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| author | jussi | 2024-11-20 18:23:42 +0200 |
|---|---|---|
| committer | jussi | 2024-11-20 18:23:42 +0200 |
| commit | 479726a5e468a2f4d0f9337f082889082e535bfb (patch) | |
| tree | d342d5ddd7ea69b1be343ae62dfd0ef1ddcef8a7 /src/models.c | |
| parent | cf2c2eb05bd5d30169771b0087df84a53124f766 (diff) | |
| download | reilua-enhanced-479726a5e468a2f4d0f9337f082889082e535bfb.tar.gz reilua-enhanced-479726a5e468a2f4d0f9337f082889082e535bfb.tar.bz2 reilua-enhanced-479726a5e468a2f4d0f9337f082889082e535bfb.zip | |
Initial switch to raylib 5.5.
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/models.c b/src/models.c index c2232d0..1271713 100644 --- a/src/models.c +++ b/src/models.c @@ -588,16 +588,16 @@ int lmodelsLoadModelFromMesh( lua_State* L ) { } /* -> isReady = RL.IsModelReady( Model model ) +> isReady = RL.IsModelValid( Model model ) -Check if a model is ready +Check if a model is valid (loaded in GPU, VAO/VBOs) - Success return bool */ -int lmodelsIsModelReady( lua_State* L ) { +int lmodelsIsModelValid( lua_State* L ) { Model* model = uluaGetModel( L, 1 ); - lua_pushboolean( L, IsModelReady( *model ) ); + lua_pushboolean( L, IsModelValid( *model ) ); return 1; } @@ -1936,16 +1936,16 @@ int lmodelsCreateMaterial( lua_State* L ) { } /* -> isReady = RL.IsMaterialReady( Material material ) +> isReady = RL.IsMaterialValid( Material material ) -Check if a material is ready +Check if a material is valid (shader assigned, map textures loaded in GPU) - Success return bool */ -int lmodelsIsMaterialReady( lua_State* L ) { +int lmodelsIsMaterialValid( lua_State* L ) { Material* material = uluaGetMaterial( L, 1 ); - lua_pushboolean( L, IsMaterialReady( *material ) ); + lua_pushboolean( L, IsMaterialValid( *material ) ); return 1; } |
