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-rw-r--r--API.md212
-rw-r--r--ReiLua_API.lua136
-rw-r--r--changelog1
-rw-r--r--src/lua_core.c108
4 files changed, 451 insertions, 6 deletions
diff --git a/API.md b/API.md
index dd867a7..b846443 100644
--- a/API.md
+++ b/API.md
@@ -921,7 +921,175 @@ LIGHT_DIRECTIONAL
LIGHT_POINT
-## Globals - rlGlVersion
+## Globals - RLGL
+
+RL_DEFAULT_BATCH_BUFFER_ELEMENTS
+
+RL_DEFAULT_BATCH_BUFFERS
+
+RL_DEFAULT_BATCH_DRAWCALLS
+
+RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS
+
+## Globals - RLGL
+
+RL_MAX_MATRIX_STACK_SIZE
+
+## Globals - RLGL
+
+RL_MAX_SHADER_LOCATIONS
+
+## Globals - RLGL
+
+RL_CULL_DISTANCE_NEAR
+
+RL_CULL_DISTANCE_FAR
+
+## Globals - RLGL
+
+RL_TEXTURE_WRAP_S
+
+RL_TEXTURE_WRAP_T
+
+RL_TEXTURE_MAG_FILTER
+
+RL_TEXTURE_MIN_FILTER
+
+RL_TEXTURE_FILTER_NEAREST
+
+RL_TEXTURE_FILTER_LINEAR
+
+RL_TEXTURE_FILTER_MIP_NEAREST
+
+RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR
+
+RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST
+
+RL_TEXTURE_FILTER_MIP_LINEAR
+
+RL_TEXTURE_FILTER_ANISOTROPIC
+
+RL_TEXTURE_MIPMAP_BIAS_RATIO
+
+RL_TEXTURE_WRAP_REPEAT
+
+RL_TEXTURE_WRAP_CLAMP
+
+RL_TEXTURE_WRAP_MIRROR_REPEAT
+
+RL_TEXTURE_WRAP_MIRROR_CLAMP
+
+## Globals - RLGL
+
+RL_MODELVIEW
+
+RL_PROJECTION
+
+RL_TEXTURE
+
+## Globals - RLGL
+
+RL_LINES
+
+RL_TRIANGLES
+
+RL_QUADS
+
+## Globals - RLGL
+
+RL_UNSIGNED_BYTE
+
+RL_FLOAT
+
+## Globals - RLGL
+
+RL_STREAM_DRAW
+
+RL_STREAM_READ
+
+RL_STREAM_COPY
+
+RL_STATIC_DRAW
+
+RL_STATIC_READ
+
+RL_STATIC_COPY
+
+RL_DYNAMIC_DRAW
+
+RL_DYNAMIC_READ
+
+RL_DYNAMIC_COPY
+
+## Globals - RLGL
+
+RL_FRAGMENT_SHADER
+
+RL_VERTEX_SHADER
+
+RL_COMPUTE_SHADER
+
+## Globals - RLGL
+
+RL_ZERO
+
+RL_ONE
+
+RL_SRC_COLOR
+
+RL_ONE_MINUS_SRC_COLOR
+
+RL_SRC_ALPHA
+
+RL_ONE_MINUS_SRC_ALPHA
+
+RL_DST_ALPHA
+
+RL_ONE_MINUS_DST_ALPHA
+
+RL_DST_COLOR
+
+RL_ONE_MINUS_DST_COLOR
+
+RL_SRC_ALPHA_SATURATE
+
+RL_CONSTANT_COLOR
+
+RL_ONE_MINUS_CONSTANT_COLOR
+
+RL_CONSTANT_ALPHA
+
+RL_ONE_MINUS_CONSTANT_ALPHA
+
+## Globals - RLGL
+
+RL_FUNC_ADD
+
+RL_MIN
+
+RL_MAX
+
+RL_FUNC_SUBTRACT
+
+RL_FUNC_REVERSE_SUBTRACT
+
+RL_BLEND_EQUATION
+
+RL_BLEND_EQUATION_RGB
+
+RL_BLEND_EQUATION_ALPHA
+
+RL_BLEND_DST_RGB
+
+RL_BLEND_SRC_RGB
+
+RL_BLEND_DST_ALPHA
+
+RL_BLEND_SRC_ALPHA
+
+RL_BLEND_COLOR
+
+## Globals - RLGL
RL_OPENGL_11
@@ -933,7 +1101,47 @@ RL_OPENGL_43
RL_OPENGL_ES_20
-## Globals - rlCullMode
+## Globals - RLGL
+
+RL_ATTACHMENT_COLOR_CHANNEL0
+
+RL_ATTACHMENT_COLOR_CHANNEL1
+
+RL_ATTACHMENT_COLOR_CHANNEL2
+
+RL_ATTACHMENT_COLOR_CHANNEL3
+
+RL_ATTACHMENT_COLOR_CHANNEL4
+
+RL_ATTACHMENT_COLOR_CHANNEL5
+
+RL_ATTACHMENT_COLOR_CHANNEL6
+
+RL_ATTACHMENT_COLOR_CHANNEL7
+
+RL_ATTACHMENT_DEPTH
+
+RL_ATTACHMENT_STENCIL
+
+## Globals - RLGL
+
+RL_ATTACHMENT_CUBEMAP_POSITIVE_X
+
+RL_ATTACHMENT_CUBEMAP_NEGATIVE_X
+
+RL_ATTACHMENT_CUBEMAP_POSITIVE_Y
+
+RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y
+
+RL_ATTACHMENT_CUBEMAP_POSITIVE_Z
+
+RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z
+
+RL_ATTACHMENT_TEXTURE2D
+
+RL_ATTACHMENT_RENDERBUFFER
+
+## Globals - RLGL
RL_CULL_FACE_FRONT
diff --git a/ReiLua_API.lua b/ReiLua_API.lua
index 05eadc0..3f0a274 100644
--- a/ReiLua_API.lua
+++ b/ReiLua_API.lua
@@ -543,7 +543,115 @@ RL.HUEBAR_SELECTOR_OVERFLOW=20
RL.LIGHT_DIRECTIONAL=0
RL.LIGHT_POINT=1
--- Globals - rlGlVersion
+-- Globals - RLGL
+
+RL.RL_DEFAULT_BATCH_BUFFER_ELEMENTS=8192
+RL.RL_DEFAULT_BATCH_BUFFERS=1
+RL.RL_DEFAULT_BATCH_DRAWCALLS=256
+RL.RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS=4
+
+-- Globals - RLGL
+
+RL.RL_MAX_MATRIX_STACK_SIZE=32
+
+-- Globals - RLGL
+
+RL.RL_MAX_SHADER_LOCATIONS=32
+
+-- Globals - RLGL
+
+RL.RL_CULL_DISTANCE_NEAR=0
+RL.RL_CULL_DISTANCE_FAR=1000
+
+-- Globals - RLGL
+
+RL.RL_TEXTURE_WRAP_S=10242
+RL.RL_TEXTURE_WRAP_T=10243
+RL.RL_TEXTURE_MAG_FILTER=10240
+RL.RL_TEXTURE_MIN_FILTER=10241
+RL.RL_TEXTURE_FILTER_NEAREST=9728
+RL.RL_TEXTURE_FILTER_LINEAR=9729
+RL.RL_TEXTURE_FILTER_MIP_NEAREST=9984
+RL.RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR=9986
+RL.RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST=9985
+RL.RL_TEXTURE_FILTER_MIP_LINEAR=9987
+RL.RL_TEXTURE_FILTER_ANISOTROPIC=12288
+RL.RL_TEXTURE_MIPMAP_BIAS_RATIO=16384
+RL.RL_TEXTURE_WRAP_REPEAT=10497
+RL.RL_TEXTURE_WRAP_CLAMP=33071
+RL.RL_TEXTURE_WRAP_MIRROR_REPEAT=33648
+RL.RL_TEXTURE_WRAP_MIRROR_CLAMP=34626
+
+-- Globals - RLGL
+
+RL.RL_MODELVIEW=5888
+RL.RL_PROJECTION=5889
+RL.RL_TEXTURE=5890
+
+-- Globals - RLGL
+
+RL.RL_LINES=1
+RL.RL_TRIANGLES=4
+RL.RL_QUADS=7
+
+-- Globals - RLGL
+
+RL.RL_UNSIGNED_BYTE=5121
+RL.RL_FLOAT=5126
+
+-- Globals - RLGL
+
+RL.RL_STREAM_DRAW=35040
+RL.RL_STREAM_READ=35041
+RL.RL_STREAM_COPY=35042
+RL.RL_STATIC_DRAW=35044
+RL.RL_STATIC_READ=35045
+RL.RL_STATIC_COPY=35046
+RL.RL_DYNAMIC_DRAW=35048
+RL.RL_DYNAMIC_READ=35049
+RL.RL_DYNAMIC_COPY=35050
+
+-- Globals - RLGL
+
+RL.RL_FRAGMENT_SHADER=35632
+RL.RL_VERTEX_SHADER=35633
+RL.RL_COMPUTE_SHADER=37305
+
+-- Globals - RLGL
+
+RL.RL_ZERO=0
+RL.RL_ONE=1
+RL.RL_SRC_COLOR=768
+RL.RL_ONE_MINUS_SRC_COLOR=769
+RL.RL_SRC_ALPHA=770
+RL.RL_ONE_MINUS_SRC_ALPHA=771
+RL.RL_DST_ALPHA=772
+RL.RL_ONE_MINUS_DST_ALPHA=773
+RL.RL_DST_COLOR=774
+RL.RL_ONE_MINUS_DST_COLOR=775
+RL.RL_SRC_ALPHA_SATURATE=776
+RL.RL_CONSTANT_COLOR=32769
+RL.RL_ONE_MINUS_CONSTANT_COLOR=32770
+RL.RL_CONSTANT_ALPHA=32771
+RL.RL_ONE_MINUS_CONSTANT_ALPHA=32772
+
+-- Globals - RLGL
+
+RL.RL_FUNC_ADD=32774
+RL.RL_MIN=32775
+RL.RL_MAX=32776
+RL.RL_FUNC_SUBTRACT=32778
+RL.RL_FUNC_REVERSE_SUBTRACT=32779
+RL.RL_BLEND_EQUATION=32777
+RL.RL_BLEND_EQUATION_RGB=32777
+RL.RL_BLEND_EQUATION_ALPHA=34877
+RL.RL_BLEND_DST_RGB=32968
+RL.RL_BLEND_SRC_RGB=32969
+RL.RL_BLEND_DST_ALPHA=32970
+RL.RL_BLEND_SRC_ALPHA=32971
+RL.RL_BLEND_COLOR=32773
+
+-- Globals - RLGL
RL.RL_OPENGL_11=1
RL.RL_OPENGL_21=2
@@ -551,7 +659,31 @@ RL.RL_OPENGL_33=3
RL.RL_OPENGL_43=4
RL.RL_OPENGL_ES_20=5
--- Globals - rlCullMode
+-- Globals - RLGL
+
+RL.RL_ATTACHMENT_COLOR_CHANNEL0=0
+RL.RL_ATTACHMENT_COLOR_CHANNEL1=1
+RL.RL_ATTACHMENT_COLOR_CHANNEL2=2
+RL.RL_ATTACHMENT_COLOR_CHANNEL3=3
+RL.RL_ATTACHMENT_COLOR_CHANNEL4=4
+RL.RL_ATTACHMENT_COLOR_CHANNEL5=5
+RL.RL_ATTACHMENT_COLOR_CHANNEL6=6
+RL.RL_ATTACHMENT_COLOR_CHANNEL7=7
+RL.RL_ATTACHMENT_DEPTH=100
+RL.RL_ATTACHMENT_STENCIL=200
+
+-- Globals - RLGL
+
+RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_X=0
+RL.RL_ATTACHMENT_CUBEMAP_NEGATIVE_X=1
+RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_Y=2
+RL.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y=3
+RL.RL_ATTACHMENT_CUBEMAP_POSITIVE_Z=4
+RL.RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z=5
+RL.RL_ATTACHMENT_TEXTURE2D=100
+RL.RL_ATTACHMENT_RENDERBUFFER=200
+
+-- Globals - RLGL
RL.RL_CULL_FACE_FRONT=0
RL.RL_CULL_FACE_BACK=1
diff --git a/changelog b/changelog
index ee36edb..c20c829 100644
--- a/changelog
+++ b/changelog
@@ -81,6 +81,7 @@ Detailed changes:
- ADDED: GetMaterialTexture, GetMaterialColor, GetMaterialValue and GetMaterialShader
- ADDED: SetMaterialParams and GetMaterialParams
- ADDED: GetTextureId
+ - ADDED: RLGL defines
------------------------------------------------------------------------
Release: ReiLua version 0.4.0 Using Raylib 4.2
diff --git a/src/lua_core.c b/src/lua_core.c
index fbdcbfd..09684c7 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -489,13 +489,117 @@ void defineGlobals() {
/* LightType */
assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" );
assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" );
- /* rlGlVersion */
+ /* RLGL Default internal render batch elements limits */
+ assignGlobalInt( RL_DEFAULT_BATCH_BUFFER_ELEMENTS, "RL_DEFAULT_BATCH_BUFFER_ELEMENTS" );
+ assignGlobalInt( RL_DEFAULT_BATCH_BUFFERS, "RL_DEFAULT_BATCH_BUFFERS" );
+ assignGlobalInt( RL_DEFAULT_BATCH_DRAWCALLS, "RL_DEFAULT_BATCH_DRAWCALLS" );
+ assignGlobalInt( RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS, "RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS" );
+ /* RLGL Internal Matrix stack */
+ assignGlobalInt( RL_MAX_MATRIX_STACK_SIZE, "RL_MAX_MATRIX_STACK_SIZE" );
+ /* RLGL Shader limits */
+ assignGlobalInt( RL_MAX_SHADER_LOCATIONS, "RL_MAX_SHADER_LOCATIONS" );
+ /* RLGL Projection matrix culling */
+ assignGlobalInt( RL_CULL_DISTANCE_NEAR, "RL_CULL_DISTANCE_NEAR" );
+ assignGlobalInt( RL_CULL_DISTANCE_FAR, "RL_CULL_DISTANCE_FAR" );
+ /* RLGL Texture parameters */
+ assignGlobalInt( RL_TEXTURE_WRAP_S, "RL_TEXTURE_WRAP_S" );
+ assignGlobalInt( RL_TEXTURE_WRAP_T, "RL_TEXTURE_WRAP_T" );
+ assignGlobalInt( RL_TEXTURE_MAG_FILTER, "RL_TEXTURE_MAG_FILTER" );
+ assignGlobalInt( RL_TEXTURE_MIN_FILTER, "RL_TEXTURE_MIN_FILTER" );
+ assignGlobalInt( RL_TEXTURE_FILTER_NEAREST, "RL_TEXTURE_FILTER_NEAREST" );
+ assignGlobalInt( RL_TEXTURE_FILTER_LINEAR, "RL_TEXTURE_FILTER_LINEAR" );
+ assignGlobalInt( RL_TEXTURE_FILTER_MIP_NEAREST, "RL_TEXTURE_FILTER_MIP_NEAREST" );
+ assignGlobalInt( RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR, "RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR" );
+ assignGlobalInt( RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST, "RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST" );
+ assignGlobalInt( RL_TEXTURE_FILTER_MIP_LINEAR, "RL_TEXTURE_FILTER_MIP_LINEAR" );
+ assignGlobalInt( RL_TEXTURE_FILTER_ANISOTROPIC, "RL_TEXTURE_FILTER_ANISOTROPIC" );
+ assignGlobalInt( RL_TEXTURE_MIPMAP_BIAS_RATIO, "RL_TEXTURE_MIPMAP_BIAS_RATIO" );
+ assignGlobalInt( RL_TEXTURE_WRAP_REPEAT, "RL_TEXTURE_WRAP_REPEAT" );
+ assignGlobalInt( RL_TEXTURE_WRAP_CLAMP, "RL_TEXTURE_WRAP_CLAMP" );
+ assignGlobalInt( RL_TEXTURE_WRAP_MIRROR_REPEAT, "RL_TEXTURE_WRAP_MIRROR_REPEAT" );
+ assignGlobalInt( RL_TEXTURE_WRAP_MIRROR_CLAMP, "RL_TEXTURE_WRAP_MIRROR_CLAMP" );
+ /* RLGL Matrix modes (equivalent to OpenGL) */
+ assignGlobalInt( RL_MODELVIEW, "RL_MODELVIEW" );
+ assignGlobalInt( RL_PROJECTION, "RL_PROJECTION" );
+ assignGlobalInt( RL_TEXTURE, "RL_TEXTURE" );
+ /* RLGL Primitive assembly draw modes */
+ assignGlobalInt( RL_LINES, "RL_LINES" );
+ assignGlobalInt( RL_TRIANGLES, "RL_TRIANGLES" );
+ assignGlobalInt( RL_QUADS, "RL_QUADS" );
+ /* RLGL GL equivalent data types */
+ assignGlobalInt( RL_UNSIGNED_BYTE, "RL_UNSIGNED_BYTE" );
+ assignGlobalInt( RL_FLOAT, "RL_FLOAT" );
+ /* RLGL GL buffer usage hint */
+ assignGlobalInt( RL_STREAM_DRAW, "RL_STREAM_DRAW" );
+ assignGlobalInt( RL_STREAM_READ, "RL_STREAM_READ" );
+ assignGlobalInt( RL_STREAM_COPY, "RL_STREAM_COPY" );
+ assignGlobalInt( RL_STATIC_DRAW, "RL_STATIC_DRAW" );
+ assignGlobalInt( RL_STATIC_READ, "RL_STATIC_READ" );
+ assignGlobalInt( RL_STATIC_COPY, "RL_STATIC_COPY" );
+ assignGlobalInt( RL_DYNAMIC_DRAW, "RL_DYNAMIC_DRAW" );
+ assignGlobalInt( RL_DYNAMIC_READ, "RL_DYNAMIC_READ" );
+ assignGlobalInt( RL_DYNAMIC_COPY, "RL_DYNAMIC_COPY" );
+ /* RLGL Shader type */
+ assignGlobalInt( RL_FRAGMENT_SHADER, "RL_FRAGMENT_SHADER" );
+ assignGlobalInt( RL_VERTEX_SHADER, "RL_VERTEX_SHADER" );
+ assignGlobalInt( RL_COMPUTE_SHADER, "RL_COMPUTE_SHADER" );
+ /* RLGL GlVersion */
+ assignGlobalInt( RL_ZERO, "RL_ZERO" );
+ assignGlobalInt( RL_ONE, "RL_ONE" );
+ assignGlobalInt( RL_SRC_COLOR, "RL_SRC_COLOR" );
+ assignGlobalInt( RL_ONE_MINUS_SRC_COLOR, "RL_ONE_MINUS_SRC_COLOR" );
+ assignGlobalInt( RL_SRC_ALPHA, "RL_SRC_ALPHA" );
+ assignGlobalInt( RL_ONE_MINUS_SRC_ALPHA, "RL_ONE_MINUS_SRC_ALPHA" );
+ assignGlobalInt( RL_DST_ALPHA, "RL_DST_ALPHA" );
+ assignGlobalInt( RL_ONE_MINUS_DST_ALPHA, "RL_ONE_MINUS_DST_ALPHA" );
+ assignGlobalInt( RL_DST_COLOR, "RL_DST_COLOR" );
+ assignGlobalInt( RL_ONE_MINUS_DST_COLOR, "RL_ONE_MINUS_DST_COLOR" );
+ assignGlobalInt( RL_SRC_ALPHA_SATURATE, "RL_SRC_ALPHA_SATURATE" );
+ assignGlobalInt( RL_CONSTANT_COLOR, "RL_CONSTANT_COLOR" );
+ assignGlobalInt( RL_ONE_MINUS_CONSTANT_COLOR, "RL_ONE_MINUS_CONSTANT_COLOR" );
+ assignGlobalInt( RL_CONSTANT_ALPHA, "RL_CONSTANT_ALPHA" );
+ assignGlobalInt( RL_ONE_MINUS_CONSTANT_ALPHA, "RL_ONE_MINUS_CONSTANT_ALPHA" );
+ /* RLGL GL blending functions/equations */
+ assignGlobalInt( RL_FUNC_ADD, "RL_FUNC_ADD" );
+ assignGlobalInt( RL_MIN, "RL_MIN" );
+ assignGlobalInt( RL_MAX, "RL_MAX" );
+ assignGlobalInt( RL_FUNC_SUBTRACT, "RL_FUNC_SUBTRACT" );
+ assignGlobalInt( RL_FUNC_REVERSE_SUBTRACT, "RL_FUNC_REVERSE_SUBTRACT" );
+ assignGlobalInt( RL_BLEND_EQUATION, "RL_BLEND_EQUATION" );
+ assignGlobalInt( RL_BLEND_EQUATION_RGB, "RL_BLEND_EQUATION_RGB" );
+ assignGlobalInt( RL_BLEND_EQUATION_ALPHA, "RL_BLEND_EQUATION_ALPHA" );
+ assignGlobalInt( RL_BLEND_DST_RGB, "RL_BLEND_DST_RGB" );
+ assignGlobalInt( RL_BLEND_SRC_RGB, "RL_BLEND_SRC_RGB" );
+ assignGlobalInt( RL_BLEND_DST_ALPHA, "RL_BLEND_DST_ALPHA" );
+ assignGlobalInt( RL_BLEND_SRC_ALPHA, "RL_BLEND_SRC_ALPHA" );
+ assignGlobalInt( RL_BLEND_COLOR, "RL_BLEND_COLOR" );
+ /* RLGL GlVersion */
assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" );
assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" );
assignGlobalInt( RL_OPENGL_33, "RL_OPENGL_33" );
assignGlobalInt( RL_OPENGL_43, "RL_OPENGL_43" );
assignGlobalInt( RL_OPENGL_ES_20, "RL_OPENGL_ES_20" );
- /* rlCullMode */
+ /* RLGL Framebuffer attachment type */
+ assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL0, "RL_ATTACHMENT_COLOR_CHANNEL0" );
+ assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL1, "RL_ATTACHMENT_COLOR_CHANNEL1" );
+ assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL2, "RL_ATTACHMENT_COLOR_CHANNEL2" );
+ assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL3, "RL_ATTACHMENT_COLOR_CHANNEL3" );
+ assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL4, "RL_ATTACHMENT_COLOR_CHANNEL4" );
+ assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL5, "RL_ATTACHMENT_COLOR_CHANNEL5" );
+ assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL6, "RL_ATTACHMENT_COLOR_CHANNEL6" );
+ assignGlobalInt( RL_ATTACHMENT_COLOR_CHANNEL7, "RL_ATTACHMENT_COLOR_CHANNEL7" );
+ assignGlobalInt( RL_ATTACHMENT_DEPTH, "RL_ATTACHMENT_DEPTH" );
+ assignGlobalInt( RL_ATTACHMENT_STENCIL, "RL_ATTACHMENT_STENCIL" );
+ /* RLGL Framebuffer texture attachment type */
+ assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_X, "RL_ATTACHMENT_CUBEMAP_POSITIVE_X" );
+ assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_X" );
+ assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, "RL_ATTACHMENT_CUBEMAP_POSITIVE_Y" );
+ assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y" );
+ assignGlobalInt( RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, "RL_ATTACHMENT_CUBEMAP_POSITIVE_Z" );
+ assignGlobalInt( RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, "RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z" );
+ assignGlobalInt( RL_ATTACHMENT_TEXTURE2D, "RL_ATTACHMENT_TEXTURE2D" );
+ assignGlobalInt( RL_ATTACHMENT_RENDERBUFFER, "RL_ATTACHMENT_RENDERBUFFER" );
+ /* RLGL CullMode */
assignGlobalInt( RL_CULL_FACE_FRONT, "RL_CULL_FACE_FRONT" );
assignGlobalInt( RL_CULL_FACE_BACK, "RL_CULL_FACE_BACK" );
/* OpenGL */