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authorjussi2022-06-12 23:20:10 +0300
committerjussi2022-06-12 23:20:10 +0300
commit4cb361733ef4bce0e803501b750acdd81404778f (patch)
treeb3e84392a64621dcc08614fac4fb9580189aea0a /src/shapes.c
parent9dd3fa10cee52913cb0093b2fe7a0faa31e1c17a (diff)
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Rest of shapes draw functions.
Diffstat (limited to 'src/shapes.c')
-rw-r--r--src/shapes.c740
1 files changed, 735 insertions, 5 deletions
diff --git a/src/shapes.c b/src/shapes.c
index cb489f0..23d3eb8 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -1,12 +1,43 @@
#include "main.h"
#include "shapes.h"
#include "lua_core.h"
+#include "textures.h"
/*
## Shapes - Drawing
*/
/*
+> success = RL_SetShapesTexture( Texture2D texture, Rectangle source )
+
+Set texture and rectangle to be used on shapes drawing
+NOTE: It can be useful when using basic shapes and one single font,
+defining a font char white rectangle would allow drawing everything in a single draw call
+
+- Failure return false
+- Success return true
+*/
+int lshapesSetShapesTexture( lua_State *L ) {
+ if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetShapesTexture( Texture2D texture, Rectangle source )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Rectangle source = uluaGetRectangle( L );
+ lua_pop( L, 1 );
+ size_t texId = lua_tointeger( L, -1 );
+
+ if ( !validSourceTexture( texId ) ) {
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetShapesTexture( *texturesGetSourceTexture( texId ), source );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_DrawPixel( Vector2 pos, Color color )
Draw a pixel
@@ -59,6 +90,133 @@ int lshapesDrawLine( lua_State *L ) {
}
/*
+> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )
+
+Draw a line using cubic-bezier curves in-out
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawLineBezier( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, float thickness, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float thickness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 endPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startPos = uluaGetVector2( L );
+
+ DrawLineBezier( startPos, endPos, thickness, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )
+
+Draw line using quadratic bezier curves with a control point
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawLineBezierQuad( lua_State *L ) {
+ if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezier( Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thickness, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float thickness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 controlPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 endPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startPos = uluaGetVector2( L );
+
+ DrawLineBezierQuad( startPos, endPos, controlPos, thickness, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )
+
+Draw line using quadratic bezier curves with a control point
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawLineBezierCubic( lua_State *L ) {
+ if ( !lua_istable( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 ) ||
+ !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineBezierCubic( Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thickness, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float thickness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 endControlPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startControlPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 endPos = uluaGetVector2( L );
+ lua_pop( L, 1 );
+ Vector2 startPos = uluaGetVector2( L );
+
+ DrawLineBezierCubic( startPos, endPos, startControlPos, endControlPos, thickness, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )
+
+Draw lines sequence
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawLineStrip( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawLineStrip( Vector2 points{}, int pointsCount, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int pointsCount = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 points[ pointsCount ];
+
+ int t = lua_gettop( L );
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ points[i] = uluaGetVector2( L );
+ i++;
+ lua_pop( L, 1 );
+ }
+
+ DrawLineStrip( points, pointsCount, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_DrawCircle( Vector2 center, float radius, Color color )
Draw a color-filled circle
@@ -85,6 +243,100 @@ int lshapesDrawCircle( lua_State *L ) {
}
/*
+> success = RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
+
+Draw a piece of a circle
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawCircleSector( lua_State *L ) {
+ if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
+ !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleSector( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float endAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float startAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawCircleSector( center, radius, startAngle, endAngle, segments, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )
+
+Draw circle sector outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawCircleSectorLines( lua_State *L ) {
+ if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
+ !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleSectorLines( Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float endAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float startAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawCircleSectorLines( center, radius, startAngle, endAngle, segments, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )
+
+Draw a gradient-filled circle
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawCircleGradient( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawCircleGradient( Vector2 center, float radius, Color color1, Color color2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color2 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color1 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawCircleGradient( center.x, center.y, radius, color1, color2 );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_DrawCircleLines( Vector2 center, float radius, Color color )
Draw circle outline
@@ -111,6 +363,132 @@ int lshapesDrawCircleLines( lua_State *L ) {
}
/*
+> success = RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )
+
+Draw ellipse
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawEllipse( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawEllipse( Vector2 center, float radiusH, float radiusV, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float radiusV = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radiusH = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawEllipse( center.x, center.y, radiusH, radiusV, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )
+
+Draw ellipse outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawEllipseLines( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawEllipseLines( Vector2 center, float radiusH, float radiusV, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float radiusV = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radiusH = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawEllipseLines( center.x, center.y, radiusH, radiusV, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
+
+Draw ring
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRing( lua_State *L ) {
+ if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
+ !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRing( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float endAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float startAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float outerRadius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float innerRadius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawRing( center, innerRadius, outerRadius, startAngle, endAngle, segments, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )
+
+Draw ring outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRingLines( lua_State *L ) {
+ if ( !lua_istable( L, -7 ) || !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
+ !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRingLines( Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float endAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float startAngle = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float outerRadius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float innerRadius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawRingLines( center, innerRadius, outerRadius, startAngle, endAngle, segments, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_DrawRectangle( Rectangle rec, Color color )
Draw a color-filled rectangle
@@ -124,12 +502,9 @@ int lshapesDrawRectangle( lua_State *L ) {
lua_pushboolean( L, false );
return 1;
}
- Rectangle rect = { 0, 0, 0, 0 };
- Color color = { 0, 0, 0, 0 };
-
- color = uluaGetColor( L );
+ Color color = uluaGetColor( L );
lua_pop( L, 1 );
- rect = uluaGetRectangle( L );
+ Rectangle rect = uluaGetRectangle( L );
DrawRectangleRec( rect, color );
lua_pushboolean( L, true );
@@ -166,6 +541,196 @@ int lshapesDrawRectanglePro( lua_State *L ) {
}
/*
+> success = RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )
+
+Draw a vertical-gradient-filled rectangle
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleGradientV( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientV( Rectangle rectangle, Color color1, Color color2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color2 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color1 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleGradientV( rect.x, rect.y, rect.width, rect.height, color1, color2 );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )
+
+Draw a horizontal-gradient-filled rectangle
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleGradientH( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientH( Rectangle rectangle, Color color1, Color color2 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color2 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color1 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleGradientH( rect.x, rect.y, rect.width, rect.height, color1, color2 );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )
+
+Draw a gradient-filled rectangle with custom vertex colors
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleGradientEx( lua_State *L ) {
+ if ( !lua_istable( L, -5 ) || !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleGradientEx( Rectangle rectangle, Color col1, Color col2, Color col3, Color col4 )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color4 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color3 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color2 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Color color1 = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleGradientEx( rect, color1, color2, color3, color4 );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleLines( Rectangle rec, Color color )
+
+Draw rectangle outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleLines( lua_State *L ) {
+ if ( !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangle( Rectangle rec, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleLines( rect.x, rect.y, rect.width, rect.height, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )
+
+Draw rectangle outline with extended parameters
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleLinesEx( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleLinesEx( Rectangle rec, int lineThick, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int lineThick = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleLinesEx( rect, lineThick, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )
+
+Draw rectangle with rounded edges
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleRounded( lua_State *L ) {
+ if ( !lua_istable( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleRounded( Rectangle rec, float roundness, int segments, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float roundness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleRounded( rect, roundness, segments, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )
+
+Draw rectangle with rounded edges outline
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawRectangleRoundedLines( lua_State *L ) {
+ if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int lineThick = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ int segments = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ float roundness = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ Rectangle rect = uluaGetRectangle( L );
+
+ DrawRectangleRoundedLines( rect, roundness, segments, lineThick, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> success = RL_DrawTriangle( Vector2 v1, Vector2 v2, Vector2 v3, Color color )
Draw a color-filled triangle ( Vertex in counter-clockwise order! )
@@ -222,6 +787,171 @@ int lshapesDrawTriangleLines( lua_State *L ) {
}
/*
+> success = RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )
+
+Draw a triangle fan defined by points ( first vertex is the center )
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawTriangleFan( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleFan( Vector2 points{}, int pointsCount, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int pointsCount = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 points[ pointsCount ];
+
+ int t = lua_gettop( L );
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ points[i] = uluaGetVector2( L );
+ i++;
+ lua_pop( L, 1 );
+ }
+
+ DrawTriangleFan( points, pointsCount, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )
+
+Draw a triangle strip defined by points
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawTriangleStrip( lua_State *L ) {
+ if ( !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawTriangleStrip( Vector2 points{}, int pointsCount, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ int pointsCount = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 points[ pointsCount ];
+
+ int t = lua_gettop( L );
+ int i = 0;
+ lua_pushnil( L );
+
+ while ( lua_next( L, t ) != 0 ) {
+ points[i] = uluaGetVector2( L );
+ i++;
+ lua_pop( L, 1 );
+ }
+
+ DrawTriangleStrip( points, pointsCount, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )
+
+Draw a regular polygon ( Vector version )
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawPoly( lua_State *L ) {
+ if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPoly( Vector2 center, int sides, float radius, float rotation, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float rotation = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ int sides = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawPoly( center, sides, radius, rotation, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )
+
+Draw a polygon outline of n sides
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawPolyLines( lua_State *L ) {
+ if ( !lua_istable( L, -5 ) || !lua_isnumber( L, -4 ) || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPolyLines( Vector2 center, int sides, float radius, float rotation, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float rotation = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ int sides = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawPolyLines( center, sides, radius, rotation, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )
+
+Draw a polygon outline of n sides with extended parameters
+
+- Failure return false
+- Success return true
+*/
+int lshapesDrawPolyLinesEx( lua_State *L ) {
+ if ( !lua_istable( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 ) ||
+ !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_DrawPolyLinesEx( Vector2 center, int sides, float radius, float rotation, float lineThick, Color color )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Color color = uluaGetColor( L );
+ lua_pop( L, 1 );
+ float lineThick = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float rotation = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ float radius = lua_tonumber( L, -1 );
+ lua_pop( L, 1 );
+ int sides = lua_tointeger( L, -1 );
+ lua_pop( L, 1 );
+ Vector2 center = uluaGetVector2( L );
+
+ DrawPolyLinesEx( center, sides, radius, rotation, lineThick, color );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
## Shapes - Collision
*/