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authorjussi2023-08-04 22:21:40 +0300
committerjussi2023-08-04 22:21:40 +0300
commit5438a70b0a5aac72c071c90650b509cf46e557cb (patch)
tree6d6eb0823cb62e9029b4b75b68a3f4fe7a5f88ac /src/rlgl.c
parent8ad725429292be22086d51df285907742be7a91a (diff)
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logLevelInvalid for bad function calls and invalid data formats.
Diffstat (limited to 'src/rlgl.c')
-rw-r--r--src/rlgl.c78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 205d314..736541d 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -17,7 +17,7 @@ Choose the current matrix to be transformed
*/
int lrlglMatrixMode( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlMatrixMode( int mode )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlMatrixMode( int mode )" );
lua_pushboolean( L, false );
return 1;
}
@@ -70,7 +70,7 @@ Multiply the current matrix by a translation matrix
*/
int lrlglTranslatef( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlTranslatef( Vector3 translation )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlTranslatef( Vector3 translation )" );
lua_pushboolean( L, false );
return 1;
}
@@ -92,7 +92,7 @@ Multiply the current matrix by a rotation matrix
*/
int lrlglRotatef( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlRotatef( float angle, Vector3 rotation )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlRotatef( float angle, Vector3 rotation )" );
lua_pushboolean( L, false );
return 1;
}
@@ -115,7 +115,7 @@ Multiply the current matrix by a scaling matrix
*/
int lrlglScalef( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlScalef( Vector3 scale )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlScalef( Vector3 scale )" );
lua_pushboolean( L, false );
return 1;
}
@@ -137,7 +137,7 @@ Multiply the current matrix by another matrix
*/
int lrlglMultMatrixf( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlMultMatrixf( Matrix matrix )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlMultMatrixf( Matrix matrix )" );
lua_pushboolean( L, false );
return 1;
}
@@ -165,7 +165,7 @@ Multiply the current matrix by a perspective matrix generated by parameters
int lrlglFrustum( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 )
|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlFrustum( float left, float right, float bottom, float top, float znear, float zfar )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlFrustum( float left, float right, float bottom, float top, float znear, float zfar )" );
lua_pushboolean( L, false );
return 1;
}
@@ -193,7 +193,7 @@ Multiply the current matrix by an orthographic matrix generated by parameters
int lrlglOrtho( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 )
|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlOrtho( float left, float right, float bottom, float top, float znear, float zfar )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlOrtho( float left, float right, float bottom, float top, float znear, float zfar )" );
lua_pushboolean( L, false );
return 1;
}
@@ -221,7 +221,7 @@ NOTE: We store current viewport dimensions
*/
int lrlglViewport( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlViewport( Rectangle viewport )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlViewport( Rectangle viewport )" );
lua_pushboolean( L, false );
return 1;
}
@@ -247,7 +247,7 @@ Initialize drawing mode ( how to organize vertex )
*/
int lrlglBegin( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlBegin( int mode )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlBegin( int mode )" );
lua_pushboolean( L, false );
return 1;
}
@@ -278,7 +278,7 @@ Define one vertex ( position )
*/
int lrlglVertex2f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlVertex2f( Vector2 position )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlVertex2f( Vector2 position )" );
lua_pushboolean( L, false );
return 1;
}
@@ -300,7 +300,7 @@ Define one vertex ( position )
*/
int lrlglVertex3f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlVertex3f( Vector3 position )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlVertex3f( Vector3 position )" );
lua_pushboolean( L, false );
return 1;
}
@@ -322,7 +322,7 @@ Define one vertex ( texture coordinate ) - 2 float
*/
int lrlglTexCoord2f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlTexCoord2f( Vector2 texCoord )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlTexCoord2f( Vector2 texCoord )" );
lua_pushboolean( L, false );
return 1;
}
@@ -344,7 +344,7 @@ Define one vertex ( normal ) - 3 float
*/
int lrlglNormal3f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlNormal3f( Vector3 normal )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlNormal3f( Vector3 normal )" );
lua_pushboolean( L, false );
return 1;
}
@@ -366,7 +366,7 @@ Define one vertex ( color ) - 4 byte
*/
int lrlglColor4ub( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor4ub( Color color )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlColor4ub( Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -388,7 +388,7 @@ Define one vertex ( color ) - 3 float
*/
int lrlglColor3f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor3f( Vector3 color )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlColor3f( Vector3 color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -410,7 +410,7 @@ Define one vertex ( color ) - 4 float
*/
int lrlglColor4f( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlColor4f( Vector4 color )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlColor4f( Vector4 color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -436,7 +436,7 @@ Select and active a texture slot
*/
int lrlglActiveTextureSlot( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlActiveTextureSlot( int slot )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlActiveTextureSlot( int slot )" );
lua_pushboolean( L, false );
return 1;
}
@@ -456,7 +456,7 @@ Enable texture
*/
int lrlglEnableTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlEnableTexture( int id )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlEnableTexture( int id )" );
lua_pushboolean( L, false );
return 1;
}
@@ -487,7 +487,7 @@ Enable texture cubemap
*/
int lrlglEnableTextureCubemap( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlEnableTextureCubemap( int id )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlEnableTextureCubemap( int id )" );
lua_pushboolean( L, false );
return 1;
}
@@ -518,7 +518,7 @@ Set texture parameters ( filter, wrap )
*/
int lrlglTextureParameters( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlTextureParameters( int id, int param, int value )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlTextureParameters( int id, int param, int value )" );
lua_pushboolean( L, false );
return 1;
}
@@ -542,7 +542,7 @@ Set cubemap parameters ( filter, wrap )
*/
int lrlglCubemapParameters( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlCubemapParameters( int id, int param, int value )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlCubemapParameters( int id, int param, int value )" );
lua_pushboolean( L, false );
return 1;
}
@@ -570,7 +570,7 @@ Enable render texture (fbo)
*/
int lrlglEnableFramebuffer( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlEnableFramebuffer( int id )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlEnableFramebuffer( int id )" );
lua_pushboolean( L, false );
return 1;
}
@@ -601,7 +601,7 @@ Activate multiple draw color buffers
*/
int lrlglActiveDrawBuffers( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlActiveDrawBuffers( int count )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlActiveDrawBuffers( int count )" );
lua_pushboolean( L, false );
return 1;
}
@@ -713,7 +713,7 @@ Set face culling mode
*/
int lrlglSetCullFace( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetCullFace( int mode )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetCullFace( int mode )" );
lua_pushboolean( L, false );
return 1;
}
@@ -755,7 +755,7 @@ Scissor test
*/
int lrlglScissor( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlScissor( Rectangle area )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlScissor( Rectangle area )" );
lua_pushboolean( L, false );
return 1;
}
@@ -799,7 +799,7 @@ Set the line drawing width
*/
int lrlglSetLineWidth( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetLineWidth( float width )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetLineWidth( float width )" );
lua_pushboolean( L, false );
return 1;
}
@@ -889,7 +889,7 @@ Clear color buffer with color
*/
int lrlglClearColor( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlClearColor( Color color )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlClearColor( Color color )" );
lua_pushboolean( L, false );
return 1;
}
@@ -933,7 +933,7 @@ Set blending mode
*/
int lrlglSetBlendMode( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetBlendMode( int mode )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetBlendMode( int mode )" );
lua_pushboolean( L, false );
return 1;
}
@@ -953,7 +953,7 @@ Set blending mode factor and equation ( using OpenGL factors )
*/
int lrlglSetBlendFactors( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetBlendFactors( int glSrcFactor, int glDstFactor, int glEquation )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetBlendFactors( int glSrcFactor, int glDstFactor, int glEquation )" );
lua_pushboolean( L, false );
return 1;
}
@@ -978,7 +978,7 @@ Set blending mode factors and equations separately ( using OpenGL factors )
int lrlglSetBlendFactorsSeparate( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 )
|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetBlendFactorsSeparate( int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetBlendFactorsSeparate( int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1038,7 +1038,7 @@ Check internal buffer overflow for a given number of vertex and force a rlRender
*/
int lrlglCheckRenderBatchLimit( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlCheckRenderBatchLimit( int vCount )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlCheckRenderBatchLimit( int vCount )" );
lua_pushnil( L );
return 1;
}
@@ -1057,7 +1057,7 @@ Set current texture for render batch and check buffers limits
*/
int lrlglSetTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetTexture( int id )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlSetTexture( int id )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1081,7 +1081,7 @@ Load texture in GPU
*/
int lrlglLoadTexture( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlLoadTexture( Vector2 size, int format, int mipmapCount )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadTexture( Vector2 size, int format, int mipmapCount )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1104,7 +1104,7 @@ Load depth texture/renderbuffer ( to be attached to fbo )
*/
int lrlglLoadTextureDepth( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isboolean( L, 2 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlLoadTextureDepth( Vector2 size, bool useRenderBuffer )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadTextureDepth( Vector2 size, bool useRenderBuffer )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1126,7 +1126,7 @@ Unload texture from GPU memory
*/
int lrlglUnloadTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlUnloadTexture( int id )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlUnloadTexture( int id )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1150,7 +1150,7 @@ Load an empty framebuffer
*/
int lrlglLoadFramebuffer( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlLoadFramebuffer( Vector2 size )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlLoadFramebuffer( Vector2 size )" );
lua_pushinteger( L, -1 );
return 1;
}
@@ -1172,7 +1172,7 @@ Attach texture/renderbuffer to a framebuffer
int lrlglFramebufferAttach( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 )
|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlFramebufferAttach( int fboId, int texId, int attachType, int texType, int mipLevel )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlFramebufferAttach( int fboId, int texId, int attachType, int texType, int mipLevel )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1198,7 +1198,7 @@ Verify framebuffer is complete
*/
int lrlglFramebufferComplete( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlFramebufferComplete( int id )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlFramebufferComplete( int id )" );
lua_pushnil( L );
return 1;
}
@@ -1219,7 +1219,7 @@ Delete framebuffer from GPU
*/
int lrlglUnloadFramebuffer( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlUnloadFramebuffer( int id )" );
+ TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.rlUnloadFramebuffer( int id )" );
lua_pushboolean( L, false );
return 1;
}