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| author | jussi | 2023-08-17 18:33:50 +0300 |
|---|---|---|
| committer | jussi | 2023-08-17 18:33:50 +0300 |
| commit | b7b46ada041ad56b1bc84fea3062464b702135c5 (patch) | |
| tree | 6453e7100bdb7c5353d0eb4f5227c0c571533d45 /src/lua_core.c | |
| parent | 5438a70b0a5aac72c071c90650b509cf46e557cb (diff) | |
| download | reilua-enhanced-b7b46ada041ad56b1bc84fea3062464b702135c5.tar.gz reilua-enhanced-b7b46ada041ad56b1bc84fea3062464b702135c5.tar.bz2 reilua-enhanced-b7b46ada041ad56b1bc84fea3062464b702135c5.zip | |
Vertex buffers state and Shader state functions. Vertex buffers management WIP.
Diffstat (limited to 'src/lua_core.c')
| -rw-r--r-- | src/lua_core.c | 31 |
1 files changed, 29 insertions, 2 deletions
diff --git a/src/lua_core.c b/src/lua_core.c index c789be1..d14c41e 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -26,6 +26,12 @@ static void assignGlobalFloat( float value, const char *name ) { lua_setfield( L, -2, name ); } +static void assignGlobalDouble( double value, const char *name ) { + lua_State *L = state->luaState; + lua_pushnumber( L, value ); + lua_setfield( L, -2, name ); +} + static void assignGlobalColor( Color color, const char *name ) { lua_State *L = state->luaState; uluaPushColor( L, color ); @@ -499,8 +505,8 @@ void defineGlobals() { /* RLGL Shader limits */ assignGlobalInt( RL_MAX_SHADER_LOCATIONS, "RL_MAX_SHADER_LOCATIONS" ); /* RLGL Projection matrix culling */ - assignGlobalInt( RL_CULL_DISTANCE_NEAR, "RL_CULL_DISTANCE_NEAR" ); - assignGlobalInt( RL_CULL_DISTANCE_FAR, "RL_CULL_DISTANCE_FAR" ); + assignGlobalDouble( RL_CULL_DISTANCE_NEAR, "RL_CULL_DISTANCE_NEAR" ); + assignGlobalDouble( RL_CULL_DISTANCE_FAR, "RL_CULL_DISTANCE_FAR" ); /* RLGL Texture parameters */ assignGlobalInt( RL_TEXTURE_WRAP_S, "RL_TEXTURE_WRAP_S" ); assignGlobalInt( RL_TEXTURE_WRAP_T, "RL_TEXTURE_WRAP_T" ); @@ -1069,6 +1075,7 @@ void luaRegister() { assingGlobalFunction( "ImageAlphaClear", ltexturesImageAlphaClear ); assingGlobalFunction( "ImageAlphaMask", ltexturesImageAlphaMask ); assingGlobalFunction( "ImageAlphaPremultiply", ltexturesImageAlphaPremultiply ); + assingGlobalFunction( "ImageBlurGaussian", ltexturesImageBlurGaussian ); assingGlobalFunction( "ImageResize", ltexturesImageResize ); assingGlobalFunction( "ImageResizeNN", ltexturesImageResizeNN ); assingGlobalFunction( "ImageResizeCanvas", ltexturesImageResizeCanvas ); @@ -1093,6 +1100,7 @@ void luaRegister() { assingGlobalFunction( "ImageDrawPixel", ltexturesImageDrawPixel ); assingGlobalFunction( "ImageDrawLine", ltexturesImageDrawLine ); assingGlobalFunction( "ImageDrawCircle", ltexturesImageDrawCircle ); + assingGlobalFunction( "ImageDrawCircleLines", ltexturesImageDrawCircleLines ); assingGlobalFunction( "ImageDrawRectangle", ltexturesImageDrawRectangle ); assingGlobalFunction( "ImageDrawRectangleLines", ltexturesImageDrawRectangleLines ); assingGlobalFunction( "ImageDraw", ltexturesImageDraw ); @@ -1497,6 +1505,15 @@ void luaRegister() { assingGlobalFunction( "rlColor4ub", lrlglColor4ub ); assingGlobalFunction( "rlColor3f", lrlglColor3f ); assingGlobalFunction( "rlColor4f", lrlglColor4f ); + /* Vertex buffers state. */ + assingGlobalFunction( "rlEnableVertexArray", lrlglEnableVertexArray ); + assingGlobalFunction( "rlDisableVertexArray", lrlglDisableVertexArray ); + assingGlobalFunction( "rlEnableVertexBuffer", lrlglEnableVertexBuffer ); + assingGlobalFunction( "rlDisableVertexBuffer", lrlglDisableVertexBuffer ); + assingGlobalFunction( "rlEnableVertexBufferElement", lrlglEnableVertexBufferElement ); + assingGlobalFunction( "rlDisableVertexBufferElement", lrlglDisableVertexBufferElement ); + assingGlobalFunction( "rlEnableVertexAttribute", lrlglEnableVertexAttribute ); + assingGlobalFunction( "rlDisableVertexAttribute", lrlglDisableVertexAttribute ); /* Textures state. */ assingGlobalFunction( "rlActiveTextureSlot", lrlglActiveTextureSlot ); assingGlobalFunction( "rlEnableTexture", lrlglEnableTexture ); @@ -1505,6 +1522,9 @@ void luaRegister() { assingGlobalFunction( "rlDisableTextureCubemap", lrlglDisableTextureCubemap ); assingGlobalFunction( "rlTextureParameters", lrlglTextureParameters ); assingGlobalFunction( "rlCubemapParameters", lrlglCubemapParameters ); + /* Shader state. */ + assingGlobalFunction( "rlEnableShader", lrlglEnableShader ); + assingGlobalFunction( "rlDisableShader", lrlglDisableShader ); /* Framebuffer state. */ assingGlobalFunction( "rlEnableFramebuffer", lrlglEnableFramebuffer ); assingGlobalFunction( "rlDisableFramebuffer", lrlglDisableFramebuffer ); @@ -1543,6 +1563,13 @@ void luaRegister() { assingGlobalFunction( "rlDrawRenderBatchActive", lrlglDrawRenderBatchActive ); assingGlobalFunction( "rlCheckRenderBatchLimit", lrlglCheckRenderBatchLimit ); assingGlobalFunction( "rlSetTexture", lrlglSetTexture ); + /* Vertex buffers management. */ + assingGlobalFunction( "rlLoadVertexArray", lrlglLoadVertexArray ); + assingGlobalFunction( "rlLoadVertexBuffer", lrlglLoadVertexBuffer ); + assingGlobalFunction( "rlUnloadVertexArray", lrlglUnloadVertexArray ); + assingGlobalFunction( "rlUnloadVertexBuffer", lrlglUnloadVertexBuffer ); + assingGlobalFunction( "rlSetVertexAttribute", lrlglSetVertexAttribute ); + assingGlobalFunction( "rlDrawVertexArray", lrlglDrawVertexArray ); /* Textures management. */ assingGlobalFunction( "rlLoadTexture", lrlglLoadTexture ); assingGlobalFunction( "rlLoadTextureDepth", lrlglLoadTextureDepth ); |
