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| author | jussi | 2023-10-15 18:54:19 +0300 |
|---|---|---|
| committer | jussi | 2023-10-15 18:54:19 +0300 |
| commit | 7af7e7003131e182efb30bac8c1ff06ac1d667d6 (patch) | |
| tree | ebc0d3dec4255165da0c67853213664b5e1d8e36 /src/rmath.c | |
| parent | c3352b8ed7becfef5a175f763241d77afdf24b02 (diff) | |
| download | reilua-enhanced-7af7e7003131e182efb30bac8c1ff06ac1d667d6.tar.gz reilua-enhanced-7af7e7003131e182efb30bac8c1ff06ac1d667d6.tar.bz2 reilua-enhanced-7af7e7003131e182efb30bac8c1ff06ac1d667d6.zip | |
Renamed start, end arguments to a, b to avoid using Lua keyword end in argument names.
Diffstat (limited to 'src/rmath.c')
| -rw-r--r-- | src/rmath.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/rmath.c b/src/rmath.c index 0c942de..6effbd5 100644 --- a/src/rmath.c +++ b/src/rmath.c @@ -39,7 +39,7 @@ int lmathClamp( lua_State *L ) { } /* -> result = RL.Lerp( float start, float end, float amount ) +> result = RL.Lerp( float a, float b, float amount ) Calculate linear interpolation between two floats @@ -48,7 +48,7 @@ Calculate linear interpolation between two floats */ int lmathLerp( lua_State *L ) { if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) { - TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Lerp( float start, float end, float amount )" ); + TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Lerp( float a, float b, float amount )" ); lua_pushboolean( L, false ); return 1; } @@ -62,7 +62,7 @@ int lmathLerp( lua_State *L ) { } /* -> result = RL.Normalize( float value, float start, float end ) +> result = RL.Normalize( float value, float a, float b ) Normalize input value within input range @@ -71,7 +71,7 @@ Normalize input value within input range */ int lmathNormalize( lua_State *L ) { if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) { - TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Normalize( float value, float start, float end )" ); + TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Normalize( float value, float a, float b )" ); lua_pushboolean( L, false ); return 1; } @@ -404,7 +404,7 @@ int lmathVector2Angle( lua_State *L ) { } /* -> result = RL.Vector2LineAngle( Vector2 start, Vector2 end ) +> result = RL.Vector2LineAngle( Vector2 a, Vector2 b ) Calculate angle defined by a two vectors line. NOTE: Parameters need to be normalized. @@ -415,7 +415,7 @@ Current implementation should be aligned with glm::angle. */ int lmathVector2LineAngle( lua_State *L ) { if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { - TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Vector2LineAngle( Vector2 start, Vector2 end )" ); + TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Vector2LineAngle( Vector2 a, Vector2 b )" ); lua_pushboolean( L, false ); return 1; } |
