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authorjussi2023-10-26 20:09:16 +0300
committerjussi2023-10-26 20:09:16 +0300
commit56c365c8cc88455d69df42e7842c986e760c776e (patch)
treed4ad09280cdad3ad0e46146aa4cd149f5400b9b0 /src/rlgl.c
parent168f4959d4a265d7615a81b667917754ca85bfce (diff)
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Buffer userdata object and rlgl Vertex buffers management.
Diffstat (limited to 'src/rlgl.c')
-rw-r--r--src/rlgl.c268
1 files changed, 205 insertions, 63 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index b369047..6f5ece1 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -3,58 +3,6 @@
#include "lua_core.h"
#include "lrlgl.h"
-static void* getVertexBuffer( lua_State *L, int *type, unsigned int *size ) {
- *type = lua_tointeger( L, 2 );
- size_t len = uluaGetTableLenIndex( L, 1 );
- unsigned char *uByteArray;
- float *floatArray;
-
- switch ( *type ) {
- case RL_UNSIGNED_BYTE:
- *size = len * sizeof( unsigned char );
- uByteArray = MemAlloc( *size );
- break;
- case RL_FLOAT:
- *size = len * sizeof( float );
- floatArray = MemAlloc( *size );
- break;
- default:
- break;
- }
-
- int t = 1;
- int i = 0;
- lua_pushnil( L );
-
- while ( lua_next( L, t ) != 0 ) {
- switch ( *type ) {
- case RL_UNSIGNED_BYTE:
- uByteArray[i] = lua_tointeger( L, -1 );
- break;
- case RL_FLOAT:
- floatArray[i] = lua_tointeger( L, -1 );
- break;
- default:
- break;
- }
-
- lua_pop( L, 1 );
- i++;
- }
-
- switch ( *type ) {
- case RL_UNSIGNED_BYTE:
- return uByteArray;
- break;
- case RL_FLOAT:
- return floatArray;
- break;
- default:
- return NULL;
- break;
- }
-}
-
/*
## RLGL - Matrix operations
*/
@@ -1308,29 +1256,93 @@ int lrlglLoadVertexArray( lua_State *L ) {
}
/*
-> vboId = RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic )
+> vboId = RL.rlLoadVertexBuffer( Buffer buffer, bool dynamic )
-Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT
+Load a vertex buffer attribute
- Failure return -1
- Success return int
*/
int lrlglLoadVertexBuffer( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isboolean( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic )" );
+ if ( !lua_isuserdata( L, 1 ) || !lua_isboolean( L, 2 ) ) {
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBuffer( Buffer buffer, bool dynamic )" );
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+ Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
+ bool dynamic = lua_tointeger( L, 2 );
+
+ lua_pushinteger( L, rlLoadVertexBuffer( buffer->data, buffer->size, dynamic ) );
+
+ return 1;
+}
+
+/*
+> vboId = RL.rlLoadVertexBufferElement( Buffer buffer, bool dynamic )
+
+Load a new attributes element buffer
+
+- Failure return -1
+- Success return int
+*/
+int lrlglLoadVertexBufferElement( lua_State *L ) {
+ if ( !lua_isuserdata( L, 1 ) || !lua_isboolean( L, 2 ) ) {
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadVertexBufferElement( Buffer buffer, bool dynamic )" );
lua_pushinteger( L, -1 );
return 1;
}
- unsigned int size = 0;
- int type = 0;
- void *vertexBuffer = getVertexBuffer( L, &type, &size );
- bool dynamic = lua_tointeger( L, 3 );
+ Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
+ bool dynamic = lua_tointeger( L, 2 );
+
+ lua_pushinteger( L, rlLoadVertexBufferElement( buffer->data, buffer->size, dynamic ) );
+
+ return 1;
+}
+
+/*
+> success = RL.rlUpdateVertexBuffer( int bufferId, Buffer buffer, int offset )
+
+Update GPU buffer with new data
+
+- Failure return false
+- Success return true
+*/
+int lrlglUpdateVertexBuffer( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isuserdata( L, 2 ) || !lua_isnumber( L, 3 ) ) {
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlUpdateVertexBuffer( int bufferId, Buffer buffer, int offset )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ int bufferId = lua_tointeger( L, 1 );
+ Buffer *buffer = luaL_checkudata( L, 2, "Buffer" );
+ int offset = lua_tointeger( L, 3 );
+
+ rlUpdateVertexBuffer( bufferId, buffer->data, buffer->size, offset );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
- lua_pushinteger( L, rlLoadVertexBuffer( vertexBuffer, size, dynamic ) );
+/*
+> success = RL.rlUpdateVertexBufferElements( int id, Buffer buffer, int offset )
+
+Update vertex buffer elements with new data
- if ( vertexBuffer != NULL ) {
- MemFree( vertexBuffer );
+- Failure return false
+- Success return true
+*/
+int lrlglUpdateVertexBufferElements( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isuserdata( L, 2 ) || !lua_isnumber( L, 3 ) ) {
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlUpdateVertexBufferElements( int id, Buffer buffer, int offset )" );
+ lua_pushboolean( L, false );
+ return 1;
}
+ int bufferId = lua_tointeger( L, 1 );
+ Buffer *buffer = luaL_checkudata( L, 2, "Buffer" );
+ int offset = lua_tointeger( L, 3 );
+
+ rlUpdateVertexBufferElements( bufferId, buffer->data, buffer->size, offset );
+ lua_pushboolean( L, true );
return 1;
}
@@ -1404,6 +1416,63 @@ int lrlglSetVertexAttribute( lua_State *L ) {
}
/*
+> success = RL.rlSetVertexAttributeDivisor( int index, int divisor )
+
+Set vertex attribute divisor
+
+- Failure return false
+- Success return true
+*/
+int lrlglSetVertexAttributeDivisor( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetVertexAttributeDivisor( int index, int divisor )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ unsigned int index = (unsigned int)lua_tointeger( L, 1 );
+ int divisor = lua_tointeger( L, 2 );
+
+ rlSetVertexAttributeDivisor( index, divisor );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL.rlSetVertexAttributeDefault( int locIndex, float{} value, int attribType )
+
+Set vertex attribute default value
+
+- Failure return false
+- Success return true
+*/
+int lrlglSetVertexAttributeDefault( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetVertexAttributeDefault( int locIndex, float{} value, int attribType )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ int locIndex = lua_tointeger( L, 1 );
+ int attribType = lua_tointeger( L, 3 );
+ int count = uluaGetTableLenIndex( L, 2 );
+ float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+
+ int t = 2;
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ value[i] = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ i++;
+ }
+ rlSetVertexAttributeDefault( locIndex, value, attribType, count );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL.rlDrawVertexArray( int offset, int count )
Draw vertex array
@@ -1427,6 +1496,79 @@ int lrlglDrawVertexArray( lua_State *L ) {
}
/*
+> success = RL.rlDrawVertexArrayElements( int offset, int count, Buffer buffer )
+
+Draw vertex array elements
+
+- Failure return false
+- Success return true
+*/
+int lrlglDrawVertexArrayElements( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isuserdata( L, 3 ) ) {
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayElements( int offset, int count, Buffer buffer )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ int offset = lua_tointeger( L, 1 );
+ int count = lua_tointeger( L, 2 );
+ Buffer *buffer = luaL_checkudata( L, 3, "Buffer" );
+
+ rlDrawVertexArrayElements( offset, count, buffer->data );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL.rlDrawVertexArrayInstanced( int offset, int count, int instances )
+
+Draw vertex array instanced
+
+- Failure return false
+- Success return true
+*/
+int lrlglDrawVertexArrayInstanced( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayInstanced( int offset, int count, int instances )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ int offset = lua_tointeger( L, 1 );
+ int count = lua_tointeger( L, 2 );
+ int instances = lua_tointeger( L, 3 );
+
+ rlDrawVertexArrayInstanced( offset, count, instances );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL.rlDrawVertexArrayElementsInstanced( int offset, int count, Buffer buffer, int instances )
+
+Draw vertex array elements instanced
+
+- Failure return false
+- Success return true
+*/
+int lrlglDrawVertexArrayElementsInstanced( lua_State *L ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isuserdata( L, 3 ) || !lua_isnumber( L, 4 ) ) {
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlDrawVertexArrayElementsInstanced( int offset, int count, Buffer buffer, int instances )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ int offset = lua_tointeger( L, 1 );
+ int count = lua_tointeger( L, 2 );
+ Buffer *buffer = luaL_checkudata( L, 3, "Buffer" );
+ int instances = lua_tointeger( L, 4 );
+
+ rlDrawVertexArrayElementsInstanced( offset, count, buffer->data, instances );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
## RLGL - Textures management
*/