLevel( int logLevel )" );
lua_pushboolean( L, false );
return 1;
}
@@ -711,7 +711,7 @@ int lcoreSetTraceLogLevel( lua_State *L ) {
}
/*
-> success = RL_OpenURL( string url )
+> success = RL.OpenURL( string url )
Open URL with default system browser ( If available )
@@ -720,7 +720,7 @@ Open URL with default system browser ( If available )
*/
int lcoreOpenURL( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_OpenURL( string url )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.OpenURL( string url )" );
lua_pushboolean( L, false );
return 1;
}
@@ -735,7 +735,7 @@ int lcoreOpenURL( lua_State *L ) {
*/
/*
-> RL_ShowCursor()
+> RL.ShowCursor()
Shows cursor
*/
@@ -746,7 +746,7 @@ int lcoreShowCursor( lua_State *L ) {
}
/*
-> RL_HideCursor()
+> RL.HideCursor()
Hides cursor
*/
@@ -757,7 +757,7 @@ int lcoreHideCursor( lua_State *L ) {
}
/*
-> hidden = RL_IsCursorHidden()
+> hidden = RL.IsCursorHidden()
Check if cursor is not visible
@@ -770,7 +770,7 @@ int lcoreIsCursorHidden( lua_State *L ) {
}
/*
-> RL_EnableCursor()
+> RL.EnableCursor()
Enables cursor (unlock cursor)
*/
@@ -781,7 +781,7 @@ int lcoreEnableCursor( lua_State *L ) {
}
/*
-> RL_DisableCursor()
+> RL.DisableCursor()
Disables cursor (lock cursor)
*/
@@ -792,7 +792,7 @@ int lcoreDisableCursor( lua_State *L ) {
}
/*
-> onSreen = RL_IsCursorOnScreen()
+> onSreen = RL.IsCursorOnScreen()
Check if cursor is on the screen
@@ -809,7 +809,7 @@ int lcoreIsCursorOnScreen( lua_State *L ) {
*/
/*
-> success = RL_ClearBackground( Color color )
+> success = RL.ClearBackground( Color color )
Set background color ( framebuffer clear color )
@@ -818,7 +818,7 @@ Set background color ( framebuffer clear color )
*/
int lcoreClearBackground( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ClearBackground( Color color )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ClearBackground( Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -830,7 +830,7 @@ int lcoreClearBackground( lua_State *L ) {
}
/*
-> RL_BeginDrawing()
+> RL.BeginDrawing()
Setup canvas ( framebuffer ) to start drawing
*/
@@ -841,7 +841,7 @@ int lcoreBeginDrawing( lua_State *L ) {
}
/*
-> RL_EndDrawing()
+> RL.EndDrawing()
End canvas drawing and swap buffers ( double buffering )
*/
@@ -852,7 +852,7 @@ int lcoreEndDrawing( lua_State *L ) {
}
/*
-> success = RL_BeginBlendMode( int mode )
+> success = RL.BeginBlendMode( int mode )
Begin blending mode ( BLEND_ALPHA, BLEND_ADDITIVE, BLEND_MULTIPLIED... )
@@ -861,7 +861,7 @@ Begin blending mode ( BLEND_ALPHA, BLEND_ADDITIVE, BLEND_MULTIPLIED... )
*/
int lcoreBeginBlendMode( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginBlendMode( int mode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginBlendMode( int mode )" );
lua_pushboolean( L, false );
return 1;
}
@@ -872,7 +872,7 @@ int lcoreBeginBlendMode( lua_State *L ) {
}
/*
-> RL_EndBlendMode()
+> RL.EndBlendMode()
End blending mode ( reset to default: BLEND_ALPHA )
*/
@@ -883,7 +883,7 @@ int lcoreEndBlendMode( lua_State *L ) {
}
/*
-> success = RL_BeginScissorMode( Rectangle rectange )
+> success = RL.BeginScissorMode( Rectangle rectange )
Begin scissor mode ( define screen area for following drawing )
@@ -892,7 +892,7 @@ Begin scissor mode ( define screen area for following drawing )
*/
int lcoreBeginScissorMode( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginScissorMode( Rectangle rectange )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginScissorMode( Rectangle rectange )" );
lua_pushboolean( L, false );
return 1;
}
@@ -905,7 +905,7 @@ int lcoreBeginScissorMode( lua_State *L ) {
}
/*
-> RL_EndScissorMode()
+> RL.EndScissorMode()
End scissor mode
*/
@@ -920,7 +920,7 @@ int lcoreEndScissorMode( lua_State *L ) {
*/
/*
-> shader = RL_LoadShader( string vsFileName, string fsFileName )
+> shader = RL.LoadShader( string vsFileName, string fsFileName )
Load shader from files and bind default locations.
NOTE: Set nil if no shader
@@ -930,7 +930,7 @@ NOTE: Set nil if no shader
*/
int lcoreLoadShader( lua_State *L ) {
if ( !( lua_isstring( L, -2 ) || lua_isnil( L, -2 ) ) || !( lua_isstring( L, -1 ) || lua_isnil( L, -1 ) ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadShader( string vsFileName, string fsFileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadShader( string vsFileName, string fsFileName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -974,7 +974,7 @@ int lcoreLoadShader( lua_State *L ) {
}
/*
-> shader = RL_LoadShaderFromMemory( string vsCode, string fsCode )
+> shader = RL.LoadShaderFromMemory( string vsCode, string fsCode )
Load shader from code strings and bind default locations
NOTE: Set nil if no shader
@@ -985,7 +985,7 @@ NOTE: Set nil if no shader
int lcoreLoadShaderFromMemory( lua_State *L ) {
if ( !( lua_isstring( L, -2 ) || lua_isnil( L, -2 ) ) || !( lua_isstring( L, -1 ) || lua_isnil( L, -1 ) ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadShaderFromMemory( string vsCode, string fsCode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadShaderFromMemory( string vsCode, string fsCode )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1029,7 +1029,7 @@ int lcoreLoadShaderFromMemory( lua_State *L ) {
}
/*
-> success = RL_BeginShaderMode( Shader shader )
+> success = RL.BeginShaderMode( Shader shader )
Begin custom shader drawing
@@ -1038,7 +1038,7 @@ Begin custom shader drawing
*/
int lcoreBeginShaderMode( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginShaderMode( Shader shader )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginShaderMode( Shader shader )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1055,7 +1055,7 @@ int lcoreBeginShaderMode( lua_State *L ) {
}
/*
-> EndShaderMode()
+> RL.EndShaderMode()
End custom shader drawing ( use default shader )
*/
@@ -1066,7 +1066,7 @@ int lcoreEndShaderMode( lua_State *L ) {
}
/*
-> location = RL_GetShaderLocation( Shader shader, string uniformName )
+> location = RL.GetShaderLocation( Shader shader, string uniformName )
Get shader uniform location
@@ -1075,7 +1075,7 @@ Get shader uniform location
*/
int lcoreGetShaderLocation( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetShaderLocation( Shader shader, string uniformName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetShaderLocation( Shader shader, string uniformName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1091,7 +1091,7 @@ int lcoreGetShaderLocation( lua_State *L ) {
}
/*
-> location = RL_GetShaderLocationAttrib( Shader shader, string attribName )
+> location = RL.GetShaderLocationAttrib( Shader shader, string attribName )
Get shader attribute location
@@ -1100,7 +1100,7 @@ Get shader attribute location
*/
int lcoreGetShaderLocationAttrib( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetShaderLocationAttrib( Shader shader, string attribName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetShaderLocationAttrib( Shader shader, string attribName )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1116,7 +1116,7 @@ int lcoreGetShaderLocationAttrib( lua_State *L ) {
}
/*
-> success = RL_SetShaderLocationIndex( Shader shader, int shaderLocationIndex, int location )
+> success = RL.SetShaderLocationIndex( Shader shader, int shaderLocationIndex, int location )
Set shader location index
@@ -1125,7 +1125,7 @@ Set shader location index
*/
int lcoreSetShaderLocationIndex( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShaderLocationIndex( Shader shader, int shaderLocationIndex, int location )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderLocationIndex( Shader shader, int shaderLocationIndex, int location )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1146,7 +1146,7 @@ int lcoreSetShaderLocationIndex( lua_State *L ) {
}
/*
-> location = RL_GetShaderLocationIndex( Shader shader, int shaderLocationIndex )
+> location = RL.GetShaderLocationIndex( Shader shader, int shaderLocationIndex )
Get shader location index
@@ -1155,7 +1155,7 @@ Get shader location index
*/
int lcoreGetShaderLocationIndex( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetShaderLocationIndex( Shader shader, int shaderLocationIndex )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetShaderLocationIndex( Shader shader, int shaderLocationIndex )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1173,7 +1173,7 @@ int lcoreGetShaderLocationIndex( lua_State *L ) {
}
/*
-> success = RL_SetShaderValueMatrix( Shader shader, int locIndex, Matrix mat )
+> success = RL.SetShaderValueMatrix( Shader shader, int locIndex, Matrix mat )
Set shader uniform value ( matrix 4x4 )
@@ -1182,7 +1182,7 @@ Set shader uniform value ( matrix 4x4 )
*/
int lcoreSetShaderValueMatrix( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShaderValueMatrix( Shader shader, int locIndex, Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueMatrix( Shader shader, int locIndex, Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1203,7 +1203,7 @@ int lcoreSetShaderValueMatrix( lua_State *L ) {
}
/*
-> success = RL_SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )
+> success = RL.SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )
Set shader uniform value for texture ( sampler2d )
@@ -1212,7 +1212,7 @@ Set shader uniform value for texture ( sampler2d )
*/
int lcoreSetShaderValueTexture( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1231,7 +1231,7 @@ int lcoreSetShaderValueTexture( lua_State *L ) {
}
/*
-> success = RL_SetShaderValue( Shader shader, int locIndex, number{} values, int uniformType )
+> success = RL.SetShaderValue( Shader shader, int locIndex, number{} values, int uniformType )
Set shader uniform value
NOTE: Even one value should be in table
@@ -1241,7 +1241,7 @@ NOTE: Even one value should be in table
*/
int lcoreSetShaderValue( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShaderValue( Shader shader, int locIndex, number{} values, int uniformType )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValue( Shader shader, int locIndex, number{} values, int uniformType )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1290,7 +1290,7 @@ int lcoreSetShaderValue( lua_State *L ) {
}
/*
-> success = RL_SetShaderValueV( Shader shader, int locIndex, number{} values, int uniformType, int count )
+> success = RL.SetShaderValueV( Shader shader, int locIndex, number{} values, int uniformType, int count )
Set shader uniform value vector
NOTE: Even one value should be in table
@@ -1300,7 +1300,7 @@ NOTE: Even one value should be in table
*/
int lcoreSetShaderValueV( lua_State *L ) {
if ( !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShaderValueV( Shader shader, int locIndex, number{} values, int uniformType, int count )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueV( Shader shader, int locIndex, number{} values, int uniformType, int count )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1350,7 +1350,7 @@ int lcoreSetShaderValueV( lua_State *L ) {
}
/*
-> success = RL_UnloadShader( Shader shader )
+> success = RL.UnloadShader( Shader shader )
Unload shader from GPU memory ( VRAM )
@@ -1359,7 +1359,7 @@ Unload shader from GPU memory ( VRAM )
*/
int lcoreUnloadShader( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadShader( Shader shader )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadShader( Shader shader )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1381,7 +1381,7 @@ int lcoreUnloadShader( lua_State *L ) {
*/
/*
-> pressed = RL_IsKeyPressed( int key )
+> pressed = RL.IsKeyPressed( int key )
Detect if a key has been pressed once
@@ -1390,7 +1390,7 @@ Detect if a key has been pressed once
*/
int lcoreIsKeyPressed( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyPressed( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyPressed( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1399,7 +1399,7 @@ int lcoreIsKeyPressed( lua_State *L ) {
}
/*
-> pressed = RL_IsKeyDown( int key )
+> pressed = RL.IsKeyDown( int key )
Detect if a key is being pressed
@@ -1408,7 +1408,7 @@ Detect if a key is being pressed
*/
int lcoreIsKeyDown( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyDown( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyDown( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1417,7 +1417,7 @@ int lcoreIsKeyDown( lua_State *L ) {
}
/*
-> released = RL_IsKeyReleased( int key )
+> released = RL.IsKeyReleased( int key )
Detect if a key has been released once
@@ -1426,7 +1426,7 @@ Detect if a key has been released once
*/
int lcoreIsKeyReleased( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyReleased( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyReleased( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1435,7 +1435,7 @@ int lcoreIsKeyReleased( lua_State *L ) {
}
/*
-> released = RL_IsKeyUp( int key )
+> released = RL.IsKeyUp( int key )
Check if a key is NOT being pressed
@@ -1444,7 +1444,7 @@ Check if a key is NOT being pressed
*/
int lcoreIsKeyUp( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyUp( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsKeyUp( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1453,7 +1453,7 @@ int lcoreIsKeyUp( lua_State *L ) {
}
/*
-> keycode = RL_GetKeyPressed()
+> keycode = RL.GetKeyPressed()
Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
@@ -1466,7 +1466,7 @@ int lcoreGetKeyPressed( lua_State *L ) {
}
/*
-> unicode = RL_GetCharPressed()
+> unicode = RL.GetCharPressed()
Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
@@ -1479,13 +1479,13 @@ int lcoreGetCharPressed( lua_State *L ) {
}
/*
-> RL_SetExitKey( int key )
+> RL.SetExitKey( int key )
Set a custom key to exit program ( default is ESC )
*/
int lcoreSetExitKey( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetExitKey( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetExitKey( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1495,7 +1495,7 @@ int lcoreSetExitKey( lua_State *L ) {
}
/*
-> keyName = RL_GetKeyName( int key, int scancode )
+> keyName = RL.GetKeyName( int key, int scancode )
This function returns the name of the specified printable key, encoded as UTF-8.
This is typically the character that key would produce without any modifier keys,
@@ -1515,7 +1515,7 @@ this function returns nil but does not emit an error.
*/
int lcoreGetKeyName( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetKeyName( int key, int scancode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetKeyName( int key, int scancode )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1536,7 +1536,7 @@ int lcoreGetKeyName( lua_State *L ) {
}
/*
-> scancode = RL_GetKeyScancode( int key )
+> scancode = RL.GetKeyScancode( int key )
This function returns the platform-specific scancode of the specified key.
If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
@@ -1546,7 +1546,7 @@ If the key is KEY_UNKNOWN or does not exist on the keyboard this method will ret
*/
int lcoreGetKeyScancode( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetKeyScancode( int key )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetKeyScancode( int key )" );
lua_pushnil( L );
return 1;
}
@@ -1562,7 +1562,7 @@ int lcoreGetKeyScancode( lua_State *L ) {
*/
/*
-> available = RL_IsGamepadAvailable( int gamepad )
+> available = RL.IsGamepadAvailable( int gamepad )
Detect if a gamepad is available
@@ -1571,7 +1571,7 @@ Detect if a gamepad is available
*/
int lcoreIsGamepadAvailable( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGamepadAvailable( int gamepad )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadAvailable( int gamepad )" );
lua_pushnil( L );
return 1;
}
@@ -1580,7 +1580,7 @@ int lcoreIsGamepadAvailable( lua_State *L ) {
}
/*
-> pressed = RL_IsGamepadButtonPressed( int gamepad, int button )
+> pressed = RL.IsGamepadButtonPressed( int gamepad, int button )
Detect if a gamepad button has been pressed once
@@ -1589,7 +1589,7 @@ Detect if a gamepad button has been pressed once
*/
int lcoreIsGamepadButtonPressed( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGamepadButtonPressed( int gamepad, int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadButtonPressed( int gamepad, int button )" );
lua_pushnil( L );
return 1;
}
@@ -1598,7 +1598,7 @@ int lcoreIsGamepadButtonPressed( lua_State *L ) {
}
/*
-> pressed = RL_IsGamepadButtonDown( int gamepad, int button )
+> pressed = RL.IsGamepadButtonDown( int gamepad, int button )
Detect if a gamepad button is being pressed
@@ -1607,7 +1607,7 @@ Detect if a gamepad button is being pressed
*/
int lcoreIsGamepadButtonDown( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGamepadButtonDown( int gamepad, int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadButtonDown( int gamepad, int button )" );
lua_pushnil( L );
return 1;
}
@@ -1616,7 +1616,7 @@ int lcoreIsGamepadButtonDown( lua_State *L ) {
}
/*
-> released = RL_IsGamepadButtonReleased( int gamepad, int button )
+> released = RL.IsGamepadButtonReleased( int gamepad, int button )
Detect if a gamepad button has been released once
@@ -1625,7 +1625,7 @@ Detect if a gamepad button has been released once
*/
int lcoreIsGamepadButtonReleased( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGamepadButtonReleased( int gamepad, int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGamepadButtonReleased( int gamepad, int button )" );
lua_pushnil( L );
return 1;
}
@@ -1634,7 +1634,7 @@ int lcoreIsGamepadButtonReleased( lua_State *L ) {
}
/*
-> count = RL_GetGamepadAxisCount( int gamepad )
+> count = RL.GetGamepadAxisCount( int gamepad )
Return gamepad axis count for a gamepad
@@ -1643,7 +1643,7 @@ Return gamepad axis count for a gamepad
*/
int lcoreGetGamepadAxisCount( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetGamepadAxisCount( int gamepad )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetGamepadAxisCount( int gamepad )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1652,7 +1652,7 @@ int lcoreGetGamepadAxisCount( lua_State *L ) {
}
/*
-> value = RL_GetGamepadAxisMovement( int gamepad, int axis )
+> value = RL.GetGamepadAxisMovement( int gamepad, int axis )
Return axis movement value for a gamepad axis
@@ -1661,7 +1661,7 @@ Return axis movement value for a gamepad axis
*/
int lcoreGetGamepadAxisMovement( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetGamepadAxisMovement( int gamepad, int axis )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetGamepadAxisMovement( int gamepad, int axis )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1670,7 +1670,7 @@ int lcoreGetGamepadAxisMovement( lua_State *L ) {
}
/*
-> name = RL_GetGamepadName( int gamepad )
+> name = RL.GetGamepadName( int gamepad )
Return gamepad internal name id
@@ -1679,7 +1679,7 @@ Return gamepad internal name id
*/
int lcoreGetGamepadName( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetGamepadName( int gamepad )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetGamepadName( int gamepad )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1692,7 +1692,7 @@ int lcoreGetGamepadName( lua_State *L ) {
*/
/*
-> pressed = RL_IsMouseButtonPressed( int button )
+> pressed = RL.IsMouseButtonPressed( int button )
Detect if a mouse button has been pressed once
@@ -1701,7 +1701,7 @@ Detect if a mouse button has been pressed once
*/
int lcoreIsMouseButtonPressed( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonPressed( int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonPressed( int button )" );
lua_pushnil( L );
return 1;
}
@@ -1710,7 +1710,7 @@ int lcoreIsMouseButtonPressed( lua_State *L ) {
}
/*
-> pressed = RL_IsMouseButtonDown( int button )
+> pressed = RL.IsMouseButtonDown( int button )
Detect if a mouse button is being pressed
@@ -1719,7 +1719,7 @@ Detect if a mouse button is being pressed
*/
int lcoreIsMouseButtonDown( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonDown( int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonDown( int button )" );
lua_pushnil( L );
return 1;
}
@@ -1728,7 +1728,7 @@ int lcoreIsMouseButtonDown( lua_State *L ) {
}
/*
-> released = RL_IsMouseButtonReleased( int button )
+> released = RL.IsMouseButtonReleased( int button )
Detect if a mouse button has been released once
@@ -1737,7 +1737,7 @@ Detect if a mouse button has been released once
*/
int lcoreIsMouseButtonReleased( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonReleased( int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonReleased( int button )" );
lua_pushnil( L );
return 1;
}
@@ -1746,7 +1746,7 @@ int lcoreIsMouseButtonReleased( lua_State *L ) {
}
/*
-> released = RL_IsMouseButtonUp( int button )
+> released = RL.IsMouseButtonUp( int button )
Check if a mouse button is NOT being pressed
@@ -1755,7 +1755,7 @@ Check if a mouse button is NOT being pressed
*/
int lcoreIsMouseButtonUp( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonUp( int button )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsMouseButtonUp( int button )" );
lua_pushnil( L );
return 1;
}
@@ -1764,7 +1764,7 @@ int lcoreIsMouseButtonUp( lua_State *L ) {
}
/*
-> position = RL_GetMousePosition()
+> position = RL.GetMousePosition()
Returns mouse position
@@ -1776,7 +1776,7 @@ int lcoreGetMousePosition( lua_State *L ) {
}
/*
-> position = RL_GetMouseDelta()
+> position = RL.GetMouseDelta()
Get mouse delta between frames
@@ -1788,7 +1788,7 @@ int lcoreGetMouseDelta( lua_State *L ) {
}
/*
-> success = RL_SetMousePosition( Vector2 position )
+> success = RL.SetMousePosition( Vector2 position )
Set mouse position XY
@@ -1797,7 +1797,7 @@ Set mouse position XY
*/
int lcoreSetMousePosition( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMousePosition( Vector2 position )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMousePosition( Vector2 position )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1810,7 +1810,7 @@ int lcoreSetMousePosition( lua_State *L ) {
}
/*
-> success = RL_SetMouseOffset( Vector2 offset )
+> success = RL.SetMouseOffset( Vector2 offset )
Set mouse offset
@@ -1819,7 +1819,7 @@ Set mouse offset
*/
int lcoreSetMouseOffset( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseOffset( Vector2 offset )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMouseOffset( Vector2 offset )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1832,7 +1832,7 @@ int lcoreSetMouseOffset( lua_State *L ) {
}
/*
-> success = RL_SetMouseScale( Vector2 scale )
+> success = RL.SetMouseScale( Vector2 scale )
Set mouse scaling
@@ -1841,7 +1841,7 @@ Set mouse scaling
*/
int lcoreSetMouseScale( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseScale( Vector2 scale )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMouseScale( Vector2 scale )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1854,7 +1854,7 @@ int lcoreSetMouseScale( lua_State *L ) {
}
/*
-> movement = RL_GetMouseWheelMove()
+> movement = RL.GetMouseWheelMove()
Returns mouse wheel movement Y
@@ -1866,7 +1866,7 @@ int lcoreGetMouseWheelMove( lua_State *L ) {
}
/*
-> success = RL_SetMouseCursor( int cursor )
+> success = RL.SetMouseCursor( int cursor )
Set mouse cursor
@@ -1875,7 +1875,7 @@ Set mouse cursor
*/
int lcoreSetMouseCursor( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseCursor( int cursor )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetMouseCursor( int cursor )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1890,7 +1890,7 @@ int lcoreSetMouseCursor( lua_State *L ) {
*/
/*
-> position = RL_GetTouchPosition( int index )
+> position = RL.GetTouchPosition( int index )
Get touch position XY for a touch point index ( relative to screen size )
@@ -1899,7 +1899,7 @@ Get touch position XY for a touch point index ( relative to screen size )
*/
int lcoreGetTouchPosition( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetTouchPosition( int index )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTouchPosition( int index )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1909,7 +1909,7 @@ int lcoreGetTouchPosition( lua_State *L ) {
}
/*
-> id = RL_GetTouchPointId( int index )
+> id = RL.GetTouchPointId( int index )
Get touch point identifier for given index
@@ -1918,7 +1918,7 @@ Get touch point identifier for given index
*/
int lcoreGetTouchPointId( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetTouchPointId( int index )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetTouchPointId( int index )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1928,7 +1928,7 @@ int lcoreGetTouchPointId( lua_State *L ) {
}
/*
-> count = RL_GetTouchPointCount()
+> count = RL.GetTouchPointCount()
Get touch point identifier for given index
@@ -1945,7 +1945,7 @@ int lcoreGetTouchPointCount( lua_State *L ) {
*/
/*
-> success = RL_SetGesturesEnabled( unsigned int flags )
+> success = RL.SetGesturesEnabled( unsigned int flags )
Enable a set of gestures using flags
@@ -1954,7 +1954,7 @@ Enable a set of gestures using flags
*/
int lcoreSetGesturesEnabled( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetGesturesEnabled( unsigned int flags )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetGesturesEnabled( unsigned int flags )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1965,7 +1965,7 @@ int lcoreSetGesturesEnabled( lua_State *L ) {
}
/*
-> detected = RL_IsGestureDetected( int gesture )
+> detected = RL.IsGestureDetected( int gesture )
Check if a gesture have been detected
@@ -1974,7 +1974,7 @@ Check if a gesture have been detected
*/
int lcoreIsGestureDetected( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsGestureDetected( int gesture )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsGestureDetected( int gesture )" );
lua_pushnil( L );
return 1;
}
@@ -1984,7 +1984,7 @@ int lcoreIsGestureDetected( lua_State *L ) {
}
/*
-> gesture = RL_GetGestureDetected()
+> gesture = RL.GetGestureDetected()
Get latest detected gesture
@@ -1997,7 +1997,7 @@ int lcoreGetGestureDetected( lua_State *L ) {
}
/*
-> time = RL_GetGestureHoldDuration()
+> time = RL.GetGestureHoldDuration()
Get gesture hold time in milliseconds
@@ -2010,7 +2010,7 @@ int lcoreGetGestureHoldDuration( lua_State *L ) {
}
/*
-> vector = RL_GetGestureDragVector()
+> vector = RL.GetGestureDragVector()
Get gesture drag vector
@@ -2023,7 +2023,7 @@ int lcoreGetGestureDragVector( lua_State *L ) {
}
/*
-> angle = RL_GetGestureDragAngle()
+> angle = RL.GetGestureDragAngle()
Get gesture drag angle
@@ -2036,7 +2036,7 @@ int lcoreGetGestureDragAngle( lua_State *L ) {
}
/*
-> vector = RL_GetGesturePinchVector()
+> vector = RL.GetGesturePinchVector()
Get gesture pinch delta
@@ -2049,7 +2049,7 @@ int lcoreGetGesturePinchVector( lua_State *L ) {
}
/*
-> angle = RL_GetGesturePinchAngle()
+> angle = RL.GetGesturePinchAngle()
Get gesture pinch angle
@@ -2066,7 +2066,7 @@ int lcoreGetGesturePinchAngle( lua_State *L ) {
*/
/*
-> path = RL_GetBasePath()
+> path = RL.GetBasePath()
Return game directory ( where main.lua is located )
@@ -2079,7 +2079,7 @@ int lcoreGetBasePath( lua_State *L ) {
}
/*
-> fileExists = RL_FileExists( string fileName )
+> fileExists = RL.FileExists( string fileName )
Check if file exists
@@ -2088,7 +2088,7 @@ Check if file exists
*/
int lcoreFileExists( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_FileExists( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.FileExists( string fileName )" );
lua_pushnil( L );
return 1;
}
@@ -2097,7 +2097,7 @@ int lcoreFileExists( lua_State *L ) {
}
/*
-> dirExists = RL_DirectoryExists( string dirPath )
+> dirExists = RL.DirectoryExists( string dirPath )
Check if a directory path exists
@@ -2106,7 +2106,7 @@ Check if a directory path exists
*/
int lcoreDirectoryExists( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DirectoryExists( string dirPath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DirectoryExists( string dirPath )" );
lua_pushnil( L );
return 1;
}
@@ -2115,7 +2115,7 @@ int lcoreDirectoryExists( lua_State *L ) {
}
/*
-> hasFileExtension = RL_IsFileExtension( string fileName, string ext )
+> hasFileExtension = RL.IsFileExtension( string fileName, string ext )
Check file extension ( Including point: .png, .wav )
@@ -2124,7 +2124,7 @@ Check file extension ( Including point: .png, .wav )
*/
int lcoreIsFileExtension( lua_State *L ) {
if ( !lua_isstring( L, -2 ) || !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsFileExtension( string fileName, string ext )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsFileExtension( string fileName, string ext )" );
lua_pushnil( L );
return 1;
}
@@ -2133,7 +2133,7 @@ int lcoreIsFileExtension( lua_State *L ) {
}
/*
-> length = RL_GetFileLength( string fileName )
+> length = RL.GetFileLength( string fileName )
Get file length in bytes ( NOTE: GetFileSize() conflicts with windows.h )
@@ -2142,7 +2142,7 @@ Get file length in bytes ( NOTE: GetFileSize() conflicts with windows.h )
*/
int lcoreGetFileLength( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFileLength( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileLength( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2151,7 +2151,7 @@ int lcoreGetFileLength( lua_State *L ) {
}
/*
-> extension = RL_GetFileExtension( string fileName )
+> extension = RL.GetFileExtension( string fileName )
Get pointer to extension for a filename string ( Includes dot: '.png' )
@@ -2160,7 +2160,7 @@ Get pointer to extension for a filename string ( Includes dot: '.png' )
*/
int lcoreGetFileExtension( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFileExtension( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileExtension( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2169,7 +2169,7 @@ int lcoreGetFileExtension( lua_State *L ) {
}
/*
-> filePath = RL_GetFileName( string filePath )
+> filePath = RL.GetFileName( string filePath )
Get pointer to filename for a path string
@@ -2178,7 +2178,7 @@ Get pointer to filename for a path string
*/
int lcoreGetFileName( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFileName( string filePath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileName( string filePath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2187,7 +2187,7 @@ int lcoreGetFileName( lua_State *L ) {
}
/*
-> filePath = RL_GetFileNameWithoutExt( string filePath )
+> filePath = RL.GetFileNameWithoutExt( string filePath )
Get filename string without extension ( Uses static string )
@@ -2196,7 +2196,7 @@ Get filename string without extension ( Uses static string )
*/
int lcoreGetFileNameWithoutExt( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFileNameWithoutExt( string filePath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileNameWithoutExt( string filePath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2205,7 +2205,7 @@ int lcoreGetFileNameWithoutExt( lua_State *L ) {
}
/*
-> filePath = RL_GetDirectoryPath( string filePath )
+> filePath = RL.GetDirectoryPath( string filePath )
Get full path for a given fileName with path ( Uses static string )
@@ -2214,7 +2214,7 @@ Get full path for a given fileName with path ( Uses static string )
*/
int lcoreGetDirectoryPath( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetDirectoryPath( string filePath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetDirectoryPath( string filePath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2223,7 +2223,7 @@ int lcoreGetDirectoryPath( lua_State *L ) {
}
/*
-> directory = RL_GetPrevDirectoryPath( string dirPath )
+> directory = RL.GetPrevDirectoryPath( string dirPath )
Get previous directory path for a given path ( Uses static string )
@@ -2232,7 +2232,7 @@ Get previous directory path for a given path ( Uses static string )
*/
int lcoreGetPrevDirectoryPath( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetPrevDirectoryPath( string dirPath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetPrevDirectoryPath( string dirPath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2241,7 +2241,7 @@ int lcoreGetPrevDirectoryPath( lua_State *L ) {
}
/*
-> directory = RL_GetWorkingDirectory()
+> directory = RL.GetWorkingDirectory()
Get current working directory ( Uses static string )
@@ -2253,7 +2253,7 @@ int lcoreGetWorkingDirectory( lua_State *L ) {
}
/*
-> fileNames = RL_LoadDirectoryFiles( string dirPath )
+> fileNames = RL.LoadDirectoryFiles( string dirPath )
Load directory filepaths
@@ -2262,7 +2262,7 @@ Load directory filepaths
*/
int lcoreLoadDirectoryFiles( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadDirectoryFiles( string dirPath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadDirectoryFiles( string dirPath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2280,7 +2280,7 @@ int lcoreLoadDirectoryFiles( lua_State *L ) {
}
/*
-> fileNames = RL_LoadDirectoryFilesEx( string basePath, string filter, bool scanSubdirs )
+> fileNames = RL.LoadDirectoryFilesEx( string basePath, string filter, bool scanSubdirs )
Load directory filepaths with extension filtering and recursive directory scan
@@ -2289,7 +2289,7 @@ Load directory filepaths with extension filtering and recursive directory scan
*/
int lcoreLoadDirectoryFilesEx( lua_State *L ) {
if ( !lua_isstring( L, -3 ) || !lua_isstring( L, -2 ) || !lua_isboolean( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_LoadDirectoryFilesEx( string dirPath )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadDirectoryFilesEx( string dirPath )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2307,7 +2307,7 @@ int lcoreLoadDirectoryFilesEx( lua_State *L ) {
}
/*
-> success = RL_ChangeDirectory( string directory )
+> success = RL.ChangeDirectory( string directory )
Change working directory, return true on success
@@ -2316,7 +2316,7 @@ Change working directory, return true on success
*/
int lcoreChangeDirectory( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_ChangeDirectory( string directory )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ChangeDirectory( string directory )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2325,7 +2325,7 @@ int lcoreChangeDirectory( lua_State *L ) {
}
/*
-> isFile = RL_IsPathFile( string path )
+> isFile = RL.IsPathFile( string path )
Check if a given path is a file or a directory
@@ -2334,7 +2334,7 @@ Check if a given path is a file or a directory
*/
int lcoreIsPathFile( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsPathFile( string path )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.IsPathFile( string path )" );
lua_pushnil( L );
return 1;
}
@@ -2343,7 +2343,7 @@ int lcoreIsPathFile( lua_State *L ) {
}
/*
-> fileDropped = RL_IsFileDropped()
+> fileDropped = RL.IsFileDropped()
Check if a file has been dropped into window
@@ -2355,7 +2355,7 @@ int lcoreIsFileDropped( lua_State *L ) {
}
/*
-> files = RL_LoadDroppedFiles()
+> files = RL.LoadDroppedFiles()
Load dropped filepaths
@@ -2376,7 +2376,7 @@ int lcoreLoadDroppedFiles( lua_State *L ) {
}
/*
-> time = RL_GetFileModTime( string fileName )
+> time = RL.GetFileModTime( string fileName )
Get file modification time ( Last write time )
@@ -2385,7 +2385,7 @@ Get file modification time ( Last write time )
*/
int lcoreGetFileModTime( lua_State *L ) {
if ( !lua_isstring( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetFileModTime( string fileName )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetFileModTime( string fileName )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2398,7 +2398,7 @@ int lcoreGetFileModTime( lua_State *L ) {
*/
/*
-> camera2D = RL_CreateCamera2D()
+> camera2D = RL.CreateCamera2D()
Return camera2D id set to default configuration
@@ -2425,7 +2425,7 @@ int lcoreCreateCamera2D( lua_State *L ) {
}
/*
-> success = RL_UnloadCamera2D( int Camera2D )
+> success = RL.UnloadCamera2D( int Camera2D )
Unload Camera2D
@@ -2434,7 +2434,7 @@ Unload Camera2D
*/
int lcoreUnloadCamera2D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadCamera2D( int Camera2D )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadCamera2D( int Camera2D )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2453,7 +2453,7 @@ int lcoreUnloadCamera2D( lua_State *L ) {
}
/*
-> success = RL_BeginMode2D( camera2D camera )
+> success = RL.BeginMode2D( camera2D camera )
Begin 2D mode with custom camera ( 2D )
@@ -2462,7 +2462,7 @@ Begin 2D mode with custom camera ( 2D )
*/
int lcoreBeginMode2D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginMode2D( camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginMode2D( camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2480,7 +2480,7 @@ int lcoreBeginMode2D( lua_State *L ) {
}
/*
-> RL_EndMode2D()
+> RL.EndMode2D()
Ends 2D mode with custom camera
*/
@@ -2491,7 +2491,7 @@ int lcoreEndMode2D( lua_State *L ) {
}
/*
-> success = RL_SetCamera2DTarget( camera2D camera, Vector2 target )
+> success = RL.SetCamera2DTarget( camera2D camera, Vector2 target )
Set camera target ( rotation and zoom origin )
@@ -2500,7 +2500,7 @@ Set camera target ( rotation and zoom origin )
*/
int lcoreSetCamera2DTarget( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DTarget( camera2D camera, Vector2 target )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DTarget( camera2D camera, Vector2 target )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2519,7 +2519,7 @@ int lcoreSetCamera2DTarget( lua_State *L ) {
}
/*
-> success = RL_SetCamera2DOffset( camera2D camera, Vector2 offset )
+> success = RL.SetCamera2DOffset( camera2D camera, Vector2 offset )
Set camera offset ( displacement from target )
@@ -2528,7 +2528,7 @@ Set camera offset ( displacement from target )
*/
int lcoreSetCamera2DOffset( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DOffset( camera2D camera, Vector2 offset )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DOffset( camera2D camera, Vector2 offset )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2547,7 +2547,7 @@ int lcoreSetCamera2DOffset( lua_State *L ) {
}
/*
-> success = RL_SetCamera2DRotation( camera3D camera, float rotation )
+> success = RL.SetCamera2DRotation( camera3D camera, float rotation )
Set camera rotation in degrees
@@ -2556,7 +2556,7 @@ Set camera rotation in degrees
*/
int lcoreSetCamera2DRotation( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DRotation( camera3D camera, float rotation )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DRotation( camera3D camera, float rotation )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2574,7 +2574,7 @@ int lcoreSetCamera2DRotation( lua_State *L ) {
}
/*
-> success = RL_SetCamera2DZoom( camera3D camera, float zoom )
+> success = RL.SetCamera2DZoom( camera3D camera, float zoom )
Set camera zoom ( scaling ), should be 1.0f by default
@@ -2583,7 +2583,7 @@ Set camera zoom ( scaling ), should be 1.0f by default
*/
int lcoreSetCamera2DZoom( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera2DZoom( camera3D camera, float zoom )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera2DZoom( camera3D camera, float zoom )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2601,7 +2601,7 @@ int lcoreSetCamera2DZoom( lua_State *L ) {
}
/*
-> target = RL_GetCamera2DTarget( camera2D camera )
+> target = RL.GetCamera2DTarget( camera2D camera )
Get camera2D target
@@ -2610,7 +2610,7 @@ Get camera2D target
*/
int lcoreGetCamera2DTarget( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DTarget( camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DTarget( camera2D camera )" );
lua_pushnil( L );
return 1;
}
@@ -2627,7 +2627,7 @@ int lcoreGetCamera2DTarget( lua_State *L ) {
}
/*
-> offset = RL_GetCamera2DOffset( camera2D camera )
+> offset = RL.GetCamera2DOffset( camera2D camera )
Get camera2D offset
@@ -2636,7 +2636,7 @@ Get camera2D offset
*/
int lcoreGetCamera2DOffset( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DOffset( camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DOffset( camera2D camera )" );
lua_pushnil( L );
return 1;
}
@@ -2653,7 +2653,7 @@ int lcoreGetCamera2DOffset( lua_State *L ) {
}
/*
-> rotation = RL_GetCamera2DRotation( camera2D camera )
+> rotation = RL.GetCamera2DRotation( camera2D camera )
Get camera2D rotation
@@ -2662,7 +2662,7 @@ Get camera2D rotation
*/
int lcoreGetCamera2DRotation( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DRotation( camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DRotation( camera2D camera )" );
lua_pushnil( L );
return 1;
}
@@ -2678,7 +2678,7 @@ int lcoreGetCamera2DRotation( lua_State *L ) {
}
/*
-> zoom = RL_GetCamera2DZoom( camera2D camera )
+> zoom = RL.GetCamera2DZoom( camera2D camera )
Get camera2D zoom
@@ -2687,7 +2687,7 @@ Get camera2D zoom
*/
int lcoreGetCamera2DZoom( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera2DZoom( camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera2DZoom( camera2D camera )" );
lua_pushnil( L );
return 1;
}
@@ -2707,7 +2707,7 @@ int lcoreGetCamera2DZoom( lua_State *L ) {
*/
/*
-> camera = RL_CreateCamera3D()
+> camera = RL.CreateCamera3D()
Return camera3D id set to default configuration
@@ -2736,7 +2736,7 @@ int lcoreCreateCamera3D( lua_State *L ) {
}
/*
-> success = RL_UnloadCamera3D( int Camera3D )
+> success = RL.UnloadCamera3D( int Camera3D )
Unload Camera3D
@@ -2745,7 +2745,7 @@ Unload Camera3D
*/
int lcoreUnloadCamera3D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadCamera3D( int Camera3D )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadCamera3D( int Camera3D )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2764,7 +2764,7 @@ int lcoreUnloadCamera3D( lua_State *L ) {
}
/*
-> success = RL_BeginMode3D( camera3D camera )
+> success = RL.BeginMode3D( camera3D camera )
Begin 3D mode with custom camera ( 3D )
@@ -2773,7 +2773,7 @@ Begin 3D mode with custom camera ( 3D )
*/
int lcoreBeginMode3D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_BeginMode3D( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.BeginMode3D( camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2791,7 +2791,7 @@ int lcoreBeginMode3D( lua_State *L ) {
}
/*
-> RL_EndMode3D()
+> RL.EndMode3D()
Ends 3D mode and returns to default 2D orthographic mode
*/
@@ -2802,16 +2802,16 @@ int lcoreEndMode3D( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DPosition( camera3D camera, Vector3 position )
+> success = RL.SetCamera3DPosition( camera3D camera, Vector3 position )
-Set camera position ( Remember to call "RL_UpdateCamera3D()" to apply changes )
+Set camera position ( Remember to call "RL.UpdateCamera3D()" to apply changes )
- Failure return false
- Success return true
*/
int lcoreSetCamera3DPosition( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DPosition( camera3D camera, Vector3 position )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DPosition( camera3D camera, Vector3 position )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2830,7 +2830,7 @@ int lcoreSetCamera3DPosition( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DTarget( camera3D camera, Vector3 target )
+> success = RL.SetCamera3DTarget( camera3D camera, Vector3 target )
Set camera target it looks-at
@@ -2839,7 +2839,7 @@ Set camera target it looks-at
*/
int lcoreSetCamera3DTarget( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DTarget( camera3D camera, Vector3 target )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DTarget( camera3D camera, Vector3 target )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2858,7 +2858,7 @@ int lcoreSetCamera3DTarget( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DUp( camera3D camera, Vector3 up )
+> success = RL.SetCamera3DUp( camera3D camera, Vector3 up )
Set camera up vector ( Rotation over it's axis )
@@ -2867,7 +2867,7 @@ Set camera up vector ( Rotation over it's axis )
*/
int lcoreSetCamera3DUp( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DUp( camera3D camera, Vector3 up )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DUp( camera3D camera, Vector3 up )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2886,7 +2886,7 @@ int lcoreSetCamera3DUp( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DFovy( camera3D camera, float fovy )
+> success = RL.SetCamera3DFovy( camera3D camera, float fovy )
Set camera field-of-view apperture in Y ( degrees ) in perspective, used as near plane width in orthographic
@@ -2895,7 +2895,7 @@ Set camera field-of-view apperture in Y ( degrees ) in perspective, used as near
*/
int lcoreSetCamera3DFovy( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DFovy( camera3D camera, float fovy )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DFovy( camera3D camera, float fovy )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2913,7 +2913,7 @@ int lcoreSetCamera3DFovy( lua_State *L ) {
}
/*
-> success = RL_SetCamera3DProjection( camera3D camera, int projection )
+> success = RL.SetCamera3DProjection( camera3D camera, int projection )
Set camera projection mode ( CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC )
@@ -2922,7 +2922,7 @@ Set camera projection mode ( CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC )
*/
int lcoreSetCamera3DProjection( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCamera3DProjection( camera3D camera, int projection )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCamera3DProjection( camera3D camera, int projection )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2940,7 +2940,7 @@ int lcoreSetCamera3DProjection( lua_State *L ) {
}
/*
-> success = RL_SetCameraMode( camera3D camera, int mode )
+> success = RL.SetCameraMode( camera3D camera, int mode )
Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
@@ -2949,7 +2949,7 @@ Set camera mode ( CAMERA_CUSTOM, CAMERA_FREE, CAMERA_ORBITAL... )
*/
int lcoreSetCameraMode( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraMode( camera3D camera, int mode )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraMode( camera3D camera, int mode )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2967,7 +2967,7 @@ int lcoreSetCameraMode( lua_State *L ) {
}
/*
-> position = RL_GetCamera3DPosition( camera3D camera )
+> position = RL.GetCamera3DPosition( camera3D camera )
Get camera position
@@ -2976,7 +2976,7 @@ Get camera position
*/
int lcoreGetCamera3DPosition( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera3DPosition( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DPosition( camera3D camera )" );
lua_pushnil( L );
return 1;
}
@@ -2993,7 +2993,7 @@ int lcoreGetCamera3DPosition( lua_State *L ) {
}
/*
-> target = RL_GetCamera3DTarget( camera3D camera )
+> target = RL.GetCamera3DTarget( camera3D camera )
Get camera target it looks-at
@@ -3002,7 +3002,7 @@ Get camera target it looks-at
*/
int lcoreGetCamera3DTarget( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera3DTarget( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DTarget( camera3D camera )" );
lua_pushnil( L );
return 1;
}
@@ -3019,7 +3019,7 @@ int lcoreGetCamera3DTarget( lua_State *L ) {
}
/*
-> up = RL_GetCamera3DUp( camera3D camera )
+> up = RL.GetCamera3DUp( camera3D camera )
Get camera up vector ( Rotation over it's axis )
@@ -3028,7 +3028,7 @@ Get camera up vector ( Rotation over it's axis )
*/
int lcoreGetCamera3DUp( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera3DUp( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DUp( camera3D camera )" );
lua_pushnil( L );
return 1;
}
@@ -3045,7 +3045,7 @@ int lcoreGetCamera3DUp( lua_State *L ) {
}
/*
-> fovy = RL_GetCamera3DFovy( camera3D camera )
+> fovy = RL.GetCamera3DFovy( camera3D camera )
Get camera field-of-view apperture in Y ( degrees ) in perspective, used as near plane width in orthographic
@@ -3054,7 +3054,7 @@ Get camera field-of-view apperture in Y ( degrees ) in perspective, used as near
*/
int lcoreGetCamera3DFovy( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera3DFovy( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DFovy( camera3D camera )" );
lua_pushnil( L );
return 1;
}
@@ -3071,7 +3071,7 @@ int lcoreGetCamera3DFovy( lua_State *L ) {
}
/*
-> projection = RL_GetCamera3DProjection( camera3D camera )
+> projection = RL.GetCamera3DProjection( camera3D camera )
Get camera projection mode
@@ -3080,7 +3080,7 @@ Get camera projection mode
*/
int lcoreGetCamera3DProjection( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCamera3DProjection( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCamera3DProjection( camera3D camera )" );
lua_pushnil( L );
return 1;
}
@@ -3097,7 +3097,7 @@ int lcoreGetCamera3DProjection( lua_State *L ) {
}
/*
-> success = RL_UpdateCamera3D( camera3D camera )
+> success = RL.UpdateCamera3D( camera3D camera )
Update camera position for selected mode
@@ -3106,7 +3106,7 @@ Update camera position for selected mode
*/
int lcoreUpdateCamera3D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UpdateCamera3D( camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateCamera3D( camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3124,7 +3124,7 @@ int lcoreUpdateCamera3D( lua_State *L ) {
}
/*
-> success = RL_SetCameraPanControl( int keyPan )
+> success = RL.SetCameraPanControl( int keyPan )
Set camera pan key to combine with mouse movement ( free camera )
@@ -3133,7 +3133,7 @@ Set camera pan key to combine with mouse movement ( free camera )
*/
int lcoreSetCameraPanControl( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraPanControl( int keyPan )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraPanControl( int keyPan )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3144,7 +3144,7 @@ int lcoreSetCameraPanControl( lua_State *L ) {
}
/*
-> success = RL_SetCameraAltControl( int keyAlt )
+> success = RL.SetCameraAltControl( int keyAlt )
Set camera alt key to combine with mouse movement ( free camera )
@@ -3153,7 +3153,7 @@ Set camera alt key to combine with mouse movement ( free camera )
*/
int lcoreSetCameraAltControl( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraAltControl( int keyAlt )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraAltControl( int keyAlt )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3164,7 +3164,7 @@ int lcoreSetCameraAltControl( lua_State *L ) {
}
/*
-> success = RL_SetCameraSmoothZoomControl( int keySmoothZoom )
+> success = RL.SetCameraSmoothZoomControl( int keySmoothZoom )
Set camera smooth zoom key to combine with mouse ( free camera )
@@ -3173,7 +3173,7 @@ Set camera smooth zoom key to combine with mouse ( free camera )
*/
int lcoreSetCameraSmoothZoomControl( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraSmoothZoomControl( int keySmoothZoom )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraSmoothZoomControl( int keySmoothZoom )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3184,7 +3184,7 @@ int lcoreSetCameraSmoothZoomControl( lua_State *L ) {
}
/*
-> success = RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )
+> success = RL.SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )
Set camera move controls ( 1st person and 3rd person cameras )
@@ -3194,7 +3194,7 @@ Set camera move controls ( 1st person and 3rd person cameras )
int lcoreSetCameraMoveControls( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3216,7 +3216,7 @@ int lcoreSetCameraMoveControls( lua_State *L ) {
*/
/*
-> ray = RL_GetMouseRay( Vector2 mousePosition, Camera3D camera )
+> ray = RL.GetMouseRay( Vector2 mousePosition, Camera3D camera )
Get a ray trace from mouse position
@@ -3225,7 +3225,7 @@ Get a ray trace from mouse position
*/
int lcoreGetMouseRay( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetMouseRay( Vector2 mousePosition, Camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetMouseRay( Vector2 mousePosition, Camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3243,7 +3243,7 @@ int lcoreGetMouseRay( lua_State *L ) {
}
/*
-> matrix = RL_GetCameraMatrix( Camera3D camera )
+> matrix = RL.GetCameraMatrix( Camera3D camera )
Get camera transform matrix ( view matrix )
@@ -3252,7 +3252,7 @@ Get camera transform matrix ( view matrix )
*/
int lcoreGetCameraMatrix( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCameraMatrix( Camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCameraMatrix( Camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3268,7 +3268,7 @@ int lcoreGetCameraMatrix( lua_State *L ) {
}
/*
-> matrix = RL_GetCameraMatrix2D( Camera2D camera )
+> matrix = RL.GetCameraMatrix2D( Camera2D camera )
Get camera 2d transform matrix
@@ -3277,7 +3277,7 @@ Get camera 2d transform matrix
*/
int lcoreGetCameraMatrix2D( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetCameraMatrix2D( Camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCameraMatrix2D( Camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3293,7 +3293,7 @@ int lcoreGetCameraMatrix2D( lua_State *L ) {
}
/*
-> position = RL_GetWorldToScreen( Vector3 position, Camera3D camera )
+> position = RL.GetWorldToScreen( Vector3 position, Camera3D camera )
Get the screen space position for a 3d world space position
@@ -3302,7 +3302,7 @@ Get the screen space position for a 3d world space position
*/
int lcoreGetWorldToScreen( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetWorldToScreen( Vector3 position, Camera3D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetWorldToScreen( Vector3 position, Camera3D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3320,7 +3320,7 @@ int lcoreGetWorldToScreen( lua_State *L ) {
}
/*
-> position = RL_GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )
+> position = RL.GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )
Get size position for a 3d world space position
@@ -3329,7 +3329,7 @@ Get size position for a 3d world space position
*/
int lcoreGetWorldToScreenEx( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetWorldToScreenEx( Vector3 position, Camera3D camera, Vector2 size )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3349,7 +3349,7 @@ int lcoreGetWorldToScreenEx( lua_State *L ) {
}
/*
-> position = RL_GetWorldToScreen2D( Vector2 position, Camera2D camera )
+> position = RL.GetWorldToScreen2D( Vector2 position, Camera2D camera )
Get the screen space position for a 2d camera world space position
@@ -3358,7 +3358,7 @@ Get the screen space position for a 2d camera world space position
*/
int lcoreGetWorldToScreen2D( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetWorldToScreen2D( Vector2 position, Camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetWorldToScreen2D( Vector2 position, Camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}
@@ -3376,7 +3376,7 @@ int lcoreGetWorldToScreen2D( lua_State *L ) {
}
/*
-> position = RL_GetScreenToWorld2D( Vector2 position, Camera2D camera )
+> position = RL.GetScreenToWorld2D( Vector2 position, Camera2D camera )
Get the world space position for a 2d camera screen space position
@@ -3385,7 +3385,7 @@ Get the world space position for a 2d camera screen space position
*/
int lcoreGetScreenToWorld2D( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_GetScreenToWorld2D( Vector2 position, Camera2D camera )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetScreenToWorld2D( Vector2 position, Camera2D camera )" );
lua_pushboolean( L, false );
return 1;
}