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| author | jussi | 2023-06-01 20:35:06 +0300 |
|---|---|---|
| committer | jussi | 2023-06-01 20:35:06 +0300 |
| commit | 8008ebf1b041e837eecf54c3904156309508a2a8 (patch) | |
| tree | db5a570dcfb6dd2f9547d00763223eb7855050cc /src/core.c | |
| parent | 4e09bc7d617dc2b784d39aa54baeaae905bfa09b (diff) | |
| download | reilua-enhanced-8008ebf1b041e837eecf54c3904156309508a2a8.tar.gz reilua-enhanced-8008ebf1b041e837eecf54c3904156309508a2a8.tar.bz2 reilua-enhanced-8008ebf1b041e837eecf54c3904156309508a2a8.zip | |
New rlgl functions and texture can be given as table.
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -1238,20 +1238,20 @@ Set shader uniform value for texture ( sampler2d ) - Success return true */ int lcoreSetShaderValueTexture( lua_State *L ) { - if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) { + if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !isValidTexture( L, 3 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShaderValueTexture( Shader shader, int locIndex, Texture2D texture )" ); lua_pushboolean( L, false ); return 1; } size_t shaderId = lua_tointeger( L, 1 ); int locIndex = lua_tointeger( L, 2 ); - size_t textureId = lua_tointeger( L, 3 ); + Texture texture = uluaGetTexture( L, 3 ); - if ( !validShader( shaderId ) || !validTexture( textureId, TEXTURE_TYPE_ALL ) ) { + if ( !validShader( shaderId ) ) { lua_pushboolean( L, false ); return 1; } - SetShaderValueTexture( *state->shaders[ shaderId ], locIndex, *texturesGetSourceTexture( textureId ) ); + SetShaderValueTexture( *state->shaders[ shaderId ], locIndex, texture ); lua_pushboolean( L, true ); return 1; |
