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| author | jussi | 2023-11-23 00:00:49 +0200 |
|---|---|---|
| committer | jussi | 2023-11-23 00:00:49 +0200 |
| commit | 1ab9722875c543e8fd1b6600fd16e51412181641 (patch) | |
| tree | 412a3b0d139daa8832217e9e4240bd1cd299d4c5 /src/rmath.c | |
| parent | 85a48cf09302a2a14aeeb2d6cf3b8fcc1607e222 (diff) | |
| download | reilua-enhanced-1ab9722875c543e8fd1b6600fd16e51412181641.tar.gz reilua-enhanced-1ab9722875c543e8fd1b6600fd16e51412181641.tar.bz2 reilua-enhanced-1ab9722875c543e8fd1b6600fd16e51412181641.zip | |
Support for different platforms. Platform_desktop_sdl.
Diffstat (limited to 'src/rmath.c')
| -rw-r--r-- | src/rmath.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/rmath.c b/src/rmath.c index 8dd9905..23a93bf 100644 --- a/src/rmath.c +++ b/src/rmath.c @@ -293,7 +293,8 @@ int lmathVector2DistanceSqr( lua_State *L ) { /* > result = RL.Vector2Angle( Vector2 v1, Vector2 v2 ) -Calculate angle from two vectors +Calculate angle between two vectors +NOTE: Angle is calculated from origin point (0, 0) - Success return float */ @@ -309,9 +310,9 @@ int lmathVector2Angle( lua_State *L ) { /* > result = RL.Vector2LineAngle( Vector2 a, Vector2 b ) -Calculate angle defined by a two vectors line. -NOTE: Parameters need to be normalized. -Current implementation should be aligned with glm::angle. +Calculate angle defined by a two vectors line +NOTE: Parameters need to be normalized +Current implementation should be aligned with glm::angle - Success return float */ |
