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authorjussi2023-12-15 12:52:28 +0200
committerjussi2023-12-15 12:52:28 +0200
commit917ce853fcfb212e2343b6b2dac816b14ee50e46 (patch)
treef1793b99632d5c12ac7e6a06ae7fc2ead25c5650 /src
parentba4595305fe426f81233ebbb20fc94cd86d07af9 (diff)
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Rest of rlRenderBatch functions.
Diffstat (limited to 'src')
-rw-r--r--src/lua_core.c37
-rw-r--r--src/rlgl.c58
2 files changed, 95 insertions, 0 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index 68fb05b..61f08b5 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -299,6 +299,25 @@ static void defineModelAnimation() {
lua_setfield( L, -2, "__gc" );
}
+ /* rlRenderBatch. */
+static int gcRLRenderBatch( lua_State *L ) {
+ if ( state->gcUnload ) {
+ rlRenderBatch *renderBatch = luaL_checkudata( L, 1, "rlRenderBatch" );
+ rlUnloadRenderBatch( *renderBatch );
+ }
+ return 0;
+}
+
+static void defineRLRenderBatch() {
+ lua_State *L = state->luaState;
+
+ luaL_newmetatable( L, "rlRenderBatch" );
+ lua_pushvalue( L, -1 );
+ lua_setfield( L, -2, "__index" );
+ lua_pushcfunction( L, gcRLRenderBatch );
+ lua_setfield( L, -2, "__gc" );
+}
+
/* Assing globals. */
void assignGlobalInt( int value, const char *name ) {
@@ -993,6 +1012,7 @@ bool luaInit( int argn, const char **argc ) {
defineMesh();
defineModel();
defineModelAnimation();
+ defineRLRenderBatch();
/* Define globals. */
defineGlobals();
platformDefineGlobals();
@@ -2031,6 +2051,10 @@ void luaRegister() {
assingGlobalFunction( "rlGetShaderIdDefault", lrlglGetShaderIdDefault );
assingGlobalFunction( "rlGetShaderLocsDefault", lrlglGetShaderLocsDefault );
/* Render batch management. */
+ assingGlobalFunction( "rlLoadRenderBatch", lrlglLoadRenderBatch );
+ assingGlobalFunction( "rlUnloadRenderBatch", lrlglUnloadRenderBatch );
+ assingGlobalFunction( "rlDrawRenderBatch", lrlglDrawRenderBatch );
+ assingGlobalFunction( "rlSetRenderBatchActive", lrlglSetRenderBatchActive );
assingGlobalFunction( "rlDrawRenderBatchActive", lrlglDrawRenderBatchActive );
assingGlobalFunction( "rlCheckRenderBatchLimit", lrlglCheckRenderBatchLimit );
assingGlobalFunction( "rlSetTexture", lrlglSetTexture );
@@ -2842,6 +2866,13 @@ ModelAnimation* uluaGetModelAnimation( lua_State *L, int index ) {
return luaL_checkudata( L, index, "ModelAnimation" );
}
+rlRenderBatch* uluaGetRLRenderBatch( lua_State *L, int index ) {
+ if ( lua_islightuserdata( L, index ) ) {
+ return (rlRenderBatch*)lua_touserdata( L, index );
+ }
+ return luaL_checkudata( L, index, "rlRenderBatch" );
+}
+
/* Push types. */
void uluaPushColor( lua_State *L, Color color ) {
@@ -3145,6 +3176,12 @@ void uluaPushModelAnimation( lua_State *L, ModelAnimation modelAnimation ) {
luaL_setmetatable( L, "ModelAnimation" );
}
+void uluaPushRLRenderBatch( lua_State *L, rlRenderBatch renderBatch ) {
+ rlRenderBatch *renderBatchP = lua_newuserdata( L, sizeof( rlRenderBatch ) );
+ *renderBatchP = renderBatch;
+ luaL_setmetatable( L, "rlRenderBatch" );
+}
+
int uluaGetTableLen( lua_State *L, int index ) {
luaL_checktype( L, index, LUA_TTABLE );
int t = index, i = 0;
diff --git a/src/rlgl.c b/src/rlgl.c
index a71aa61..02e2f75 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -967,6 +967,64 @@ int lrlglGetShaderLocsDefault( lua_State *L ) {
*/
/*
+> renderBatch = RL.rlLoadRenderBatch( int numBuffers, int bufferElements )
+
+Load a render batch system
+
+- Success return rlRenderBatch
+*/
+int lrlglLoadRenderBatch( lua_State *L ) {
+ int numBuffers = luaL_checkinteger( L, 1 );
+ int bufferElements = luaL_checkinteger( L, 2 );
+
+ uluaPushRLRenderBatch( L, rlLoadRenderBatch( numBuffers, bufferElements ) );
+
+ return 1;
+}
+
+/*
+> RL.rlUnloadRenderBatch( rlRenderBatch renderBatch )
+
+Unload render batch system
+*/
+int lrlglUnloadRenderBatch( lua_State *L ) {
+ rlRenderBatch *renderBatch = uluaGetRLRenderBatch( L, 1 );
+
+ rlUnloadRenderBatch( *renderBatch );
+
+ return 0;
+}
+
+/*
+> RL.rlDrawRenderBatch( rlRenderBatch renderBatch )
+
+Draw render batch data (Update->Draw->Reset)
+*/
+int lrlglDrawRenderBatch( lua_State *L ) {
+ rlRenderBatch *renderBatch = uluaGetRLRenderBatch( L, 1 );
+
+ rlDrawRenderBatch( renderBatch );
+
+ return 0;
+}
+
+/*
+> RL.rlSetRenderBatchActive( rlRenderBatch renderBatch )
+
+Set the active render batch for rlgl (nil for default internal)
+*/
+int lrlglSetRenderBatchActive( lua_State *L ) {
+ rlRenderBatch *renderBatch = NULL;
+
+ if ( !lua_isnil( L, 1 ) ) {
+ renderBatch = uluaGetRLRenderBatch( L, 1 );
+ }
+ rlSetRenderBatchActive( renderBatch );
+
+ return 0;
+}
+
+/*
> RL.rlDrawRenderBatchActive()
Update and draw internal render batch