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authorjussi2024-11-20 18:23:42 +0200
committerjussi2024-11-20 18:23:42 +0200
commit479726a5e468a2f4d0f9337f082889082e535bfb (patch)
treed342d5ddd7ea69b1be343ae62dfd0ef1ddcef8a7 /src/models.c
parentcf2c2eb05bd5d30169771b0087df84a53124f766 (diff)
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Initial switch to raylib 5.5.
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/models.c b/src/models.c
index c2232d0..1271713 100644
--- a/src/models.c
+++ b/src/models.c
@@ -588,16 +588,16 @@ int lmodelsLoadModelFromMesh( lua_State* L ) {
}
/*
-> isReady = RL.IsModelReady( Model model )
+> isReady = RL.IsModelValid( Model model )
-Check if a model is ready
+Check if a model is valid (loaded in GPU, VAO/VBOs)
- Success return bool
*/
-int lmodelsIsModelReady( lua_State* L ) {
+int lmodelsIsModelValid( lua_State* L ) {
Model* model = uluaGetModel( L, 1 );
- lua_pushboolean( L, IsModelReady( *model ) );
+ lua_pushboolean( L, IsModelValid( *model ) );
return 1;
}
@@ -1936,16 +1936,16 @@ int lmodelsCreateMaterial( lua_State* L ) {
}
/*
-> isReady = RL.IsMaterialReady( Material material )
+> isReady = RL.IsMaterialValid( Material material )
-Check if a material is ready
+Check if a material is valid (shader assigned, map textures loaded in GPU)
- Success return bool
*/
-int lmodelsIsMaterialReady( lua_State* L ) {
+int lmodelsIsMaterialValid( lua_State* L ) {
Material* material = uluaGetMaterial( L, 1 );
- lua_pushboolean( L, IsMaterialReady( *material ) );
+ lua_pushboolean( L, IsMaterialValid( *material ) );
return 1;
}