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| author | jussi | 2023-05-09 23:48:09 +0300 |
|---|---|---|
| committer | jussi | 2023-05-09 23:48:09 +0300 |
| commit | 1e58f551bbfb6a8ef4d83292685d7c3672385c8b (patch) | |
| tree | a4fbc3e1bf03c72c08ed398795997528f27fcb8f /src | |
| parent | 429a9dff96a5dbe1f526ae7cc6e41815eb862cf0 (diff) | |
| download | reilua-enhanced-1e58f551bbfb6a8ef4d83292685d7c3672385c8b.tar.gz reilua-enhanced-1e58f551bbfb6a8ef4d83292685d7c3672385c8b.tar.bz2 reilua-enhanced-1e58f551bbfb6a8ef4d83292685d7c3672385c8b.zip | |
UnloadTexture did not set texture id to NULL.
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 1 | ||||
| -rw-r--r-- | src/state.c | 4 | ||||
| -rw-r--r-- | src/textures.c | 3 |
3 files changed, 3 insertions, 5 deletions
@@ -1251,7 +1251,6 @@ int lcoreSetShaderValueTexture( lua_State *L ) { lua_pushboolean( L, false ); return 1; } - // SetShaderValueTexture( *state->shaders[ shaderId ], locIndex, *state->textures[ textureId ] ); SetShaderValueTexture( *state->shaders[ shaderId ], locIndex, *texturesGetSourceTexture( textureId ) ); lua_pushboolean( L, true ); diff --git a/src/state.c b/src/state.c index 6db0812..ce7d52f 100644 --- a/src/state.c +++ b/src/state.c @@ -122,13 +122,13 @@ void stateFree() { for ( int i = 0; i < state->imageCount; ++i ) { if ( state->images[i] != NULL ) { UnloadImage( *state->images[i] ); - free( state->images[i] ); + // free( state->images[i] ); } } for ( int i = 0; i < state->textureCount; ++i ) { if ( state->textures[i] != NULL ) { texturesFreeTexture(i); - free( state->textures[i] ); + // free( state->textures[i] ); } } for ( int i = 0; i < state->fontCount; ++i ) { diff --git a/src/textures.c b/src/textures.c index 291a7ad..04cd9d5 100644 --- a/src/textures.c +++ b/src/textures.c @@ -111,6 +111,7 @@ void texturesFreeTexture( size_t id ) { UnloadRenderTexture( state->textures[id]->renderTexture ); break; } + state->textures[id] = NULL; } } /* @@ -1746,9 +1747,7 @@ int ltexturesUnloadTexture( lua_State *L ) { lua_pushboolean( L, false ); return 1; } - // UnloadTexture( *state->textures[ id ] ); texturesFreeTexture( texId ); - // state->textures[ id ] = NULL; lua_pushboolean( L, true ); return 1; |
