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authorjussi2023-10-27 22:53:56 +0300
committerjussi2023-10-27 22:53:56 +0300
commit7ef87c8e2f7824a8abfe715aef23b4a6d2e4db78 (patch)
treea1a669e8af511c79657cbad1de69419c86212127 /src/textures.c
parent4cb4edcaf0d8b08d888a60d1a5d36f6e3690a4df (diff)
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New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.
Diffstat (limited to 'src/textures.c')
-rw-r--r--src/textures.c1806
1 files changed, 408 insertions, 1398 deletions
diff --git a/src/textures.c b/src/textures.c
index b5677ee..28cb1cb 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -4,105 +4,6 @@
#include "text.h"
#include "lua_core.h"
-static void checkImageRealloc( int i ) {
- if ( i == state->imageCount ) {
- state->imageCount++;
- }
-
- if ( state->imageCount == state->imageAlloc ) {
- state->imageAlloc += ALLOC_PAGE_SIZE;
- state->images = realloc( state->images, state->imageAlloc * sizeof( Image* ) );
-
- for ( i = state->imageCount; i < state->imageAlloc; i++ ) {
- state->images[i] = NULL;
- }
- }
-}
-
-static void checkTextureRealloc( int i ) {
- if ( i == state->textureCount ) {
- state->textureCount++;
- }
-
- if ( state->textureCount == state->textureAlloc ) {
- state->textureAlloc += ALLOC_PAGE_SIZE;
- state->textures = realloc( state->textures, state->textureAlloc * sizeof( ReiTexture* ) );
-
- for ( i = state->textureCount; i < state->textureAlloc; i++ ) {
- state->textures[i] = NULL;
- }
- }
-}
-
-bool validImage( size_t id ) {
- if ( id < 0 || state->imageCount < id || state->images[ id ] == NULL ) {
- TraceLog( state->logLevelInvalid, "%s %d", "Invalid image", id );
- return false;
- }
- else {
- return true;
- }
-}
-
-static int newImage() {
- int i = 0;
-
- for ( i = 0; i < state->imageCount; i++ ) {
- if ( state->images[i] == NULL ) {
- break;
- }
- }
- state->images[i] = malloc( sizeof( Image ) );
- checkImageRealloc( i );
-
- return i;
-}
-
-static int newTexture( int type ) {
- int i = 0;
-
- for ( i = 0; i < state->textureCount; i++ ) {
- if ( state->textures[i] == NULL ) {
- break;
- }
- }
- state->textures[i] = malloc( sizeof( ReiTexture ) );
- state->textures[i]->type = type;
-
- checkTextureRealloc( i );
-
- return i;
-}
-
-Texture2D* texturesGetSourceTexture( size_t id ) {
- if ( state->textures[id] != NULL ) {
- switch ( state->textures[id]->type ) {
- case TEXTURE_TYPE_TEXTURE:
- return &state->textures[id]->texture;
- break;
- case TEXTURE_TYPE_RENDER_TEXTURE:
- return &state->textures[id]->renderTexture.texture;
- break;
- }
- }
-
- return &state->textures[id]->texture;
-}
-
-void texturesFreeTexture( size_t id ) {
- if ( state->textures[id] != NULL ) {
- switch ( state->textures[id]->type ) {
- case TEXTURE_TYPE_TEXTURE:
- UnloadTexture( state->textures[id]->texture );
- break;
- case TEXTURE_TYPE_RENDER_TEXTURE:
- UnloadRenderTexture( state->textures[id]->renderTexture );
- break;
- }
- state->textures[id] = NULL;
- }
-}
-
/*
## Textures - Image Loading
*/
@@ -110,28 +11,20 @@ void texturesFreeTexture( size_t id ) {
/*
> image = RL.LoadImage( string fileName )
-Load image from file into CPU memory ( RAM )
+Load image from file into CPU memory (RAM)
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesLoadImage( lua_State *L ) {
- if ( !lua_isstring( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadImage( string fileName )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
+ if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
+ uluaPushImage( L, LoadImage( luaL_checkstring( L, 1 ) ) );
- if ( FileExists( lua_tostring( L, 1 ) ) ) {
- int i = newImage();
- *state->images[i] = LoadImage( lua_tostring( L, 1 ) );
- lua_pushinteger( L, i );
- return 1;
- }
- else {
- lua_pushinteger( L, -1 );
return 1;
}
+ TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
+ lua_pushnil( L );
+
+ return 1;
}
/*
@@ -139,20 +32,11 @@ int ltexturesLoadImage( lua_State *L ) {
Load image from GPU texture data
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesLoadImageFromTexture( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadImageFromTexture( Texture2D texture )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
-
- int i = newImage();
- *state->images[i] = LoadImageFromTexture( texture );
- lua_pushinteger( L, i );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
+ uluaPushImage( L, LoadImageFromTexture( *texture ) );
return 1;
}
@@ -160,41 +44,12 @@ int ltexturesLoadImageFromTexture( lua_State *L ) {
/*
> image = RL.LoadImageFromScreen()
-Load image from screen buffer and ( screenshot )
+Load image from screen buffer and (screenshot)
-- Success return int
+- Success return Image
*/
int ltexturesLoadImageFromScreen( lua_State *L ) {
- int i = newImage();
- *state->images[i] = LoadImageFromScreen();
- lua_pushinteger( L, i );
-
- return 1;
-}
-
-/*
-> success = RL.UnloadImage( Image image )
-
-Unload image from CPU memory ( RAM )
-
-- Failure return false
-- Success return true
-*/
-int ltexturesUnloadImage( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadImage( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t id = lua_tointeger( L, 1 );
-
- if ( !validImage( id ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- UnloadImage( *state->images[ id ] );
- state->images[ id ] = NULL;
- lua_pushboolean( L, true );
+ uluaPushImage( L, LoadImageFromScreen() );
return 1;
}
@@ -204,22 +59,11 @@ int ltexturesUnloadImage( lua_State *L ) {
Export image data to file, returns true on success
-- Failure return nil
- Success return bool
*/
int ltexturesExportImage( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ExportImage( Image image, string fileName )" );
- lua_pushnil( L );
- return 1;
- }
- size_t id = lua_tointeger( L, 1 );
-
- if ( !validImage( id ) ) {
- lua_pushnil( L );
- return 1;
- }
- lua_pushboolean( L, ExportImage( *state->images[ id ], lua_tostring( L, 2 ) ) );
+ Image *image = luaL_checkudata( L, 1, "Image" );
+ lua_pushboolean( L, ExportImage( *image, luaL_checkstring( L, 2 ) ) );
return 1;
}
@@ -229,22 +73,11 @@ int ltexturesExportImage( lua_State *L ) {
Export image as code file defining an array of bytes, returns true on success
-- Failure return nil
- Success return bool
*/
int ltexturesExportImageAsCode( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ExportImageAsCode( Image image, string fileName )" );
- lua_pushnil( L );
- return 1;
- }
- size_t id = lua_tointeger( L, 1 );
-
- if ( !validImage( id ) ) {
- lua_pushnil( L );
- return 1;
- }
- lua_pushboolean( L, ExportImageAsCode( *state->images[ id ], lua_tostring( L, 2 ) ) );
+ Image *image = luaL_checkudata( L, 1, "Image" );
+ lua_pushboolean( L, ExportImageAsCode( *image, luaL_checkstring( L, 2 ) ) );
return 1;
}
@@ -254,26 +87,17 @@ int ltexturesExportImageAsCode( lua_State *L ) {
*/
/*
-> image = RL.GenImageColor( int width, int height, Color color )
+> image = RL.GenImageColor( Vector2 size, Color color )
Generate image: plain color
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesGenImageColor( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GenImageColor( int width, int height, Color color )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- int width = lua_tointeger( L, 1 );
- int height = lua_tointeger( L, 2 );
- Color color = uluaGetColorIndex( L, 3 );
+ Vector2 size = uluaGetVector2Index( L, 1 );
+ Color color = uluaGetColorIndex( L, 1 );
- int i = newImage();
- *state->images[i] = GenImageColor( width, height, color );
- lua_pushinteger( L, i );
+ uluaPushImage( L, GenImageColor( size.x, size.y, color ) );
return 1;
}
@@ -283,22 +107,14 @@ int ltexturesGenImageColor( lua_State *L ) {
Generate image: vertical gradient
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesGenImageGradientV( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GenImageGradientV( Vector2 size, Color top, Color bottom )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
Vector2 size = uluaGetVector2Index( L, 1 );
Color top = uluaGetColorIndex( L, 2 );
Color bottom = uluaGetColorIndex( L, 3 );
-
- int i = newImage();
- *state->images[i] = GenImageGradientV( (int)size.x, (int)size.y, top, bottom );
- lua_pushinteger( L, i );
+
+ uluaPushImage( L, GenImageGradientV( (int)size.x, (int)size.y, top, bottom ) );
return 1;
}
@@ -308,22 +124,14 @@ int ltexturesGenImageGradientV( lua_State *L ) {
Generate image: horizontal gradient
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesGenImageGradientH( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GenImageGradientH( Vector2 size, Color left, Color right )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
Vector2 size = uluaGetVector2Index( L, 1 );
Color left = uluaGetColorIndex( L, 2 );
Color right = uluaGetColorIndex( L, 3 );
-
- int i = newImage();
- *state->images[i] = GenImageGradientH( (int)size.x, (int)size.y, left, right );
- lua_pushinteger( L, i );
+
+ uluaPushImage( L, GenImageGradientH( (int)size.x, (int)size.y, left, right ) );
return 1;
}
@@ -333,23 +141,15 @@ int ltexturesGenImageGradientH( lua_State *L ) {
Generate image: radial gradient
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesGenImageGradientRadial( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GenImageGradientRadial( Vector2 size, float density, Color inner, Color outer )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
Vector2 size = uluaGetVector2Index( L, 1 );
- float density = lua_tonumber( L, 2 );
+ float density = luaL_checknumber( L, 2 );
Color inner = uluaGetColorIndex( L, 3 );
Color outer = uluaGetColorIndex( L, 4 );
-
- int i = newImage();
- *state->images[i] = GenImageGradientRadial( (int)size.x, (int)size.y, density, inner, outer );
- lua_pushinteger( L, i );
+
+ uluaPushImage( L, GenImageGradientRadial( (int)size.x, (int)size.y, density, inner, outer ) );
return 1;
}
@@ -359,23 +159,15 @@ int ltexturesGenImageGradientRadial( lua_State *L ) {
Generate image: checked
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesGenImageChecked( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
Vector2 size = uluaGetVector2Index( L, 1 );
Vector2 checks = uluaGetVector2Index( L, 2 );
Color col1 = uluaGetColorIndex( L, 3 );
Color col2 = uluaGetColorIndex( L, 4 );
-
- int i = newImage();
- *state->images[i] = GenImageChecked( (int)size.x, (int)size.y, (int)checks.x, (int)checks.y, col1, col2 );
- lua_pushinteger( L, i );
+
+ uluaPushImage( L, GenImageChecked( (int)size.x, (int)size.y, (int)checks.x, (int)checks.y, col1, col2 ) );
return 1;
}
@@ -385,21 +177,13 @@ int ltexturesGenImageChecked( lua_State *L ) {
Generate image: white noise
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesGenImageWhiteNoise( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GenImageWhiteNoise( Vector2 size, float factor )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
Vector2 size = uluaGetVector2Index( L, 1 );
- float factor = lua_tonumber( L, 2 );
-
- int i = newImage();
- *state->images[i] = GenImageWhiteNoise( (int)size.x, (int)size.y, factor );
- lua_pushinteger( L, i );
+ float factor = luaL_checknumber( L, 2 );
+
+ uluaPushImage( L, GenImageWhiteNoise( (int)size.x, (int)size.y, factor ) );
return 1;
}
@@ -409,21 +193,14 @@ int ltexturesGenImageWhiteNoise( lua_State *L ) {
Generate image: perlin noise
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesGenImagePerlinNoise( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GenImagePerlinNoise( Vector2 size, Vector2 offset, float factor )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
Vector2 size = uluaGetVector2Index( L, 1 );
Vector2 offset = uluaGetVector2Index( L, 2 );
-
- int i = newImage();
- *state->images[i] = GenImagePerlinNoise( (int)size.x, (int)size.y, (int)offset.x, (int)offset.y, lua_tonumber( L, 3 ) );
- lua_pushinteger( L, i );
+ float factor = luaL_checknumber( L, 3 );
+
+ uluaPushImage( L, GenImagePerlinNoise( (int)size.x, (int)size.y, (int)offset.x, (int)offset.y, factor ) );
return 1;
}
@@ -433,21 +210,13 @@ int ltexturesGenImagePerlinNoise( lua_State *L ) {
Generate image: cellular algorithm. Bigger tileSize means bigger cells
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesGenImageCellular( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GenImageCellular( Vector2 size, int tileSize )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
Vector2 size = uluaGetVector2Index( L, 1 );
- int tileSize = lua_tointeger( L, 2 );
-
- int i = newImage();
- *state->images[i] = GenImageCellular( (int)size.x, (int)size.y, tileSize );
- lua_pushinteger( L, i );
+ int tileSize = luaL_checkinteger( L, 2 );
+
+ uluaPushImage( L, GenImageCellular( (int)size.x, (int)size.y, tileSize ) );
return 1;
}
@@ -457,20 +226,12 @@ int ltexturesGenImageCellular( lua_State *L ) {
Generate image: grayscale image from text data
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesGenImageText( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_isstring( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GenImageText( Vector2 size, string text )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
Vector2 size = uluaGetVector2Index( L, 1 );
- int i = newImage();
- *state->images[i] = GenImageText( (int)size.x, (int)size.y, lua_tostring( L, 2 ) );
- lua_pushinteger( L, i );
+ uluaPushImage( L, GenImageText( (int)size.x, (int)size.y, luaL_checkstring( L, 2 ) ) );
return 1;
}
@@ -482,26 +243,14 @@ int ltexturesGenImageText( lua_State *L ) {
/*
> image = RL.ImageCopy( Image image )
-Create an image duplicate ( useful for transformations )
+Create an image duplicate (useful for transformations)
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesImageCopy( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageCopy( Image image )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushinteger( L, -1 );
- return 1;
- }
- int i = newImage();
- *state->images[i] = ImageCopy( *state->images[ imageId ] );
- lua_pushinteger( L, i );
+ uluaPushImage( L, ImageCopy( *image ) );
return 1;
}
@@ -511,25 +260,13 @@ int ltexturesImageCopy( lua_State *L ) {
Create an image from another image piece
-- Failure return -1
-- Success return int
+- Success return Image
*/
int ltexturesImageFromImage( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageFromImage( Image image, Rectangle rec )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Rectangle rec = uluaGetRectangleIndex( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushinteger( L, -1 );
- return 1;
- }
- int i = newImage();
- *state->images[i] = ImageFromImage( *state->images[ imageId ], rec );
- lua_pushinteger( L, i );
+ uluaPushImage( L, ImageFromImage( *image, rec ) );
return 1;
}
@@ -537,674 +274,364 @@ int ltexturesImageFromImage( lua_State *L ) {
/*
> image = RL.ImageText( Font font, string text, float fontSize, float spacing, Color tint )
-Create an image from text ( custom sprite font )
+Create an image from text (custom sprite font)
- Failure return -1
- Success return int
*/
int ltexturesImageText( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_isnumber( L, 3 )
- || !lua_isnumber( L, 4 ) || !lua_istable( L, 5 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageText( Font font, string text, float fontSize, float spacing, Color tint )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- size_t fontId = lua_tointeger( L, 1 );
- float fontSize = lua_tonumber( L, 3 );
- float spacing = lua_tonumber( L, 4 );
- Color tint = uluaGetColorIndex( L, 5 );
+ // if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) || !lua_isnumber( L, 3 )
+ // || !lua_isnumber( L, 4 ) || !lua_istable( L, 5 ) ) {
+ // TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageText( Font font, string text, float fontSize, float spacing, Color tint )" );
+ // lua_pushinteger( L, -1 );
+ // return 1;
+ // }
+ // size_t fontId = lua_tointeger( L, 1 );
+ // float fontSize = lua_tonumber( L, 3 );
+ // float spacing = lua_tonumber( L, 4 );
+ // Color tint = uluaGetColorIndex( L, 5 );
- if ( !validFont( fontId ) ) {
- lua_pushinteger( L, -1 );
- return 1;
- }
- int i = newImage();
- *state->images[i] = ImageTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), fontSize, spacing, tint );
- lua_pushinteger( L, i );
+ // if ( !validFont( fontId ) ) {
+ // lua_pushinteger( L, -1 );
+ // return 1;
+ // }
+ // int i = newImage();
+ // *state->images[i] = ImageTextEx( *state->fonts[ fontId ], lua_tostring( L, 2 ), fontSize, spacing, tint );
+ // lua_pushinteger( L, i );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageFormat( Image image, int newFormat )
+> RL.ImageFormat( Image image, int newFormat )
Convert image data to desired format
-
-- Failure return false
-- Success return true
*/
int ltexturesImageFormat( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageFormat( Image image, int newFormat )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
- int newFormat = lua_tointeger( L, 2 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
+ int newFormat = luaL_checkinteger( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageFormat( state->images[ imageId ], newFormat );
- lua_pushboolean( L, true );
+ ImageFormat( image, newFormat );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageToPOT( Image image, Color fill )
+> RL.ImageToPOT( Image image, Color fill )
-Convert image to POT ( power-of-two )
-
-- Failure return false
-- Success return true
+Convert image to POT (power-of-two)
*/
int ltexturesImageToPOT( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageToPOT( Image image, Color fill )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Color fill = uluaGetColorIndex( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageToPOT( state->images[ imageId ], fill );
- lua_pushboolean( L, true );
+ ImageToPOT( image, fill );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageCrop( Image image, Rectangle crop )
+> RL.ImageCrop( Image image, Rectangle crop )
Crop an image to a defined rectangle
-
-- Failure return false
-- Success return true
*/
int ltexturesImageCrop( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageCrop( Image image, Rectangle crop )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Rectangle crop = uluaGetRectangleIndex( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageCrop( state->images[ imageId ], crop );
- lua_pushboolean( L, true );
+ ImageCrop( image, crop );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageAlphaCrop( Image image, float threshold )
+> RL.ImageAlphaCrop( Image image, float threshold )
Crop image depending on alpha value
-
-- Failure return false
-- Success return true
*/
int ltexturesImageAlphaCrop( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageAlphaCrop( Image image, float threshold )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
float threshold = lua_tonumber( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageAlphaCrop( state->images[ imageId ], threshold );
- lua_pushboolean( L, true );
+ ImageAlphaCrop( image, threshold );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageAlphaClear( Image image, Color color, float threshold )
+> RL.ImageAlphaClear( Image image, Color color, float threshold )
Clear alpha channel to desired color
-
-- Failure return false
-- Success return true
*/
int ltexturesImageAlphaClear( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageAlphaClear( Image image, Color color, float threshold )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Color color = uluaGetColorIndex( L, 2 );
float threshold = lua_tonumber( L, 3 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageAlphaClear( state->images[ imageId ], color, threshold );
- lua_pushboolean( L, true );
+ ImageAlphaClear( image, color, threshold );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageAlphaMask( Image image, Image alphaMask )
+> RL.ImageAlphaMask( Image image, Image alphaMask )
Apply alpha mask to image
-
-- Failure return false
-- Success return true
*/
int ltexturesImageAlphaMask( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageAlphaMask( Image image, Image alphaMask )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
- size_t alphaMaskId = lua_tonumber( L, 2 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
+ Image *alphaMask = luaL_checkudata( L, 2, "Image" );
- if ( !validImage( imageId ) || !validImage( alphaMaskId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageAlphaMask( state->images[ imageId ], *state->images[ alphaMaskId ] );
- lua_pushboolean( L, true );
+ ImageAlphaMask( image, *alphaMask );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageAlphaPremultiply( Image image )
+> RL.ImageAlphaPremultiply( Image image )
Premultiply alpha channel
-
-- Failure return false
-- Success return true
*/
int ltexturesImageAlphaPremultiply( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageAlphaPremultiply( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageAlphaPremultiply( state->images[ imageId ] );
- lua_pushboolean( L, true );
+ ImageAlphaPremultiply( image );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageBlurGaussian( Image image, int blurSize )
+> RL.ImageBlurGaussian( Image image, int blurSize )
Apply Gaussian blur using a box blur approximation
-
-- Failure return false
-- Success return true
*/
int ltexturesImageBlurGaussian( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageBlurGaussian( Image image, int blurSize )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
- int blurSize = lua_tointeger( L, 2 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
+ int blurSize = luaL_checkinteger( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageBlurGaussian( state->images[ imageId ], blurSize );
- lua_pushboolean( L, true );
+ ImageBlurGaussian( image, blurSize );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageResize( Image image, Vector2 size )
+> RL.ImageResize( Image image, Vector2 size )
-Resize image ( Bicubic scaling algorithm )
-
-- Failure return false
-- Success return true
+Resize image (Bicubic scaling algorithm)
*/
int ltexturesImageResize( lua_State *L ) {
- if ( !lua_isnumber( L, 1) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageResize( Image image, Vector2 size )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Vector2 size = uluaGetVector2Index( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageResize( state->images[ imageId ], size.x, size.y );
- lua_pushboolean( L, true );
+ ImageResize( image, (int)size.x, (int)size.y );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageResizeNN( Image image, Vector2 size )
-
-Resize image ( Nearest-Neighbor scaling algorithm )
+> RL.ImageResizeNN( Image image, Vector2 size )
-- Failure return false
-- Success return true
+Resize image (Nearest-Neighbor scaling algorithm)
*/
int ltexturesImageResizeNN( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageResizeNN( Image image, Vector2 size )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Vector2 size = uluaGetVector2Index( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageResizeNN( state->images[ imageId ], size.x, size.y );
- lua_pushboolean( L, true );
+ ImageResizeNN( image, (int)size.x, (int)size.y );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageResizeCanvas( Image image, Vector2 size, Vector2 offset, Color fill )
+> RL.ImageResizeCanvas( Image image, Vector2 size, Vector2 offset, Color fill )
Resize canvas and fill with color
-
-- Failure return false
-- Success return true
*/
int ltexturesImageResizeCanvas( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageResizeCanvas( Image image, Vector2 size, Vector2 offset, Color fill )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Vector2 size = uluaGetVector2Index( L, 2 );
Vector2 offset = uluaGetVector2Index( L, 3 );
Color fill = uluaGetColorIndex( L, 4 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageResizeCanvas( state->images[ imageId ], size.x, size.y, offset.x, offset.y, fill );
- lua_pushboolean( L, true );
+ ImageResizeCanvas( image, (int)size.x, (int)size.y, (int)offset.x, (int)offset.y, fill );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageMipmaps( Image image )
+> RL.ImageMipmaps( Image image )
Generate all mipmap levels for a provided image
-
-- Failure return false
-- Success return true
*/
int ltexturesImageMipmaps( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageMipmaps( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageMipmaps( state->images[ imageId ] );
- lua_pushboolean( L, true );
+ ImageMipmaps( image );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageDither( Image image, Color bpp )
+> RL.ImageDither( Image image, Color bpp )
-Dither image data to 16bpp or lower ( Floyd-Steinberg dithering )
-
-- Failure return false
-- Success return true
+Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
*/
int ltexturesImageDither( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDither( Image image, Color bpp )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Color bpp = uluaGetColorIndex( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageDither( state->images[ imageId ], bpp.r, bpp.g, bpp.b, bpp.a );
- lua_pushboolean( L, true );
+ ImageDither( image, bpp.r, bpp.g, bpp.b, bpp.a );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageFlipVertical( Image image )
+> RL.ImageFlipVertical( Image image )
Flip image vertically
-
-- Failure return false
-- Success return true
*/
int ltexturesImageFlipVertical( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageFlipVertical( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageFlipVertical( state->images[ imageId ] );
- lua_pushboolean( L, true );
+ ImageFlipVertical( image );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageFlipHorizontal( Image image )
+> RL.ImageFlipHorizontal( Image image )
Flip image horizontally
-
-- Failure return false
-- Success return true
*/
int ltexturesImageFlipHorizontal( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageFlipHorizontal( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageFlipHorizontal( state->images[ imageId ] );
- lua_pushboolean( L, true );
+ ImageFlipHorizontal( image );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageRotateCW( Image image )
+> RL.ImageRotateCW( Image image )
Rotate image clockwise 90deg
-
-- Failure return false
-- Success return true
*/
int ltexturesImageRotateCW( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageRotateCW( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageRotateCW( state->images[ imageId ] );
- lua_pushboolean( L, true );
+ ImageRotateCW( image );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageRotateCCW( Image image )
+> RL.ImageRotateCCW( Image image )
Rotate image counter-clockwise 90deg
-
-- Failure return false
-- Success return true
*/
int ltexturesImageRotateCCW( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageRotateCCW( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageRotateCCW( state->images[ imageId ] );
- lua_pushboolean( L, true );
+ ImageRotateCCW( image );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageColorTint( Image image, Color color )
+> RL.ImageColorTint( Image image, Color color )
Modify image color: tint
-
-- Failure return false
-- Success return true
*/
int ltexturesImageColorTint( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageColorTint( Image image, Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Color color = uluaGetColorIndex( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageColorTint( state->images[ imageId ], color );
- lua_pushboolean( L, true );
+ ImageColorTint( image, color );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageColorInvert( Image image )
+> RL.ImageColorInvert( Image image )
Modify image color: invert
-
-- Failure return false
-- Success return true
*/
int ltexturesImageColorInvert( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageColorInvert( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageColorInvert( state->images[ imageId ] );
- lua_pushboolean( L, true );
+ ImageColorInvert( image );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageColorGrayscale( Image image )
+> RL.ImageColorGrayscale( Image image )
Modify image color: grayscale
-
-- Failure return false
-- Success return true
*/
int ltexturesImageColorGrayscale( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageColorGrayscale( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageColorGrayscale( state->images[ imageId ] );
- lua_pushboolean( L, true );
+ ImageColorGrayscale( image );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageColorContrast( Image image, float contrast )
-
-Modify image color: contrast ( -100 to 100 )
+> RL.ImageColorContrast( Image image, float contrast )
-- Failure return false
-- Success return true
+Modify image color: contrast (-100 to 100)
*/
int ltexturesImageColorContrast( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageColorContrast( Image image, float contrast )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
- float contrast = lua_tonumber( L, 2 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
+ float contrast = luaL_checkinteger( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageColorContrast( state->images[ imageId ], contrast );
- lua_pushboolean( L, true );
+ ImageColorContrast( image, contrast );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageColorBrightness( Image image, int brightness )
-
-Modify image color: brightness ( -255 to 255 )
+> RL.ImageColorBrightness( Image image, int brightness )
-- Failure return false
-- Success return true
+Modify image color: brightness (-255 to 255)
*/
int ltexturesImageColorBrightness( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageColorBrightness( Image image, int brightness )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
- int brightness = lua_tointeger( L, 2 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
+ int brightness = luaL_checkinteger( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageColorBrightness( state->images[ imageId ], brightness );
- lua_pushboolean( L, true );
+ ImageColorBrightness( image, brightness );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageColorReplace( Image image, Color color, Color replace )
+> RL.ImageColorReplace( Image image, Color color, Color replace )
Modify image color: replace color
-
-- Failure return false
-- Success return true
*/
int ltexturesImageColorReplace( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageColorReplace( Image image, Color color, Color replace )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Color color = uluaGetColorIndex( L, 2 );
Color replace = uluaGetColorIndex( L, 3 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageColorReplace( state->images[ imageId ], color, replace );
- lua_pushboolean( L, true );
+ ImageColorReplace( image, color, replace );
- return 1;
+ return 0;
}
/*
> colors = RL.LoadImageColors( Image image )
-Load color data from image as a Color array ( RGBA - 32bit )
+Load color data from image as a Color array (RGBA - 32bit)
-- Failure return false
- Success return Color{}
*/
int ltexturesLoadImageColors( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadImageColors( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
-
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- int colorCount = state->images[ imageId ]->width * state->images[ imageId ]->height;
+ Image *image = luaL_checkudata( L, 1, "Image" );
- Color *colors = LoadImageColors( *state->images[ imageId ] );
+ int colorCount = image->width * image->height;
+ Color *colors = LoadImageColors( *image );
lua_createtable( L, colorCount, 0 );
@@ -1220,27 +647,16 @@ int ltexturesLoadImageColors( lua_State *L ) {
/*
> colors = RL.LoadImagePalette( Image image, int maxPaletteSize )
-Load colors palette from image as a Color array ( RGBA - 32bit )
+Load colors palette from image as a Color array (RGBA - 32bit)
-- Failure return false
- Success return Color{}
*/
int ltexturesLoadImagePalette( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadImagePalette( Image image, int maxPaletteSize )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
- int maxPaletteSize = lua_tointeger( L, 2 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
+ int maxPaletteSize = luaL_checkinteger( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
int colorCount = 0;
-
- Color *colors = LoadImagePalette( *state->images[ imageId ], maxPaletteSize, &colorCount );
+ Color *colors = LoadImagePalette( *image, maxPaletteSize, &colorCount );
lua_createtable( L, colorCount, 0 );
@@ -1258,23 +674,13 @@ int ltexturesLoadImagePalette( lua_State *L ) {
Get image alpha border rectangle
-- Failure return false
- Success return Rectangle
*/
int ltexturesGetImageAlphaBorder( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetImageAlphaBorder( Image image, float threshold )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
- float threshold = lua_tonumber( L, 2 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
+ float threshold = luaL_checknumber( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- uluaPushRectangle( L, GetImageAlphaBorder( *state->images[ imageId ], threshold ) );
+ uluaPushRectangle( L, GetImageAlphaBorder( *image, threshold ) );
return 1;
}
@@ -1282,25 +688,15 @@ int ltexturesGetImageAlphaBorder( lua_State *L ) {
/*
> color = RL.GetImageColor( Image image, Vector2 pixelPos )
-Get image pixel color at ( x, y ) position
+Get image pixel color at (x, y) position
-- Failure return false
- Success return Color
*/
int ltexturesGetImageColor( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetImageColor( Image image, Vector2 pixelPos )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Vector2 pixelPos = uluaGetVector2Index( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- uluaPushColor( L, GetImageColor( *state->images[ imageId ], pixelPos.x, pixelPos.y ) );
+ uluaPushColor( L, GetImageColor( *image, pixelPos.x, pixelPos.y ) );
return 1;
}
@@ -1310,233 +706,128 @@ int ltexturesGetImageColor( lua_State *L ) {
*/
/*
-> success = RL.ImageClearBackground( Image dst, Color color )
+> RL.ImageClearBackground( Image dst, Color color )
Clear image background with given color
-
-- Failure return false
-- Success return true
*/
int ltexturesImageClearBackground( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageClearBackground( Image dst, Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Color color = uluaGetColorIndex( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageClearBackground( state->images[ imageId ], color );
- lua_pushboolean( L, true );
+ ImageClearBackground( image, color );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageDrawPixel( Image dst, Vector2 position, Color color )
+> RL.ImageDrawPixel( Image dst, Vector2 position, Color color )
Draw pixel within an image
-
-- Failure return false
-- Success return true
*/
int ltexturesImageDrawPixel( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDrawPixel( Image dst, Vector2 position, Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Vector2 position = uluaGetVector2Index( L, 2 );
Color color = uluaGetColorIndex( L, 3 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageDrawPixelV( state->images[ imageId ], position, color );
- lua_pushboolean( L, true );
+ ImageDrawPixelV( image, position, color );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageDrawLine( Image dst, Vector2 a, Vector2 b, Color color )
+> RL.ImageDrawLine( Image dst, Vector2 a, Vector2 b, Color color )
Draw line within an image
-
-- Failure return false
-- Success return true
*/
int ltexturesImageDrawLine( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDrawLine( Image dst, Vector2 a, Vector2 b, Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Vector2 start = uluaGetVector2Index( L, 2 );
Vector2 end = uluaGetVector2Index( L, 3 );
Color color = uluaGetColorIndex( L, 4 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageDrawLineV( state->images[ imageId ], start, end, color );
- lua_pushboolean( L, true );
+ ImageDrawLineV( image, start, end, color );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageDrawCircle( Image dst, Vector2 center, int radius, Color color )
+> RL.ImageDrawCircle( Image dst, Vector2 center, int radius, Color color )
Draw circle within an image
-
-- Failure return false
-- Success return true
*/
int ltexturesImageDrawCircle( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDrawCircle( Image dst, Vector2 center, int radius, Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Vector2 center = uluaGetVector2Index( L, 2 );
- int radius = lua_tointeger( L, 3 );
+ int radius = luaL_checkinteger( L, 3 );
Color color = uluaGetColorIndex( L, 4 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageDrawCircleV( state->images[ imageId ], center, radius, color );
- lua_pushboolean( L, true );
+ ImageDrawCircleV( image, center, radius, color );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageDrawCircleLines( Image dst, Vector2 center, int radius, Color color )
+> RL.ImageDrawCircleLines( Image dst, Vector2 center, int radius, Color color )
Draw circle outline within an image
-
-- Failure return false
-- Success return true
*/
int ltexturesImageDrawCircleLines( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDrawCircleLines( Image dst, Vector2 center, int radius, Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Vector2 center = uluaGetVector2Index( L, 2 );
- int radius = lua_tointeger( L, 3 );
+ int radius = luaL_checkinteger( L, 3 );
Color color = uluaGetColorIndex( L, 4 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageDrawCircleLinesV( state->images[ imageId ], center, radius, color );
- lua_pushboolean( L, true );
+ ImageDrawCircleLinesV( image, center, radius, color );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageDrawRectangle( Image dst, Rectangle rec, Color color )
+> RL.ImageDrawRectangle( Image dst, Rectangle rec, Color color )
Draw rectangle within an image
-
-- Failure return false
-- Success return true
*/
int ltexturesImageDrawRectangle( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDrawRectangle( Image dst, Rectangle rec, Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Rectangle rec = uluaGetRectangleIndex( L, 2 );
Color color = uluaGetColorIndex( L, 3 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageDrawRectangleRec( state->images[ imageId ], rec, color );
- lua_pushboolean( L, true );
+ ImageDrawRectangleRec( image, rec, color );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageDrawRectangleLines( Image dst, Rectangle rec, int thick, Color color )
+> RL.ImageDrawRectangleLines( Image dst, Rectangle rec, int thick, Color color )
Draw rectangle lines within an image
-
-- Failure return false
-- Success return true
*/
int ltexturesImageDrawRectangleLines( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) || !lua_istable( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDrawRectangleLines( Image dst, Rectangle rec, int thick, Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
Rectangle rec = uluaGetRectangleIndex( L, 2 );
- int thick = lua_tointeger( L, 3 );
+ int thick = luaL_checkinteger( L, 3 );
Color color = uluaGetColorIndex( L, 4 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageDrawRectangleLines( state->images[ imageId ], rec, thick, color );
- lua_pushboolean( L, true );
+ ImageDrawRectangleLines( image, rec, thick, color );
- return 1;
+ return 0;
}
/*
-> success = RL.ImageDraw( Image dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint )
-
-Draw a source image within a destination image ( Tint applied to source )
+> RL.ImageDraw( Image dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint )
-- Failure return false
-- Success return true
+Draw a source image within a destination image (Tint applied to source)
*/
int ltexturesImageDraw( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 )
- || !lua_istable( L, 4 ) || !lua_istable( L, 5 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDraw( Image dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageDstId = lua_tointeger( L, 1 );
- size_t imageSrcId = lua_tointeger( L, 2 );
+ Image *imageDstId = luaL_checkudata( L, 1, "Image" );
+ Image *imageSrcId = luaL_checkudata( L, 2, "Image" );
Rectangle srcRec = uluaGetRectangleIndex( L, 3 );
Rectangle dstRec = uluaGetRectangleIndex( L, 4 );
Color tint = uluaGetColorIndex( L, 5 );
- if ( !validImage( imageDstId ) || !validImage( imageSrcId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageDraw( state->images[ imageDstId ], *state->images[ imageSrcId ], srcRec, dstRec, tint );
- lua_pushboolean( L, true );
+ ImageDraw( imageDstId, *imageSrcId, srcRec, dstRec, tint );
- return 1;
+ return 0;
}
/*
@@ -1548,25 +839,25 @@ Draw text ( Custom sprite font ) within an image ( Destination )
- Success return true
*/
int ltexturesImageDrawTextEx( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isstring( L, 3 ) || !lua_istable( L, 4 )
- || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) || !lua_istable( L, 7 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDrawTextEx( Image dst, Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
- size_t fontId = lua_tointeger( L, 2 );
- Vector2 position = uluaGetVector2Index( L, 4 );
- float fontSize = lua_tonumber( L, 5 );
- float spacing = lua_tonumber( L, 6 );
- Color tint = uluaGetColorIndex( L, 7 );
-
- if ( !validImage( imageId ) || !validFont( fontId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- ImageDrawTextEx( state->images[ imageId ], *state->fonts[ fontId ], lua_tostring( L, 3 ), position, fontSize, spacing, tint );
- lua_pushboolean( L, true );
+ // if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isstring( L, 3 ) || !lua_istable( L, 4 )
+ // || !lua_isnumber( L, 5 ) || !lua_isnumber( L, 6 ) || !lua_istable( L, 7 ) ) {
+ // TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ImageDrawTextEx( Image dst, Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )" );
+ // lua_pushboolean( L, false );
+ // return 1;
+ // }
+ // size_t imageId = lua_tointeger( L, 1 );
+ // size_t fontId = lua_tointeger( L, 2 );
+ // Vector2 position = uluaGetVector2Index( L, 4 );
+ // float fontSize = lua_tonumber( L, 5 );
+ // float spacing = lua_tonumber( L, 6 );
+ // Color tint = uluaGetColorIndex( L, 7 );
+
+ // if ( !validImage( imageId ) || !validFont( fontId ) ) {
+ // lua_pushboolean( L, false );
+ // return 1;
+ // }
+ // ImageDrawTextEx( state->images[ imageId ], *state->fonts[ fontId ], lua_tostring( L, 3 ), position, fontSize, spacing, tint );
+ // lua_pushboolean( L, true );
return 1;
}
@@ -1580,22 +871,11 @@ int ltexturesImageDrawTextEx( lua_State *L ) {
Get image size
-- Failure return nil
- Success return Vector2
*/
int ltexturesGetImageSize( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetImageSize( Image image )" );
- lua_pushnil( L );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushnil( L );
- return 1;
- }
- Image *image = state->images[ imageId ];
uluaPushVector2( L, (Vector2){ image->width, image->height } );
return 1;
@@ -1606,22 +886,12 @@ int ltexturesGetImageSize( lua_State *L ) {
Get image mipmaps. Mipmap levels, 1 by default
-- Failure return false
- Success return int
*/
int ltexturesGetImageMipmaps( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetImageMipmaps( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushinteger( L, state->images[ imageId ]->mipmaps );
+ lua_pushinteger( L, image->mipmaps );
return 1;
}
@@ -1629,24 +899,14 @@ int ltexturesGetImageMipmaps( lua_State *L ) {
/*
> format = RL.GetImageFormat( Image image )
-Get image data format ( PixelFormat type )
+Get image data format (PixelFormat type)
-- Failure return false
- Success return int
*/
int ltexturesGetImageFormat( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetImageFormat( Image image )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- lua_pushinteger( L, state->images[ imageId ]->format );
+ lua_pushinteger( L, image->format );
return 1;
}
@@ -1660,31 +920,19 @@ int ltexturesGetImageFormat( lua_State *L ) {
Load texture from file into GPU memory ( VRAM )
-- Failure return -1
-- Success return int
+- Failure return nil
+- Success return Texture
*/
int ltexturesLoadTexture( lua_State *L ) {
- if ( !lua_isstring( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadTexture( string fileName )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
if ( FileExists( lua_tostring( L, 1 ) ) ) {
- int i = newTexture( TEXTURE_TYPE_TEXTURE );
- state->textures[i]->texture = LoadTexture( lua_tostring( L, 1 ) );
- lua_pushinteger( L, i );
-
- // Texture loadedTex = LoadTexture( lua_tostring( L, 1 ) );
- // Texture *texture = lua_newuserdata( L, sizeof( Texture ) );
- // *texture = loadedTex;
- // luaL_setmetatable( L, "Texture" );
+ uluaPushTexture( L, LoadTexture( lua_tostring( L, 1 ) ) );
return 1;
}
- else {
- lua_pushinteger( L, -1 );
- return 1;
- }
+ TraceLog( state->logLevelInvalid, "Invalid file path '%s'", lua_tostring( L, 1 ) );
+ lua_pushnil( L );
+
+ return 1;
}
/*
@@ -1692,24 +940,12 @@ int ltexturesLoadTexture( lua_State *L ) {
Load texture from image data
-- Failure return -1
-- Success return int
+- Success return Texture
*/
int ltexturesLoadTextureFromImage( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadTextureFromImage( Image image )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- int i = newTexture( TEXTURE_TYPE_TEXTURE );
- state->textures[i]->texture = LoadTextureFromImage( *state->images[ imageId ] );
- lua_pushinteger( L, i );
+ uluaPushTexture( L, LoadTextureFromImage( *image ) );
return 1;
}
@@ -1719,25 +955,13 @@ int ltexturesLoadTextureFromImage( lua_State *L ) {
Load cubemap from image, multiple image cubemap layouts supported
-- Failure return -1
-- Success return int
+- Success return Texture
*/
int ltexturesLoadTextureCubemap( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadTextureCubemap( Image image, int layout )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
- size_t imageId = lua_tointeger( L, 1 );
- int layout = lua_tointeger( L, 2 );
+ Image *image = luaL_checkudata( L, 1, "Image" );
+ int layout = luaL_checkinteger( L, 2 );
- if ( !validImage( imageId ) ) {
- lua_pushboolean( L, false );
- return 1;
- }
- int i = newTexture( TEXTURE_TYPE_TEXTURE );
- state->textures[i]->texture = LoadTextureCubemap( *state->images[ imageId ], layout );
- lua_pushinteger( L, i );
+ uluaPushTexture( L, LoadTextureCubemap( *image, layout ) );
return 1;
}
@@ -1745,87 +969,43 @@ int ltexturesLoadTextureCubemap( lua_State *L ) {
/*
> renderTexture = RL.LoadRenderTexture( Vector2 size )
-Load texture for rendering ( framebuffer )
+Load texture for rendering (framebuffer)
-- Failure return -1
-- Success return int
+- Success return RenderTexture
*/
int ltexturesLoadRenderTexture( lua_State *L ) {
- if ( !lua_istable( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.LoadRenderTexture( Vector2 size )" );
- lua_pushinteger( L, -1 );
- return 1;
- }
Vector2 size = uluaGetVector2Index( L, 1 );
- int i = newTexture( TEXTURE_TYPE_RENDER_TEXTURE );
- state->textures[i]->renderTexture = LoadRenderTexture( (int)size.x, (int)size.y );
- lua_pushinteger( L, i );
+ uluaPushRenderTexture( L, LoadRenderTexture( (int)size.x, (int)size.y ) );
return 1;
}
/*
-> success = RL.UnloadTexture( Texture2D texture )
-
-Unload texture from GPU memory ( VRAM ). NOTE! Must be texture id.
-
-- Failure return false
-- Success return true
-*/
-int ltexturesUnloadTexture( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UnloadTexture( Texture2D texture )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t texId = lua_tointeger( L, 1 );
-
- texturesFreeTexture( texId );
- lua_pushboolean( L, true );
-
- return 1;
-}
-
-/*
-> isReady = RL.IsTextureReady( Texture2D texture )
+> isReady = RL.IsTextureReady( Texture texture )
Check if a texture is ready
-- Failure return nil
-- Success return true
+- Success return bool
*/
int ltexturesIsTextureReady( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.IsTextureReady( Texture2D texture )" );
- lua_pushnil( L );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
- lua_pushboolean( L, IsTextureReady( texture ) );
+ lua_pushboolean( L, IsTextureReady( *texture ) );
return 1;
}
/*
-> success = RL.UpdateTexture( Texture2D texture, int{} pixels )
+> RL.UpdateTexture( Texture texture, int{} pixels )
Update GPU texture with new data
NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
-
-- Failure return false
-- Success return true
*/
int ltexturesUpdateTexture( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UpdateTexture( Texture2D texture, int{} pixels )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
-
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
size_t len = uluaGetTableLenIndex( L, 2 );
+
unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) );
int t = lua_gettop( L );
@@ -1848,32 +1028,23 @@ int ltexturesUpdateTexture( lua_State *L ) {
i++;
lua_pop( L, 1 );
}
- UpdateTexture( texture, pixels );
- lua_pushboolean( L, true );
-
+ UpdateTexture( *texture, pixels );
free( pixels );
- return 1;
+ return 0;
}
/*
-> success = RL.UpdateTextureRec( Texture2D texture, Rectangle rec, int{} pixels )
+> RL.UpdateTextureRec( Texture texture, Rectangle rec, int{} pixels )
Update GPU texture rectangle with new data
NOTE! Should be TEXTURE_TYPE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
-
-- Failure return false
-- Success return true
*/
int ltexturesUpdateTextureRec( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.UpdateTextureRec( Texture2D texture, Rectangle rec, int{} pixels )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
-
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
+ Rectangle rec = uluaGetRectangleIndex( L, 2 );
size_t len = uluaGetTableLenIndex( L, 3 );
+
unsigned char *pixels = malloc( len * 4 * sizeof( unsigned char ) );
int t = lua_gettop( L );
@@ -1898,14 +1069,10 @@ int ltexturesUpdateTextureRec( lua_State *L ) {
}
lua_pop( L, 1 ); /* Pixels arg. */
- Rectangle rec = uluaGetRectangleIndex( L, 2 );
-
- UpdateTextureRec( texture, rec, pixels );
- lua_pushboolean( L, true );
-
+ UpdateTextureRec( *texture, rec, pixels );
free( pixels );
- return 1;
+ return 0;
}
/*
@@ -1913,132 +1080,81 @@ int ltexturesUpdateTextureRec( lua_State *L ) {
*/
/*
-> success = RL.DrawTexture( Texture2D texture, Vector2 position, Color tint )
+> RL.DrawTexture( Texture texture, Vector2 position, Color tint )
Draw a Texture2D
-
-- Failure return false
-- Success return true
*/
int ltexturesDrawTexture( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawTexture( Texture2D texture, Vector2 position, Color tint )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
- // Texture *texture = luaL_checkudata( L, 1, "Texture" );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
Vector2 pos = uluaGetVector2Index( L, 2 );
Color color = uluaGetColorIndex( L, 3 );
- DrawTexture( texture, pos.x, pos.y, color );
- // DrawTexture( *texture, pos.x, pos.y, color );
- lua_pushboolean( L, true );
-
- return 1;
+ DrawTexture( *texture, pos.x, pos.y, color );
+ return 0;
}
/*
-> success = RL.DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )
+> RL.DrawTextureRec( Texture texture, Rectangle source, Vector2 position, Color tint )
Draw a part of a texture defined by a rectangle
-
-- Failure return false
-- Success return true
*/
int ltexturesDrawTextureRec( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
Rectangle srcRect = uluaGetRectangleIndex( L, 2 );
Vector2 pos = uluaGetVector2Index( L, 3 );
Color tint = uluaGetColorIndex( L, 4 );
- DrawTextureRec( texture, srcRect, pos, tint );
- lua_pushboolean( L, true );
-
- return 1;
+ DrawTextureRec( *texture, srcRect, pos, tint );
+ return 0;
}
/*
-> success = RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
+> RL.DrawTexturePro( Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
Draw a part of a texture defined by a rectangle with "pro" parameters
-
-- Failure return false
-- Success return true
*/
int ltexturesDrawTexturePro( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 )
- || !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
Rectangle srcRect = uluaGetRectangleIndex( L, 2 );
Rectangle dstRect = uluaGetRectangleIndex( L, 3 );
Vector2 origin = uluaGetVector2Index( L, 4 );
- float rot = lua_tonumber( L, 5 );
+ float rot = luaL_checknumber( L, 5 );
Color color = uluaGetColorIndex( L, 6 );
- DrawTexturePro( texture, srcRect, dstRect, origin, rot, color );
- lua_pushboolean( L, true );
+ DrawTexturePro( *texture, srcRect, dstRect, origin, rot, color );
- return 1;
+ return 0;
}
/*
-> success = RL.DrawTextureNPatch( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
-
-Draws a texture ( or part of it ) that stretches or shrinks nicely
+> RL.DrawTextureNPatch( Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
-- Failure return false
-- Success return true
+Draws a texture (or part of it) that stretches or shrinks nicely
*/
int ltexturesDrawTextureNPatch( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 )
- || !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.DrawTextureNPatch( Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
NPatchInfo nPatchInfo = uluaGetNPatchInfoIndex( L, 2 );
Rectangle dest = uluaGetRectangleIndex( L, 3 );
Vector2 origin = uluaGetVector2Index( L, 4 );
- float rotation = lua_tonumber( L, 5 );
+ float rotation = luaL_checknumber( L, 5 );
Color tint = uluaGetColorIndex( L, 6 );
- DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint );
- lua_pushboolean( L, true );
+ DrawTextureNPatch( *texture, nPatchInfo, dest, origin, rotation, tint );
- return 1;
+ return 0;
}
/*
-> success = RL.BeginTextureMode( RenderTexture2D target )
+> RL.BeginTextureMode( RenderTexture target )
Begin drawing to render texture
-
-- Failure return false
-- Success return true
*/
int ltexturesBeginTextureMode( lua_State *L ) {
- if ( !isValidRenderTexture( L, 1, true ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.BeginTextureMode( RenderTexture2D target )" );
- lua_pushboolean( L, false );
- return 1;
- }
- RenderTexture renderTexture = uluaGetRenderTexture( L, 1 );
+ RenderTexture *renderTexture = luaL_checkudata( L, 1, "RenderTexture" );
- BeginTextureMode( renderTexture );
- lua_pushboolean( L, true );
+ BeginTextureMode( *renderTexture );
- return 1;
+ return 0;
}
/*
@@ -2049,28 +1165,7 @@ Ends drawing to render texture
int ltexturesEndTextureMode( lua_State *L ) {
EndTextureMode();
- return 1;
-}
-
-/*
-> type = RL.GetTextureType( Texture2D texture )
-
-Get texture type ( TEXTURE_TYPE_TEXTURE or TEXTURE_TYPE_RENDER_TEXTURE )
-
-- Failure return false
-- Success return int
-*/
-int ltexturesGetTextureType( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetTextureType( Texture2D texture )" );
- lua_pushboolean( L, false );
- return 1;
- }
- size_t texId = lua_tointeger( L, 1 );
-
- lua_pushinteger( L, state->textures[ texId ]->type );
-
- return 1;
+ return 0;
}
/*
@@ -2078,152 +1173,151 @@ int ltexturesGetTextureType( lua_State *L ) {
*/
/*
-> success = RL.GenTextureMipmaps( Texture2D texture )
+> RL.GenTextureMipmaps( Texture texture )
Generate GPU mipmaps for a texture
-
-- Failure return false
-- Success return true
*/
int ltexturesGenTextureMipmaps( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GenTextureMipmaps( Texture2D texture )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
- GenTextureMipmaps( &texture );
- lua_pushboolean( L, true );
+ GenTextureMipmaps( texture );
- return 1;
+ return 0;
}
/*
-> success = RL.SetTextureFilter( Texture2D texture, int filter )
-
-Set texture scaling filter mode ( TEXTURE_FILTER_POINT, TEXTURE_FILTER_BILINEAR... )
+> RL.SetTextureFilter( Texture texture, int filter )
-- Failure return false
-- Success return true
+Set texture scaling filter mode (TEXTURE_FILTER_POINT, TEXTURE_FILTER_BILINEAR...)
*/
int ltexturesSetTextureFilter( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetTextureFilter( Texture2D texture, int filter )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
- int filter = lua_tointeger( L, 2 );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
+ int filter = luaL_checkinteger( L, 2 );
- SetTextureFilter( texture, filter );
- lua_pushboolean( L, true );
+ SetTextureFilter( *texture, filter );
- return 1;
+ return 0;
}
/*
-> success = RL.SetTextureWrap( Texture2D texture, int wrap )
+> RL.SetTextureWrap( Texture texture, int wrap )
-Set texture wrapping mode ( TEXTURE_WRAP_REPEAT, TEXTURE_WRAP_CLAMP... )
-
-- Failure return false
-- Success return true
+Set texture wrapping mode (TEXTURE_WRAP_REPEAT, TEXTURE_WRAP_CLAMP...)
*/
int ltexturesSetTextureWrap( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.SetTextureWrap( Texture2D texture, int wrap )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
- int wrap = lua_tointeger( L, 2 );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
+ int wrap = luaL_checkinteger( L, 2 );
- SetTextureWrap( texture, wrap );
- lua_pushboolean( L, true );
+ SetTextureWrap( *texture, wrap );
- return 1;
+ return 0;
}
/*
-> id = RL.GetTextureId( Texture2D texture )
+> id = RL.GetTextureId( Texture texture )
-Get texture OpenGL id
+Get OpenGL texture id
-- Failure return false
- Success return int
*/
int ltexturesGetTextureId( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetTextureId( Texture2D texture )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
- lua_pushinteger( L, texture.id );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
+
+ lua_pushinteger( L, texture->id );
return 1;
}
/*
-> size = RL.GetTextureSize( Texture2D texture )
+> size = RL.GetTextureSize( Texture texture )
Get texture size
-- Failure return false
- Success return Vector2
*/
int ltexturesGetTextureSize( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetTextureSize( Texture2D texture )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
- uluaPushVector2( L, (Vector2){ texture.width, texture.height } );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
- // Texture *texture = luaL_checkudata( L, 1, "Texture" );
- // uluaPushVector2( L, (Vector2){ texture->width, texture->height } );
+ uluaPushVector2( L, (Vector2){ texture->width, texture->height } );
return 1;
}
/*
-> mipmaps = RL.GetTextureMipmaps( Texture2D texture )
+> mipmaps = RL.GetTextureMipmaps( Texture texture )
Get texture mipmaps. Mipmap levels, 1 by default
-- Failure return false
- Success return int
*/
int ltexturesGetTextureMipmaps( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetTextureMipmaps( Texture2D texture )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
- lua_pushinteger( L, texture.mipmaps );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
+
+ lua_pushinteger( L, texture->mipmaps );
return 1;
}
/*
-> format = RL.GetTextureFormat( Texture2D texture )
+> format = RL.GetTextureFormat( Texture texture )
-Get texture data format ( PixelFormat type )
+Get texture data format (PixelFormat type)
-- Failure return false
- Success return int
*/
int ltexturesGetTextureFormat( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetTextureFormat( Texture2D texture )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
- lua_pushinteger( L, texture.format );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
+
+ lua_pushinteger( L, texture->format );
+
+ return 1;
+}
+
+/*
+## Textures - RenderTexture Configuration
+*/
+
+/*
+> id = RL.GetRenderTextureId( RenderTexture renderTexture )
+
+Get OpenGL framebuffer object id
+
+- Success return int
+*/
+int ltexturesGetRenderTextureId( lua_State *L ) {
+ RenderTexture *renderTexture = luaL_checkudata( L, 1, "RenderTexture" );
+
+ lua_pushinteger( L, renderTexture->id );
+
+ return 1;
+}
+
+/*
+> texture = RL.GetRenderTextureTexture( RenderTexture renderTexture )
+
+Get color buffer attachment texture
+
+- Success return Texture
+*/
+int ltexturesGetRenderTextureTexture( lua_State *L ) {
+ RenderTexture *renderTexture = luaL_checkudata( L, 1, "RenderTexture" );
+
+ uluaPushTexture( L, renderTexture->texture );
+
+ return 1;
+}
+
+/*
+> texture = RL.GetRenderTextureDepthTexture( RenderTexture renderTexture )
+
+Get depth buffer attachment texture
+
+- Success return Texture
+*/
+int ltexturesGetRenderTextureDepthTexture( lua_State *L ) {
+ RenderTexture *renderTexture = luaL_checkudata( L, 1, "RenderTexture" );
+
+ uluaPushTexture( L, renderTexture->depth );
return 1;
}
@@ -2237,17 +1331,11 @@ int ltexturesGetTextureFormat( lua_State *L ) {
Returns color with alpha applied, alpha goes from 0.0f to 1.0f
-- Failure return false
- Success return Color
*/
int ltexturesFade( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.Fade( Color color, float alpha )" );
- lua_pushboolean( L, false );
- return 1;
- }
Color color = uluaGetColorIndex( L, 1 );
- float alpha = lua_tonumber( L, 2 );
+ float alpha = luaL_checknumber( L, 2 );
uluaPushColor( L, Fade( color, alpha ) );
@@ -2259,15 +1347,9 @@ int ltexturesFade( lua_State *L ) {
Returns hexadecimal value for a Color
-- Failure return false
- Success return int
*/
int ltexturesColorToInt( lua_State *L ) {
- if ( !lua_istable( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ColorToInt( Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
Color color = uluaGetColorIndex( L, 1 );
lua_pushinteger( L, ColorToInt( color ) );
@@ -2280,15 +1362,9 @@ int ltexturesColorToInt( lua_State *L ) {
Returns Color normalized as float [0..1]
-- Failure return false
- Success return Vector4
*/
int ltexturesColorNormalize( lua_State *L ) {
- if ( !lua_istable( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ColorNormalize( Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
Color color = uluaGetColorIndex( L, 1 );
uluaPushVector4( L, ColorNormalize( color ) );
@@ -2301,15 +1377,9 @@ int ltexturesColorNormalize( lua_State *L ) {
Color from normalized values [0..1]
-- Failure return false
- Success return Color
*/
int ltexturesColorFromNormalized( lua_State *L ) {
- if ( !lua_istable( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ColorFromNormalized( Vector4 normalized )" );
- lua_pushboolean( L, false );
- return 1;
- }
Vector4 normalized = uluaGetVector4Index( L, 1 );
uluaPushColor( L, ColorFromNormalized( normalized ) );
@@ -2322,15 +1392,9 @@ int ltexturesColorFromNormalized( lua_State *L ) {
Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
-- Failure return false
- Success return Vector3
*/
int ltexturesColorToHSV( lua_State *L ) {
- if ( !lua_istable( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ColorToHSV( Color color )" );
- lua_pushboolean( L, false );
- return 1;
- }
Color color = uluaGetColorIndex( L, 1 );
uluaPushVector3( L, ColorToHSV( color ) );
@@ -2343,18 +1407,12 @@ int ltexturesColorToHSV( lua_State *L ) {
Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
-- Failure return false
- Success return Color
*/
int ltexturesColorFromHSV( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ColorFromHSV( float hue, float saturation, float value )" );
- lua_pushboolean( L, false );
- return 1;
- }
- float hue = lua_tonumber( L, 1 );
- float saturation = lua_tonumber( L, 2 );
- float value = lua_tonumber( L, 3 );
+ float hue = luaL_checknumber( L, 1 );
+ float saturation = luaL_checknumber( L, 2 );
+ float value = luaL_checknumber( L, 3 );
uluaPushColor( L, ColorFromHSV( hue, saturation, value ) );
@@ -2366,15 +1424,9 @@ int ltexturesColorFromHSV( lua_State *L ) {
Get color multiplied with another color
-- Failure return false
- Success return Color
*/
int ltexturesColorTint( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ColorTint( Color color, Color tint )" );
- lua_pushboolean( L, false );
- return 1;
- }
Color color = uluaGetColorIndex( L, 1 );
Color tint = uluaGetColorIndex( L, 2 );
@@ -2388,17 +1440,11 @@ int ltexturesColorTint( lua_State *L ) {
Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
-- Failure return false
- Success return Color
*/
int ltexturesColorBrightness( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ColorBrightness( Color color, float factor )" );
- lua_pushboolean( L, false );
- return 1;
- }
Color color = uluaGetColorIndex( L, 1 );
- float factor = lua_tonumber( L, 2 );
+ float factor = luaL_checknumber( L, 2 );
uluaPushColor( L, ColorBrightness( color, factor ) );
@@ -2410,17 +1456,11 @@ int ltexturesColorBrightness( lua_State *L ) {
Get color with contrast correction, contrast values between -1.0f and 1.0f
-- Failure return false
- Success return Color
*/
int ltexturesColorContrast( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ColorContrast( Color color, float contrast )" );
- lua_pushboolean( L, false );
- return 1;
- }
Color color = uluaGetColorIndex( L, 1 );
- float contrast = lua_tonumber( L, 2 );
+ float contrast = luaL_checknumber( L, 2 );
uluaPushColor( L, ColorContrast( color, contrast ) );
@@ -2432,17 +1472,11 @@ int ltexturesColorContrast( lua_State *L ) {
Returns color with alpha applied, alpha goes from 0.0f to 1.0f
-- Failure return false
- Success return Color
*/
int ltexturesColorAlpha( lua_State *L ) {
- if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ColorAlpha( Color color, float alpha )" );
- lua_pushboolean( L, false );
- return 1;
- }
Color color = uluaGetColorIndex( L, 1 );
- float alpha = lua_tonumber( L, 2 );
+ float alpha = luaL_checknumber( L, 2 );
uluaPushColor( L, ColorAlpha( color, alpha ) );
@@ -2454,15 +1488,9 @@ int ltexturesColorAlpha( lua_State *L ) {
Returns src alpha-blended into dst color with tint
-- Failure return false
- Success return Color
*/
int ltexturesColorAlphaBlend( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.ColorAlphaBlend( Color dst, Color src, Color tint )" );
- lua_pushboolean( L, false );
- return 1;
- }
Color dst = uluaGetColorIndex( L, 1 );
Color src = uluaGetColorIndex( L, 2 );
Color tint = uluaGetColorIndex( L, 3 );
@@ -2473,20 +1501,14 @@ int ltexturesColorAlphaBlend( lua_State *L ) {
}
/*
-> color = RL.GetColor( unsigned int hexValue )
+> color = RL.GetColor( int hexValue )
Get Color structure from hexadecimal value
-- Failure return false
- Success return Color
*/
int ltexturesGetColor( lua_State *L ) {
- if ( !lua_isnumber( L, 1 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetColor( unsigned int hexValue )" );
- lua_pushboolean( L, false );
- return 1;
- }
- unsigned int hexValue = (unsigned int)lua_tointeger( L, 1 );
+ unsigned int hexValue = (unsigned int)luaL_checkinteger( L, 1 );
uluaPushColor( L, GetColor( hexValue ) );
@@ -2494,22 +1516,16 @@ int ltexturesGetColor( lua_State *L ) {
}
/*
-> color = RL.GetPixelColor( Texture2D texture, Vector2 position )
+> color = RL.GetPixelColor( Texture texture, Vector2 position )
Get pixel color from source texture
-- Failure return false
- Success return Color
*/
int ltexturesGetPixelColor( lua_State *L ) {
- if ( !isValidTexture( L, 1, true ) || !lua_istable( L, 2 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetPixelColor( Texture2D texture, Vector2 position )" );
- lua_pushboolean( L, false );
- return 1;
- }
- Texture texture = uluaGetTexture( L, 1 );
+ Texture *texture = luaL_checkudata( L, 1, "Texture" );
Vector2 pos = uluaGetVector2Index( L, 2 );
- Image srcImage = LoadImageFromTexture( texture );
+ Image srcImage = LoadImageFromTexture( *texture );
uluaPushColor( L, GetImageColor( srcImage, pos.x, pos.y ) );
UnloadImage( srcImage );
@@ -2522,18 +1538,12 @@ int ltexturesGetPixelColor( lua_State *L ) {
Get pixel data size in bytes for certain format
-- Failure return false
- Success return int
*/
int ltexturesGetPixelDataSize( lua_State *L ) {
- if ( !lua_isnumber( L, 1) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
- TraceLog( state->logLevelInvalid, "%s", "Bad call of function. RL.GetPixelDataSize( int width, int height, int format )" );
- lua_pushboolean( L, false );
- return 1;
- }
- int width = lua_tointeger( L, 1 );
- int height = lua_tointeger( L, 2 );
- int format = lua_tointeger( L, 3 );
+ int width = luaL_checkinteger( L, 1 );
+ int height = luaL_checkinteger( L, 2 );
+ int format = luaL_checkinteger( L, 3 );
lua_pushinteger( L, GetPixelDataSize( width, height, format ) );