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authorjussi2023-04-06 12:31:37 +0300
committerjussi2023-04-06 12:31:37 +0300
commit2526c9732e7ea35bc9ed3e43a4db77b7e6364c5a (patch)
tree825775577403d9341045571adb266173513c4bbd /src/rmath.c
parent198a74c0aa27389c062c47bc29187c58a9d6c4a1 (diff)
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All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua.
Diffstat (limited to 'src/rmath.c')
-rw-r--r--src/rmath.c424
1 files changed, 212 insertions, 212 deletions
diff --git a/src/rmath.c b/src/rmath.c
index a83eac4..26054e4 100644
--- a/src/rmath.c
+++ b/src/rmath.c
@@ -16,7 +16,7 @@ inline int imax( int a, int b ) {
*/
/*
-> result = RL_Clamp( float value, float min, float max )
+> result = RL.Clamp( float value, float min, float max )
Clamp float value
@@ -25,7 +25,7 @@ Clamp float value
*/
int lmathClamp( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Clamp( float value, float min, float max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Clamp( float value, float min, float max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -39,7 +39,7 @@ int lmathClamp( lua_State *L ) {
}
/*
-> result = RL_Lerp( float start, float end, float amount )
+> result = RL.Lerp( float start, float end, float amount )
Calculate linear interpolation between two floats
@@ -48,7 +48,7 @@ Calculate linear interpolation between two floats
*/
int lmathLerp( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Lerp( float start, float end, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Lerp( float start, float end, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -62,7 +62,7 @@ int lmathLerp( lua_State *L ) {
}
/*
-> result = RL_Normalize( float value, float start, float end )
+> result = RL.Normalize( float value, float start, float end )
Normalize input value within input range
@@ -71,7 +71,7 @@ Normalize input value within input range
*/
int lmathNormalize( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Normalize( float value, float start, float end )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Normalize( float value, float start, float end )" );
lua_pushboolean( L, false );
return 1;
}
@@ -85,7 +85,7 @@ int lmathNormalize( lua_State *L ) {
}
/*
-> result = RL_Remap( float value, float inputStart, float inputEnd, float outputStart, float outputEnd )
+> result = RL.Remap( float value, float inputStart, float inputEnd, float outputStart, float outputEnd )
Remap input value within input range to output range
@@ -95,7 +95,7 @@ Remap input value within input range to output range
int lmathRemap( lua_State *L ) {
if ( !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 )
|| !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Remap( float value, float inputStart, float inputEnd, float outputStart, float outputEnd )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Remap( float value, float inputStart, float inputEnd, float outputStart, float outputEnd )" );
lua_pushboolean( L, false );
return 1;
}
@@ -111,7 +111,7 @@ int lmathRemap( lua_State *L ) {
}
/*
-> result = RL_Wrap( float value, float min, float max )
+> result = RL.Wrap( float value, float min, float max )
Wrap input value from min to max
@@ -120,7 +120,7 @@ Wrap input value from min to max
*/
int lmathWrap( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Wrap( float value, float min, float max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Wrap( float value, float min, float max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -134,7 +134,7 @@ int lmathWrap( lua_State *L ) {
}
/*
-> result = RL_FloatEquals( float x, float y )
+> result = RL.FloatEquals( float x, float y )
Check whether two given floats are almost equal
@@ -143,7 +143,7 @@ Check whether two given floats are almost equal
*/
int lmathFloatEquals( lua_State *L ) {
if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_FloatEquals( float x, float y )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.FloatEquals( float x, float y )" );
lua_pushboolean( L, false );
return 1;
}
@@ -160,7 +160,7 @@ int lmathFloatEquals( lua_State *L ) {
*/
/*
-> result = RL_Vector2Zero()
+> result = RL.Vector2Zero()
Vector with components value 0.0f
@@ -173,7 +173,7 @@ int lmathVector2Zero( lua_State *L ) {
}
/*
-> result = RL_Vector2One()
+> result = RL.Vector2One()
Vector with components value 1.0f
@@ -186,7 +186,7 @@ int lmathVector2One( lua_State *L ) {
}
/*
-> result = RL_Vector2Add( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Add( Vector2 v1, Vector2 v2 )
Add two vectors (v1 + v2)
@@ -195,7 +195,7 @@ Add two vectors (v1 + v2)
*/
int lmathVector2Add( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Add( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Add( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -209,7 +209,7 @@ int lmathVector2Add( lua_State *L ) {
}
/*
-> result = RL_Vector2AddValue( Vector2 v, float add )
+> result = RL.Vector2AddValue( Vector2 v, float add )
Add vector and float value
@@ -218,7 +218,7 @@ Add vector and float value
*/
int lmathVector2AddValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2AddValue( Vector2 v, float add )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2AddValue( Vector2 v, float add )" );
lua_pushboolean( L, false );
return 1;
}
@@ -232,7 +232,7 @@ int lmathVector2AddValue( lua_State *L ) {
}
/*
-> result = RL_Vector2Subtract( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Subtract( Vector2 v1, Vector2 v2 )
Subtract two vectors (v1 - v2)
@@ -241,7 +241,7 @@ Subtract two vectors (v1 - v2)
*/
int lmathVector2Subtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Subtract( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Subtract( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -255,7 +255,7 @@ int lmathVector2Subtract( lua_State *L ) {
}
/*
-> result = RL_Vector2SubtractValue( Vector2 v, float sub )
+> result = RL.Vector2SubtractValue( Vector2 v, float sub )
Subtract vector by float value
@@ -264,7 +264,7 @@ Subtract vector by float value
*/
int lmathVector2SubtractValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2SubtractValue( Vector2 v, float sub )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2SubtractValue( Vector2 v, float sub )" );
lua_pushboolean( L, false );
return 1;
}
@@ -278,7 +278,7 @@ int lmathVector2SubtractValue( lua_State *L ) {
}
/*
-> result = RL_Vector2Length( vector2 v )
+> result = RL.Vector2Length( vector2 v )
Calculate vector length
@@ -287,7 +287,7 @@ Calculate vector length
*/
int lmathVector2Length( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Length( vector2 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Length( vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -299,7 +299,7 @@ int lmathVector2Length( lua_State *L ) {
}
/*
-> result = RL_Vector2LengthSqr( vector2 v )
+> result = RL.Vector2LengthSqr( vector2 v )
Calculate vector square length
@@ -308,7 +308,7 @@ Calculate vector square length
*/
int lmathVector2LengthSqr( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2LengthSqr( vector2 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2LengthSqr( vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -320,7 +320,7 @@ int lmathVector2LengthSqr( lua_State *L ) {
}
/*
-> result = RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2DotProduct( Vector2 v1, Vector2 v2 )
Calculate two vectors dot product
@@ -329,7 +329,7 @@ Calculate two vectors dot product
*/
int lmathVector2DotProduct( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2DotProduct( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2DotProduct( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -343,7 +343,7 @@ int lmathVector2DotProduct( lua_State *L ) {
}
/*
-> result = RL_Vector2Distance( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Distance( Vector2 v1, Vector2 v2 )
Calculate distance between two vectors
@@ -352,7 +352,7 @@ Calculate distance between two vectors
*/
int lmathVector2Distance( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Distance( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Distance( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -366,7 +366,7 @@ int lmathVector2Distance( lua_State *L ) {
}
/*
-> result = RL_Vector2DistanceSqr( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2DistanceSqr( Vector2 v1, Vector2 v2 )
Calculate square distance between two vectors
@@ -375,7 +375,7 @@ Calculate square distance between two vectors
*/
int lmathVector2DistanceSqr( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2DistanceSqr( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2DistanceSqr( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -389,7 +389,7 @@ int lmathVector2DistanceSqr( lua_State *L ) {
}
/*
-> result = RL_Vector2Angle( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Angle( Vector2 v1, Vector2 v2 )
Calculate angle from two vectors
@@ -398,7 +398,7 @@ Calculate angle from two vectors
*/
int lmathVector2Angle( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Angle( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Angle( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -412,7 +412,7 @@ int lmathVector2Angle( lua_State *L ) {
}
/*
-> result = RL_Vector2Scale( Vector2 v, float scale )
+> result = RL.Vector2Scale( Vector2 v, float scale )
Scale vector ( multiply by value )
@@ -421,7 +421,7 @@ Scale vector ( multiply by value )
*/
int lmathVector2Scale( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Scale( Vector2 v, float scale )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Scale( Vector2 v, float scale )" );
lua_pushboolean( L, false );
return 1;
}
@@ -435,7 +435,7 @@ int lmathVector2Scale( lua_State *L ) {
}
/*
-> result = RL_Vector2Multiply( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Multiply( Vector2 v1, Vector2 v2 )
Multiply vector by vector
@@ -444,7 +444,7 @@ Multiply vector by vector
*/
int lmathVector2Multiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Multiply( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Multiply( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -458,7 +458,7 @@ int lmathVector2Multiply( lua_State *L ) {
}
/*
-> result = RL_Vector2Negate( Vector2 v )
+> result = RL.Vector2Negate( Vector2 v )
Negate vector
@@ -467,7 +467,7 @@ Negate vector
*/
int lmathVector2Negate( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Negate( Vector2 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Negate( Vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -479,7 +479,7 @@ int lmathVector2Negate( lua_State *L ) {
}
/*
-> result = RL_Vector2Divide( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Divide( Vector2 v1, Vector2 v2 )
Divide vector by vector
@@ -488,7 +488,7 @@ Divide vector by vector
*/
int lmathVector2Divide( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Divide( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Divide( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -502,7 +502,7 @@ int lmathVector2Divide( lua_State *L ) {
}
/*
-> result = RL_Vector2Normalize( Vector2 v )
+> result = RL.Vector2Normalize( Vector2 v )
Normalize provided vector
@@ -511,7 +511,7 @@ Normalize provided vector
*/
int lmathVector2Normalize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Normalize( Vector2 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Normalize( Vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -523,7 +523,7 @@ int lmathVector2Normalize( lua_State *L ) {
}
/*
-> result = RL_Vector2Transform( Vector2 v, Matrix mat )
+> result = RL.Vector2Transform( Vector2 v, Matrix mat )
Transforms a Vector2 by a given Matrix
@@ -532,7 +532,7 @@ Transforms a Vector2 by a given Matrix
*/
int lmathVector2Transform( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Transform( Vector2 v, Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Transform( Vector2 v, Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -546,7 +546,7 @@ int lmathVector2Transform( lua_State *L ) {
}
/*
-> result = RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )
+> result = RL.Vector2Lerp( Vector2 v1, Vector2 v2, float amount )
Calculate linear interpolation between two vectors
@@ -555,7 +555,7 @@ Calculate linear interpolation between two vectors
*/
int lmathVector2Lerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Lerp( Vector2 v1, Vector2 v2, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Lerp( Vector2 v1, Vector2 v2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -571,7 +571,7 @@ int lmathVector2Lerp( lua_State *L ) {
}
/*
-> result = RL_Vector2Reflect( Vector2 v, Vector2 normal )
+> result = RL.Vector2Reflect( Vector2 v, Vector2 normal )
Calculate reflected vector to normal
@@ -580,7 +580,7 @@ Calculate reflected vector to normal
*/
int lmathVector2Reflect( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Reflect( Vector2 v, Vector2 normal )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Reflect( Vector2 v, Vector2 normal )" );
lua_pushboolean( L, false );
return 1;
}
@@ -594,7 +594,7 @@ int lmathVector2Reflect( lua_State *L ) {
}
/*
-> result = RL_Vector2Rotate( Vector2 v, float angle )
+> result = RL.Vector2Rotate( Vector2 v, float angle )
Rotate vector by angle
@@ -603,7 +603,7 @@ Rotate vector by angle
*/
int lmathVector2Rotate( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Rotate( Vector2 v, float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Rotate( Vector2 v, float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -617,7 +617,7 @@ int lmathVector2Rotate( lua_State *L ) {
}
/*
-> result = RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )
+> result = RL.Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )
Move Vector towards target
@@ -626,7 +626,7 @@ Move Vector towards target
*/
int lmathVector2MoveTowards( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2MoveTowards( Vector2 v, Vector2 target, float maxDistance )" );
lua_pushboolean( L, false );
return 1;
}
@@ -642,7 +642,7 @@ int lmathVector2MoveTowards( lua_State *L ) {
}
/*
-> result = RL_Vector2Invert( Vector2 v )
+> result = RL.Vector2Invert( Vector2 v )
Invert the given vector
@@ -651,7 +651,7 @@ Invert the given vector
*/
int lmathVector2Invert( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Invert( Vector2 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Invert( Vector2 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -663,7 +663,7 @@ int lmathVector2Invert( lua_State *L ) {
}
/*
-> result = RL_Vector2Clamp( Vector2 v, Vector2 min, Vector2 max )
+> result = RL.Vector2Clamp( Vector2 v, Vector2 min, Vector2 max )
Clamp the components of the vector between
min and max values specified by the given vectors
@@ -673,7 +673,7 @@ min and max values specified by the given vectors
*/
int lmathVector2Clamp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Clamp( Vector2 v, Vector2 min, Vector2 max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Clamp( Vector2 v, Vector2 min, Vector2 max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -689,7 +689,7 @@ int lmathVector2Clamp( lua_State *L ) {
}
/*
-> result = RL_Vector2ClampValue( Vector2 v, float min, float max )
+> result = RL.Vector2ClampValue( Vector2 v, float min, float max )
Clamp the magnitude of the vector between two min and max values
@@ -698,7 +698,7 @@ Clamp the magnitude of the vector between two min and max values
*/
int lmathVector2ClampValue( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2ClampValue( Vector2 v, float min, float max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2ClampValue( Vector2 v, float min, float max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -714,7 +714,7 @@ int lmathVector2ClampValue( lua_State *L ) {
}
/*
-> result = RL_Vector2Equals( Vector2 v1, Vector2 v2 )
+> result = RL.Vector2Equals( Vector2 v1, Vector2 v2 )
Check whether two given vectors are almost equal
@@ -723,7 +723,7 @@ Check whether two given vectors are almost equal
*/
int lmathVector2Equals( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector2Equals( Vector2 v1, Vector2 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector2Equals( Vector2 v1, Vector2 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -741,7 +741,7 @@ int lmathVector2Equals( lua_State *L ) {
*/
/*
-> result = RL_Vector3Zero()
+> result = RL.Vector3Zero()
Vector with components value 0.0f
@@ -754,7 +754,7 @@ int lmathVector3Zero( lua_State *L ) {
}
/*
-> result = RL_Vector3One()
+> result = RL.Vector3One()
Vector with components value 1.0f
@@ -767,7 +767,7 @@ int lmathVector3One( lua_State *L ) {
}
/*
-> result = RL_Vector3Add( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Add( Vector3 v1, Vector3 v2 )
Add two vectors
@@ -776,7 +776,7 @@ Add two vectors
*/
int lmathVector3Add( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Add( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Add( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -790,7 +790,7 @@ int lmathVector3Add( lua_State *L ) {
}
/*
-> result = RL_Vector3AddValue( Vector3 v, float add )
+> result = RL.Vector3AddValue( Vector3 v, float add )
Add vector and float value
@@ -799,7 +799,7 @@ Add vector and float value
*/
int lmathVector3AddValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3AddValue( Vector3 v, float add )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3AddValue( Vector3 v, float add )" );
lua_pushboolean( L, false );
return 1;
}
@@ -813,7 +813,7 @@ int lmathVector3AddValue( lua_State *L ) {
}
/*
-> result = RL_Vector3Subtract( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Subtract( Vector3 v1, Vector3 v2 )
Subtract two vectors
@@ -822,7 +822,7 @@ Subtract two vectors
*/
int lmathVector3Subtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Subtract( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Subtract( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -836,7 +836,7 @@ int lmathVector3Subtract( lua_State *L ) {
}
/*
-> result = RL_Vector3SubtractValue( Vector3 v, float sub )
+> result = RL.Vector3SubtractValue( Vector3 v, float sub )
Subtract vector by float value
@@ -845,7 +845,7 @@ Subtract vector by float value
*/
int lmathVector3SubtractValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3SubtractValue( Vector3 v, float sub )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3SubtractValue( Vector3 v, float sub )" );
lua_pushboolean( L, false );
return 1;
}
@@ -859,7 +859,7 @@ int lmathVector3SubtractValue( lua_State *L ) {
}
/*
-> result = RL_Vector3Scale( Vector3 v, float scalar )
+> result = RL.Vector3Scale( Vector3 v, float scalar )
Multiply vector by scalar
@@ -868,7 +868,7 @@ Multiply vector by scalar
*/
int lmathVector3Scale( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Scale( Vector3 v, float scalar )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Scale( Vector3 v, float scalar )" );
lua_pushboolean( L, false );
return 1;
}
@@ -882,7 +882,7 @@ int lmathVector3Scale( lua_State *L ) {
}
/*
-> result = RL_Vector3Multiply( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Multiply( Vector3 v1, Vector3 v2 )
Multiply vector by vector
@@ -891,7 +891,7 @@ Multiply vector by vector
*/
int lmathVector3Multiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Multiply( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Multiply( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -905,7 +905,7 @@ int lmathVector3Multiply( lua_State *L ) {
}
/*
-> result = RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3CrossProduct( Vector3 v1, Vector3 v2 )
Calculate two vectors cross product
@@ -914,7 +914,7 @@ Calculate two vectors cross product
*/
int lmathVector3CrossProduct( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3CrossProduct( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3CrossProduct( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -928,7 +928,7 @@ int lmathVector3CrossProduct( lua_State *L ) {
}
/*
-> result = RL_Vector3Perpendicular( Vector3 v )
+> result = RL.Vector3Perpendicular( Vector3 v )
Calculate one vector perpendicular vector
@@ -937,7 +937,7 @@ Calculate one vector perpendicular vector
*/
int lmathVector3Perpendicular( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Perpendicular( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Perpendicular( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -949,7 +949,7 @@ int lmathVector3Perpendicular( lua_State *L ) {
}
/*
-> result = RL_Vector3Length( Vector3 v )
+> result = RL.Vector3Length( Vector3 v )
Calculate vector length
@@ -958,7 +958,7 @@ Calculate vector length
*/
int lmathVector3Length( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Length( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Length( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -970,7 +970,7 @@ int lmathVector3Length( lua_State *L ) {
}
/*
-> result = RL_Vector3LengthSqr( Vector3 v )
+> result = RL.Vector3LengthSqr( Vector3 v )
Calculate vector square length
@@ -979,7 +979,7 @@ Calculate vector square length
*/
int lmathVector3LengthSqr( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3LengthSqr( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3LengthSqr( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -991,7 +991,7 @@ int lmathVector3LengthSqr( lua_State *L ) {
}
/*
-> result = RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3DotProduct( Vector3 v1, Vector3 v2 )
Calculate two vectors dot product
@@ -1000,7 +1000,7 @@ Calculate two vectors dot product
*/
int lmathVector3DotProduct( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3DotProduct( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3DotProduct( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1014,7 +1014,7 @@ int lmathVector3DotProduct( lua_State *L ) {
}
/*
-> result = RL_Vector3Distance( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Distance( Vector3 v1, Vector3 v2 )
Calculate distance between two vectors
@@ -1023,7 +1023,7 @@ Calculate distance between two vectors
*/
int lmathVector3Distance( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Distance( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Distance( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1037,7 +1037,7 @@ int lmathVector3Distance( lua_State *L ) {
}
/*
-> result = RL_Vector3DistanceSqr( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3DistanceSqr( Vector3 v1, Vector3 v2 )
Calculate square distance between two vectors
@@ -1046,7 +1046,7 @@ Calculate square distance between two vectors
*/
int lmathVector3DistanceSqr( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3DistanceSqr( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3DistanceSqr( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1060,7 +1060,7 @@ int lmathVector3DistanceSqr( lua_State *L ) {
}
/*
-> result = RL_Vector3Angle( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Angle( Vector3 v1, Vector3 v2 )
Calculate angle between two vectors
@@ -1069,7 +1069,7 @@ Calculate angle between two vectors
*/
int lmathVector3Angle( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Angle( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Angle( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1083,7 +1083,7 @@ int lmathVector3Angle( lua_State *L ) {
}
/*
-> result = RL_Vector3Negate( Vector3 v )
+> result = RL.Vector3Negate( Vector3 v )
Negate provided vector ( invert direction )
@@ -1092,7 +1092,7 @@ Negate provided vector ( invert direction )
*/
int lmathVector3Negate( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Negate( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Negate( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1104,7 +1104,7 @@ int lmathVector3Negate( lua_State *L ) {
}
/*
-> result = RL_Vector3Divide( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Divide( Vector3 v1, Vector3 v2 )
Divide vector by vector
@@ -1113,7 +1113,7 @@ Divide vector by vector
*/
int lmathVector3Divide( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Divide( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Divide( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1127,7 +1127,7 @@ int lmathVector3Divide( lua_State *L ) {
}
/*
-> result = RL_Vector3Normalize( Vector3 v )
+> result = RL.Vector3Normalize( Vector3 v )
Normalize provided vector
@@ -1136,7 +1136,7 @@ Normalize provided vector
*/
int lmathVector3Normalize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Normalize( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Normalize( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1148,7 +1148,7 @@ int lmathVector3Normalize( lua_State *L ) {
}
/*
-> v1, v2 = RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )
+> v1, v2 = RL.Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )
Orthonormalize provided vectors. Makes vectors normalized and orthogonal to each other.
Gram-Schmidt function implementation
@@ -1158,7 +1158,7 @@ Gram-Schmidt function implementation
*/
int lmathVector3OrthoNormalize( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3OrthoNormalize( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1175,7 +1175,7 @@ int lmathVector3OrthoNormalize( lua_State *L ) {
}
/*
-> result = RL_Vector3Transform( Vector3 v, Matrix mat )
+> result = RL.Vector3Transform( Vector3 v, Matrix mat )
Transforms a Vector3 by a given Matrix
@@ -1184,7 +1184,7 @@ Transforms a Vector3 by a given Matrix
*/
int lmathVector3Transform( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Transform( Vector3 v, Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Transform( Vector3 v, Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1198,7 +1198,7 @@ int lmathVector3Transform( lua_State *L ) {
}
/*
-> result = RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )
+> result = RL.Vector3RotateByQuaternion( Vector3 v, Quaternion q )
Transform a vector by quaternion rotation
@@ -1207,7 +1207,7 @@ Transform a vector by quaternion rotation
*/
int lmathVector3RotateByQuaternion( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3RotateByQuaternion( Vector3 v, Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3RotateByQuaternion( Vector3 v, Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1221,7 +1221,7 @@ int lmathVector3RotateByQuaternion( lua_State *L ) {
}
/*
-> result = RL_Vector3RotateByAxisAngle( Vector3 v, Vector3 axis, float angle )
+> result = RL.Vector3RotateByAxisAngle( Vector3 v, Vector3 axis, float angle )
Rotates a vector around an axis
@@ -1230,7 +1230,7 @@ Rotates a vector around an axis
*/
int lmathVector3RotateByAxisAngle( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3RotateByAxisAngle( Vector3 v, Vector3 axis, float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3RotateByAxisAngle( Vector3 v, Vector3 axis, float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1246,7 +1246,7 @@ int lmathVector3RotateByAxisAngle( lua_State *L ) {
}
/*
-> result = RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )
+> result = RL.Vector3Lerp( Vector3 v1, Vector3 v2, float amount )
Calculate linear interpolation between two vectors
@@ -1255,7 +1255,7 @@ Calculate linear interpolation between two vectors
*/
int lmathVector3Lerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Lerp( Vector3 v1, Vector3 v2, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Lerp( Vector3 v1, Vector3 v2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1271,7 +1271,7 @@ int lmathVector3Lerp( lua_State *L ) {
}
/*
-> result = RL_Vector3Reflect( Vector3 v, Vector3 normal )
+> result = RL.Vector3Reflect( Vector3 v, Vector3 normal )
Calculate reflected vector to normal
@@ -1280,7 +1280,7 @@ Calculate reflected vector to normal
*/
int lmathVector3Reflect( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Reflect( Vector3 v, Vector3 normal )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Reflect( Vector3 v, Vector3 normal )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1294,7 +1294,7 @@ int lmathVector3Reflect( lua_State *L ) {
}
/*
-> result = RL_Vector3Min( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Min( Vector3 v1, Vector3 v2 )
Get min value for each pair of components
@@ -1303,7 +1303,7 @@ Get min value for each pair of components
*/
int lmathVector3Min( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Min( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Min( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1317,7 +1317,7 @@ int lmathVector3Min( lua_State *L ) {
}
/*
-> result = RL_Vector3Max( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Max( Vector3 v1, Vector3 v2 )
Get max value for each pair of components
@@ -1326,7 +1326,7 @@ Get max value for each pair of components
*/
int lmathVector3Max( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Max( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Max( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1340,7 +1340,7 @@ int lmathVector3Max( lua_State *L ) {
}
/*
-> result = RL_Vector3Barycenter( Vector3 p, Vector3 a, Vector3 b, Vector3 c )
+> result = RL.Vector3Barycenter( Vector3 p, Vector3 a, Vector3 b, Vector3 c )
Compute barycenter coordinates ( u, v, w ) for point p with respect to triangle ( a, b, c )
NOTE: Assumes P is on the plane of the triangle
@@ -1350,7 +1350,7 @@ NOTE: Assumes P is on the plane of the triangle
*/
int lmathVector3Barycenter( lua_State *L ) {
if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Barycenter( Vector3 p, Vector3 a, Vector3 b, Vector3 c )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Barycenter( Vector3 p, Vector3 a, Vector3 b, Vector3 c )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1368,7 +1368,7 @@ int lmathVector3Barycenter( lua_State *L ) {
}
/*
-> result = RL_Vector3Unproject( Vector3 source, Matrix projection, Matrix view )
+> result = RL.Vector3Unproject( Vector3 source, Matrix projection, Matrix view )
Projects a Vector3 from screen space into object space
NOTE: We are avoiding calling other raymath functions despite available
@@ -1378,7 +1378,7 @@ NOTE: We are avoiding calling other raymath functions despite available
*/
int lmathVector3Unproject( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Unproject( Vector3 source, Matrix projection, Matrix view )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Unproject( Vector3 source, Matrix projection, Matrix view )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1394,7 +1394,7 @@ int lmathVector3Unproject( lua_State *L ) {
}
/*
-> result = RL_Vector3Invert( Vector3 v )
+> result = RL.Vector3Invert( Vector3 v )
Invert the given vector
@@ -1403,7 +1403,7 @@ Invert the given vector
*/
int lmathVector3Invert( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Invert( Vector3 v )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Invert( Vector3 v )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1415,7 +1415,7 @@ int lmathVector3Invert( lua_State *L ) {
}
/*
-> result = RL_Vector3Clamp( Vector3 v, Vector3 min, Vector3 max )
+> result = RL.Vector3Clamp( Vector3 v, Vector3 min, Vector3 max )
Clamp the components of the vector between
min and max values specified by the given vectors
@@ -1425,7 +1425,7 @@ min and max values specified by the given vectors
*/
int lmathVector3Clamp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Clamp( Vector3 v, Vector3 min, Vector3 max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Clamp( Vector3 v, Vector3 min, Vector3 max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1441,7 +1441,7 @@ int lmathVector3Clamp( lua_State *L ) {
}
/*
-> result = RL_Vector3ClampValue( Vector3 v, float min, float max )
+> result = RL.Vector3ClampValue( Vector3 v, float min, float max )
Clamp the magnitude of the vector between two values
@@ -1450,7 +1450,7 @@ Clamp the magnitude of the vector between two values
*/
int lmathVector3ClampValue( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3ClampValue( Vector3 v, float min, float max )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3ClampValue( Vector3 v, float min, float max )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1466,7 +1466,7 @@ int lmathVector3ClampValue( lua_State *L ) {
}
/*
-> result = RL_Vector3Equals( Vector3 v1, Vector3 v2 )
+> result = RL.Vector3Equals( Vector3 v1, Vector3 v2 )
Check whether two given vectors are almost equal
@@ -1475,7 +1475,7 @@ Check whether two given vectors are almost equal
*/
int lmathVector3Equals( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Equals( Vector3 v1, Vector3 v2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Equals( Vector3 v1, Vector3 v2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1489,7 +1489,7 @@ int lmathVector3Equals( lua_State *L ) {
}
/*
-> result = RL_Vector3Refract( Vector3 v, Vector3 n, float r )
+> result = RL.Vector3Refract( Vector3 v, Vector3 n, float r )
Compute the direction of a refracted ray where v specifies the
normalized direction of the incoming ray, n specifies the
@@ -1503,7 +1503,7 @@ on the other side of the surface
*/
int lmathVector3Refract( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_Vector3Refract( Vector3 v, Vector3 n, float r )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.Vector3Refract( Vector3 v, Vector3 n, float r )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1523,7 +1523,7 @@ int lmathVector3Refract( lua_State *L ) {
*/
/*
-> result = RL_MatrixDeterminant( Matrix mat )
+> result = RL.MatrixDeterminant( Matrix mat )
Compute matrix determinant
@@ -1532,7 +1532,7 @@ Compute matrix determinant
*/
int lmathMatrixDeterminant( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixDeterminant( Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixDeterminant( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1544,7 +1544,7 @@ int lmathMatrixDeterminant( lua_State *L ) {
}
/*
-> result = RL_MatrixTrace( Matrix mat )
+> result = RL.MatrixTrace( Matrix mat )
Get the trace of the matrix ( sum of the values along the diagonal )
@@ -1553,7 +1553,7 @@ Get the trace of the matrix ( sum of the values along the diagonal )
*/
int lmathMatrixTrace( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTrace( Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixTrace( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1565,7 +1565,7 @@ int lmathMatrixTrace( lua_State *L ) {
}
/*
-> result = RL_MatrixTranspose( Matrix mat )
+> result = RL.MatrixTranspose( Matrix mat )
Transposes provided matrix
@@ -1574,7 +1574,7 @@ Transposes provided matrix
*/
int lmathMatrixTranspose( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranspose( Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixTranspose( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1586,7 +1586,7 @@ int lmathMatrixTranspose( lua_State *L ) {
}
/*
-> result = RL_MatrixInvert( Matrix mat )
+> result = RL.MatrixInvert( Matrix mat )
Invert provided matrix
@@ -1595,7 +1595,7 @@ Invert provided matrix
*/
int lmathMatrixInvert( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixInvert( Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixInvert( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1607,7 +1607,7 @@ int lmathMatrixInvert( lua_State *L ) {
}
/*
-> result = RL_MatrixIdentity()
+> result = RL.MatrixIdentity()
Get identity matrix
@@ -1620,7 +1620,7 @@ int lmathMatrixIdentity( lua_State *L ) {
}
/*
-> result = RL_MatrixAdd( Matrix left, Matrix right )
+> result = RL.MatrixAdd( Matrix left, Matrix right )
Add two matrices
@@ -1629,7 +1629,7 @@ Add two matrices
*/
int lmathMatrixAdd( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixAdd( Matrix left, Matrix right )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixAdd( Matrix left, Matrix right )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1643,7 +1643,7 @@ int lmathMatrixAdd( lua_State *L ) {
}
/*
-> result = RL_MatrixSubtract( Matrix left, Matrix right )
+> result = RL.MatrixSubtract( Matrix left, Matrix right )
Subtract two matrices (left - right)
@@ -1652,7 +1652,7 @@ Subtract two matrices (left - right)
*/
int lmathMatrixSubtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixSubtract( Matrix left, Matrix right )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixSubtract( Matrix left, Matrix right )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1666,7 +1666,7 @@ int lmathMatrixSubtract( lua_State *L ) {
}
/*
-> result = RL_MatrixMultiply( Matrix left, Matrix right )
+> result = RL.MatrixMultiply( Matrix left, Matrix right )
Get two matrix multiplication
@@ -1675,7 +1675,7 @@ Get two matrix multiplication
*/
int lmathMatrixMultiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixMultiply( Matrix left, Matrix right )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixMultiply( Matrix left, Matrix right )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1689,7 +1689,7 @@ int lmathMatrixMultiply( lua_State *L ) {
}
/*
-> result = RL_MatrixTranslate( Vector3 translate )
+> result = RL.MatrixTranslate( Vector3 translate )
Get translation matrix
@@ -1698,7 +1698,7 @@ Get translation matrix
*/
int lmathMatrixTranslate( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixTranslate( Vector3 translate )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixTranslate( Vector3 translate )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1710,7 +1710,7 @@ int lmathMatrixTranslate( lua_State *L ) {
}
/*
-> result = RL_MatrixRotate( Vector3 axis, float angle )
+> result = RL.MatrixRotate( Vector3 axis, float angle )
Create rotation matrix from axis and angle. NOTE: Angle should be provided in radians
@@ -1719,7 +1719,7 @@ Create rotation matrix from axis and angle. NOTE: Angle should be provided in ra
*/
int lmathMatrixRotate( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotate( Vector3 axis, float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotate( Vector3 axis, float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1733,7 +1733,7 @@ int lmathMatrixRotate( lua_State *L ) {
}
/*
-> result = RL_MatrixRotateX( float angle )
+> result = RL.MatrixRotateX( float angle )
Get x-rotation matrix ( angle in radians )
@@ -1742,7 +1742,7 @@ Get x-rotation matrix ( angle in radians )
*/
int lmathMatrixRotateX( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateX( float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotateX( float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1754,7 +1754,7 @@ int lmathMatrixRotateX( lua_State *L ) {
}
/*
-> result = RL_MatrixRotateY( float angle )
+> result = RL.MatrixRotateY( float angle )
Get y-rotation matrix ( angle in radians )
@@ -1763,7 +1763,7 @@ Get y-rotation matrix ( angle in radians )
*/
int lmathMatrixRotateY( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateY( float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotateY( float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1775,7 +1775,7 @@ int lmathMatrixRotateY( lua_State *L ) {
}
/*
-> result = RL_MatrixRotateZ( float angle )
+> result = RL.MatrixRotateZ( float angle )
Get z-rotation matrix ( angle in radians )
@@ -1784,7 +1784,7 @@ Get z-rotation matrix ( angle in radians )
*/
int lmathMatrixRotateZ( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateZ( float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotateZ( float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1796,7 +1796,7 @@ int lmathMatrixRotateZ( lua_State *L ) {
}
/*
-> result = RL_MatrixRotateXYZ( Vector3 angle )
+> result = RL.MatrixRotateXYZ( Vector3 angle )
Get xyz-rotation matrix ( angles in radians )
@@ -1805,7 +1805,7 @@ Get xyz-rotation matrix ( angles in radians )
*/
int lmathMatrixRotateXYZ( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateXYZ( Vector3 angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotateXYZ( Vector3 angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1817,7 +1817,7 @@ int lmathMatrixRotateXYZ( lua_State *L ) {
}
/*
-> result = RL_MatrixRotateZYX( Vector3 angle )
+> result = RL.MatrixRotateZYX( Vector3 angle )
Get zyx-rotation matrix ( angles in radians )
@@ -1826,7 +1826,7 @@ Get zyx-rotation matrix ( angles in radians )
*/
int lmathMatrixRotateZYX( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixRotateZYX( Vector3 angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixRotateZYX( Vector3 angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1838,7 +1838,7 @@ int lmathMatrixRotateZYX( lua_State *L ) {
}
/*
-> result = RL_MatrixScale( Vector3 scale )
+> result = RL.MatrixScale( Vector3 scale )
Get scaling matrix
@@ -1847,7 +1847,7 @@ Get scaling matrix
*/
int lmathMatrixScale( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixScale( Vector3 scale )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixScale( Vector3 scale )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1859,7 +1859,7 @@ int lmathMatrixScale( lua_State *L ) {
}
/*
-> result = RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )
+> result = RL.MatrixFrustum( double left, double right, double bottom, double top, double near, double far )
Get perspective projection matrix
@@ -1869,7 +1869,7 @@ Get perspective projection matrix
int lmathMatrixFrustum( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixFrustum( double left, double right, double bottom, double top, double near, double far )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixFrustum( double left, double right, double bottom, double top, double near, double far )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1886,7 +1886,7 @@ int lmathMatrixFrustum( lua_State *L ) {
}
/*
-> result = RL_MatrixPerspective( double fovy, double aspect, double near, double far )
+> result = RL.MatrixPerspective( double fovy, double aspect, double near, double far )
Get perspective projection matrix
@@ -1895,7 +1895,7 @@ Get perspective projection matrix
*/
int lmathMatrixPerspective( lua_State *L ) {
if ( !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixPerspective( double fovy, double aspect, double near, double far )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixPerspective( double fovy, double aspect, double near, double far )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1910,7 +1910,7 @@ int lmathMatrixPerspective( lua_State *L ) {
}
/*
-> result = RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )
+> result = RL.MatrixOrtho( double left, double right, double bottom, double top, double near, double far )
Get orthographic projection matrix
@@ -1920,7 +1920,7 @@ Get orthographic projection matrix
int lmathMatrixOrtho( lua_State *L ) {
if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
|| !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixOrtho( double left, double right, double bottom, double top, double near, double far )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixOrtho( double left, double right, double bottom, double top, double near, double far )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1937,7 +1937,7 @@ int lmathMatrixOrtho( lua_State *L ) {
}
/*
-> result = RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )
+> result = RL.MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )
Get camera look-at matrix ( View matrix )
@@ -1946,7 +1946,7 @@ Get camera look-at matrix ( View matrix )
*/
int lmathMatrixLookAt( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.MatrixLookAt( Vector3 eye, Vector3 target, Vector3 up )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1966,7 +1966,7 @@ int lmathMatrixLookAt( lua_State *L ) {
*/
/*
-> result = RL_QuaternionAdd( Quaternion q1, Quaternion q2 )
+> result = RL.QuaternionAdd( Quaternion q1, Quaternion q2 )
Add two quaternions
@@ -1975,7 +1975,7 @@ Add two quaternions
*/
int lmathQuaternionAdd( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionAdd( Quaternion q1, Quaternion q2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionAdd( Quaternion q1, Quaternion q2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -1989,7 +1989,7 @@ int lmathQuaternionAdd( lua_State *L ) {
}
/*
-> result = RL_QuaternionAddValue( Quaternion q, float add )
+> result = RL.QuaternionAddValue( Quaternion q, float add )
Add quaternion and float value
@@ -1998,7 +1998,7 @@ Add quaternion and float value
*/
int lmathQuaternionAddValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionAddValue( Quaternion q, float add )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionAddValue( Quaternion q, float add )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2012,7 +2012,7 @@ int lmathQuaternionAddValue( lua_State *L ) {
}
/*
-> result = RL_QuaternionSubtract( Quaternion q1, Quaternion q2 )
+> result = RL.QuaternionSubtract( Quaternion q1, Quaternion q2 )
Subtract two quaternions
@@ -2021,7 +2021,7 @@ Subtract two quaternions
*/
int lmathQuaternionSubtract( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionSubtract( Quaternion q1, Quaternion q2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionSubtract( Quaternion q1, Quaternion q2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2035,7 +2035,7 @@ int lmathQuaternionSubtract( lua_State *L ) {
}
/*
-> result = RL_QuaternionSubtractValue( Quaternion q, float sub )
+> result = RL.QuaternionSubtractValue( Quaternion q, float sub )
Subtract quaternion and float value
@@ -2044,7 +2044,7 @@ Subtract quaternion and float value
*/
int lmathQuaternionSubtractValue( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionSubtractValue( Quaternion q, float sub )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionSubtractValue( Quaternion q, float sub )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2058,7 +2058,7 @@ int lmathQuaternionSubtractValue( lua_State *L ) {
}
/*
-> result = RL_QuaternionIdentity()
+> result = RL.QuaternionIdentity()
Get identity quaternion
@@ -2071,7 +2071,7 @@ int lmathQuaternionIdentity( lua_State *L ) {
}
/*
-> result = RL_QuaternionLength( Quaternion q )
+> result = RL.QuaternionLength( Quaternion q )
Computes the length of a quaternion
@@ -2080,7 +2080,7 @@ Computes the length of a quaternion
*/
int lmathQuaternionLength( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionLength( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionLength( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2092,7 +2092,7 @@ int lmathQuaternionLength( lua_State *L ) {
}
/*
-> result = RL_QuaternionNormalize( Quaternion q )
+> result = RL.QuaternionNormalize( Quaternion q )
Normalize provided quaternion
@@ -2101,7 +2101,7 @@ Normalize provided quaternion
*/
int lmathQuaternionNormalize( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionNormalize( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionNormalize( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2113,7 +2113,7 @@ int lmathQuaternionNormalize( lua_State *L ) {
}
/*
-> result = RL_QuaternionInvert( Quaternion q )
+> result = RL.QuaternionInvert( Quaternion q )
Invert provided quaternion
@@ -2122,7 +2122,7 @@ Invert provided quaternion
*/
int lmathQuaternionInvert( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionInvert( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionInvert( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2134,7 +2134,7 @@ int lmathQuaternionInvert( lua_State *L ) {
}
/*
-> result = RL_QuaternionMultiply( Quaternion q1, Quaternion q2 )
+> result = RL.QuaternionMultiply( Quaternion q1, Quaternion q2 )
Calculate two quaternion multiplication
@@ -2143,7 +2143,7 @@ Calculate two quaternion multiplication
*/
int lmathQuaternionMultiply( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionMultiply( Quaternion q1, Quaternion q2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionMultiply( Quaternion q1, Quaternion q2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2157,7 +2157,7 @@ int lmathQuaternionMultiply( lua_State *L ) {
}
/*
-> result = RL_QuaternionScale( Quaternion q, float mul )
+> result = RL.QuaternionScale( Quaternion q, float mul )
Scale quaternion by float value
@@ -2166,7 +2166,7 @@ Scale quaternion by float value
*/
int lmathQuaternionScale( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionScale( Quaternion q, float mul )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionScale( Quaternion q, float mul )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2180,7 +2180,7 @@ int lmathQuaternionScale( lua_State *L ) {
}
/*
-> result = RL_QuaternionDivide( Quaternion q1, Quaternion q2 )
+> result = RL.QuaternionDivide( Quaternion q1, Quaternion q2 )
Divide two quaternions
@@ -2189,7 +2189,7 @@ Divide two quaternions
*/
int lmathQuaternionDivide( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionDivide( Quaternion q1, Quaternion q2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionDivide( Quaternion q1, Quaternion q2 )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2203,7 +2203,7 @@ int lmathQuaternionDivide( lua_State *L ) {
}
/*
-> result = RL_QuaternionLerp( Quaternion q1, Quaternion q2, float amount )
+> result = RL.QuaternionLerp( Quaternion q1, Quaternion q2, float amount )
Calculate linear interpolation between two quaternions
@@ -2212,7 +2212,7 @@ Calculate linear interpolation between two quaternions
*/
int lmathQuaternionLerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionLerp( Quaternion q1, Quaternion q2, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionLerp( Quaternion q1, Quaternion q2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2228,7 +2228,7 @@ int lmathQuaternionLerp( lua_State *L ) {
}
/*
-> result = RL_QuaternionNlerp( Quaternion q1, Quaternion q2, float amount )
+> result = RL.QuaternionNlerp( Quaternion q1, Quaternion q2, float amount )
Calculate slerp-optimized interpolation between two quaternions
@@ -2237,7 +2237,7 @@ Calculate slerp-optimized interpolation between two quaternions
*/
int lmathQuaternionNlerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionNlerp( Quaternion q1, Quaternion q2, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionNlerp( Quaternion q1, Quaternion q2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2253,7 +2253,7 @@ int lmathQuaternionNlerp( lua_State *L ) {
}
/*
-> result = RL_QuaternionSlerp( Quaternion q1, Quaternion q2, float amount )
+> result = RL.QuaternionSlerp( Quaternion q1, Quaternion q2, float amount )
Calculates spherical linear interpolation between two quaternions
@@ -2262,7 +2262,7 @@ Calculates spherical linear interpolation between two quaternions
*/
int lmathQuaternionSlerp( lua_State *L ) {
if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionSlerp( Quaternion q1, Quaternion q2, float amount )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionSlerp( Quaternion q1, Quaternion q2, float amount )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2278,7 +2278,7 @@ int lmathQuaternionSlerp( lua_State *L ) {
}
/*
-> result = RL_QuaternionFromVector3ToVector3( Vector3 from, Vector3 to )
+> result = RL.QuaternionFromVector3ToVector3( Vector3 from, Vector3 to )
Calculate quaternion based on the rotation from one vector to another
@@ -2287,7 +2287,7 @@ Calculate quaternion based on the rotation from one vector to another
*/
int lmathQuaternionFromVector3ToVector3( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromVector3ToVector3( Vector3 from, Vector3 to )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionFromVector3ToVector3( Vector3 from, Vector3 to )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2301,7 +2301,7 @@ int lmathQuaternionFromVector3ToVector3( lua_State *L ) {
}
/*
-> result = RL_QuaternionFromMatrix( Matrix mat )
+> result = RL.QuaternionFromMatrix( Matrix mat )
Get a quaternion for a given rotation matrix
@@ -2310,7 +2310,7 @@ Get a quaternion for a given rotation matrix
*/
int lmathQuaternionFromMatrix( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromMatrix( Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionFromMatrix( Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2322,7 +2322,7 @@ int lmathQuaternionFromMatrix( lua_State *L ) {
}
/*
-> result = RL_QuaternionToMatrix( Quaternion q )
+> result = RL.QuaternionToMatrix( Quaternion q )
Get a quaternion for a given rotation matrix
@@ -2331,7 +2331,7 @@ Get a quaternion for a given rotation matrix
*/
int lmathQuaternionToMatrix( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionToMatrix( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionToMatrix( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2343,7 +2343,7 @@ int lmathQuaternionToMatrix( lua_State *L ) {
}
/*
-> result = RL_QuaternionFromAxisAngle( Vector3 axis, float angle )
+> result = RL.QuaternionFromAxisAngle( Vector3 axis, float angle )
Get rotation quaternion for an angle and axis
NOTE: angle must be provided in radians
@@ -2353,7 +2353,7 @@ NOTE: angle must be provided in radians
*/
int lmathQuaternionFromAxisAngle( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromAxisAngle( Vector3 axis, float angle )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionFromAxisAngle( Vector3 axis, float angle )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2367,7 +2367,7 @@ int lmathQuaternionFromAxisAngle( lua_State *L ) {
}
/*
-> axis, angle = RL_QuaternionToAxisAngle( Quaternion q )
+> axis, angle = RL.QuaternionToAxisAngle( Quaternion q )
Get the rotation angle and axis for a given quaternion
@@ -2376,7 +2376,7 @@ Get the rotation angle and axis for a given quaternion
*/
int lmathQuaternionToAxisAngle( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionToAxisAngle( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionToAxisAngle( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2393,7 +2393,7 @@ int lmathQuaternionToAxisAngle( lua_State *L ) {
}
/*
-> result = RL_QuaternionFromEuler( float pitch, float yaw, float roll )
+> result = RL.QuaternionFromEuler( float pitch, float yaw, float roll )
Get the quaternion equivalent to Euler angles
NOTE: Rotation order is ZYX
@@ -2403,7 +2403,7 @@ NOTE: Rotation order is ZYX
*/
int lmathQuaternionFromEuler( lua_State *L ) {
if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionFromEuler( float pitch, float yaw, float roll )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionFromEuler( float pitch, float yaw, float roll )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2417,7 +2417,7 @@ int lmathQuaternionFromEuler( lua_State *L ) {
}
/*
-> result = RL_QuaternionToEuler( Quaternion q )
+> result = RL.QuaternionToEuler( Quaternion q )
Get the Euler angles equivalent to quaternion (roll, pitch, yaw)
NOTE: Angles are returned in a Vector3 struct in radians
@@ -2427,7 +2427,7 @@ NOTE: Angles are returned in a Vector3 struct in radians
*/
int lmathQuaternionToEuler( lua_State *L ) {
if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionToEuler( Quaternion q )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionToEuler( Quaternion q )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2439,7 +2439,7 @@ int lmathQuaternionToEuler( lua_State *L ) {
}
/*
-> result = RL_QuaternionTransform( Quaternion q, Matrix mat )
+> result = RL.QuaternionTransform( Quaternion q, Matrix mat )
Transform a quaternion given a transformation matrix
@@ -2448,7 +2448,7 @@ Transform a quaternion given a transformation matrix
*/
int lmathQuaternionTransform( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionTransform( Quaternion q, Matrix mat )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionTransform( Quaternion q, Matrix mat )" );
lua_pushboolean( L, false );
return 1;
}
@@ -2462,7 +2462,7 @@ int lmathQuaternionTransform( lua_State *L ) {
}
/*
-> result = RL_QuaternionEquals( Quaternion q1, Quaternion q2 )
+> result = RL.QuaternionEquals( Quaternion q1, Quaternion q2 )
Check whether two given quaternions are almost equal
@@ -2471,7 +2471,7 @@ Check whether two given quaternions are almost equal
*/
int lmathQuaternionEquals( lua_State *L ) {
if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_QuaternionEquals( Quaternion q1, Quaternion q2 )" );
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.QuaternionEquals( Quaternion q1, Quaternion q2 )" );
lua_pushboolean( L, false );
return 1;
}