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| author | jussi | 2024-12-10 21:50:10 +0200 |
|---|---|---|
| committer | jussi | 2024-12-10 21:50:10 +0200 |
| commit | cdb719b23998f4ba73cf3c696c7a82e2f4dc5342 (patch) | |
| tree | 5d18ff52578014ee62dd57d6ba27d3ef6ccea711 /src/core.c | |
| parent | cb2b0e4dff5e1d98054f9e5f809fd3a14cd220a1 (diff) | |
| download | reilua-enhanced-cdb719b23998f4ba73cf3c696c7a82e2f4dc5342.tar.gz reilua-enhanced-cdb719b23998f4ba73cf3c696c7a82e2f4dc5342.tar.bz2 reilua-enhanced-cdb719b23998f4ba73cf3c696c7a82e2f4dc5342.zip | |
EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 35 |
1 files changed, 34 insertions, 1 deletions
@@ -932,7 +932,7 @@ int lcoreLoadShaderFromMemory( lua_State* L ) { } /* -> isReady = RL.IsShaderValid( Shader shader ) +> isValid = RL.IsShaderValid( Shader shader ) Check if a shader is valid (loaded on GPU) @@ -1138,6 +1138,39 @@ int lcoreSetShaderValueV( lua_State* L ) { } /* +> RL.SetShaderValueWithBuffer( Shader shader, int locIndex, Buffer values, int uniformType ) + +Set shader uniform value using Buffer object +*/ +int lcoreSetShaderValueWithBuffer( lua_State* L ) { + Shader* shader = uluaGetShader( L, 1 ); + int locIndex = luaL_checkinteger( L, 2 ); + Buffer* value = uluaGetBuffer( L, 3 ); + int uniformType = luaL_checkinteger( L, 4 ); + + SetShaderValue( *shader, locIndex, value->data, uniformType ); + + return 0; +} + +/* +> RL.SetShaderValueVWithBuffer( Shader shader, int locIndex, Buffer values, int uniformType, int count ) + +Set shader uniform value vector using Buffer object +*/ +int lcoreSetShaderValueVWithBuffer( lua_State* L ) { + Shader* shader = uluaGetShader( L, 1 ); + int locIndex = luaL_checkinteger( L, 2 ); + Buffer* value = uluaGetBuffer( L, 3 ); + int uniformType = luaL_checkinteger( L, 4 ); + int count = luaL_checkinteger( L, 5 ); + + SetShaderValueV( *shader, locIndex, value->data, uniformType, count ); + + return 0; +} + +/* > RL.UnloadShader( Shader shader ) Unload shader from GPU memory (VRAM) |
