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authorjussi2023-10-28 16:42:49 +0300
committerjussi2023-10-28 16:42:49 +0300
commitfd49d806cf1f54fb86c3ed7b9db499f473a3ef1d (patch)
treea9c3e8ea40a4b6d2b1104bad4cff998ae7f4d4ca /src/lights.c
parentaf03c7364ea0dfe2c8bb269eb8a8f9b580f39633 (diff)
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New object types for Wave, Sound, Music and Light.
Diffstat (limited to 'src/lights.c')
-rw-r--r--src/lights.c247
1 files changed, 43 insertions, 204 deletions
diff --git a/src/lights.c b/src/lights.c
index 1a7e0c7..6d78deb 100644
--- a/src/lights.c
+++ b/src/lights.c
@@ -7,45 +7,6 @@
#define RLIGHTS_IMPLEMENTATION
#include "rlights.h"
-static void checkLightRealloc( int i ) {
- if ( i == state->lightCount ) {
- state->lightCount++;
- }
-
- if ( state->lightCount == state->lightAlloc ) {
- state->lightAlloc += ALLOC_PAGE_SIZE;
- state->lights = realloc( state->lights, state->lightAlloc * sizeof( Light* ) );
-
- for ( i = state->lightCount; i < state->lightAlloc; i++ ) {
- state->lights[i] = NULL;
- }
- }
-}
-
-bool validLight( size_t id ) {
- if ( id < 0 || state->lightCount < id || state->lights[ id ] == NULL ) {
- TraceLog( state->logLevelInvalid, "%s %d", "Invalid light", id );
- return false;
- }
- else {
- return true;
- }
-}
-
-static int newLight() {
- int i = 0;
-
- for ( i = 0; i < state->lightCount; i++ ) {
- if ( state->lights[i] == NULL ) {
- break;
- }
- }
- state->lights[i] = malloc( sizeof( Light ) );
- checkLightRealloc( i );
-
- return i;
-}
-
/*
## Lights - Basics
*/
@@ -55,8 +16,7 @@ static int newLight() {
Create a light and get shader locations
-- Failure return -1
-- Success return int
+- Success return Light
*/
int llightsCreateLight( lua_State *L ) {
int type = luaL_checkinteger( L, 1 );
@@ -65,9 +25,7 @@ int llightsCreateLight( lua_State *L ) {
Color color = uluaGetColorIndex( L, 4 );
Shader *shader = luaL_checkudata( L, 5, "Shader" );
- int i = newLight();
- *state->lights[i] = CreateLight( type, position, target, color, *shader );
- lua_pushinteger( L, i );
+ uluaPushLight( L, CreateLight( type, position, target, color, *shader ) );
return 1;
}
@@ -79,150 +37,81 @@ Send light properties to shader
*/
int llightsUpdateLightValues( lua_State *L ) {
Shader *shader = luaL_checkudata( L, 1, "Shader" );
- size_t lightId = lua_tointeger( L, 2 );
+ Light *light = luaL_checkudata( L, 2, "Light" );
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- UpdateLightValues( *shader, *state->lights[ lightId ] );
+ UpdateLightValues( *shader, *light );
return 0;
}
/*
-> success = RL.SetLightType( Light light, int type )
+> RL.SetLightType( Light light, int type )
Set light type
-
-- Failure return false
-- Success return true
*/
int llightsSetLightType( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightType( Light light, int type )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
- int type = lua_tointeger( L, 2 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->lights[ lightId ]->type = type;
- lua_pushboolean( L, true );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+ int type = luaL_checkinteger( L, 2 );
- return 1;
+ light->type = type;
+
+ return 0;
}
/*
-> success = RL.SetLightPosition( Light light, Vector3 position )
+> RL.SetLightPosition( Light light, Vector3 position )
Set light position
-
-- Failure return false
-- Success return true
*/
int llightsSetLightPosition( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightPosition( Light light, Vecto3 position )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
+ Light *light = luaL_checkudata( L, 1, "Light" );
Vector3 position = uluaGetVector3Index( L, 2 );
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->lights[ lightId ]->position = position;
- lua_pushboolean( L, true );
+ light->position = position;
- return 1;
+ return 0;
}
/*
-> success = RL.SetLightTarget( Light light, Vector3 target )
+> RL.SetLightTarget( Light light, Vector3 target )
Set light target
-
-- Failure return false
-- Success return true
*/
int llightsSetLightTarget( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightTarget( Light light, Vecto3 target )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
+ Light *light = luaL_checkudata( L, 1, "Light" );
Vector3 target = uluaGetVector3Index( L, 2 );
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->lights[ lightId ]->target = target;
- lua_pushboolean( L, true );
+ light->target = target;
- return 1;
+ return 0;
}
/*
-> success = RL.SetLightColor( Light light, Color color )
+> RL.SetLightColor( Light light, Color color )
Set light color
-
-- Failure return false
-- Success return true
*/
int llightsSetLightColor( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightColor( Light light, Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
+ Light *light = luaL_checkudata( L, 1, "Light" );
Color color = uluaGetColorIndex( L, 2 );
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->lights[ lightId ]->color = color;
- lua_pushboolean( L, true );
+ light->color = color;
- return 1;
+ return 0;
}
/*
-> success = RL.SetLightEnabled( Light light, bool enabled )
+> RL.SetLightEnabled( Light light, bool enabled )
Set light enabled
-
-- Failure return false
-- Success return true
*/
int llightsSetLightEnabled( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isboolean( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetLightEnabled( Light light, bool enabled )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
- bool enabled = lua_toboolean( L, 2 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- state->lights[ lightId ]->enabled = enabled;
- lua_pushboolean( L, true );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+ bool enabled = uluaGetBoolean( L, 2 );
- return 1;
+ light->enabled = enabled;
+
+ return 0;
}
/*
@@ -230,22 +119,12 @@ int llightsSetLightEnabled( lua_State *L ) {
Get light type
-- Failure return false
- Success return int
*/
int llightsGetLightType( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightType( Light light )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushinteger( L, state->lights[ lightId ]->type );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+
+ lua_pushinteger( L, light->type );
return 1;
}
@@ -255,22 +134,12 @@ int llightsGetLightType( lua_State *L ) {
Get light position
-- Failure return false
- Success return Vector3
*/
int llightsGetLightPosition( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightPosition( Light light )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- uluaPushVector3( L, state->lights[ lightId ]->position );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+
+ uluaPushVector3( L, light->position );
return 1;
}
@@ -280,22 +149,12 @@ int llightsGetLightPosition( lua_State *L ) {
Get light target
-- Failure return false
- Success return Vector3
*/
int llightsGetLightTarget( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightTarget( Light light )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- uluaPushVector3( L, state->lights[ lightId ]->target );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+
+ uluaPushVector3( L, light->target );
return 1;
}
@@ -305,22 +164,12 @@ int llightsGetLightTarget( lua_State *L ) {
Get light color
-- Failure return false
- Success return Color
*/
int llightsGetLightColor( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetLightColor( Light light )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
-
- if ( !validLight( lightId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- uluaPushColor( L, state->lights[ lightId ]->color );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+
+ uluaPushColor( L, light->color );
return 1;
}
@@ -330,22 +179,12 @@ int llightsGetLightColor( lua_State *L ) {
Get light enabled
-- Failure return nil
- Success return boolean
*/
int llightsIsLightEnabled( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsLightEnabled( Light light )" );
- lua_pushnil( L );
- return 1;
- }
- size_t lightId = lua_tointeger( L, 1 );
-
- if ( !validLight( lightId ) ) {
- lua_pushnil( L );
- return 1;
- }
- lua_pushboolean( L, state->lights[ lightId ]->enabled );
+ Light *light = luaL_checkudata( L, 1, "Light" );
+
+ lua_pushboolean( L, light->enabled );
return 1;
}