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| author | jussi | 2022-02-18 18:27:10 +0200 |
|---|---|---|
| committer | jussi | 2022-02-18 18:27:10 +0200 |
| commit | 6e4fdd3b3ae4e4656e151f098c40cfe551a36e8c (patch) | |
| tree | 37e30d371ebd44dfc8bab0d33c26f0294bda5ae4 /src/rmath.c | |
| parent | 345cc1d5aa3b3c97e2cce453dc65a62c3e05427b (diff) | |
| download | reilua-enhanced-6e4fdd3b3ae4e4656e151f098c40cfe551a36e8c.tar.gz reilua-enhanced-6e4fdd3b3ae4e4656e151f098c40cfe551a36e8c.tar.bz2 reilua-enhanced-6e4fdd3b3ae4e4656e151f098c40cfe551a36e8c.zip | |
Added initial files.
Diffstat (limited to 'src/rmath.c')
| -rw-r--r-- | src/rmath.c | 978 |
1 files changed, 978 insertions, 0 deletions
diff --git a/src/rmath.c b/src/rmath.c new file mode 100644 index 0000000..7ad9bdb --- /dev/null +++ b/src/rmath.c @@ -0,0 +1,978 @@ +#include "main.h" +#include "state.h" +#include "rmath.h" +#include "lua_core.h" + +inline int imin( int a, int b ) { + return a < b ? a : b; +} + +inline int imax( int a, int b ) { + return a > b ? a : b; +} + +/* +## Math - Vector2 +*/ + +/* +> result = RL_Vector2Add( Vector2 v1, Vector2 v2 ) + +Add two vectors (v1 + v2) + +- Failure return false +- Success return Vector2 +*/ +int lmathVector2Add( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Add( Vector2 v1, Vector2 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 v2 = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 v1 = uluaGetVector2( L ); + + uluaPushVector2( L, Vector2Add( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector2Subtract( Vector2 v1, Vector2 v2 ) + +Subtract two vectors (v1 - v2) + +- Failure return false +- Success return Vector2 +*/ +int lmathVector2Subtract( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Subtract( Vector2 v1, Vector2 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 v2 = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 v1 = uluaGetVector2( L ); + + uluaPushVector2( L, Vector2Subtract( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector2Multiply( Vector2 v1, Vector2 v2 ) + +Multiply vector by vector + +- Failure return false +- Success return Vector2 +*/ +int lmathVector2Multiply( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Multiply( Vector2 v1, Vector2 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 v2 = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 v1 = uluaGetVector2( L ); + + uluaPushVector2( L, Vector2Multiply( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector2Length( vector2 vector ) + +Calculate vector length + +- Failure return false +- Success return float +*/ +int lmathVector2Length( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Length( vector2 v )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 v = uluaGetVector2( L ); + + lua_pushnumber( L, Vector2Length( v ) ); + + return 1; +} + +/* +> result = RL_Vector2DotProduct( Vector2 v1, Vector2 v2 ) + +Calculate two vectors dot product + +- Failure return false +- Success return float +*/ +int lmathVector2DotProduct( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 v2 = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 v1 = uluaGetVector2( L ); + + lua_pushnumber( L, Vector2DotProduct( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector2Distance( Vector2 v1, Vector2 v2 ) + +Calculate distance between two vectors + +- Failure return false +- Success return float +*/ +int lmathVector2Distance( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Distance( Vector2 v1, Vector2 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 v2 = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 v1 = uluaGetVector2( L ); + + lua_pushnumber( L, Vector2Distance( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector2Angle( Vector2 v1, Vector2 v2 ) + +Calculate angle from two vectors + +- Failure return false +- Success return float +*/ +int lmathVector2Angle( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Angle( Vector2 v1, Vector2 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 v2 = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 v1 = uluaGetVector2( L ); + + lua_pushnumber( L, Vector2Angle( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector2Normalize( Vector2 v ) + +Normalize provided vector + +- Failure return false +- Success return Vector2 +*/ +int lmathVector2Normalize( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Normalize( Vector2 v )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 v = Vector2Normalize( uluaGetVector2( L ) ); + + uluaPushVector2( L, v ); + + return 1; +} + +/* +> result = RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount ) + +Calculate linear interpolation between two vectors + +- Failure return false +- Success return Vector2 +*/ +int lmathVector2Lerp( lua_State *L ) { + if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )" ); + lua_pushboolean( L, false ); + return 1; + } + float amount = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 v2 = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 v1 = uluaGetVector2( L ); + + uluaPushVector2( L, Vector2Lerp( v1, v2, amount ) ); + + return 1; +} + +/* +> result = RL_Vector2Reflect( Vector2 v, Vector2 normal ) + +Calculate reflected vector to normal + +- Failure return false +- Success return Vector2 +*/ +int lmathVector2Reflect( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Reflect( Vector2 v, Vector2 normal )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector2 v2 = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 v1 = uluaGetVector2( L ); + + uluaPushVector2( L, Vector2Reflect( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector2Rotate( Vector2 v, float angle ) + +Rotate vector by angle + +- Failure return false +- Success return Vector2 +*/ +int lmathVector2Rotate( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Rotate( Vector2 v, float angle )" ); + lua_pushboolean( L, false ); + return 1; + } + float degs = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 v = uluaGetVector2( L ); + + uluaPushVector2( L, Vector2Rotate( v, degs ) ); + + return 1; +} + +/* +> result = RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance ) + +Move Vector towards target + +- Failure return false +- Success return Vector2 +*/ +int lmathVector2MoveTowards( lua_State *L ) { + if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )" ); + lua_pushboolean( L, false ); + return 1; + } + float maxDistance = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector2 v2 = uluaGetVector2( L ); + lua_pop( L, 1 ); + Vector2 v1 = uluaGetVector2( L ); + + uluaPushVector2( L, Vector2MoveTowards( v1, v2, maxDistance ) ); + + return 1; +} + +/* +## Math - Vector 3 +*/ + +/* +> result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 ) + +Add two vectors + +- Failure return false +- Success return Vector3 +*/ +int lmathVector3Add( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Add( Vector3 v1, Vector3 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v2 = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 v1 = uluaGetVector3( L ); + + uluaPushVector3( L, Vector3Add( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 ) + +Subtract two vectors + +- Failure return false +- Success return Vector3 +*/ +int lmathVector3Subtract( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Subtract( Vector3 v1, Vector3 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v2 = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 v1 = uluaGetVector3( L ); + + uluaPushVector3( L, Vector3Subtract( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 ) + +Multiply vector by vector + +- Failure return false +- Success return Vector3 +*/ +int lmathVector3Multiply( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Multiply( Vector3 v1, Vector3 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v2 = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 v1 = uluaGetVector3( L ); + + uluaPushVector3( L, Vector3Multiply( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 ) + +Calculate two vectors cross product + +- Failure return false +- Success return Vector3 +*/ +int lmathVector3CrossProduct( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v2 = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 v1 = uluaGetVector3( L ); + + uluaPushVector3( L, Vector3CrossProduct( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector3Perpendicular( Vector3 v ) + +Calculate one vector perpendicular vector + +- Failure return false +- Success return Vector3 +*/ +int lmathVector3Perpendicular( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Perpendicular( Vector3 v )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v = uluaGetVector3( L ); + + uluaPushVector3( L, Vector3Perpendicular( v ) ); + + return 1; +} + +/* +> result = RL_Vector3Length( Vector3 v ) + +Calculate one vector perpendicular vector + +- Failure return false +- Success return float +*/ +int lmathVector3Length( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Length( Vector3 v )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v = uluaGetVector3( L ); + + lua_pushnumber( L, Vector3Length( v ) ); + + return 1; +} + +/* +> result = RL_Vector3LengthSqr( Vector3 v ) + +Calculate vector square length + +- Failure return false +- Success return float +*/ +int lmathVector3LengthSqr( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3LengthSqr( Vector3 v )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v = uluaGetVector3( L ); + + lua_pushnumber( L, Vector3LengthSqr( v ) ); + + return 1; +} + +/* +> result = RL_Vector3DotProduct( Vector3 v1, Vector3 v2 ) + +Calculate two vectors dot product + +- Failure return false +- Success return float +*/ +int lmathVector3DotProduct( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v2 = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 v1 = uluaGetVector3( L ); + + lua_pushnumber( L, Vector3DotProduct( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector3Distance( Vector3 v1, Vector3 v2 ) + +Calculate distance between two vectors + +- Failure return false +- Success return float +*/ +int lmathVector3Distance( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Distance( Vector3 v1, Vector3 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v2 = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 v1 = uluaGetVector3( L ); + + lua_pushnumber( L, Vector3Distance( v1, v2 ) ); + + return 1; +} + +/* +> result = RL_Vector3Normalize( Vector3 v ) + +Normalize provided vector + +- Failure return false +- Success return Vector3 +*/ +int lmathVector3Normalize( lua_State *L ) { + /* Vector. */ + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Normalize( Vector3 v )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v = uluaGetVector3( L ); + + uluaPushVector3( L, Vector3Normalize( v ) ); + + return 1; +} + +/* +> v1, v2 = RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 ) + +Orthonormalize provided vectors. Makes vectors normalized and orthogonal to each other. +Gram-Schmidt function implementation + +- Failure return false +- Success return Vector3, Vector3 +*/ +int lmathVector3OrthoNormalize( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v2 = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 v1 = uluaGetVector3( L ); + + Vector3OrthoNormalize( &v1, &v2 ); + + uluaPushVector3( L, v1 ); + uluaPushVector3( L, v2 ); + + return 2; +} + +/* +> result = RL_Vector3Transform( Vector3 v, Matrix mat ) + +Transforms a Vector3 by a given Matrix + +- Failure return false +- Success return Vector3 +*/ +int lmathVector3Transform( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Transform( Vector3 v, Matrix mat )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v1 = uluaGetVector3( L ); + lua_pop( L, 1 ); + Matrix mat = uluaGetMatrix( L ); + + uluaPushVector3( L, Vector3Transform( v1, mat ) ); + + return 1; +} + +/* +> result = RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q ) + +Transform a vector by quaternion rotation + +- Failure return false +- Success return Vector3 +*/ +int lmathVector3RotateByQuaternion( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v1 = uluaGetVector3( L ); + lua_pop( L, 1 ); + Quaternion q = uluaGetQuaternion( L ); + + uluaPushVector3( L, Vector3RotateByQuaternion( v1, q ) ); + + return 1; +} + +/* +> result = RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount ) + +Calculate linear interpolation between two vectors + +- Failure return false +- Success return Vector3 +*/ +int lmathVector3Lerp( lua_State *L ) { + if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )" ); + lua_pushboolean( L, false ); + return 1; + } + float amount = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector3 v2 = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 v1 = uluaGetVector3( L ); + + uluaPushVector3( L, Vector3Lerp( v1, v2, amount ) ); + + return 1; +} + +/* +> result = RL_Vector3Reflect( Vector3 v, Vector3 normal ) + +Calculate reflected vector to normal + +- Failure return false +- Success return Vector3 +*/ +int lmathVector3Reflect( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Reflect( Vector3 v, Vector3 normal )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 normal = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 v1 = uluaGetVector3( L ); + + uluaPushVector3( L, Vector3Reflect( v1, normal ) ); + + return 1; +} + +/* +## Math - Matrix +*/ + +/* +> result = RL_MatrixDeterminant( Matrix mat ) + +Compute matrix determinant + +- Failure return false +- Success return float +*/ +int lmathMatrixDeterminant( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixDeterminant( Matrix mat )" ); + lua_pushboolean( L, false ); + return 1; + } + Matrix mat = uluaGetMatrix( L ); + + lua_pushnumber( L, MatrixDeterminant( mat ) ); + + return 1; +} + +/* +> result = RL_MatrixTranspose( Matrix mat ) + +Transposes provided matrix + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixTranspose( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranspose( Matrix mat )" ); + lua_pushboolean( L, false ); + return 1; + } + Matrix mat = uluaGetMatrix( L ); + + uluaPushMatrix( L, MatrixTranspose( mat ) ); + + return 1; +} + +/* +> result = RL_MatrixInvert( Matrix mat ) + +Invert provided matrix + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixInvert( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixInvert( Matrix mat )" ); + lua_pushboolean( L, false ); + return 1; + } + Matrix mat = uluaGetMatrix( L ); + + uluaPushMatrix( L, MatrixInvert( mat ) ); + + return 1; +} + +/* +> result = RL_MatrixNormalize( Matrix mat ) + +Normalize provided matrix + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixNormalize( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixNormalize( Matrix mat )" ); + lua_pushboolean( L, false ); + return 1; + } + Matrix mat = uluaGetMatrix( L ); + + uluaPushMatrix( L, MatrixNormalize( mat ) ); + + return 1; +} + +/* +> result = MatrixIdentity() + +Get identity matrix + +- Success return Matrix +*/ +int lmathMatrixIdentity( lua_State *L ) { + uluaPushMatrix( L, MatrixIdentity() ); + + return 1; +} + +/* +> result = RL_MatrixAdd( Matrix left, Matrix right ) + +Add two matrices + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixAdd( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixAdd( Matrix left, Matrix right )" ); + lua_pushboolean( L, false ); + return 1; + } + Matrix mat2 = uluaGetMatrix( L ); + lua_pop( L, 1 ); + Matrix mat1 = uluaGetMatrix( L ); + + uluaPushMatrix( L, MatrixAdd( mat1, mat2 ) ); + + return 1; +} + +/* +> result = RL_MatrixAdd( Matrix left, Matrix right ) + +Subtract two matrices (left - right) + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixSubtract( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixSubtract( Matrix left, Matrix right )" ); + lua_pushboolean( L, false ); + return 1; + } + Matrix mat2 = uluaGetMatrix( L ); + lua_pop( L, 1 ); + Matrix mat1 = uluaGetMatrix( L ); + + uluaPushMatrix( L, MatrixSubtract( mat1, mat2 ) ); + + return 1; +} + +/* +> result = RL_MatrixMultiply( Matrix left, Matrix right ) + +Get two matrix multiplication + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixMultiply( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixMultiply( Matrix left, Matrix right )" ); + lua_pushboolean( L, false ); + return 1; + } + Matrix mat2 = uluaGetMatrix( L ); + lua_pop( L, 1 ); + Matrix mat1 = uluaGetMatrix( L ); + + uluaPushMatrix( L, MatrixMultiply( mat1, mat2 ) ); + + return 1; +} + +/* +> result = RL_MatrixTranslate( Vector3 translate ) + +Get translation matrix + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixTranslate( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranslate( Vector3 translate )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v = uluaGetVector3( L ); + + uluaPushMatrix( L, MatrixTranslate( v.x, v.y, v.z ) ); + + return 1; +} + +/* +> result = RL_MatrixRotate( Vector3 axis, float angle ) + +Create rotation matrix from axis and angle. NOTE: Angle should be provided in radians + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixRotate( lua_State *L ) { + if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotate( Vector3 axis, float angle )" ); + lua_pushboolean( L, false ); + return 1; + } + float angle = lua_tonumber( L, -1 ); + lua_pop( L, 1 ); + Vector3 axis = uluaGetVector3( L ); + + uluaPushMatrix( L, MatrixRotate( axis, angle ) ); + + return 1; +} + +/* +> result = RL_MatrixScale( Vector3 scale ) + +Get scaling matrix + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixScale( lua_State *L ) { + if ( !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixScale( Vector3 scale )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 v = uluaGetVector3( L ); + + uluaPushMatrix( L, MatrixScale( v.x, v.y, v.z ) ); + + return 1; +} + +/* +> result = RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far ) + +Get perspective projection matrix + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixFrustum( lua_State *L ) { + if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) + || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )" ); + lua_pushboolean( L, false ); + return 1; + } + float far = lua_tonumber( L, -1 ); + float near = lua_tonumber( L, -2 ); + float top = lua_tonumber( L, -3 ); + float bottom = lua_tonumber( L, -4 ); + float right = lua_tonumber( L, -5 ); + float left = lua_tonumber( L, -6 ); + + uluaPushMatrix( L, MatrixFrustum( left, right, bottom, top, near, far ) ); + + return 1; +} + +/* +> result = RL_MatrixPerspective( double fovy, double aspect, double near, double far ) + +Get perspective projection matrix + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixPerspective( lua_State *L ) { + if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixPerspective( double fovy, double aspect, double near, double far )" ); + lua_pushboolean( L, false ); + return 1; + } + float far = lua_tonumber( L, -1 ); + float near = lua_tonumber( L, -2 ); + float aspect = lua_tonumber( L, -3 ); + float fovy = lua_tonumber( L, -4 ); + + uluaPushMatrix( L, MatrixPerspective( fovy, aspect, near, far ) ); + + return 1; +} + +/* +> result = RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far ) + +Get orthographic projection matrix + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixOrtho( lua_State *L ) { + if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) + || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )" ); + lua_pushboolean( L, false ); + return 1; + } + float far = lua_tonumber( L, -1 ); + float near = lua_tonumber( L, -2 ); + float top = lua_tonumber( L, -3 ); + float bottom = lua_tonumber( L, -4 ); + float right = lua_tonumber( L, -5 ); + float left = lua_tonumber( L, -6 ); + + uluaPushMatrix( L, MatrixOrtho( left, right, bottom, top, near, far ) ); + + return 1; +} + +/* +> result = RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up ) + +Get camera look-at matrix ( View matrix ) + +- Failure return false +- Success return Matrix +*/ +int lmathMatrixLookAt( lua_State *L ) { + if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )" ); + lua_pushboolean( L, false ); + return 1; + } + Vector3 up = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 target = uluaGetVector3( L ); + lua_pop( L, 1 ); + Vector3 eye = uluaGetVector3( L ); + + uluaPushMatrix( L, MatrixLookAt( eye, target, up ) ); + + return 1; +} |
