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authorjussi2024-02-18 19:46:50 +0200
committerjussi2024-02-18 19:46:50 +0200
commit836c9d1d0005c32714c89b3adecbb232472b494a (patch)
tree885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /src/lights.c
parent9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff)
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Pointer variable declaration style change.
Diffstat (limited to 'src/lights.c')
-rw-r--r--src/lights.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/lights.c b/src/lights.c
index bef40a5..1372270 100644
--- a/src/lights.c
+++ b/src/lights.c
@@ -18,12 +18,12 @@ Create a light and get shader locations
- Success return Light
*/
-int llightsCreateLight( lua_State *L ) {
+int llightsCreateLight( lua_State* L ) {
int type = luaL_checkinteger( L, 1 );
Vector3 position = uluaGetVector3( L, 2 );
Vector3 target = uluaGetVector3( L, 3 );
Color color = uluaGetColor( L, 4 );
- Shader *shader = uluaGetShader( L, 5 );
+ Shader* shader = uluaGetShader( L, 5 );
uluaPushLight( L, CreateLight( type, position, target, color, *shader ) );
@@ -35,9 +35,9 @@ int llightsCreateLight( lua_State *L ) {
Send light properties to shader
*/
-int llightsUpdateLightValues( lua_State *L ) {
- Shader *shader = uluaGetShader( L, 1 );
- Light *light = uluaGetLight( L, 2 );
+int llightsUpdateLightValues( lua_State* L ) {
+ Shader* shader = uluaGetShader( L, 1 );
+ Light* light = uluaGetLight( L, 2 );
UpdateLightValues( *shader, *light );
@@ -49,8 +49,8 @@ int llightsUpdateLightValues( lua_State *L ) {
Set light type
*/
-int llightsSetLightType( lua_State *L ) {
- Light *light = uluaGetLight( L, 1 );
+int llightsSetLightType( lua_State* L ) {
+ Light* light = uluaGetLight( L, 1 );
int type = luaL_checkinteger( L, 2 );
light->type = type;
@@ -63,8 +63,8 @@ int llightsSetLightType( lua_State *L ) {
Set light position
*/
-int llightsSetLightPosition( lua_State *L ) {
- Light *light = uluaGetLight( L, 1 );
+int llightsSetLightPosition( lua_State* L ) {
+ Light* light = uluaGetLight( L, 1 );
Vector3 position = uluaGetVector3( L, 2 );
light->position = position;
@@ -77,8 +77,8 @@ int llightsSetLightPosition( lua_State *L ) {
Set light target
*/
-int llightsSetLightTarget( lua_State *L ) {
- Light *light = uluaGetLight( L, 1 );
+int llightsSetLightTarget( lua_State* L ) {
+ Light* light = uluaGetLight( L, 1 );
Vector3 target = uluaGetVector3( L, 2 );
light->target = target;
@@ -91,8 +91,8 @@ int llightsSetLightTarget( lua_State *L ) {
Set light color
*/
-int llightsSetLightColor( lua_State *L ) {
- Light *light = uluaGetLight( L, 1 );
+int llightsSetLightColor( lua_State* L ) {
+ Light* light = uluaGetLight( L, 1 );
Color color = uluaGetColor( L, 2 );
light->color = color;
@@ -105,8 +105,8 @@ int llightsSetLightColor( lua_State *L ) {
Set light enabled
*/
-int llightsSetLightEnabled( lua_State *L ) {
- Light *light = uluaGetLight( L, 1 );
+int llightsSetLightEnabled( lua_State* L ) {
+ Light* light = uluaGetLight( L, 1 );
bool enabled = uluaGetBoolean( L, 2 );
light->enabled = enabled;
@@ -121,8 +121,8 @@ Get light type
- Success return int
*/
-int llightsGetLightType( lua_State *L ) {
- Light *light = uluaGetLight( L, 1 );
+int llightsGetLightType( lua_State* L ) {
+ Light* light = uluaGetLight( L, 1 );
lua_pushinteger( L, light->type );
@@ -136,8 +136,8 @@ Get light position
- Success return Vector3
*/
-int llightsGetLightPosition( lua_State *L ) {
- Light *light = uluaGetLight( L, 1 );
+int llightsGetLightPosition( lua_State* L ) {
+ Light* light = uluaGetLight( L, 1 );
uluaPushVector3( L, light->position );
@@ -151,8 +151,8 @@ Get light target
- Success return Vector3
*/
-int llightsGetLightTarget( lua_State *L ) {
- Light *light = uluaGetLight( L, 1 );
+int llightsGetLightTarget( lua_State* L ) {
+ Light* light = uluaGetLight( L, 1 );
uluaPushVector3( L, light->target );
@@ -166,8 +166,8 @@ Get light color
- Success return Color
*/
-int llightsGetLightColor( lua_State *L ) {
- Light *light = uluaGetLight( L, 1 );
+int llightsGetLightColor( lua_State* L ) {
+ Light* light = uluaGetLight( L, 1 );
uluaPushColor( L, light->color );
@@ -181,8 +181,8 @@ Get light enabled
- Success return bool
*/
-int llightsIsLightEnabled( lua_State *L ) {
- Light *light = uluaGetLight( L, 1 );
+int llightsIsLightEnabled( lua_State* L ) {
+ Light* light = uluaGetLight( L, 1 );
lua_pushboolean( L, light->enabled );