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| author | Indrajith K L | 2025-11-05 02:22:38 +0530 |
|---|---|---|
| committer | Indrajith K L | 2025-11-05 02:22:38 +0530 |
| commit | 7f014770c0ad7f20c70cca1b81b71751d9fbc7c5 (patch) | |
| tree | 9116d4b6e0e0063e6b509c78f81354cb5faf3d74 /src/models.c | |
| parent | cf51a7a7dc147346e439f62a57becaa11a03740f (diff) | |
| download | reilua-enhanced-7f014770c0ad7f20c70cca1b81b71751d9fbc7c5.tar.gz reilua-enhanced-7f014770c0ad7f20c70cca1b81b71751d9fbc7c5.tar.bz2 reilua-enhanced-7f014770c0ad7f20c70cca1b81b71751d9fbc7c5.zip | |
Add dialog state pattern documentation for game templates
Added comprehensive documentation for implementing Zelda-style
dialog systems using the GameState push/pop stack pattern.
Includes:
- Complete working dialog state example with text animation
- Integration guide for game states
- Character portraits and name box support
- Post-dialog callback handling via resume()
- Visual diagrams of state stack behavior
- Best practices for when to use push/pop vs flags
This pattern allows developers to create professional dialog systems
with proper input control and clean state management.
Diffstat (limited to 'src/models.c')
0 files changed, 0 insertions, 0 deletions
