diff options
| author | jussi | 2023-04-07 21:24:14 +0300 |
|---|---|---|
| committer | jussi | 2023-04-07 21:24:14 +0300 |
| commit | 6dad6544d7196905668b4863487daa00ac9843f7 (patch) | |
| tree | d6c365c90d3a1e8c8e8a368703ac4b6826fce491 /src/shapes.c | |
| parent | 22f70cf06f75cd5022e622a9d14a56b67e74a157 (diff) | |
| download | reilua-enhanced-6dad6544d7196905668b4863487daa00ac9843f7.tar.gz reilua-enhanced-6dad6544d7196905668b4863487daa00ac9843f7.tar.bz2 reilua-enhanced-6dad6544d7196905668b4863487daa00ac9843f7.zip | |
Audio and shapes now use new argumet style.
Diffstat (limited to 'src/shapes.c')
| -rw-r--r-- | src/shapes.c | 569 |
1 files changed, 228 insertions, 341 deletions
diff --git a/src/shapes.c b/src/shapes.c index d5f92f6..ef857ea 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -18,14 +18,13 @@ defining a font char white rectangle would allow drawing everything in a single - Success return true */ int lshapesSetShapesTexture( lua_State *L ) { - if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.SetShapesTexture( Texture2D texture, Rectangle source )" ); lua_pushboolean( L, false ); return 1; } - Rectangle source = uluaGetRectangle( L ); - lua_pop( L, 1 ); - size_t texId = lua_tointeger( L, -1 ); + size_t texId = lua_tointeger( L, 1 ); + Rectangle source = uluaGetRectangleIndex( L, 2 ); if ( !validSourceTexture( texId ) ) { lua_pushboolean( L, false ); @@ -46,14 +45,13 @@ Draw a pixel - Success return true */ int lshapesDrawPixel( lua_State *L ) { - if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawPixel( Vector2 pos, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - Vector2 pos = uluaGetVector2( L ); + Vector2 pos = uluaGetVector2Index( L, 1 ); + Color color = uluaGetColorIndex( L, 2 ); DrawPixelV( pos, color ); lua_pushboolean( L, true ); @@ -70,18 +68,15 @@ Draw a line defining thickness - Success return true */ int lshapesDrawLine( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLine( Vector2 startPos, Vector2 endPos, float thickness, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float thickness = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 endPos = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 startPos = uluaGetVector2( L ); + Vector2 startPos = uluaGetVector2Index( L, 1 ); + Vector2 endPos = uluaGetVector2Index( L, 2 ); + float thickness = lua_tonumber( L, 3 ); + Color color = uluaGetColorIndex( L, 4 ); DrawLineEx( startPos, endPos, thickness, color ); lua_pushboolean( L, true ); @@ -98,18 +93,15 @@ Draw a line using cubic-bezier curves in-out - Success return true */ int lshapesDrawLineBezier( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float thickness = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 endPos = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 startPos = uluaGetVector2( L ); + Vector2 startPos = uluaGetVector2Index( L, 1 ); + Vector2 endPos = uluaGetVector2Index( L, 2 ); + float thickness = lua_tonumber( L, 3 ); + Color color = uluaGetColorIndex( L, 4 ); DrawLineBezier( startPos, endPos, thickness, color ); lua_pushboolean( L, true ); @@ -126,20 +118,17 @@ Draw line using quadratic bezier curves with a control point - Success return true */ int lshapesDrawLineBezierQuad( lua_State *L ) { - if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) + || !lua_isnumber( L, 4 ) || !lua_istable( L, 5 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float thickness = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 controlPos = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 endPos = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 startPos = uluaGetVector2( L ); + Vector2 startPos = uluaGetVector2Index( L, 1 ); + Vector2 endPos = uluaGetVector2Index( L, 2 ); + Vector2 controlPos = uluaGetVector2Index( L, 3 ); + float thickness = lua_tonumber( L, 4 ); + Color color = uluaGetColorIndex( L, 5 ); DrawLineBezierQuad( startPos, endPos, controlPos, thickness, color ); lua_pushboolean( L, true ); @@ -156,23 +145,18 @@ Draw line using quadratic bezier curves with a control point - Success return true */ int lshapesDrawLineBezierCubic( lua_State *L ) { - if ( !lua_istable( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || - !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || + !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float thickness = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 endControlPos = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 startControlPos = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 endPos = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 startPos = uluaGetVector2( L ); + Vector2 startPos = uluaGetVector2Index( L, 1 ); + Vector2 endPos = uluaGetVector2Index( L, 2 ); + Vector2 startControlPos = uluaGetVector2Index( L, 3 ); + Vector2 endControlPos = uluaGetVector2Index( L, 4 ); + float thickness = lua_tonumber( L, 5 ); + Color color = uluaGetColorIndex( L, 6 ); DrawLineBezierCubic( startPos, endPos, startControlPos, endControlPos, thickness, color ); lua_pushboolean( L, true ); @@ -181,7 +165,7 @@ int lshapesDrawLineBezierCubic( lua_State *L ) { } /* -> success = RL.DrawLineStrip( Vector2{} points, int pointsCount, Color color ) +> success = RL.DrawLineStrip( Vector2{} points, Color color ) Draw lines sequence @@ -189,19 +173,18 @@ Draw lines sequence - Success return true */ int lshapesDrawLineStrip( lua_State *L ) { - if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { - TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLineStrip( Vector2{} points, int pointsCount, Color color )" ); + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawLineStrip( Vector2{} points, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - int pointsCount = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); + int pointsCount = uluaGetTableLenIndex( L, 1 ); + Color color = uluaGetColorIndex( L, 2 ); + Vector2 points[ pointsCount ]; - int t = lua_gettop( L ); - int i = 0; + /* t = points index. */ + int t = 1, i = 0; lua_pushnil( L ); while ( lua_next( L, t ) != 0 ) { @@ -225,16 +208,14 @@ Draw a color-filled circle - Success return true */ int lshapesDrawCircle( lua_State *L ) { - if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircle( Vector2 center, float radius, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float radius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + float radius = lua_tonumber( L, 2 ); + Color color = uluaGetColorIndex( L, 3 ); DrawCircleV( center, radius, color ); lua_pushboolean( L, true ); @@ -251,23 +232,18 @@ Draw a piece of a circle - Success return true */ int lshapesDrawCircleSector( lua_State *L ) { - if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || - !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || + !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - int segments = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - float endAngle = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float startAngle = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float radius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + float radius = lua_tonumber( L, 2 ); + float startAngle = lua_tonumber( L, 3 ); + float endAngle = lua_tonumber( L, 4 ); + int segments = lua_tointeger( L, 5 ); + Color color = uluaGetColorIndex( L, 6 ); DrawCircleSector( center, radius, startAngle, endAngle, segments, color ); lua_pushboolean( L, true ); @@ -284,23 +260,18 @@ Draw circle sector outline - Success return true */ int lshapesDrawCircleSectorLines( lua_State *L ) { - if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || - !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || + !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - int segments = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - float endAngle = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float startAngle = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float radius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + float radius = lua_tonumber( L, 2 ); + float startAngle = lua_tonumber( L, 3 ); + float endAngle = lua_tonumber( L, 4 ); + int segments = lua_tointeger( L, 5 ); + Color color = uluaGetColorIndex( L, 6 ); DrawCircleSectorLines( center, radius, startAngle, endAngle, segments, color ); lua_pushboolean( L, true ); @@ -317,18 +288,15 @@ Draw a gradient-filled circle - Success return true */ int lshapesDrawCircleGradient( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )" ); lua_pushboolean( L, false ); return 1; } - Color color2 = uluaGetColor( L ); - lua_pop( L, 1 ); - Color color1 = uluaGetColor( L ); - lua_pop( L, 1 ); - float radius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + float radius = lua_tonumber( L, 2 ); + Color color1 = uluaGetColorIndex( L, 3 ); + Color color2 = uluaGetColorIndex( L, 4 ); DrawCircleGradient( center.x, center.y, radius, color1, color2 ); lua_pushboolean( L, true ); @@ -345,16 +313,14 @@ Draw circle outline - Success return true */ int lshapesDrawCircleLines( lua_State *L ) { - if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawCircleLines( Vector2 center, float radius, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float radius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + float radius = lua_tonumber( L, 2 ); + Color color = uluaGetColorIndex( L, 3 ); DrawCircleLines( center.x, center.y, radius, color ); lua_pushboolean( L, true ); @@ -371,18 +337,15 @@ Draw ellipse - Success return true */ int lshapesDrawEllipse( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float radiusV = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float radiusH = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + float radiusH = lua_tonumber( L, 2 ); + float radiusV = lua_tonumber( L, 3 ); + Color color = uluaGetColorIndex( L, 4 ); DrawEllipse( center.x, center.y, radiusH, radiusV, color ); lua_pushboolean( L, true ); @@ -399,18 +362,15 @@ Draw ellipse outline - Success return true */ int lshapesDrawEllipseLines( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float radiusV = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float radiusH = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + float radiusH = lua_tonumber( L, 2 ); + float radiusV = lua_tonumber( L, 3 ); + Color color = uluaGetColorIndex( L, 4 ); DrawEllipseLines( center.x, center.y, radiusH, radiusV, color ); lua_pushboolean( L, true ); @@ -427,25 +387,19 @@ Draw ring - Success return true */ int lshapesDrawRing( lua_State *L ) { - if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || - !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) || + !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) || !lua_istable( L, 7 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - int segments = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - float endAngle = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float startAngle = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float outerRadius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float innerRadius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + float innerRadius = lua_tonumber( L, 2 ); + float outerRadius = lua_tonumber( L, 3 ); + float startAngle = lua_tonumber( L, 4 ); + float endAngle = lua_tonumber( L, 5 ); + int segments = lua_tointeger( L, 6 ); + Color color = uluaGetColorIndex( L, 7 ); DrawRing( center, innerRadius, outerRadius, startAngle, endAngle, segments, color ); lua_pushboolean( L, true ); @@ -462,25 +416,19 @@ Draw ring outline - Success return true */ int lshapesDrawRingLines( lua_State *L ) { - if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || - !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_isnumber( L, 4 ) || + !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) || !lua_istable( L, 7 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - int segments = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - float endAngle = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float startAngle = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float outerRadius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float innerRadius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + float innerRadius = lua_tonumber( L, 2 ); + float outerRadius = lua_tonumber( L, 3 ); + float startAngle = lua_tonumber( L, 4 ); + float endAngle = lua_tonumber( L, 5 ); + int segments = lua_tointeger( L, 6 ); + Color color = uluaGetColorIndex( L, 7 ); DrawRingLines( center, innerRadius, outerRadius, startAngle, endAngle, segments, color ); lua_pushboolean( L, true ); @@ -497,14 +445,13 @@ Draw a color-filled rectangle - Success return true */ int lshapesDrawRectangle( lua_State *L ) { - if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangle( Rectangle rec, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - Rectangle rect = uluaGetRectangle( L ); + Rectangle rect = uluaGetRectangleIndex( L, 1 ); + Color color = uluaGetColorIndex( L, 2 ); DrawRectangleRec( rect, color ); lua_pushboolean( L, true ); @@ -521,18 +468,15 @@ Draw a color-filled rectangle with pro parameters - Success return true */ int lshapesDrawRectanglePro( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectanglePro( Rectangle rec, Vector2 origin, float rotation, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float rotation = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 origin = uluaGetVector2( L ); - lua_pop( L, 1 ); - Rectangle rec = uluaGetRectangle( L ); + Rectangle rec = uluaGetRectangleIndex( L, 1 ); + Vector2 origin = uluaGetVector2Index( L, 2 ); + float rotation = lua_tonumber( L, 3 ); + Color color = uluaGetColorIndex( L, 4 ); DrawRectanglePro( rec, origin, rotation, color ); lua_pushboolean( L, true ); @@ -549,16 +493,14 @@ Draw a vertical-gradient-filled rectangle - Success return true */ int lshapesDrawRectangleGradientV( lua_State *L ) { - if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )" ); lua_pushboolean( L, false ); return 1; } - Color color2 = uluaGetColor( L ); - lua_pop( L, 1 ); - Color color1 = uluaGetColor( L ); - lua_pop( L, 1 ); - Rectangle rect = uluaGetRectangle( L ); + Rectangle rect = uluaGetRectangleIndex( L, 1 ); + Color color1 = uluaGetColorIndex( L, 2 ); + Color color2 = uluaGetColorIndex( L, 3 ); DrawRectangleGradientV( rect.x, rect.y, rect.width, rect.height, color1, color2 ); lua_pushboolean( L, true ); @@ -575,16 +517,14 @@ Draw a horizontal-gradient-filled rectangle - Success return true */ int lshapesDrawRectangleGradientH( lua_State *L ) { - if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )" ); lua_pushboolean( L, false ); return 1; } - Color color2 = uluaGetColor( L ); - lua_pop( L, 1 ); - Color color1 = uluaGetColor( L ); - lua_pop( L, 1 ); - Rectangle rect = uluaGetRectangle( L ); + Rectangle rect = uluaGetRectangleIndex( L, 1 ); + Color color1 = uluaGetColorIndex( L, 2 ); + Color color2 = uluaGetColorIndex( L, 3 ); DrawRectangleGradientH( rect.x, rect.y, rect.width, rect.height, color1, color2 ); lua_pushboolean( L, true ); @@ -601,20 +541,17 @@ Draw a gradient-filled rectangle with custom vertex colors - Success return true */ int lshapesDrawRectangleGradientEx( lua_State *L ) { - if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) + || !lua_istable( L, 4 ) || !lua_istable( L, 5 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )" ); lua_pushboolean( L, false ); return 1; } - Color color4 = uluaGetColor( L ); - lua_pop( L, 1 ); - Color color3 = uluaGetColor( L ); - lua_pop( L, 1 ); - Color color2 = uluaGetColor( L ); - lua_pop( L, 1 ); - Color color1 = uluaGetColor( L ); - lua_pop( L, 1 ); - Rectangle rect = uluaGetRectangle( L ); + Rectangle rect = uluaGetRectangleIndex( L, 1 ); + Color color1 = uluaGetColorIndex( L, 2 ); + Color color2 = uluaGetColorIndex( L, 3 ); + Color color3 = uluaGetColorIndex( L, 4 ); + Color color4 = uluaGetColorIndex( L, 5 ); DrawRectangleGradientEx( rect, color1, color2, color3, color4 ); lua_pushboolean( L, true ); @@ -631,14 +568,13 @@ Draw rectangle outline - Success return true */ int lshapesDrawRectangleLines( lua_State *L ) { - if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleLines( Rectangle rec, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - Rectangle rect = uluaGetRectangle( L ); + Rectangle rect = uluaGetRectangleIndex( L, 1 ); + Color color = uluaGetColorIndex( L, 2 ); DrawRectangleLines( rect.x, rect.y, rect.width, rect.height, color ); lua_pushboolean( L, true ); @@ -655,16 +591,14 @@ Draw rectangle outline with extended parameters - Success return true */ int lshapesDrawRectangleLinesEx( lua_State *L ) { - if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - int lineThick = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - Rectangle rect = uluaGetRectangle( L ); + Rectangle rect = uluaGetRectangleIndex( L, 1 ); + int lineThick = lua_tointeger( L, 2 ); + Color color = uluaGetColorIndex( L, 3 ); DrawRectangleLinesEx( rect, lineThick, color ); lua_pushboolean( L, true ); @@ -681,18 +615,15 @@ Draw rectangle with rounded edges - Success return true */ int lshapesDrawRectangleRounded( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - int segments = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - float roundness = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Rectangle rect = uluaGetRectangle( L ); + Rectangle rect = uluaGetRectangleIndex( L, 1 ); + float roundness = lua_tonumber( L, 2 ); + int segments = lua_tointeger( L, 3 ); + Color color = uluaGetColorIndex( L, 4 ); DrawRectangleRounded( rect, roundness, segments, color ); lua_pushboolean( L, true ); @@ -709,20 +640,17 @@ Draw rectangle with rounded edges outline - Success return true */ int lshapesDrawRectangleRoundedLines( lua_State *L ) { - if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) + || !lua_isnumber( L, 4 ) || !lua_istable( L, 5 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - int lineThick = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - int segments = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - float roundness = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Rectangle rect = uluaGetRectangle( L ); + Rectangle rect = uluaGetRectangleIndex( L, 1 ); + float roundness = lua_tonumber( L, 2 ); + int segments = lua_tointeger( L, 3 ); + int lineThick = lua_tointeger( L, 4 ); + Color color = uluaGetColorIndex( L, 5 ); DrawRectangleRoundedLines( rect, roundness, segments, lineThick, color ); lua_pushboolean( L, true ); @@ -739,18 +667,15 @@ Draw a color-filled triangle ( Vertex in counter-clockwise order! ) - Success return true */ int lshapesDrawTriangle( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - Vector2 v3 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 v2 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 v1 = uluaGetVector2( L ); + Vector2 v1 = uluaGetVector2Index( L, 1 ); + Vector2 v2 = uluaGetVector2Index( L, 2 ); + Vector2 v3 = uluaGetVector2Index( L, 3 ); + Color color = uluaGetColorIndex( L, 4 ); DrawTriangle( v1, v2, v3, color ); lua_pushboolean( L, true ); @@ -767,18 +692,15 @@ Draw triangle outline ( Vertex in counter-clockwise order! ) - Success return true */ int lshapesDrawTriangleLines( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangleLines( Vector2 v1, Vector2 v2, Vector2 v3, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - Vector2 v3 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 v2 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 v1 = uluaGetVector2( L ); + Vector2 v1 = uluaGetVector2Index( L, 1 ); + Vector2 v2 = uluaGetVector2Index( L, 2 ); + Vector2 v3 = uluaGetVector2Index( L, 3 ); + Color color = uluaGetColorIndex( L, 4 ); DrawTriangleLines( v1, v2, v3, color ); lua_pushboolean( L, true ); @@ -787,7 +709,7 @@ int lshapesDrawTriangleLines( lua_State *L ) { } /* -> success = RL.DrawTriangleFan( Vector2{} points, int pointsCount, Color color ) +> success = RL.DrawTriangleFan( Vector2{} points, Color color ) Draw a triangle fan defined by points ( first vertex is the center ) @@ -795,19 +717,18 @@ Draw a triangle fan defined by points ( first vertex is the center ) - Success return true */ int lshapesDrawTriangleFan( lua_State *L ) { - if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { - TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangleFan( Vector2{} points, int pointsCount, Color color )" ); + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangleFan( Vector2{} points, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - int pointsCount = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); + int pointsCount = uluaGetTableLenIndex( L, 1 ); + Color color = uluaGetColorIndex( L, 2 ); + Vector2 points[ pointsCount ]; - int t = lua_gettop( L ); - int i = 0; + /* t = points index. */ + int t = 1, i = 0; lua_pushnil( L ); while ( lua_next( L, t ) != 0 ) { @@ -823,7 +744,7 @@ int lshapesDrawTriangleFan( lua_State *L ) { } /* -> success = RL.DrawTriangleStrip( Vector2{} points, int pointsCount, Color color ) +> success = RL.DrawTriangleStrip( Vector2{} points, Color color ) Draw a triangle strip defined by points @@ -831,19 +752,18 @@ Draw a triangle strip defined by points - Success return true */ int lshapesDrawTriangleStrip( lua_State *L ) { - if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { - TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangleStrip( Vector2{} points, int pointsCount, Color color )" ); + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTriangleStrip( Vector2{} points, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - int pointsCount = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); + int pointsCount = uluaGetTableLenIndex( L, 1 ); + Color color = uluaGetColorIndex( L, 2 ); + Vector2 points[ pointsCount ]; - int t = lua_gettop( L ); - int i = 0; + /* t = points index. */ + int t = 1, i = 0; lua_pushnil( L ); while ( lua_next( L, t ) != 0 ) { @@ -867,20 +787,17 @@ Draw a regular polygon ( Vector version ) - Success return true */ int lshapesDrawPoly( lua_State *L ) { - if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) + || !lua_isnumber( L, 4 ) || !lua_istable( L, 5 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float rotation = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float radius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - int sides = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + int sides = lua_tointeger( L, 2 ); + float radius = lua_tonumber( L, 3 ); + float rotation = lua_tonumber( L, 4 ); + Color color = uluaGetColorIndex( L, 5 ); DrawPoly( center, sides, radius, rotation, color ); lua_pushboolean( L, true ); @@ -897,20 +814,17 @@ Draw a polygon outline of n sides - Success return true */ int lshapesDrawPolyLines( lua_State *L ) { - if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) + || !lua_isnumber( L, 4 ) || !lua_istable( L, 5 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float rotation = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float radius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - int sides = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + int sides = lua_tointeger( L, 2 ); + float radius = lua_tonumber( L, 3 ); + float rotation = lua_tonumber( L, 4 ); + Color color = uluaGetColorIndex( L, 5 ); DrawPolyLines( center, sides, radius, rotation, color ); lua_pushboolean( L, true ); @@ -927,23 +841,18 @@ Draw a polygon outline of n sides with extended parameters - Success return true */ int lshapesDrawPolyLinesEx( lua_State *L ) { - if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) || - !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) || + !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )" ); lua_pushboolean( L, false ); return 1; } - Color color = uluaGetColor( L ); - lua_pop( L, 1 ); - float lineThick = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float rotation = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - float radius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - int sides = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + int sides = lua_tointeger( L, 2 ); + float radius = lua_tonumber( L, 3 ); + float rotation = lua_tonumber( L, 4 ); + float lineThick = lua_tonumber( L, 5 ); + Color color = uluaGetColorIndex( L, 6 ); DrawPolyLinesEx( center, sides, radius, rotation, lineThick, color ); lua_pushboolean( L, true ); @@ -964,14 +873,13 @@ Check collision between two rectangles - Success return bool */ int lshapesCheckCollisionRecs( lua_State *L ) { - if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionRecs( Rectangle rec1, Rectangle rec2 )" ); lua_pushnil( L ); return 1; } - Rectangle rect1 = uluaGetRectangle( L ); - lua_pop( L, 1 ); - Rectangle rect2 = uluaGetRectangle( L ); + Rectangle rect1 = uluaGetRectangleIndex( L, 1 ); + Rectangle rect2 = uluaGetRectangleIndex( L, 2 ); lua_pushboolean( L, CheckCollisionRecs( rect1, rect2 ) ); @@ -987,18 +895,15 @@ Check collision between two circles - Success return bool */ int lshapesCheckCollisionCircles( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) || !lua_isnumber( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionCircles( Vector2 center1, float radius1, Vector2 center2, float radius2 )" ); lua_pushnil( L ); return 1; } - float radius2 = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center2 = uluaGetVector2( L ); - lua_pop( L, 1 ); - float radius1 = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center1 = uluaGetVector2( L ); + Vector2 center1 = uluaGetVector2Index( L, 1 ); + float radius1 = lua_tonumber( L, 2 ); + Vector2 center2 = uluaGetVector2Index( L, 3 ); + float radius2 = lua_tonumber( L, 4 ); lua_pushboolean( L, CheckCollisionCircles( center1, radius1, center2, radius2 ) ); @@ -1014,16 +919,14 @@ Check collision between circle and rectangle - Success return bool */ int lshapesCheckCollisionCircleRec( lua_State *L ) { - if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionCircleRec( Vector2 center, float radius, Rectangle rec )" ); lua_pushnil( L ); return 1; } - Rectangle rec = uluaGetRectangle( L ); - lua_pop( L, 1 ); - float radius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); + Vector2 center = uluaGetVector2Index( L, 1 ); + float radius = lua_tonumber( L, 2 ); + Rectangle rec = uluaGetRectangleIndex( L, 3 ); lua_pushboolean( L, CheckCollisionCircleRec( center, radius, rec ) ); @@ -1039,14 +942,13 @@ Check if point is inside rectangle - Success return bool */ int lshapesCheckCollisionPointRec( lua_State *L ) { - if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionPointRec( Vector2 point, Rectangle rec )" ); lua_pushnil( L ); return 1; } - Rectangle rec = uluaGetRectangle( L ); - lua_pop( L, 1 ); - Vector2 point = uluaGetVector2( L ); + Vector2 point = uluaGetVector2Index( L, 1 ); + Rectangle rec = uluaGetRectangleIndex( L, 2 ); lua_pushboolean( L, CheckCollisionPointRec( point, rec ) ); @@ -1062,16 +964,14 @@ Check if point is inside circle - Success return bool */ int lshapesCheckCollisionPointCircle( lua_State *L ) { - if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionPointCircle( Vector2 point, Vector2 center, float radius )" ); lua_pushnil( L ); return 1; } - float radius = lua_tonumber( L, -1 ); - lua_pop( L, 1 ); - Vector2 center = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 point = uluaGetVector2( L ); + Vector2 point = uluaGetVector2Index( L, 1 ); + Vector2 center = uluaGetVector2Index( L, 2 ); + float radius = lua_tonumber( L, 3 ); lua_pushboolean( L, CheckCollisionPointCircle( point, center, radius ) ); @@ -1087,18 +987,15 @@ Check if point is inside a triangle - Success return bool */ int lshapesCheckCollisionPointTriangle( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionPointTriangle( Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3 )" ); lua_pushnil( L ); return 1; } - Vector2 p3 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 p2 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 p1 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 point = uluaGetVector2( L ); + Vector2 point = uluaGetVector2Index( L, 1 ); + Vector2 p1 = uluaGetVector2Index( L, 2 ); + Vector2 p2 = uluaGetVector2Index( L, 3 ); + Vector2 p3 = uluaGetVector2Index( L, 4 ); lua_pushboolean( L, CheckCollisionPointTriangle( point, p1, p2, p3 ) ); @@ -1114,16 +1011,17 @@ Check if point is within a polygon described by array of vertices - Success return bool */ int lshapesCheckCollisionPointPoly( lua_State *L ) { - if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionPointPoly( Vector2 point, Vector2{} points )" ); lua_pushnil( L ); return 1; } - int pointCount = uluaGetTableLen( L ); + Vector2 point = uluaGetVector2Index( L, 1 ); + int pointCount = uluaGetTableLenIndex( L, 2 ); Vector2 points[ pointCount ]; - int t = lua_gettop( L ); - int i = 0; + /* t = points index. */ + int t = 2, i = 0; lua_pushnil( L ); while ( lua_next( L, t ) != 0 ) { @@ -1131,9 +1029,6 @@ int lshapesCheckCollisionPointPoly( lua_State *L ) { i++; lua_pop( L, 1 ); } - lua_pop( L, 1 ); - - Vector2 point = uluaGetVector2( L ); lua_pushboolean( L, CheckCollisionPointPoly( point, points, pointCount ) ); @@ -1149,18 +1044,15 @@ Check the collision between two lines defined by two points each, returns collis - Success return bool, Vector2 */ int lshapesCheckCollisionLines( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionLines( Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2 )" ); lua_pushnil( L ); return 1; } - Vector2 endPos2 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 startPos2 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 endPos1 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 startPos1 = uluaGetVector2( L ); + Vector2 startPos1 = uluaGetVector2Index( L, 1 ); + Vector2 endPos1 = uluaGetVector2Index( L, 2 ); + Vector2 startPos2 = uluaGetVector2Index( L, 3 ); + Vector2 endPos2 = uluaGetVector2Index( L, 4 ); Vector2 colPoint = { 0, 0 }; @@ -1179,18 +1071,15 @@ Check if point belongs to line created between two points [p1] and [p2] with def - Success return bool */ int lshapesCheckCollisionPointLine( lua_State *L ) { - if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_isnumber( L, 4 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.CheckCollisionPointLine( Vector2 point, Vector2 p1, Vector2 p2, int threshold )" ); lua_pushnil( L ); return 1; } - int threshold = lua_tointeger( L, -1 ); - lua_pop( L, 1 ); - Vector2 p2 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 p1 = uluaGetVector2( L ); - lua_pop( L, 1 ); - Vector2 point = uluaGetVector2( L ); + Vector2 point = uluaGetVector2Index( L, 1 ); + Vector2 p1 = uluaGetVector2Index( L, 2 ); + Vector2 p2 = uluaGetVector2Index( L, 3 ); + int threshold = lua_tointeger( L, 4 ); lua_pushboolean( L, CheckCollisionPointLine( point, p1, p2, threshold ) ); @@ -1206,15 +1095,13 @@ Get collision rectangle for two rectangles collision - Success return Rectangle */ int lshapesGetCollisionRec( lua_State *L ) { - /* Rectangle rec1, Rectangle rec2 */ - if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) { + if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) { TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GetCollisionRec( Rectangle rec1, Rectangle rec2 )" ); lua_pushnil( L ); return 1; } - Rectangle rec2 = uluaGetRectangle( L ); - lua_pop( L, 1 ); - Rectangle rec1 = uluaGetRectangle( L ); + Rectangle rec1 = uluaGetRectangleIndex( L, 1 ); + Rectangle rec2 = uluaGetRectangleIndex( L, 2 ); uluaPushRectangle( L, GetCollisionRec( rec1, rec2 ) ); |
