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| author | jussi | 2024-11-20 18:23:42 +0200 |
|---|---|---|
| committer | jussi | 2024-11-20 18:23:42 +0200 |
| commit | 479726a5e468a2f4d0f9337f082889082e535bfb (patch) | |
| tree | d342d5ddd7ea69b1be343ae62dfd0ef1ddcef8a7 /src | |
| parent | cf2c2eb05bd5d30169771b0087df84a53124f766 (diff) | |
| download | reilua-enhanced-479726a5e468a2f4d0f9337f082889082e535bfb.tar.gz reilua-enhanced-479726a5e468a2f4d0f9337f082889082e535bfb.tar.bz2 reilua-enhanced-479726a5e468a2f4d0f9337f082889082e535bfb.zip | |
Initial switch to raylib 5.5.
Diffstat (limited to 'src')
| -rw-r--r-- | src/audio.c | 24 | ||||
| -rw-r--r-- | src/core.c | 77 | ||||
| -rw-r--r-- | src/lua_core.c | 32 | ||||
| -rw-r--r-- | src/models.c | 16 | ||||
| -rw-r--r-- | src/rlgl.c | 21 | ||||
| -rw-r--r-- | src/shapes.c | 24 | ||||
| -rw-r--r-- | src/text.c | 8 | ||||
| -rw-r--r-- | src/textures.c | 40 |
8 files changed, 129 insertions, 113 deletions
diff --git a/src/audio.c b/src/audio.c index fdffae5..8ef7e2d 100644 --- a/src/audio.c +++ b/src/audio.c @@ -129,16 +129,16 @@ int laudioLoadWaveFromMemory( lua_State* L ) { } /* -> isReady = RL.IsWaveReady( Wave wave ) +> isReady = RL.IsWaveValid( Wave wave ) -Checks if wave data is ready +Checks if wave data is valid (data loaded and parameters) - Success return bool */ -int laudioIsWaveReady( lua_State* L ) { +int laudioIsWaveValid( lua_State* L ) { Wave* wave = uluaGetWave( L, 1 ); - lua_pushboolean( L, IsWaveReady( *wave ) ); + lua_pushboolean( L, IsWaveValid( *wave ) ); return 1; } @@ -174,16 +174,16 @@ int laudioLoadSoundAlias( lua_State* L ) { } /* -> isReady = RL.IsSoundReady( Sound sound ) +> isReady = RL.IsSoundValid( Sound sound ) -Checks if a sound is ready +Checks if a sound is valid (data loaded and buffers initialized) - Success return bool */ -int laudioIsSoundReady( lua_State* L ) { +int laudioIsSoundValid( lua_State* L ) { Sound* sound = uluaGetSound( L, 1 ); - lua_pushboolean( L, IsSoundReady( *sound ) ); + lua_pushboolean( L, IsSoundValid( *sound ) ); return 1; } @@ -497,16 +497,16 @@ int laudioLoadMusicStreamFromMemory( lua_State* L ) { } /* -> isReady = RL.IsMusicReady( Music music ) +> isReady = RL.IsMusicValid( Music music ) -Checks if a music stream is ready +Checks if a music stream is valid (context and buffers initialized) - Success return bool */ -int laudioIsMusicReady( lua_State* L ) { +int laudioIsMusicValid( lua_State* L ) { Music* music = uluaGetMusic( L, 1 ); - lua_pushboolean( L, IsMusicReady( *music ) ); + lua_pushboolean( L, IsMusicValid( *music ) ); return 1; } @@ -892,16 +892,16 @@ int lcoreLoadShaderFromMemory( lua_State* L ) { } /* -> isReady = RL.IsShaderReady( Shader shader ) +> isReady = RL.IsShaderValid( Shader shader ) -Check if a shader is ready +Check if a shader is valid (loaded on GPU) - Success return bool */ -int lcoreIsShaderReady( lua_State* L ) { +int lcoreIsShaderValid( lua_State* L ) { Shader* shader = uluaGetShader( L, 1 ); - lua_pushboolean( L, IsShaderReady( *shader ) ); + lua_pushboolean( L, IsShaderValid( *shader ) ); return 1; } @@ -1116,47 +1116,34 @@ int lcoreUnloadShader( lua_State* L ) { */ /* -> ray = RL.GetMouseRay( Vector2 mousePosition, Camera3D camera ) +> ray = RL.GetScreenToWorldRay( Vector2 mousePosition, Camera3D camera ) -Get a ray trace from mouse position +Get a ray trace from screen position (i.e mouse) - Success return Ray */ -int lcoreGetMouseRay( lua_State* L ) { +int lcoreGetScreenToWorldRay( lua_State* L ) { Vector2 mousePosition = uluaGetVector2( L, 1 ); Camera3D* camera = uluaGetCamera3D( L, 2 ); - uluaPushRay( L, GetMouseRay( mousePosition, *camera ) ); + uluaPushRay( L, GetScreenToWorldRay( mousePosition, *camera ) ); return 1; } /* -> matrix = RL.GetCameraMatrix( Camera3D camera ) - -Get camera transform matrix (view matrix) - -- Success return Matrix -*/ -int lcoreGetCameraMatrix( lua_State* L ) { - Camera3D* camera = uluaGetCamera3D( L, 1 ); - - uluaPushMatrix( L, GetCameraMatrix( *camera ) ); - - return 1; -} - -/* -> matrix = RL.GetCameraMatrix2D( Camera2D camera ) +> ray = RL.GetScreenToWorldRayEx( Vector2 mousePosition, Camera3D camera, Vector2 size ) -Get camera 2d transform matrix +Get a ray trace from screen position (i.e mouse) in a viewport -- Success return Matrix +- Success return Ray */ -int lcoreGetCameraMatrix2D( lua_State* L ) { - Camera2D* camera = uluaGetCamera2D( L, 1 ); +int lcoreGetScreenToWorldRayEx( lua_State* L ) { + Vector2 mousePosition = uluaGetVector2( L, 1 ); + Camera3D* camera = uluaGetCamera3D( L, 2 ); + Vector2 size = uluaGetVector2( L, 3 ); - uluaPushMatrix( L, GetCameraMatrix2D( *camera ) ); + uluaPushRay( L, GetScreenToWorldRayEx( mousePosition, *camera, (int)size.x, (int)size.y ) ); return 1; } @@ -1227,6 +1214,36 @@ int lcoreGetScreenToWorld2D( lua_State* L ) { } /* +> matrix = RL.GetCameraMatrix( Camera3D camera ) + +Get camera transform matrix (view matrix) + +- Success return Matrix +*/ +int lcoreGetCameraMatrix( lua_State* L ) { + Camera3D* camera = uluaGetCamera3D( L, 1 ); + + uluaPushMatrix( L, GetCameraMatrix( *camera ) ); + + return 1; +} + +/* +> matrix = RL.GetCameraMatrix2D( Camera2D camera ) + +Get camera 2d transform matrix + +- Success return Matrix +*/ +int lcoreGetCameraMatrix2D( lua_State* L ) { + Camera2D* camera = uluaGetCamera2D( L, 1 ); + + uluaPushMatrix( L, GetCameraMatrix2D( *camera ) ); + + return 1; +} + +/* ## Core - Timing-related functions */ @@ -2010,7 +2027,7 @@ Unload automation events list from file int lcoreUnloadAutomationEventList( lua_State* L ) { AutomationEventList* list = uluaGetAutomationEventList( L, 1 ); - UnloadAutomationEventList( list ); + UnloadAutomationEventList( *list ); memset( list, 0, sizeof( AutomationEventList ) ); return 0; diff --git a/src/lua_core.c b/src/lua_core.c index 388dbe1..b7a2197 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -351,7 +351,7 @@ static void defineAutomationEvent() { static int gcAutomationEventList( lua_State* L ) { if ( state->gcUnload ) { AutomationEventList* automationEventList = luaL_checkudata( L, 1, "AutomationEventList" ); - UnloadAutomationEventList( automationEventList ); + UnloadAutomationEventList( *automationEventList ); } return 0; } @@ -687,7 +687,6 @@ static void defineGlobals() { assignGlobalInt( CUBEMAP_LAYOUT_LINE_HORIZONTAL, "CUBEMAP_LAYOUT_LINE_HORIZONTAL" ); // Layout is defined by a horizontal line with faces assignGlobalInt( CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" ); // Layout is defined by a 3x4 cross with cubemap faces assignGlobalInt( CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" ); // Layout is defined by a 4x3 cross with cubemap faces - assignGlobalInt( CUBEMAP_LAYOUT_PANORAMA, "CUBEMAP_LAYOUT_PANORAMA" ); // Layout is defined by a panorama image (equirrectangular map) /* Font type, defines generation method */ assignGlobalInt( FONT_DEFAULT, "FONT_DEFAULT" ); // Default font generation, anti-aliased assignGlobalInt( FONT_BITMAP, "FONT_BITMAP" ); // Bitmap font generation, no anti-aliasing @@ -1339,7 +1338,7 @@ void luaRegister() { /* Shader management functions. */ assingGlobalFunction( "LoadShader", lcoreLoadShader ); assingGlobalFunction( "LoadShaderFromMemory", lcoreLoadShaderFromMemory ); - assingGlobalFunction( "IsShaderReady", lcoreIsShaderReady ); + assingGlobalFunction( "IsShaderValid", lcoreIsShaderValid ); assingGlobalFunction( "GetShaderId", lcoreGetShaderId ); assingGlobalFunction( "GetShaderLocation", lcoreGetShaderLocation ); assingGlobalFunction( "GetShaderLocationAttrib", lcoreGetShaderLocationAttrib ); @@ -1351,13 +1350,14 @@ void luaRegister() { assingGlobalFunction( "SetShaderValueV", lcoreSetShaderValueV ); assingGlobalFunction( "UnloadShader", lcoreUnloadShader ); /* Screen-space-related functions. */ - assingGlobalFunction( "GetMouseRay", lcoreGetMouseRay ); - assingGlobalFunction( "GetCameraMatrix", lcoreGetCameraMatrix ); - assingGlobalFunction( "GetCameraMatrix2D", lcoreGetCameraMatrix2D ); + assingGlobalFunction( "GetScreenToWorldRay", lcoreGetScreenToWorldRay ); + assingGlobalFunction( "GetScreenToWorldRayEx", lcoreGetScreenToWorldRayEx ); assingGlobalFunction( "GetWorldToScreen", lcoreGetWorldToScreen ); assingGlobalFunction( "GetWorldToScreenEx", lcoreGetWorldToScreenEx ); assingGlobalFunction( "GetWorldToScreen2D", lcoreGetWorldToScreen2D ); assingGlobalFunction( "GetScreenToWorld2D", lcoreGetScreenToWorld2D ); + assingGlobalFunction( "GetCameraMatrix", lcoreGetCameraMatrix ); + assingGlobalFunction( "GetCameraMatrix2D", lcoreGetCameraMatrix2D ); /* Timing-related functions. */ assingGlobalFunction( "SetTargetFPS", lcoreSetTargetFPS ); assingGlobalFunction( "GetFrameTime", lcoreGetFrameTime ); @@ -1553,6 +1553,7 @@ void luaRegister() { assingGlobalFunction( "DrawRectangleLinesEx", lshapesDrawRectangleLinesEx ); assingGlobalFunction( "DrawRectangleRounded", lshapesDrawRectangleRounded ); assingGlobalFunction( "DrawRectangleRoundedLines", lshapesDrawRectangleRoundedLines ); + assingGlobalFunction( "DrawRectangleRoundedLinesEx", lshapesDrawRectangleRoundedLinesEx ); assingGlobalFunction( "DrawTriangle", lshapesDrawTriangle ); assingGlobalFunction( "DrawTriangleLines", lshapesDrawTriangleLines ); assingGlobalFunction( "DrawTriangleFan", lshapesDrawTriangleFan ); @@ -1593,13 +1594,12 @@ void luaRegister() { /* Image loading functions. */ assingGlobalFunction( "LoadImage", ltexturesLoadImage ); assingGlobalFunction( "LoadImageRaw", ltexturesLoadImageRaw ); - assingGlobalFunction( "LoadImageSvg", ltexturesLoadImageSvg ); assingGlobalFunction( "LoadImageAnim", ltexturesLoadImageAnim ); assingGlobalFunction( "LoadImageFromMemory", ltexturesLoadImageFromMemory ); assingGlobalFunction( "LoadImageFromData", ltexturesLoadImageFromData ); assingGlobalFunction( "LoadImageFromTexture", ltexturesLoadImageFromTexture ); assingGlobalFunction( "LoadImageFromScreen", ltexturesLoadImageFromScreen ); - assingGlobalFunction( "IsImageReady", ltextureIsImageReady ); + assingGlobalFunction( "IsImageValid", ltextureIsImageValid ); assingGlobalFunction( "UnloadImage", ltextureUnloadImage ); assingGlobalFunction( "ExportImage", ltexturesExportImage ); assingGlobalFunction( "ExportImageToMemory", ltexturesExportImageToMemory ); @@ -1671,9 +1671,9 @@ void luaRegister() { assingGlobalFunction( "LoadTextureFromData", ltexturesLoadTextureFromData ); assingGlobalFunction( "LoadRenderTexture", ltexturesLoadRenderTexture ); assingGlobalFunction( "LoadRenderTextureFromData", ltexturesLoadRenderTextureFromData ); - assingGlobalFunction( "IsTextureReady", ltexturesIsTextureReady ); + assingGlobalFunction( "IsTextureValid", ltexturesIsTextureValid ); assingGlobalFunction( "UnloadTexture", ltextureUnloadTexture ); - assingGlobalFunction( "IsRenderTextureReady", ltexturesIsRenderTextureReady ); + assingGlobalFunction( "IsRenderTextureValid", ltexturesIsRenderTextureValid ); assingGlobalFunction( "UnloadRenderTexture", ltextureUnloadRenderTexture ); assingGlobalFunction( "UpdateTexture", ltexturesUpdateTexture ); assingGlobalFunction( "UpdateTextureRec", ltexturesUpdateTextureRec ); @@ -1737,7 +1737,7 @@ void luaRegister() { /* Model management functions. */ assingGlobalFunction( "LoadModel", lmodelsLoadModel ); assingGlobalFunction( "LoadModelFromMesh", lmodelsLoadModelFromMesh ); - assingGlobalFunction( "IsModelReady", lmodelsIsModelReady ); + assingGlobalFunction( "IsModelValid", lmodelsIsModelValid ); assingGlobalFunction( "UnloadModel", lmodelsUnloadModel ); assingGlobalFunction( "GetModelBoundingBox", lmodelsGetModelBoundingBox ); assingGlobalFunction( "SetModelTransform", lmodelsSetModelTransform ); @@ -1791,7 +1791,7 @@ void luaRegister() { assingGlobalFunction( "GetMaterialDefault", lmodelsGetMaterialDefault ); assingGlobalFunction( "LoadMaterialDefault", lmodelsLoadMaterialDefault ); assingGlobalFunction( "CreateMaterial", lmodelsCreateMaterial ); - assingGlobalFunction( "IsMaterialReady", lmodelsIsMaterialReady ); + assingGlobalFunction( "IsMaterialValid", lmodelsIsMaterialValid ); assingGlobalFunction( "UnloadMaterial", lmodelsUnloadMaterial ); assingGlobalFunction( "SetMaterialTexture", lmodelsSetMaterialTexture ); assingGlobalFunction( "SetMaterialColor", lmodelsSetMaterialColor ); @@ -1837,7 +1837,7 @@ void luaRegister() { assingGlobalFunction( "LoadFontFromMemory", ltextLoadFontFromMemory ); assingGlobalFunction( "LoadFontFromData", ltextLoadFontFromData ); assingGlobalFunction( "FontCopy", ltextFontCopy ); - assingGlobalFunction( "IsFontReady", ltextIsFontReady ); + assingGlobalFunction( "IsFontValid", ltextIsFontValid ); assingGlobalFunction( "LoadFontData", ltextLoadFontData ); assingGlobalFunction( "GenImageFontAtlas", ltextGenImageFontAtlas ); assingGlobalFunction( "UnloadFont", ltextUnloadFont ); @@ -1903,10 +1903,10 @@ void luaRegister() { assingGlobalFunction( "LoadSound", laudioLoadSound ); assingGlobalFunction( "LoadWave", laudioLoadWave ); assingGlobalFunction( "LoadWaveFromMemory", laudioLoadWaveFromMemory ); - assingGlobalFunction( "IsWaveReady", laudioIsWaveReady ); + assingGlobalFunction( "IsWaveValid", laudioIsWaveValid ); assingGlobalFunction( "LoadSoundFromWave", laudioLoadSoundFromWave ); assingGlobalFunction( "LoadSoundAlias", laudioLoadSoundAlias ); - assingGlobalFunction( "IsSoundReady", laudioIsSoundReady ); + assingGlobalFunction( "IsSoundValid", laudioIsSoundValid ); assingGlobalFunction( "UpdateSound", laudioUpdateSound ); assingGlobalFunction( "UnloadWave", laudioUnloadWave ); assingGlobalFunction( "UnloadSound", laudioUnloadSound ); @@ -1929,7 +1929,7 @@ void luaRegister() { /* Music management functions. */ assingGlobalFunction( "LoadMusicStream", laudioLoadMusicStream ); assingGlobalFunction( "LoadMusicStreamFromMemory", laudioLoadMusicStreamFromMemory ); - assingGlobalFunction( "IsMusicReady", laudioIsMusicReady ); + assingGlobalFunction( "IsMusicValid", laudioIsMusicValid ); assingGlobalFunction( "UnloadMusicStream", laudioUnloadMusicStream ); assingGlobalFunction( "PlayMusicStream", laudioPlayMusicStream ); assingGlobalFunction( "IsMusicStreamPlaying", laudioIsMusicStreamPlaying ); diff --git a/src/models.c b/src/models.c index c2232d0..1271713 100644 --- a/src/models.c +++ b/src/models.c @@ -588,16 +588,16 @@ int lmodelsLoadModelFromMesh( lua_State* L ) { } /* -> isReady = RL.IsModelReady( Model model ) +> isReady = RL.IsModelValid( Model model ) -Check if a model is ready +Check if a model is valid (loaded in GPU, VAO/VBOs) - Success return bool */ -int lmodelsIsModelReady( lua_State* L ) { +int lmodelsIsModelValid( lua_State* L ) { Model* model = uluaGetModel( L, 1 ); - lua_pushboolean( L, IsModelReady( *model ) ); + lua_pushboolean( L, IsModelValid( *model ) ); return 1; } @@ -1936,16 +1936,16 @@ int lmodelsCreateMaterial( lua_State* L ) { } /* -> isReady = RL.IsMaterialReady( Material material ) +> isReady = RL.IsMaterialValid( Material material ) -Check if a material is ready +Check if a material is valid (shader assigned, map textures loaded in GPU) - Success return bool */ -int lmodelsIsMaterialReady( lua_State* L ) { +int lmodelsIsMaterialValid( lua_State* L ) { Material* material = uluaGetMaterial( L, 1 ); - lua_pushboolean( L, IsMaterialReady( *material ) ); + lua_pushboolean( L, IsMaterialValid( *material ) ); return 1; } @@ -1216,9 +1216,9 @@ int lrlglUnloadVertexBuffer( lua_State* L ) { } /* -> RL.rlSetVertexAttribute( int index, int compSize, int type, bool normalized, int stride, buffer pointer ) +> RL.rlSetVertexAttribute( int index, int compSize, int type, bool normalized, int stride, int offset ) -Set vertex attribute. +Set vertex attribute data configuration */ int lrlglSetVertexAttribute( lua_State* L ) { int index = luaL_checkinteger( L, 1 ); @@ -1226,9 +1226,9 @@ int lrlglSetVertexAttribute( lua_State* L ) { int type = luaL_checkinteger( L, 3 ); bool normalized = uluaGetBoolean( L, 4 ); int stride = luaL_checkinteger( L, 5 ); - Buffer* pointer = uluaGetBuffer( L, 6 ); + int offset = luaL_checkinteger( L, 6 ); - rlSetVertexAttribute( index, compSize, type, normalized, stride, pointer->data ); + rlSetVertexAttribute( index, compSize, type, normalized, stride, offset ); return 0; } @@ -1371,9 +1371,9 @@ int lrlglLoadTextureDepth( lua_State* L ) { } /* -> id = RL.rlLoadTextureCubemap( Buffer data, int size, int format ) +> id = RL.rlLoadTextureCubemap( Buffer data, int size, int format, int mipmapCount ) -Load texture cubemap +Load texture cubemap data - Success return int */ @@ -1381,8 +1381,9 @@ int lrlglLoadTextureCubemap( lua_State* L ) { Buffer* data = uluaGetBuffer( L, 1 ); int size = luaL_checkinteger( L, 2 ); int format = luaL_checkinteger( L, 3 ); + int mipmapCount = luaL_checkinteger( L, 4 ); - lua_pushinteger( L, rlLoadTextureCubemap( data->data, size, format ) ); + lua_pushinteger( L, rlLoadTextureCubemap( data->data, size, format, mipmapCount ) ); return 1; } @@ -1523,16 +1524,14 @@ int lrlglReadScreenPixels( lua_State* L ) { */ /* -> fboId = RL.rlLoadFramebuffer( Vector2 size ) +> fboId = RL.rlLoadFramebuffer() Load an empty framebuffer - Success return int */ int lrlglLoadFramebuffer( lua_State* L ) { - Vector2 size = uluaGetVector2( L, 1 ); - - lua_pushinteger( L, rlLoadFramebuffer( size.x, size.y ) ); + lua_pushinteger( L, rlLoadFramebuffer() ); return 1; } diff --git a/src/shapes.c b/src/shapes.c index b2bcfaf..2efa78a 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -381,18 +381,34 @@ int lshapesDrawRectangleRounded( lua_State* L ) { } /* -> RL.DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, int lineThick, Color color ) +> RL.DrawRectangleRoundedLines( Rectangle rec, float roundness, int segments, Color color ) -Draw rectangle with rounded edges outline +Draw rectangle lines with rounded edges */ int lshapesDrawRectangleRoundedLines( lua_State* L ) { Rectangle rect = uluaGetRectangle( L, 1 ); float roundness = luaL_checknumber( L, 2 ); int segments = luaL_checkinteger( L, 3 ); - int lineThick = luaL_checkinteger( L, 4 ); + Color color = uluaGetColor( L, 4 ); + + DrawRectangleRoundedLines( rect, roundness, segments, color ); + + return 0; +} + +/* +> RL.DrawRectangleRoundedLinesEx( Rectangle rec, float roundness, int segments, float lineThick, Color color ) + +Draw rectangle with rounded edges outline +*/ +int lshapesDrawRectangleRoundedLinesEx( lua_State* L ) { + Rectangle rect = uluaGetRectangle( L, 1 ); + float roundness = luaL_checknumber( L, 2 ); + int segments = luaL_checkinteger( L, 3 ); + float lineThick = luaL_checknumber( L, 4 ); Color color = uluaGetColor( L, 5 ); - DrawRectangleRoundedLines( rect, roundness, segments, lineThick, color ); + DrawRectangleRoundedLinesEx( rect, roundness, segments, lineThick, color ); return 0; } @@ -295,16 +295,16 @@ int ltextFontCopy( lua_State* L ) { } /* -> isReady = RL.IsFontReady( Font font ) +> isReady = RL.IsFontValid( Font font ) -Check if a font is ready +Check if a font is valid (font data loaded, WARNING: GPU texture not checked) - Success return bool */ -int ltextIsFontReady( lua_State* L ) { +int ltextIsFontValid( lua_State* L ) { Font* font = uluaGetFont( L, 1 ); - lua_pushboolean( L, IsFontReady( *font ) ); + lua_pushboolean( L, IsFontValid( *font ) ); return 1; } diff --git a/src/textures.c b/src/textures.c index 427a06e..d571a32 100644 --- a/src/textures.c +++ b/src/textures.c @@ -54,22 +54,6 @@ int ltexturesLoadImageRaw( lua_State* L ) { } /* -> image = RL.LoadImageSvg( string fileNameOrString, Vector2 size ) - -Load image from SVG file data or string with specified size - -- Success return Image -*/ -int ltexturesLoadImageSvg( lua_State* L ) { - const char* fileNameOrString = luaL_checkstring( L, 1 ); - Vector2 size = uluaGetVector2( L, 2 ); - - uluaPushImage( L, LoadImageSvg( fileNameOrString, (int)size.x, (int)size.y ) ); - - return 1; -} - -/* > image, frameCount = RL.LoadImageAnim( string fileName ) Load image sequence from file (frames appended to image.data). All frames are returned in RGBA format @@ -165,16 +149,16 @@ int ltexturesLoadImageFromScreen( lua_State* L ) { } /* -> isReady = RL.IsImageReady( Image image ) +> isReady = RL.IsImageValid( Image image ) -Check if an image is ready +Check if an image is valid (data and parameters) - Success return bool */ -int ltextureIsImageReady( lua_State* L ) { +int ltextureIsImageValid( lua_State* L ) { Image* image = uluaGetImage( L, 1 ); - lua_pushboolean( L, IsImageReady( *image ) ); + lua_pushboolean( L, IsImageValid( *image ) ); return 1; } @@ -1274,16 +1258,16 @@ int ltexturesLoadRenderTextureFromData( lua_State* L ) { } /* -> isReady = RL.IsTextureReady( Texture texture ) +> isReady = RL.IsTextureValid( Texture texture ) -Check if a texture is ready +Check if a texture is valid (loaded in GPU) - Success return bool */ -int ltexturesIsTextureReady( lua_State* L ) { +int ltexturesIsTextureValid( lua_State* L ) { Texture* texture = uluaGetTexture( L, 1 ); - lua_pushboolean( L, IsTextureReady( *texture ) ); + lua_pushboolean( L, IsTextureValid( *texture ) ); return 1; } @@ -1303,16 +1287,16 @@ int ltextureUnloadTexture( lua_State* L ) { } /* -> isReady = RL.IsRenderTextureReady( RenderTexture target ) +> isReady = RL.IsRenderTextureValid( RenderTexture target ) -Check if a render texture is ready +Check if a render texture is valid (loaded in GPU) - Success return bool */ -int ltexturesIsRenderTextureReady( lua_State* L ) { +int ltexturesIsRenderTextureValid( lua_State* L ) { RenderTexture* target = uluaGetRenderTexture( L, 1 ); - lua_pushboolean( L, IsRenderTextureReady( *target ) ); + lua_pushboolean( L, IsRenderTextureValid( *target ) ); return 1; } |
