diff options
| author | jussi | 2025-10-17 15:41:35 +0300 |
|---|---|---|
| committer | jussi | 2025-10-17 15:41:35 +0300 |
| commit | 929076b5766e0b9c5d8bfec3967a71e15a078bc9 (patch) | |
| tree | 68dace801685ec66ca4bcb18014ebfb4f89244b3 /src/lua_core.c | |
| parent | 77ba40f97e6176e5bdeccf632ea17cb3121a0333 (diff) | |
| download | reilua-enhanced-929076b5766e0b9c5d8bfec3967a71e15a078bc9.tar.gz reilua-enhanced-929076b5766e0b9c5d8bfec3967a71e15a078bc9.tar.bz2 reilua-enhanced-929076b5766e0b9c5d8bfec3967a71e15a078bc9.zip | |
SetMusicPan was setting pitch fix.
Diffstat (limited to 'src/lua_core.c')
| -rw-r--r-- | src/lua_core.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/lua_core.c b/src/lua_core.c index 61a522c..c619b9c 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -675,6 +675,9 @@ static void defineGlobals() { assignGlobalInt( SHADER_LOC_MAP_IRRADIANCE, "SHADER_LOC_MAP_IRRADIANCE" ); // Shader location: samplerCube texture: irradiance assignGlobalInt( SHADER_LOC_MAP_PREFILTER, "SHADER_LOC_MAP_PREFILTER" ); // Shader location: samplerCube texture: prefilter assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf + assignGlobalInt( SHADER_LOC_VERTEX_BONEIDS, "SHADER_LOC_VERTEX_BONEIDS" ); // Shader location: vertex attribute: boneIds + assignGlobalInt( SHADER_LOC_VERTEX_BONEWEIGHTS, "SHADER_LOC_VERTEX_BONEWEIGHTS" ); // Shader location: vertex attribute: boneWeights + assignGlobalInt( SHADER_LOC_BONE_MATRICES, "SHADER_LOC_BONE_MATRICES" ); // Shader location: array of matrices uniform: boneMatrices assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO) assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS) /* Shader uniform data type */ @@ -1206,6 +1209,20 @@ static void defineGlobals() { assignGlobalInt( RL_BLEND_DST_ALPHA, "RL_BLEND_DST_ALPHA" ); // GL_BLEND_DST_ALPHA assignGlobalInt( RL_BLEND_SRC_ALPHA, "RL_BLEND_SRC_ALPHA" ); // GL_BLEND_SRC_ALPHA assignGlobalInt( RL_BLEND_COLOR, "RL_BLEND_COLOR" ); // GL_BLEND_COLOR + assignGlobalInt( RL_READ_FRAMEBUFFER, "RL_READ_FRAMEBUFFER" ); // GL_READ_FRAMEBUFFER + assignGlobalInt( RL_DRAW_FRAMEBUFFER, "RL_DRAW_FRAMEBUFFER" ); // GL_DRAW_FRAMEBUFFER + /* RLGL Default shader vertex attribute locations */ + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES" ); +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS" ); + assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS" ); +#endif /* RLGL GlVersion */ assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" ); // OpenGL 1.1 assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" ); // OpenGL 2.1 (GLSL 120) |
