diff options
| author | jussi | 2023-10-31 17:15:48 +0200 |
|---|---|---|
| committer | jussi | 2023-10-31 17:15:48 +0200 |
| commit | b9903277bcea27a26fe591d10bdfcc4c2dc03654 (patch) | |
| tree | 3f0ef10571764a11b686cea427a2c490c37cc58e /src/rgui.c | |
| parent | be39fd96344ee1f4f85ac5c63b4e5f9daf6e5171 (diff) | |
| download | reilua-enhanced-b9903277bcea27a26fe591d10bdfcc4c2dc03654.tar.gz reilua-enhanced-b9903277bcea27a26fe591d10bdfcc4c2dc03654.tar.bz2 reilua-enhanced-b9903277bcea27a26fe591d10bdfcc4c2dc03654.zip | |
Merged uluaGet*Index functions to uluaGet* functions.
Diffstat (limited to 'src/rgui.c')
| -rw-r--r-- | src/rgui.c | 82 |
1 files changed, 41 insertions, 41 deletions
@@ -215,7 +215,7 @@ Window Box control, shows a window that can be closed - Success return bool */ int lguiGuiWindowBox( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); lua_pushboolean( L, GuiWindowBox( bounds, luaL_checkstring( L, 2 ) ) ); @@ -228,7 +228,7 @@ int lguiGuiWindowBox( lua_State *L ) { Group Box control with text name */ int lguiGuiGroupBox( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); GuiGroupBox( bounds, luaL_checkstring( L, 2 ) ); @@ -241,7 +241,7 @@ int lguiGuiGroupBox( lua_State *L ) { Line separator control, could contain text */ int lguiGuiLine( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); GuiLine( bounds, luaL_checkstring( L, 2 ) ); @@ -254,7 +254,7 @@ int lguiGuiLine( lua_State *L ) { Panel control, useful to group controls */ int lguiGuiPanel( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); GuiPanel( bounds, luaL_checkstring( L, 2 ) ); @@ -269,9 +269,9 @@ Scroll Panel control - Success return Rectangle, Vector2 */ int lguiGuiScrollPanel( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); - Rectangle content = uluaGetRectangleIndex( L, 3 ); - Vector2 scroll = uluaGetVector2Index( L, 4 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); + Rectangle content = uluaGetRectangle( L, 3 ); + Vector2 scroll = uluaGetVector2( L, 4 ); uluaPushRectangle( L, GuiScrollPanel( bounds, luaL_checkstring( L, 2 ), content, &scroll ) ); uluaPushVector2( L, scroll ); @@ -289,7 +289,7 @@ int lguiGuiScrollPanel( lua_State *L ) { Label control, shows text */ int lguiGuiLabel( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); GuiLabel( bounds, luaL_checkstring( L, 2 ) ); @@ -304,7 +304,7 @@ Button control, returns true when clicked - Success return boolean */ int lguiGuiButton( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); lua_pushboolean( L, GuiButton( bounds, luaL_checkstring( L, 2 ) ) ); @@ -319,7 +319,7 @@ Label button control, show true when clicked - Success return boolean */ int lguiGuiLabelButton( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); lua_pushboolean( L, GuiLabelButton( bounds, luaL_checkstring( L, 2 ) ) ); @@ -334,7 +334,7 @@ Toggle Button control, returns true when active - Success return boolean */ int lguiGuiToggle( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); bool checked = uluaGetBoolean( L, 3 ); lua_pushboolean( L, GuiToggle( bounds, luaL_checkstring( L, 2 ), checked ) ); @@ -350,7 +350,7 @@ Toggle Group control, returns active toggle index - Success return int */ int lguiGuiToggleGroup( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int active = luaL_checkinteger( L, 3 ); lua_pushinteger( L, GuiToggleGroup( bounds, luaL_checkstring( L, 2 ), active ) ); @@ -366,7 +366,7 @@ Check Box control, returns true when active - Success return boolean */ int lguiGuiCheckBox( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); bool checked = uluaGetBoolean( L, 3 ); lua_pushboolean( L, GuiCheckBox( bounds, luaL_checkstring( L, 2 ), checked ) ); @@ -382,7 +382,7 @@ Combo Box control, returns selected item index - Success return int */ int lguiGuiComboBox( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int active = luaL_checkinteger( L, 3 ); lua_pushinteger( L, GuiComboBox( bounds, luaL_checkstring( L, 2 ), active ) ); @@ -398,7 +398,7 @@ Text Box control, updates input text - Success return boolean, string */ int lguiGuiTextBox( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int textSize = luaL_checkinteger( L, 3 ); // char text[ STRING_LEN ] = { '\0' }; char text[ textSize + 1 ]; @@ -419,7 +419,7 @@ Text Box control with multiple lines - Success return boolean, string */ int lguiGuiTextBoxMulti( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int textSize = luaL_checkinteger( L, 3 ); // char text[ STRING_LEN ] = { '\0' }; char text[ textSize + 1 ]; @@ -440,7 +440,7 @@ Spinner control, returns selected value - Success return boolean, int */ int lguiGuiSpinner( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int value = luaL_checkinteger( L, 3 ); int minValue = luaL_checkinteger( L, 4 ); int maxValue = luaL_checkinteger( L, 5 ); @@ -460,7 +460,7 @@ Value Box control, updates input text with numbers - Success return boolean, int */ int lguiGuiValueBox( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int value = luaL_checkinteger( L, 3 ); int minValue = luaL_checkinteger( L, 4 ); int maxValue = luaL_checkinteger( L, 5 ); @@ -480,7 +480,7 @@ Slider control, returns selected value - Success return float */ int lguiGuiSlider( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); float value = luaL_checknumber( L, 4 ); float minValue = luaL_checknumber( L, 5 ); float maxValue = luaL_checknumber( L, 6 ); @@ -498,7 +498,7 @@ Slider Bar control, returns selected value - Success return float */ int lguiGuiSliderBar( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); float value = luaL_checknumber( L, 4 ); float minValue = luaL_checknumber( L, 5 ); float maxValue = luaL_checknumber( L, 6 ); @@ -516,7 +516,7 @@ Progress Bar control, shows current progress value - Success return float */ int lguiGuiProgressBar( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); float value = luaL_checknumber( L, 4 ); float minValue = luaL_checknumber( L, 5 ); float maxValue = luaL_checknumber( L, 6 ); @@ -534,7 +534,7 @@ Scroll Bar control - Success return int */ int lguiGuiScrollBar( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int value = luaL_checkinteger( L, 2 ); int minValue = luaL_checkinteger( L, 3 ); int maxValue = luaL_checkinteger( L, 4 ); @@ -552,7 +552,7 @@ Dropdown Box control, returns selected item - Success return bool, int */ int lguiGuiDropdownBox( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int active = luaL_checkinteger( L, 3 ); bool editMode = uluaGetBoolean( L, 4 ); @@ -568,7 +568,7 @@ int lguiGuiDropdownBox( lua_State *L ) { Status Bar control, shows info text */ int lguiGuiStatusBar( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); GuiStatusBar( bounds, luaL_checkstring( L, 2 ) ); @@ -581,7 +581,7 @@ int lguiGuiStatusBar( lua_State *L ) { Dummy control for placeholders */ int lguiGuiDummyRec( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); GuiDummyRec( bounds, luaL_checkstring( L, 2 ) ); @@ -596,7 +596,7 @@ Grid control, returns mouse cell position - Success return Vector2 */ int lguiGuiGrid( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); float spacing = luaL_checknumber( L, 3 ); int subdivs = luaL_checkinteger( L, 4 ); @@ -617,7 +617,7 @@ List View control, returns selected list item index and scroll index - Success return int, int */ int lguiGuiListView( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int scrollIndex = luaL_checkinteger( L, 3 ); int active = luaL_checkinteger( L, 4 ); @@ -635,7 +635,7 @@ List View with extended parameters, returns selected list item index, scroll ind - Success return int, int, int */ int lguiGuiListViewEx( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int focus = luaL_checkinteger( L, 3 ); int scrollIndex = luaL_checkinteger( L, 4 ); int active = luaL_checkinteger( L, 5 ); @@ -657,7 +657,7 @@ Message Box control, displays a message, returns button index (0 is x button) - Success return int */ int lguiGuiMessageBox( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); lua_pushinteger( L, GuiMessageBox( bounds, luaL_checkstring( L, 2 ), luaL_checkstring( L, 3 ), luaL_checkstring( L, 4 ) ) ); @@ -672,7 +672,7 @@ Text Input Box control, ask for text, supports secret - Success return int, string, int */ int lguiGuiTextInputBox( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); int textMaxSize = luaL_checkinteger( L, 6 ); int secretViewActive = luaL_checkinteger( L, 7 ); char text[ textMaxSize + 1 ]; @@ -693,8 +693,8 @@ Color Picker control (multiple color controls) - Success return Color */ int lguiGuiColorPicker( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); - Color color = uluaGetColorIndex( L, 3 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); + Color color = uluaGetColor( L, 3 ); uluaPushColor( L, GuiColorPicker( bounds, luaL_checkstring( L, 2 ), color ) ); @@ -709,8 +709,8 @@ Color Panel control - Success return Color */ int lguiGuiColorPanel( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); - Color color = uluaGetColorIndex( L, 3 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); + Color color = uluaGetColor( L, 3 ); uluaPushColor( L, GuiColorPanel( bounds, luaL_checkstring( L, 2 ), color ) ); @@ -725,7 +725,7 @@ Color Bar Alpha control - Success return float */ int lguiGuiColorBarAlpha( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); float alpha = luaL_checknumber( L, 3 ); lua_pushnumber( L, GuiColorBarAlpha( bounds, luaL_checkstring( L, 2 ), alpha ) ); @@ -741,7 +741,7 @@ Color Bar Hue control - Success return float */ int lguiGuiColorBarHue( lua_State *L ) { - Rectangle bounds = uluaGetRectangleIndex( L, 1 ); + Rectangle bounds = uluaGetRectangle( L, 1 ); float value = luaL_checknumber( L, 3 ); lua_pushnumber( L, GuiColorBarHue( bounds, luaL_checkstring( L, 2 ), value ) ); @@ -780,9 +780,9 @@ Draw icon */ int lguiGuiDrawIcon( lua_State *L ) { int iconId = luaL_checkinteger( L, 1 ); - Vector2 pos = uluaGetVector2Index( L, 2 ); + Vector2 pos = uluaGetVector2( L, 2 ); int pixelSize = luaL_checkinteger( L, 3 ); - Color color = uluaGetColorIndex( L, 4 ); + Color color = uluaGetColor( L, 4 ); GuiDrawIcon( iconId, pos.x, pos.y, pixelSize, color ); @@ -809,7 +809,7 @@ Set icon pixel value */ int lguiGuiSetIconPixel( lua_State *L ) { int iconId = luaL_checkinteger( L, 1 ); - Vector2 pos = uluaGetVector2Index( L, 2 ); + Vector2 pos = uluaGetVector2( L, 2 ); GuiSetIconPixel( iconId, pos.x, pos.y ); @@ -823,7 +823,7 @@ Clear icon pixel value */ int lguiGuiClearIconPixel( lua_State *L ) { int iconId = luaL_checkinteger( L, 1 ); - Vector2 pos = uluaGetVector2Index( L, 2 ); + Vector2 pos = uluaGetVector2( L, 2 ); GuiClearIconPixel( iconId, pos.x, pos.y ); @@ -839,7 +839,7 @@ Check icon pixel value */ int lguiGuiCheckIconPixel( lua_State *L ) { int iconId = luaL_checkinteger( L, 1 ); - Vector2 pos = uluaGetVector2Index( L, 2 ); + Vector2 pos = uluaGetVector2( L, 2 ); lua_pushboolean( L, GuiCheckIconPixel( iconId, pos.x, pos.y ) ); |
