diff options
| author | jussi | 2024-02-18 19:46:50 +0200 |
|---|---|---|
| committer | jussi | 2024-02-18 19:46:50 +0200 |
| commit | 836c9d1d0005c32714c89b3adecbb232472b494a (patch) | |
| tree | 885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /src/lights.c | |
| parent | 9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff) | |
| download | reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.gz reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.bz2 reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.zip | |
Pointer variable declaration style change.
Diffstat (limited to 'src/lights.c')
| -rw-r--r-- | src/lights.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/lights.c b/src/lights.c index bef40a5..1372270 100644 --- a/src/lights.c +++ b/src/lights.c @@ -18,12 +18,12 @@ Create a light and get shader locations - Success return Light */ -int llightsCreateLight( lua_State *L ) { +int llightsCreateLight( lua_State* L ) { int type = luaL_checkinteger( L, 1 ); Vector3 position = uluaGetVector3( L, 2 ); Vector3 target = uluaGetVector3( L, 3 ); Color color = uluaGetColor( L, 4 ); - Shader *shader = uluaGetShader( L, 5 ); + Shader* shader = uluaGetShader( L, 5 ); uluaPushLight( L, CreateLight( type, position, target, color, *shader ) ); @@ -35,9 +35,9 @@ int llightsCreateLight( lua_State *L ) { Send light properties to shader */ -int llightsUpdateLightValues( lua_State *L ) { - Shader *shader = uluaGetShader( L, 1 ); - Light *light = uluaGetLight( L, 2 ); +int llightsUpdateLightValues( lua_State* L ) { + Shader* shader = uluaGetShader( L, 1 ); + Light* light = uluaGetLight( L, 2 ); UpdateLightValues( *shader, *light ); @@ -49,8 +49,8 @@ int llightsUpdateLightValues( lua_State *L ) { Set light type */ -int llightsSetLightType( lua_State *L ) { - Light *light = uluaGetLight( L, 1 ); +int llightsSetLightType( lua_State* L ) { + Light* light = uluaGetLight( L, 1 ); int type = luaL_checkinteger( L, 2 ); light->type = type; @@ -63,8 +63,8 @@ int llightsSetLightType( lua_State *L ) { Set light position */ -int llightsSetLightPosition( lua_State *L ) { - Light *light = uluaGetLight( L, 1 ); +int llightsSetLightPosition( lua_State* L ) { + Light* light = uluaGetLight( L, 1 ); Vector3 position = uluaGetVector3( L, 2 ); light->position = position; @@ -77,8 +77,8 @@ int llightsSetLightPosition( lua_State *L ) { Set light target */ -int llightsSetLightTarget( lua_State *L ) { - Light *light = uluaGetLight( L, 1 ); +int llightsSetLightTarget( lua_State* L ) { + Light* light = uluaGetLight( L, 1 ); Vector3 target = uluaGetVector3( L, 2 ); light->target = target; @@ -91,8 +91,8 @@ int llightsSetLightTarget( lua_State *L ) { Set light color */ -int llightsSetLightColor( lua_State *L ) { - Light *light = uluaGetLight( L, 1 ); +int llightsSetLightColor( lua_State* L ) { + Light* light = uluaGetLight( L, 1 ); Color color = uluaGetColor( L, 2 ); light->color = color; @@ -105,8 +105,8 @@ int llightsSetLightColor( lua_State *L ) { Set light enabled */ -int llightsSetLightEnabled( lua_State *L ) { - Light *light = uluaGetLight( L, 1 ); +int llightsSetLightEnabled( lua_State* L ) { + Light* light = uluaGetLight( L, 1 ); bool enabled = uluaGetBoolean( L, 2 ); light->enabled = enabled; @@ -121,8 +121,8 @@ Get light type - Success return int */ -int llightsGetLightType( lua_State *L ) { - Light *light = uluaGetLight( L, 1 ); +int llightsGetLightType( lua_State* L ) { + Light* light = uluaGetLight( L, 1 ); lua_pushinteger( L, light->type ); @@ -136,8 +136,8 @@ Get light position - Success return Vector3 */ -int llightsGetLightPosition( lua_State *L ) { - Light *light = uluaGetLight( L, 1 ); +int llightsGetLightPosition( lua_State* L ) { + Light* light = uluaGetLight( L, 1 ); uluaPushVector3( L, light->position ); @@ -151,8 +151,8 @@ Get light target - Success return Vector3 */ -int llightsGetLightTarget( lua_State *L ) { - Light *light = uluaGetLight( L, 1 ); +int llightsGetLightTarget( lua_State* L ) { + Light* light = uluaGetLight( L, 1 ); uluaPushVector3( L, light->target ); @@ -166,8 +166,8 @@ Get light color - Success return Color */ -int llightsGetLightColor( lua_State *L ) { - Light *light = uluaGetLight( L, 1 ); +int llightsGetLightColor( lua_State* L ) { + Light* light = uluaGetLight( L, 1 ); uluaPushColor( L, light->color ); @@ -181,8 +181,8 @@ Get light enabled - Success return bool */ -int llightsIsLightEnabled( lua_State *L ) { - Light *light = uluaGetLight( L, 1 ); +int llightsIsLightEnabled( lua_State* L ) { + Light* light = uluaGetLight( L, 1 ); lua_pushboolean( L, light->enabled ); |
