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| author | jussi | 2023-10-28 16:42:49 +0300 |
|---|---|---|
| committer | jussi | 2023-10-28 16:42:49 +0300 |
| commit | fd49d806cf1f54fb86c3ed7b9db499f473a3ef1d (patch) | |
| tree | a9c3e8ea40a4b6d2b1104bad4cff998ae7f4d4ca /src/state.c | |
| parent | af03c7364ea0dfe2c8bb269eb8a8f9b580f39633 (diff) | |
| download | reilua-enhanced-fd49d806cf1f54fb86c3ed7b9db499f473a3ef1d.tar.gz reilua-enhanced-fd49d806cf1f54fb86c3ed7b9db499f473a3ef1d.tar.bz2 reilua-enhanced-fd49d806cf1f54fb86c3ed7b9db499f473a3ef1d.zip | |
New object types for Wave, Sound, Music and Light.
Diffstat (limited to 'src/state.c')
| -rw-r--r-- | src/state.c | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/src/state.c b/src/state.c index 010210e..b6de876 100644 --- a/src/state.c +++ b/src/state.c @@ -17,18 +17,6 @@ bool stateInit( int argn, const char **argc, const char *exePath ) { state->resolution = (Vector2){ 800, 600 }; state->luaState = NULL; state->logLevelInvalid = LOG_ERROR; - /* Waves. */ - state->waveAlloc = ALLOC_PAGE_SIZE; - state->waveCount = 0; - state->waves = malloc( state->waveAlloc * sizeof( Wave* ) ); - /* Sounds. */ - state->soundAlloc = ALLOC_PAGE_SIZE; - state->soundCount = 0; - state->sounds = malloc( state->soundAlloc * sizeof( Sound* ) ); - /* Musics. */ - state->musicAlloc = ALLOC_PAGE_SIZE; - state->musicCount = 0; - state->musics = malloc( state->musicAlloc * sizeof( Music* ) ); /* Meshes. */ state->meshAlloc = ALLOC_PAGE_SIZE; state->meshCount = 0; @@ -45,18 +33,11 @@ bool stateInit( int argn, const char **argc, const char *exePath ) { state->animationAlloc = ALLOC_PAGE_SIZE; state->animationCount = 0; state->animations = malloc( state->animationAlloc * sizeof( ModelAnimations* ) ); - /* Lights. */ - state->lightAlloc = ALLOC_PAGE_SIZE; - state->lightCount = 0; - state->lights = malloc( state->lightAlloc * sizeof( Light* ) ); for ( int i = 0; i < ALLOC_PAGE_SIZE; i++ ) { - state->waves[i] = NULL; - state->sounds[i] = NULL; state->meshes[i] = NULL; state->models[i] = NULL; state->animations[i] = NULL; - state->lights[i] = NULL; /* The ones we want to save the first. */ if ( 0 < i ) { @@ -86,24 +67,6 @@ void stateInitInterpret( int argn, const char **argc ) { } void stateFree() { - for ( int i = 0; i < state->waveCount; ++i ) { - if ( state->waves[i] != NULL ) { - UnloadWave( *state->waves[i] ); - free( state->waves[i] ); - } - } - for ( int i = 0; i < state->soundCount; ++i ) { - if ( state->sounds[i] != NULL ) { - UnloadSound( *state->sounds[i] ); - free( state->sounds[i] ); - } - } - for ( int i = 0; i < state->musicCount; ++i ) { - if ( state->musics[i] != NULL ) { - UnloadMusicStream( *state->musics[i] ); - free( state->musics[i] ); - } - } for ( int i = 0; i < state->modelCount; ++i ) { if ( state->models[i] != NULL ) { //TODO Test if UnloadModel causes segfaults on exit. @@ -134,13 +97,6 @@ void stateFree() { } } -#if !defined( PLATFORM_RPI ) || !defined( PLATFORM_DRM ) - for ( int i = 0; i < state->lightCount; ++i ) { - if ( state->lights[i] != NULL ) { - free( state->lights[i] ); - } - } -#endif if ( IsAudioDeviceReady() ) { CloseAudioDevice(); } @@ -151,14 +107,10 @@ void stateFree() { if ( state->hasWindow ) { CloseWindow(); } - free( state->waves ); - free( state->sounds ); - free( state->musics ); free( state->meshes ); free( state->materials ); free( state->models ); free( state->animations ); - free( state->lights ); free( state->exePath ); free( state ); } |
