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authorjussi2023-10-29 13:21:42 +0200
committerjussi2023-10-29 13:21:42 +0200
commit76911d45a879838047b2845cd6124e9ca3af083a (patch)
tree2ff82956451818faaa8956fa2af543fc32646a03 /src/lua_core.c
parentfd49d806cf1f54fb86c3ed7b9db499f473a3ef1d (diff)
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New object types for all types.
Diffstat (limited to 'src/lua_core.c')
-rw-r--r--src/lua_core.c126
1 files changed, 120 insertions, 6 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index 9641fdf..fa60517 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -194,7 +194,7 @@ static void defineMusic() {
lua_setfield( L, -2, "__gc" );
}
-/* Music. */
+/* Light. */
static void defineLight() {
lua_State *L = state->luaState;
@@ -203,6 +203,93 @@ static void defineLight() {
lua_setfield( L, -2, "__index" );
}
+/* Material. */
+static int gcMaterial( lua_State *L ) {
+ Material *material = luaL_checkudata ( L, 1, "Material" );
+ printf( "gcMaterial\n" );
+
+ // int MAX_MATERIAL_MAPS = 12;
+
+
+ // Unload loaded texture maps (avoid unloading default texture, managed by raylib)
+ // if ( material->maps != NULL ) {
+ // for ( int i = 0; i < MAX_MATERIAL_MAPS; i++ ) {
+ // if ( material->maps[i].texture.id != rlGetTextureIdDefault() ) {
+ // printf( "gcMaterial material->maps[i].texture.id = %d\n", material->maps[i].texture.id );
+ // rlUnloadTexture( material->maps[i].texture.id );
+ // }
+ // }
+ // }
+
+ /* Custom UnloadMaterial since we don't want to free Shaders or Textures. */
+ RL_FREE( material->maps );
+}
+
+static void defineMaterial() {
+ lua_State *L = state->luaState;
+
+ luaL_newmetatable( L, "Material" );
+ lua_pushvalue( L, -1 );
+ lua_setfield( L, -2, "__index" );
+ lua_pushcfunction( L, gcMaterial );
+ lua_setfield( L, -2, "__gc" );
+}
+
+/* Mesh. */
+static int gcMesh( lua_State *L ) {
+ Mesh *mesh = luaL_checkudata ( L, 1, "Mesh" );
+ printf( "gcMesh\n" );
+
+ UnloadMesh( *mesh );
+}
+
+static void defineMesh() {
+ lua_State *L = state->luaState;
+
+ luaL_newmetatable( L, "Mesh" );
+ lua_pushvalue( L, -1 );
+ lua_setfield( L, -2, "__index" );
+ lua_pushcfunction( L, gcMesh );
+ lua_setfield( L, -2, "__gc" );
+}
+
+/* Model. */
+static int gcModel( lua_State *L ) {
+ Model *model = luaL_checkudata ( L, 1, "Model" );
+ printf( "gcModel\n" );
+
+ UnloadModel( *model );
+ // UnloadModelKeepMeshes( *model );
+}
+
+static void defineModel() {
+ lua_State *L = state->luaState;
+
+ luaL_newmetatable( L, "Model" );
+ lua_pushvalue( L, -1 );
+ lua_setfield( L, -2, "__index" );
+ lua_pushcfunction( L, gcModel );
+ lua_setfield( L, -2, "__gc" );
+}
+
+/* ModelAnimation. */
+static int gcModelAnimation( lua_State *L ) {
+ ModelAnimation *modelAnimation = luaL_checkudata ( L, 1, "ModelAnimation" );
+ printf( "gcModelAnimation\n" );
+
+ UnloadModelAnimation( *modelAnimation );
+}
+
+static void defineModelAnimation() {
+ lua_State *L = state->luaState;
+
+ luaL_newmetatable( L, "ModelAnimation" );
+ lua_pushvalue( L, -1 );
+ lua_setfield( L, -2, "__index" );
+ lua_pushcfunction( L, gcModelAnimation );
+ lua_setfield( L, -2, "__gc" );
+}
+
/* Assing globals. */
static void assignGlobalInt( int value, const char *name ) {
@@ -243,7 +330,10 @@ static void defineGlobals() {
lua_getglobal( L, "RL" );
uluaPushFont( L, GetFontDefault() );
- lua_setfield( L, -2, "fontDefault" );
+ lua_setfield( L, -2, "defaultFont" );
+
+ uluaPushMaterial( L, LoadMaterialDefault() );
+ lua_setfield( L, -2, "defaultMaterial" );
/*DOC_START*/
/* ConfigFlags */
@@ -1229,6 +1319,10 @@ bool luaInit( int argn, const char **argc ) {
defineSound();
defineMusic();
defineLight();
+ defineMaterial();
+ defineMesh();
+ defineModel();
+ defineModelAnimation();
/* Define globals. */
defineGlobals();
@@ -1769,7 +1863,6 @@ void luaRegister() {
assingGlobalFunction( "GenMeshHeightmap", lmodelsGenMeshHeightmap );
assingGlobalFunction( "GenMeshCustom", lmodelsGenMeshCustom );
assingGlobalFunction( "UpdateMesh", lmodelsUpdateMesh );
- assingGlobalFunction( "UnloadMesh", lmodelsUnloadMesh );
assingGlobalFunction( "DrawMesh", lmodelsDrawMesh );
assingGlobalFunction( "DrawMeshInstanced", lmodelsDrawMeshInstanced );
assingGlobalFunction( "SetMeshColor", lmodelsSetMeshColor );
@@ -1779,7 +1872,6 @@ void luaRegister() {
/* Material. */
assingGlobalFunction( "LoadMaterialDefault", lmodelsLoadMaterialDefault );
assingGlobalFunction( "CreateMaterial", lmodelsCreateMaterial );
- assingGlobalFunction( "UnloadMaterial", lmodelsUnloadMaterial );
assingGlobalFunction( "SetMaterialTexture", lmodelsSetMaterialTexture );
assingGlobalFunction( "SetMaterialColor", lmodelsSetMaterialColor );
assingGlobalFunction( "SetMaterialValue", lmodelsSetMaterialValue );
@@ -1793,7 +1885,6 @@ void luaRegister() {
/* Model. */
assingGlobalFunction( "LoadModel", lmodelsLoadModel );
assingGlobalFunction( "LoadModelFromMesh", lmodelsLoadModelFromMesh );
- assingGlobalFunction( "UnloadModel", lmodelsUnloadModel );
assingGlobalFunction( "DrawModel", lmodelsDrawModel );
assingGlobalFunction( "DrawModelEx", lmodelsDrawModelEx );
assingGlobalFunction( "SetModelMaterial", lmodelsSetModelMaterial );
@@ -1806,7 +1897,6 @@ void luaRegister() {
/* Animations. */
assingGlobalFunction( "LoadModelAnimations", lmodelsLoadModelAnimations );
assingGlobalFunction( "UpdateModelAnimation", lmodelsUpdateModelAnimation );
- assingGlobalFunction( "UnloadModelAnimations", lmodelsUnloadModelAnimations );
assingGlobalFunction( "IsModelAnimationValid", lmodelsIsModelAnimationValid );
assingGlobalFunction( "GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount );
assingGlobalFunction( "GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount );
@@ -2988,6 +3078,30 @@ void uluaPushLight( lua_State *L, Light light ) {
luaL_setmetatable( L, "Light" );
}
+void uluaPushMaterial( lua_State *L, Material material ) {
+ Material *materialP = lua_newuserdata( L, sizeof( Material ) );
+ *materialP = material;
+ luaL_setmetatable( L, "Material" );
+}
+
+void uluaPushMesh( lua_State *L, Mesh mesh ) {
+ Mesh *meshP = lua_newuserdata( L, sizeof( Mesh ) );
+ *meshP = mesh;
+ luaL_setmetatable( L, "Mesh" );
+}
+
+void uluaPushModel( lua_State *L, Model model ) {
+ Model *modelP = lua_newuserdata( L, sizeof( Model ) );
+ *modelP = model;
+ luaL_setmetatable( L, "Model" );
+}
+
+void uluaPushModelAnimation( lua_State *L, ModelAnimation modelAnimation ) {
+ ModelAnimation *modelAnimationP = lua_newuserdata( L, sizeof( ModelAnimation ) );
+ *modelAnimationP = modelAnimation;
+ luaL_setmetatable( L, "ModelAnimation" );
+}
+
int uluaGetTableLen( lua_State *L ) {
return uluaGetTableLenIndex( L, lua_gettop( L ) );
}