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authorjussi2023-04-06 12:31:37 +0300
committerjussi2023-04-06 12:31:37 +0300
commit2526c9732e7ea35bc9ed3e43a4db77b7e6364c5a (patch)
tree825775577403d9341045571adb266173513c4bbd /src/lights.c
parent198a74c0aa27389c062c47bc29187c58a9d6c4a1 (diff)
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All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.
Diffstat (limited to 'src/lights.c')
-rw-r--r--src/lights.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/lights.c b/src/lights.c
index 381361e..b82ba8d 100644
--- a/src/lights.c
+++ b/src/lights.c
@@ -37,7 +37,7 @@ bool validLight( size_t id ) {
*/
/*
-> light = RL_CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )
+> light = RL.CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )
Create a light and get shader locations
@@ -46,7 +46,7 @@ Create a light and get shader locations
*/
int llightsCreateLight( lua_State *L ) {
if ( !lua_isnumber( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CreateLight( int type, Vector3 position, Vector3 target, Color color, Shader shader )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -76,7 +76,7 @@ int llightsCreateLight( lua_State *L ) {
}
/*
-> success = RL_UpdateLightValues( Shader shader, Light light )
+> success = RL.UpdateLightValues( Shader shader, Light light )
Send light properties to shader
@@ -85,7 +85,7 @@ Send light properties to shader
*/
int llightsUpdateLightValues( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UpdateLightValues( Shader shader, Light light )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UpdateLightValues( Shader shader, Light light )" );
lua_pushboolean( L, false );
return 1;
}