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authorjussi2024-02-17 00:49:57 +0200
committerjussi2024-02-17 00:49:57 +0200
commit9de10be468c5151765a0e007d5889971c637fd24 (patch)
tree2fb88336a8421a74883a4937d798dc58ba90c70b /src
parentb2b821929505aea2535d38382b743ad5dd5d1fa0 (diff)
downloadreilua-enhanced-9de10be468c5151765a0e007d5889971c637fd24.tar.gz
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LoadImageFromData.
Diffstat (limited to 'src')
-rw-r--r--src/lua_core.c1
-rw-r--r--src/textures.c28
2 files changed, 29 insertions, 0 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index 9577a0e..53059b4 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -1491,6 +1491,7 @@ void luaRegister() {
assingGlobalFunction( "LoadImageSvg", ltexturesLoadImageSvg );
assingGlobalFunction( "LoadImageAnim", ltexturesLoadImageAnim );
assingGlobalFunction( "LoadImageFromMemory", ltexturesLoadImageFromMemory );
+ assingGlobalFunction( "LoadImageFromData", ltexturesLoadImageFromData );
assingGlobalFunction( "LoadImageFromTexture", ltexturesLoadImageFromTexture );
assingGlobalFunction( "LoadImageFromScreen", ltexturesLoadImageFromScreen );
assingGlobalFunction( "IsImageReady", ltextureIsImageReady );
diff --git a/src/textures.c b/src/textures.c
index f88f9b3..48ba2cd 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -110,6 +110,34 @@ int ltexturesLoadImageFromMemory( lua_State *L ) {
}
/*
+> image, frameCount = RL.LoadImageFromData( Buffer data, Vector2 size, int mipmaps, int format )
+
+Load image from data
+
+- Success return Image
+*/
+int ltexturesLoadImageFromData( lua_State *L ) {
+ Buffer *data = uluaGetBuffer( L, 1 );
+ Vector2 size = uluaGetVector2( L, 2 );
+ int mipmaps = luaL_checkinteger( L, 3 );
+ int format = luaL_checkinteger( L, 4 );
+
+ Image image = {
+ .width = size.x,
+ .height = size.y,
+ .mipmaps = mipmaps,
+ .format = format
+ };
+ size_t dataSize = GetPixelDataSize( size.x, size.y, format );
+ image.data = malloc( dataSize * sizeof( unsigned char ) );
+ memcpy( image.data, data->data, dataSize );
+
+ uluaPushImage( L, image );
+
+ return 1;
+}
+
+/*
> image = RL.LoadImageFromTexture( Texture texture )
Load image from GPU texture data