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authorjussi2023-10-29 19:45:18 +0200
committerjussi2023-10-29 19:45:18 +0200
commit992310fb90832ddf493ec33f1099dbbf3e0987f3 (patch)
tree5eb19defdf61ce7c091756ea07686d9251412440 /src
parentfcd2d2d8b583f6a11a9ce32a75da8e18c8c88d32 (diff)
downloadreilua-enhanced-992310fb90832ddf493ec33f1099dbbf3e0987f3.tar.gz
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Fixed examples.
Diffstat (limited to 'src')
-rw-r--r--src/lua_core.c12
-rw-r--r--src/rgui.c14
-rw-r--r--src/rlgl.c8
3 files changed, 11 insertions, 23 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index 6d54d27..236bdd1 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -35,7 +35,6 @@ static void defineBuffer() {
/* Image */
static int gcImage( lua_State *L ) {
Image *image = luaL_checkudata ( L, 1, "Image" );
- printf( "gcImage\n" );
UnloadImage( *image );
}
@@ -53,7 +52,6 @@ static void defineImage() {
/* Texture */
static int gcTexture( lua_State *L ) {
Texture *texture = luaL_checkudata ( L, 1, "Texture" );
- printf( "gcTexture\n" );
UnloadTexture( *texture );
}
@@ -71,7 +69,6 @@ static void defineTexture() {
/* RenderRexture. */
static int gcRenderTexture( lua_State *L ) {
RenderTexture *renderTexture = luaL_checkudata ( L, 1, "RenderTexture" );
- printf( "gcRenderTexture\n" );
UnloadRenderTexture( *renderTexture );
}
@@ -107,7 +104,6 @@ static void defineCamera3D() {
/* Shader. */
static int gcShader( lua_State *L ) {
Shader *shader = luaL_checkudata ( L, 1, "Shader" );
- printf( "gcShader\n" );
UnloadShader( *shader );
}
@@ -125,7 +121,6 @@ static void defineShader() {
/* Font. */
static int gcFont( lua_State *L ) {
Font *font = luaL_checkudata ( L, 1, "Font" );
- printf( "gcFont\n" );
UnloadFont( *font );
}
@@ -143,7 +138,6 @@ static void defineFont() {
/* Wave. */
static int gcWave( lua_State *L ) {
Wave *wave = luaL_checkudata ( L, 1, "Wave" );
- printf( "gcWave\n" );
UnloadWave( *wave );
}
@@ -161,7 +155,6 @@ static void defineWave() {
/* Sound. */
static int gcSound( lua_State *L ) {
Sound *sound = luaL_checkudata ( L, 1, "Sound" );
- printf( "gcSound\n" );
UnloadSound( *sound );
}
@@ -179,7 +172,6 @@ static void defineSound() {
/* Music. */
static int gcMusic( lua_State *L ) {
Music *music = luaL_checkudata ( L, 1, "Music" );
- printf( "gcMusic\n" );
UnloadMusicStream( *music );
}
@@ -206,7 +198,6 @@ static void defineLight() {
/* Material. */
static int gcMaterial( lua_State *L ) {
Material *material = luaL_checkudata ( L, 1, "Material" );
- printf( "gcMaterial\n" );
// int MAX_MATERIAL_MAPS = 12;
@@ -238,7 +229,6 @@ static void defineMaterial() {
/* Mesh. */
static int gcMesh( lua_State *L ) {
Mesh *mesh = luaL_checkudata ( L, 1, "Mesh" );
- printf( "gcMesh\n" );
UnloadMesh( *mesh );
}
@@ -256,7 +246,6 @@ static void defineMesh() {
/* Model. */
static int gcModel( lua_State *L ) {
Model *model = luaL_checkudata ( L, 1, "Model" );
- printf( "gcModel\n" );
UnloadModel( *model );
// UnloadModelKeepMeshes( *model );
@@ -275,7 +264,6 @@ static void defineModel() {
/* ModelAnimation. */
static int gcModelAnimation( lua_State *L ) {
ModelAnimation *modelAnimation = luaL_checkudata ( L, 1, "ModelAnimation" );
- printf( "gcModelAnimation\n" );
UnloadModelAnimation( *modelAnimation );
}
diff --git a/src/rgui.c b/src/rgui.c
index ce6c4a7..f410a55 100644
--- a/src/rgui.c
+++ b/src/rgui.c
@@ -335,7 +335,7 @@ Toggle Button control, returns true when active
*/
int lguiGuiToggle( lua_State *L ) {
Rectangle bounds = uluaGetRectangleIndex( L, 1 );
- bool checked = lua_toboolean( L, 3 );
+ bool checked = uluaGetBoolean( L, 3 );
lua_pushboolean( L, GuiToggle( bounds, luaL_checkstring( L, 2 ), checked ) );
@@ -367,7 +367,7 @@ Check Box control, returns true when active
*/
int lguiGuiCheckBox( lua_State *L ) {
Rectangle bounds = uluaGetRectangleIndex( L, 1 );
- bool checked = lua_toboolean( L, 3 );
+ bool checked = uluaGetBoolean( L, 3 );
lua_pushboolean( L, GuiCheckBox( bounds, luaL_checkstring( L, 2 ), checked ) );
@@ -403,7 +403,7 @@ int lguiGuiTextBox( lua_State *L ) {
// char text[ STRING_LEN ] = { '\0' };
char text[ textSize + 1 ];
strcpy( text, luaL_checkstring( L, 2 ) );
- bool editMode = lua_toboolean( L, 4 );
+ bool editMode = uluaGetBoolean( L, 4 );
lua_pushboolean( L, GuiTextBox( bounds, text, textSize, editMode ) );
lua_pushstring( L, text );
@@ -424,7 +424,7 @@ int lguiGuiTextBoxMulti( lua_State *L ) {
// char text[ STRING_LEN ] = { '\0' };
char text[ textSize + 1 ];
strcpy( text, luaL_checkstring( L, 2 ) );
- bool editMode = lua_toboolean( L, 4 );
+ bool editMode = uluaGetBoolean( L, 4 );
lua_pushboolean( L, GuiTextBoxMulti( bounds, text, textSize, editMode ) );
lua_pushstring( L, text );
@@ -444,7 +444,7 @@ int lguiGuiSpinner( lua_State *L ) {
int value = luaL_checkinteger( L, 3 );
int minValue = luaL_checkinteger( L, 4 );
int maxValue = luaL_checkinteger( L, 5 );
- bool editMode = lua_toboolean( L, 6 );
+ bool editMode = uluaGetBoolean( L, 6 );
lua_pushboolean( L, GuiSpinner( bounds, luaL_checkstring( L, 2 ), &value, minValue, maxValue, editMode ) );
lua_pushinteger( L, value );
@@ -464,7 +464,7 @@ int lguiGuiValueBox( lua_State *L ) {
int value = luaL_checkinteger( L, 3 );
int minValue = luaL_checkinteger( L, 4 );
int maxValue = luaL_checkinteger( L, 5 );
- bool editMode = lua_toboolean( L, 6 );
+ bool editMode = uluaGetBoolean( L, 6 );
lua_pushboolean( L, GuiValueBox( bounds, luaL_checkstring( L, 2 ), &value, minValue, maxValue, editMode ) );
lua_pushinteger( L, value );
@@ -554,7 +554,7 @@ Dropdown Box control, returns selected item
int lguiGuiDropdownBox( lua_State *L ) {
Rectangle bounds = uluaGetRectangleIndex( L, 1 );
int active = luaL_checkinteger( L, 3 );
- bool editMode = lua_toboolean( L, 4 );
+ bool editMode = uluaGetBoolean( L, 4 );
lua_pushboolean( L, GuiDropdownBox( bounds, luaL_checkstring( L, 2 ), &active, editMode ) );
lua_pushinteger( L, active );
diff --git a/src/rlgl.c b/src/rlgl.c
index c277948..8fba3a1 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -929,7 +929,7 @@ Load a vertex buffer attribute
*/
int lrlglLoadVertexBuffer( lua_State *L ) {
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
- bool dynamic = luaL_checkinteger( L, 2 );
+ bool dynamic = uluaGetBoolean( L, 2 );
lua_pushinteger( L, rlLoadVertexBuffer( buffer->data, buffer->size, dynamic ) );
@@ -945,7 +945,7 @@ Load a new attributes element buffer
*/
int lrlglLoadVertexBufferElement( lua_State *L ) {
Buffer *buffer = luaL_checkudata( L, 1, "Buffer" );
- bool dynamic = luaL_checkinteger( L, 2 );
+ bool dynamic = uluaGetBoolean( L, 2 );
lua_pushinteger( L, rlLoadVertexBufferElement( buffer->data, buffer->size, dynamic ) );
@@ -1013,7 +1013,7 @@ int lrlglSetVertexAttribute( lua_State *L ) {
int index = luaL_checkinteger( L, 1 );
int compSize = luaL_checkinteger( L, 2 );
int type = luaL_checkinteger( L, 3 );
- bool normalized = lua_toboolean( L, 4 );
+ bool normalized = uluaGetBoolean( L, 4 );
int stride = luaL_checkinteger( L, 5 );
int pointer = luaL_checkinteger( L, 6 );
@@ -1151,7 +1151,7 @@ Load depth texture/renderbuffer (to be attached to fbo)
*/
int lrlglLoadTextureDepth( lua_State *L ) {
Vector2 size = uluaGetVector2Index( L, 1 );
- bool useRenderBuffer = lua_toboolean( L, 2 );
+ bool useRenderBuffer = uluaGetBoolean( L, 2 );
lua_pushinteger( L, rlLoadTextureDepth( size.x, size.y, useRenderBuffer ) );