summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorjussi2024-02-22 01:10:22 +0200
committerjussi2024-02-22 01:10:22 +0200
commit04d2a7df47210f7ac4b9a44ade49af3d92375ee0 (patch)
tree84ea1c136f91822506f24b7f6ffb1bd076077392 /src
parent178196b0ffb8e2358ce9b0be5e1570a10136eb45 (diff)
downloadreilua-enhanced-04d2a7df47210f7ac4b9a44ade49af3d92375ee0.tar.gz
reilua-enhanced-04d2a7df47210f7ac4b9a44ade49af3d92375ee0.tar.bz2
reilua-enhanced-04d2a7df47210f7ac4b9a44ade49af3d92375ee0.zip
GuiGetFont fix.
Diffstat (limited to 'src')
-rw-r--r--src/rgui.c8
-rw-r--r--src/state.c1
2 files changed, 7 insertions, 2 deletions
diff --git a/src/rgui.c b/src/rgui.c
index 3a4420c..fb5a7ad 100644
--- a/src/rgui.c
+++ b/src/rgui.c
@@ -119,6 +119,7 @@ int lguiGuiSetFont( lua_State* L ) {
Font* font = uluaGetFont( L, 1 );
GuiSetFont( *font );
+ state->guiDefaultFont = GuiGetFont();
return 0;
}
@@ -126,12 +127,12 @@ int lguiGuiSetFont( lua_State* L ) {
/*
> font = RL.GuiGetFont()
-Get gui custom font (global state)
+Get gui custom font (global state). Return as lightuserdata
- Success return Font
*/
int lguiGuiGetFont( lua_State* L ) {
- uluaPushFont( L, GuiGetFont() );
+ lua_pushlightuserdata( L, &state->guiDefaultFont );
return 1;
}
@@ -151,6 +152,7 @@ int lguiGuiSetStyle( lua_State* L ) {
int value = luaL_checkinteger( L, 3 );
GuiSetStyle( control, property, value );
+ state->guiDefaultFont = GuiGetFont();
return 0;
}
@@ -190,6 +192,7 @@ int lguiGuiLoadStyle( lua_State* L ) {
return 1;
}
+ state->guiDefaultFont = GuiGetFont();
TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
lua_pushnil( L );
@@ -203,6 +206,7 @@ Load style default over global style
*/
int lguiGuiLoadStyleDefault( lua_State* L ) {
GuiLoadStyleDefault();
+ state->guiDefaultFont = GuiGetFont();
return 0;
}
diff --git a/src/state.c b/src/state.c
index 37b4ddd..9df5d94 100644
--- a/src/state.c
+++ b/src/state.c
@@ -29,6 +29,7 @@ bool stateInit( int argn, const char** argc, const char* exePath ) {
state->run = luaInit( argn, argc );
}
state->defaultFont = GetFontDefault();
+ state->guiDefaultFont = GuiGetFont();
state->defaultMaterial = LoadMaterialDefault();
state->defaultTexture = (Texture){ 1, 1, 1, 1, 7 };
state->RLGLcurrentShaderLocs = malloc( RL_MAX_SHADER_LOCATIONS * sizeof( int ) );