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-rw-r--r--changelog1
-rw-r--r--devnotes6
-rw-r--r--examples/events/main.lua28
-rw-r--r--examples/gui/main.lua6
-rw-r--r--include/platforms/core_desktop.h3
-rw-r--r--include/platforms/core_desktop_sdl.h14
-rw-r--r--include/state.h10
-rw-r--r--src/lua_core.c6
-rw-r--r--src/main.c1
-rw-r--r--src/platforms/core_desktop.c4
-rw-r--r--src/platforms/core_desktop_sdl.c434
-rw-r--r--src/state.c7
12 files changed, 455 insertions, 65 deletions
diff --git a/changelog b/changelog
index 6ae6562..514f427 100644
--- a/changelog
+++ b/changelog
@@ -12,6 +12,7 @@ KEY CHANGES:
- ADDED: Support for platforms.
- ADDED: Platform desktop SDL.
- CHANGE: Renamed event enums. Events are now platform specific.
+ - ADDED: SDL Events.
DETAILED CHANGES:
- REMOVED: DrawLineBezierQuad, DrawLineBezierCubic.
diff --git a/devnotes b/devnotes
index 9a4a228..42f77ce 100644
--- a/devnotes
+++ b/devnotes
@@ -2,11 +2,11 @@ Current {
}
Backlog {
- * Review events. Seems to be a lot of work for very little benefit if any.
- Might just increase traffic between Lua and C needlessly.
* Platform specific API documentation.
+ * Raylibgui.
+ * Fix textbox focus.
* Platform desktop SDL.
- * Thread safe Lua RL.event calling.
+ * Text input not working on gui. Could this be Raylib issue?
* Haptic functions.
* Text
* Text codepoints management functions (unicode characters)? Could be usefull for luajit.
diff --git a/examples/events/main.lua b/examples/events/main.lua
index 64aa32d..f8f615d 100644
--- a/examples/events/main.lua
+++ b/examples/events/main.lua
@@ -6,6 +6,8 @@ function RL.init()
RL.SetWindowTitle( "Events" )
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
+
+ RL.SetTextLineSpacing( 24 )
end
local function getEventType( event )
@@ -33,6 +35,8 @@ local function getEventType( event )
return "Cursor Enter"
elseif event.type == RL.EVENT_JOYSTICK then
return "Joystick"
+ elseif event.type == RL.SDL_KEYBOARD_EVENT then
+ return "SDL_KEYBOARD_EVENT"
end
return "Unknown"
@@ -99,9 +103,29 @@ function RL.event( event )
elseif event.event == RL.GLFW_DISCONNECTED then
text = text.."\nDisconnected"
end
- elseif event.type == RL.SDL_KEYBOARD_EVENT then
- text = text.."state: "..event.state
end
+
+ -- Some SDL events.
+
+ -- text = event.type.."\n\n"
+
+ -- if event.type == RL.SDL_KEYDOWN or event.type == RL.SDL_KEYUP then
+ -- text = text.."state: "..event.state.." repeat: "..event.repeating
+ -- elseif event.type == RL.SDL_WINDOWEVENT then
+ -- text = text.."event: "..event.event.." "..event.data1.." "..event.data2
+ -- elseif event.type == RL.SDL_MOUSEMOTION then
+ -- text = text.."Pos: "..event.x..", "..event.y
+ -- elseif event.type == RL.SDL_MOUSEBUTTONDOWN or event.type == RL.SDL_MOUSEBUTTONUP then
+ -- text = text.."button "..event.button.." Pos: "..event.x..", "..event.y
+ -- elseif event.type == RL.SDL_MOUSEWHEEL then
+ -- text = text.."which "..event.which.." Scroll: "..event.x..", "..event.y
+ -- -- elseif event.type == RL.SDL_CONTROLLERAXISMOTION then
+ -- elseif event.type == RL.SDL_JOYAXISMOTION then
+ -- text = text.."which "..event.which.." Axis: "..event.axis.." Value: "..event.value
+ -- -- elseif event.type == RL.SDL_CONTROLLERBUTTONDOWN or event.type == RL.SDL_CONTROLLERBUTTONUP then
+ -- elseif event.type == RL.SDL_JOYBUTTONDOWN or event.type == RL.SDL_JOYBUTTONUP then
+ -- text = text.."which "..event.which.." Button: "..event.button.." State: "..event.state
+ -- end
end
function RL.draw()
diff --git a/examples/gui/main.lua b/examples/gui/main.lua
index 4779535..676b562 100644
--- a/examples/gui/main.lua
+++ b/examples/gui/main.lua
@@ -32,6 +32,8 @@ function RL.init()
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetWindowSize( winSize )
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
+
+ RL.GuiSetStyle( RL.LISTVIEW, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT )
end
function RL.draw()
@@ -74,8 +76,8 @@ function RL.draw()
if result == 1 then
dropdownActive = not dropdownActive
end
-
- _, listView.scroll, listView.item = RL.GuiListView( { 200, 400, 200, 200 }, "Cat;Elefant;Squirrel", listView.scroll, listView.item )
+
+ _, listView.scroll, listView.item = RL.GuiListView( { 200, 400, 200, 200 }, "Cat\nElefant\nSquirrel", listView.scroll, listView.item )
result = RL.GuiMessageBox( { 420, 400, 200, 100 }, "Message", "Are you sure about this?", "Yes;No" )
if 0 <= result then
diff --git a/include/platforms/core_desktop.h b/include/platforms/core_desktop.h
index c3da090..2dc64e0 100644
--- a/include/platforms/core_desktop.h
+++ b/include/platforms/core_desktop.h
@@ -1,5 +1,8 @@
#pragma once
+#include "glfw3.h"
+#include "glfw3native.h"
+
enum EventType {
GLFW_WINDOW_SIZE_EVENT,
GLFW_WINDOW_MAXIMIZE_EVENT,
diff --git a/include/platforms/core_desktop_sdl.h b/include/platforms/core_desktop_sdl.h
index 479b2a1..ea2a86d 100644
--- a/include/platforms/core_desktop_sdl.h
+++ b/include/platforms/core_desktop_sdl.h
@@ -1,8 +1,12 @@
#pragma once
-// #include "SDL.h"
+// #define SDL_EVENT_QUEUE_LEN 128
-enum EventType {
- SDL_WINDOW_EVENT,
- SDL_KEYBOARD_EVENT
-};
+#include "SDL.h"
+
+// typedef struct {
+// int SDL_eventQueueLen;
+// SDL_Event **SDL_eventQueue;
+// } SDL_State;
+
+// extern SDL_State *SDL_state;
diff --git a/include/state.h b/include/state.h
index 4b2fe2c..40963f5 100644
--- a/include/state.h
+++ b/include/state.h
@@ -1,6 +1,8 @@
#pragma once
-#define ALLOC_PAGE_SIZE 256
+#ifdef PLATFORM_DESKTOP_SDL
+ #define PLATFORM_SDL_EVENT_QUEUE_LEN 128
+#endif
typedef struct {
char *exePath;
@@ -14,7 +16,6 @@ typedef struct {
Material defaultMaterial;
int *RLGLcurrentShaderLocs;
/* Events. */
- /* GLFW events. */
#ifdef PLATFORM_DESKTOP
/* Window events. */
GLFWwindowsizefun raylibWindowSizeCallback;
@@ -30,8 +31,9 @@ typedef struct {
GLFWscrollfun raylibMouseScrollCallback;
GLFWcursorenterfun raylibCursorEnterCallback;
GLFWjoystickfun raylibJoystickCallback;
-// #elif PLATFORM_DESKTOP_SDL
-
+#elif PLATFORM_DESKTOP_SDL
+ int SDL_eventQueueLen;
+ SDL_Event *SDL_eventQueue;
#endif
} State;
diff --git a/src/lua_core.c b/src/lua_core.c
index f0a81e1..e29a943 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -983,7 +983,7 @@ bool luaInit( int argn, const char **argc ) {
defineModelAnimation();
/* Define globals. */
defineGlobals();
- definePlatformGlobals();
+ platformDefineGlobals();
/* Register functions. */
luaRegister();
@@ -1078,6 +1078,9 @@ bool luaCallMain() {
}
void luaCallProcess() {
+#ifdef PLATFORM_DESKTOP_SDL
+ platformSendEvents();
+#endif
lua_State *L = state->luaState;
lua_pushcfunction( L, luaTraceback );
@@ -1115,7 +1118,6 @@ void luaCallDraw() {
state->run = false;
return;
}
-
EndDrawing();
}
lua_pop( L, -1 );
diff --git a/src/main.c b/src/main.c
index 2dd7618..b5be6d9 100644
--- a/src/main.c
+++ b/src/main.c
@@ -64,7 +64,6 @@ int main( int argn, const char **argc ) {
else {
printVersion();
stateInit( argn, argc, exePath );
- // luaRegister();
state->run = luaCallMain();
while ( state->run ) {
diff --git a/src/platforms/core_desktop.c b/src/platforms/core_desktop.c
index ca6b168..1f22f32 100644
--- a/src/platforms/core_desktop.c
+++ b/src/platforms/core_desktop.c
@@ -3,7 +3,7 @@
#include "core.h"
#include "platforms/core_desktop.h"
-static void definePlatformGlobals() {
+static void platformDefineGlobals() {
lua_State *L = state->luaState;
lua_getglobal( L, "RL" );
@@ -463,7 +463,7 @@ static void joystickInputEvent( int jid, int event ) {
lua_pop( L, -1 );
}
-void platformRegisterEvents() {
+static void platformRegisterEvents() {
/* Window events. */
state->raylibWindowSizeCallback = glfwSetWindowSizeCallback( GetWindowHandle(), windowSizeEvent );
#if !defined( PLATFORM_WEB )
diff --git a/src/platforms/core_desktop_sdl.c b/src/platforms/core_desktop_sdl.c
index 2649eac..aacccf5 100644
--- a/src/platforms/core_desktop_sdl.c
+++ b/src/platforms/core_desktop_sdl.c
@@ -3,19 +3,74 @@
#include "core.h"
#include "platforms/core_desktop_sdl.h"
-static void definePlatformGlobals() {
+static void platformDefineGlobals() {
lua_State *L = state->luaState;
lua_getglobal( L, "RL" );
- /* KeyboardKey */
- assignGlobalInt( SDL_KEYDOWN, "SDL_KEYDOWN" ); // key pressed
- assignGlobalInt( SDL_KEYUP, "SDL_KEYUP" ); // key released
- assignGlobalInt( SDL_PRESSED, "SDL_PRESSED" ); // key pressed
- assignGlobalInt( SDL_RELEASED, "SDL_RELEASED" ); // key released
- /* Keyboard Events. */
- assignGlobalInt( SDL_WINDOW_EVENT, "SDL_WINDOW_EVENT" ); // SDL Window Event
- assignGlobalInt( SDL_KEYBOARD_EVENT, "SDL_KEYBOARD_EVENT" ); // SDL Keyboard Event
+ /* KeyboardEvents */
+ assignGlobalInt( SDL_KEYDOWN, "SDL_KEYDOWN" ); // Key pressed
+ assignGlobalInt( SDL_KEYUP, "SDL_KEYUP" ); // Key released
+ /* WindowEvents */
+ assignGlobalInt( SDL_WINDOWEVENT, "SDL_WINDOWEVENT" ); // Window state change
+ /* MouseEvents */
+ assignGlobalInt( SDL_MOUSEMOTION, "SDL_MOUSEMOTION" ); // Mouse moved
+ assignGlobalInt( SDL_MOUSEBUTTONDOWN, "SDL_MOUSEBUTTONDOWN" ); // Mouse button pressed
+ assignGlobalInt( SDL_MOUSEBUTTONUP, "SDL_MOUSEBUTTONUP" ); // Mouse button released
+ assignGlobalInt( SDL_MOUSEWHEEL, "SDL_MOUSEWHEEL" ); // Mouse wheel motion
+ /* JoystickEvents */
+ assignGlobalInt( SDL_JOYAXISMOTION, "SDL_JOYAXISMOTION" ); // Joystick axis motion
+ assignGlobalInt( SDL_JOYBALLMOTION, "SDL_JOYBALLMOTION" ); // Joystick trackball motion
+ assignGlobalInt( SDL_JOYHATMOTION, "SDL_JOYHATMOTION" );
+ assignGlobalInt( SDL_JOYBUTTONDOWN, "SDL_JOYBUTTONDOWN" ); // Joystick button pressed
+ assignGlobalInt( SDL_JOYBUTTONUP, "SDL_JOYBUTTONUP" ); // Joystick button released
+ assignGlobalInt( SDL_JOYDEVICEADDED, "SDL_JOYDEVICEADDED" ); // Joystick connected
+ assignGlobalInt( SDL_JOYDEVICEREMOVED, "SDL_JOYDEVICEREMOVED" ); // Joystick disconnected
+ /* ControllerEvents */
+ assignGlobalInt( SDL_CONTROLLERAXISMOTION, "SDL_CONTROLLERAXISMOTION" ); // Controller axis motion
+ assignGlobalInt( SDL_CONTROLLERBUTTONDOWN, "SDL_CONTROLLERBUTTONDOWN" ); // Controller button pressed
+ assignGlobalInt( SDL_CONTROLLERBUTTONUP, "SDL_CONTROLLERBUTTONUP" ); // Controller button released
+ assignGlobalInt( SDL_CONTROLLERDEVICEADDED, "SDL_CONTROLLERDEVICEADDED" ); // Controller connected
+ assignGlobalInt( SDL_CONTROLLERDEVICEREMOVED, "SDL_CONTROLLERDEVICEREMOVED" ); // Controller disconnected
+ assignGlobalInt( SDL_CONTROLLERDEVICEREMAPPED, "SDL_CONTROLLERDEVICEREMAPPED" ); // Controller mapping updated
+ /* TouchEvents */
+ assignGlobalInt( SDL_FINGERDOWN, "SDL_FINGERDOWN" ); // User has touched input device
+ assignGlobalInt( SDL_FINGERUP, "SDL_FINGERUP" ); // User stopped touching input device
+ assignGlobalInt( SDL_FINGERMOTION, "SDL_FINGERMOTION" ); // User is dragging finger on input device
+ /* GestureEvents */
+ assignGlobalInt( SDL_DOLLARGESTURE, "SDL_DOLLARGESTURE" );
+ assignGlobalInt( SDL_DOLLARRECORD, "SDL_DOLLARRECORD" );
+ assignGlobalInt( SDL_MULTIGESTURE, "SDL_MULTIGESTURE" );
+ /* WindowEventIDs */
+ assignGlobalInt( SDL_WINDOWEVENT_SHOWN, "SDL_WINDOWEVENT_SHOWN" );
+ assignGlobalInt( SDL_WINDOWEVENT_HIDDEN, "SDL_WINDOWEVENT_HIDDEN" );
+ assignGlobalInt( SDL_WINDOWEVENT_EXPOSED, "SDL_WINDOWEVENT_EXPOSED" );
+ assignGlobalInt( SDL_WINDOWEVENT_MOVED, "SDL_WINDOWEVENT_MOVED" );
+ assignGlobalInt( SDL_WINDOWEVENT_RESIZED, "SDL_WINDOWEVENT_RESIZED" );
+ assignGlobalInt( SDL_WINDOWEVENT_SIZE_CHANGED, "SDL_WINDOWEVENT_SIZE_CHANGED" );
+ assignGlobalInt( SDL_WINDOWEVENT_MINIMIZED, "SDL_WINDOWEVENT_MINIMIZED" );
+ assignGlobalInt( SDL_WINDOWEVENT_MAXIMIZED, "SDL_WINDOWEVENT_MAXIMIZED" );
+ assignGlobalInt( SDL_WINDOWEVENT_RESTORED, "SDL_WINDOWEVENT_RESTORED" );
+ assignGlobalInt( SDL_WINDOWEVENT_ENTER, "SDL_WINDOWEVENT_ENTER" );
+ assignGlobalInt( SDL_WINDOWEVENT_LEAVE, "SDL_WINDOWEVENT_LEAVE" );
+ assignGlobalInt( SDL_WINDOWEVENT_FOCUS_GAINED, "SDL_WINDOWEVENT_FOCUS_GAINED" );
+ assignGlobalInt( SDL_WINDOWEVENT_FOCUS_LOST, "SDL_WINDOWEVENT_FOCUS_LOST" );
+ assignGlobalInt( SDL_WINDOWEVENT_CLOSE, "SDL_WINDOWEVENT_CLOSE" );
+ assignGlobalInt( SDL_WINDOWEVENT_TAKE_FOCUS, "SDL_WINDOWEVENT_TAKE_FOCUS" );
+ assignGlobalInt( SDL_WINDOWEVENT_HIT_TEST, "SDL_WINDOWEVENT_HIT_TEST" );
+ /* KeyboardAndMouseState */
+ assignGlobalInt( SDL_RELEASED, "SDL_RELEASED" );
+ assignGlobalInt( SDL_PRESSED, "SDL_PRESSED" );
+ /* JoystickHatMotion */
+ assignGlobalInt( SDL_HAT_LEFTUP, "SDL_HAT_LEFTUP" );
+ assignGlobalInt( SDL_HAT_UP, "SDL_HAT_UP" );
+ assignGlobalInt( SDL_HAT_RIGHTUP, "SDL_HAT_RIGHTUP" );
+ assignGlobalInt( SDL_HAT_LEFT, "SDL_HAT_LEFT" );
+ assignGlobalInt( SDL_HAT_CENTERED, "SDL_HAT_CENTERED" );
+ assignGlobalInt( SDL_HAT_RIGHT, "SDL_HAT_RIGHT" );
+ assignGlobalInt( SDL_HAT_LEFTDOWN, "SDL_HAT_LEFTDOWN" );
+ assignGlobalInt( SDL_HAT_DOWN, "SDL_HAT_DOWN" );
+ assignGlobalInt( SDL_HAT_RIGHTDOWN, "SDL_HAT_RIGHTDOWN" );
lua_pop( L, -1 );
}
@@ -69,59 +124,350 @@ static void luaPlatformRegister() {
/* Events. */
-//TODO Thinking of different implementation since this could run on different thread than Lua.
+/* This function is not thread safe so we don't use Lua inside it directly. It only adds events to another queue. */
static int SDLEventFilter( void *userdata, SDL_Event *event ) {
- /* Don't handle events if exiting. Prevent segfault. */
- if ( event->type == SDL_QUIT || !state->run ) {
- return 0;
+ /* SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
+ if ( event->type != SDL_QUIT && event->type != 0x7F00 && state->SDL_eventQueueLen < PLATFORM_SDL_EVENT_QUEUE_LEN ) {
+ state->SDL_eventQueue[ state->SDL_eventQueueLen ] = *event;
+ state->SDL_eventQueueLen++;
+
+ // printf( "event %u state->SDL_eventQueueLen %d\n", event->type, state->SDL_eventQueueLen );
}
+}
+
+static void platformRegisterEvents() {
+ /* SDL Warning: Be very careful of what you do in the event filter function, as it may run in a different thread! */
+ SDL_AddEventWatch( SDLEventFilter, NULL );
+}
+
+static void platformSendEvents() {
lua_State *L = state->luaState;
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop( L );
+ /* If RL.event is not defined, we don't need to proceed. */
lua_getglobal( L, "RL" );
lua_getfield( L, -1, "event" );
if ( !lua_isfunction( L, -1 ) ) {
- return 0;
+ state->SDL_eventQueueLen = 0;
+ return;
}
- switch ( event->type ) {
- case SDL_KEYDOWN:
- case SDL_KEYUP:
- {
- lua_createtable( L, 7, 0 );
- lua_pushinteger( L, SDL_KEYBOARD_EVENT );
- lua_setfield( L, -2, "type" );
- lua_pushinteger( L, event->key.timestamp );
- lua_setfield( L, -2, "timestamp" );
- lua_pushinteger( L, event->key.state );
- lua_setfield( L, -2, "state" );
- lua_pushinteger( L, event->key.repeat );
- lua_setfield( L, -2, "repeat" );
- lua_pushinteger( L, event->key.keysym.scancode );
- lua_setfield( L, -2, "scancode" );
- lua_pushinteger( L, event->key.keysym.sym );
- lua_setfield( L, -2, "sym" );
- lua_pushinteger( L, event->key.keysym.mod );
- lua_setfield( L, -2, "mod" );
+ for ( int i = 0; i < state->SDL_eventQueueLen; i++ ) {
+ bool call = false;
+ lua_getglobal( L, "RL" );
+ lua_getfield( L, -1, "event" );
+
+ SDL_Event event = state->SDL_eventQueue[i];
+
+ switch ( event.type ) {
+ case SDL_KEYUP:
+ case SDL_KEYDOWN:
+ {
+ lua_createtable( L, 7, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.key.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.key.state );
+ lua_setfield( L, -2, "state" );
+ lua_pushinteger( L, event.key.repeat );
+ lua_setfield( L, -2, "repeating" ); /* repeat is Lua keyword. */
+ lua_pushinteger( L, event.key.keysym.scancode );
+ lua_setfield( L, -2, "scancode" );
+ lua_pushinteger( L, event.key.keysym.sym );
+ lua_setfield( L, -2, "sym" );
+ lua_pushinteger( L, event.key.keysym.mod );
+ lua_setfield( L, -2, "mod" );
+ call = true;
+ }
+ break;
+ case SDL_WINDOWEVENT:
+ {
+ lua_createtable( L, 5, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.window.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.window.event );
+ lua_setfield( L, -2, "event" );
+ lua_pushinteger( L, event.window.data1 );
+ lua_setfield( L, -2, "data1" );
+ lua_pushinteger( L, event.window.data2 );
+ lua_setfield( L, -2, "data2" );
+ call = true;
+ }
+ break;
+ case SDL_MOUSEMOTION:
+ {
+ lua_createtable( L, 8, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.motion.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.motion.which );
+ lua_setfield( L, -2, "which" );
+ lua_pushinteger( L, event.motion.state );
+ lua_setfield( L, -2, "state" );
+ lua_pushinteger( L, event.motion.x );
+ lua_setfield( L, -2, "x" );
+ lua_pushinteger( L, event.motion.y );
+ lua_setfield( L, -2, "y" );
+ lua_pushinteger( L, event.motion.xrel );
+ lua_setfield( L, -2, "xrel" );
+ lua_pushinteger( L, event.motion.yrel );
+ lua_setfield( L, -2, "yrel" );
+ call = true;
+ }
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ {
+ lua_createtable( L, 7, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.button.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.button.which );
+ lua_setfield( L, -2, "which" );
+ lua_pushinteger( L, event.button.button );
+ lua_setfield( L, -2, "button" );
+ lua_pushinteger( L, event.button.state );
+ lua_setfield( L, -2, "state" );
+ lua_pushinteger( L, event.button.x );
+ lua_setfield( L, -2, "x" );
+ lua_pushinteger( L, event.button.y );
+ lua_setfield( L, -2, "y" );
+ call = true;
+ }
+ break;
+ case SDL_MOUSEWHEEL:
+ {
+ lua_createtable( L, 5, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.wheel.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.wheel.which );
+ lua_setfield( L, -2, "which" );
+ lua_pushinteger( L, event.wheel.x );
+ lua_setfield( L, -2, "x" );
+ lua_pushinteger( L, event.wheel.y );
+ lua_setfield( L, -2, "y" );
+ call = true;
+ }
+ break;
+ case SDL_JOYAXISMOTION:
+ {
+ lua_createtable( L, 5, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.jaxis.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.jaxis.which );
+ lua_setfield( L, -2, "which" );
+ lua_pushinteger( L, event.jaxis.axis );
+ lua_setfield( L, -2, "axis" );
+ lua_pushinteger( L, event.jaxis.value );
+ lua_setfield( L, -2, "value" );
+ call = true;
+ }
+ break;
+ case SDL_JOYBALLMOTION:
+ {
+ lua_createtable( L, 6, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.jball.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.jball.which );
+ lua_setfield( L, -2, "which" );
+ lua_pushinteger( L, event.jball.ball );
+ lua_setfield( L, -2, "ball" );
+ lua_pushinteger( L, event.jball.xrel );
+ lua_setfield( L, -2, "xrel" );
+ lua_pushinteger( L, event.jball.yrel );
+ lua_setfield( L, -2, "yrel" );
+ call = true;
+ }
+ break;
+ case SDL_JOYHATMOTION:
+ {
+ lua_createtable( L, 5, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.jhat.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.jhat.which );
+ lua_setfield( L, -2, "which" );
+ lua_pushinteger( L, event.jhat.hat );
+ lua_setfield( L, -2, "hat" );
+ lua_pushinteger( L, event.jhat.value );
+ lua_setfield( L, -2, "value" );
+ call = true;
+ }
+ break;
+ case SDL_JOYBUTTONDOWN:
+ case SDL_JOYBUTTONUP:
+ {
+ lua_createtable( L, 5, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.jbutton.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.jbutton.which );
+ lua_setfield( L, -2, "which" );
+ lua_pushinteger( L, event.jbutton.button );
+ lua_setfield( L, -2, "button" );
+ lua_pushinteger( L, event.jbutton.state );
+ lua_setfield( L, -2, "state" );
+ call = true;
+ }
+ break;
+ case SDL_JOYDEVICEADDED:
+ case SDL_JOYDEVICEREMOVED:
+ {
+ lua_createtable( L, 3, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.jdevice.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.jdevice.which );
+ lua_setfield( L, -2, "which" );
+ call = true;
+ }
+ break;
+ case SDL_CONTROLLERAXISMOTION:
+ {
+ lua_createtable( L, 5, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.caxis.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.caxis.which );
+ lua_setfield( L, -2, "which" );
+ lua_pushinteger( L, event.caxis.axis );
+ lua_setfield( L, -2, "axis" );
+ lua_pushinteger( L, event.caxis.value );
+ lua_setfield( L, -2, "value" );
+ call = true;
+ }
+ break;
+ case SDL_CONTROLLERBUTTONDOWN:
+ case SDL_CONTROLLERBUTTONUP:
+ {
+ lua_createtable( L, 5, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.cbutton.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.cbutton.which );
+ lua_setfield( L, -2, "which" );
+ lua_pushinteger( L, event.cbutton.button );
+ lua_setfield( L, -2, "button" );
+ lua_pushinteger( L, event.cbutton.state );
+ lua_setfield( L, -2, "state" );
+ call = true;
+ }
+ break;
+ case SDL_CONTROLLERDEVICEADDED:
+ case SDL_CONTROLLERDEVICEREMOVED:
+ case SDL_CONTROLLERDEVICEREMAPPED:
+ {
+ lua_createtable( L, 3, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.cdevice.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.cdevice.which );
+ lua_setfield( L, -2, "which" );
+ call = true;
+ }
+ break;
+ case SDL_FINGERMOTION:
+ case SDL_FINGERDOWN:
+ case SDL_FINGERUP:
+ {
+ lua_createtable( L, 9, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.tfinger.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.tfinger.touchId );
+ lua_setfield( L, -2, "touchId" );
+ lua_pushinteger( L, event.tfinger.fingerId );
+ lua_setfield( L, -2, "fingerId" );
+ lua_pushnumber( L, event.tfinger.x );
+ lua_setfield( L, -2, "x" );
+ lua_pushnumber( L, event.tfinger.y );
+ lua_setfield( L, -2, "y" );
+ lua_pushnumber( L, event.tfinger.dx );
+ lua_setfield( L, -2, "dx" );
+ lua_pushnumber( L, event.tfinger.dy );
+ lua_setfield( L, -2, "dy" );
+ lua_pushnumber( L, event.tfinger.pressure );
+ lua_setfield( L, -2, "pressure" );
+ call = true;
+ }
+ break;
+ case SDL_MULTIGESTURE:
+ {
+ lua_createtable( L, 8, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.mgesture.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.mgesture.touchId );
+ lua_setfield( L, -2, "touchId" );
+ lua_pushnumber( L, event.mgesture.dTheta );
+ lua_setfield( L, -2, "dTheta" );
+ lua_pushnumber( L, event.mgesture.dDist );
+ lua_setfield( L, -2, "dDist" );
+ lua_pushnumber( L, event.mgesture.x );
+ lua_setfield( L, -2, "x" );
+ lua_pushnumber( L, event.mgesture.y );
+ lua_setfield( L, -2, "y" );
+ lua_pushinteger( L, event.mgesture.numFingers );
+ lua_setfield( L, -2, "numFingers" );
+ call = true;
+ }
+ break;
+ case SDL_DOLLARGESTURE:
+ case SDL_DOLLARRECORD:
+ {
+ lua_createtable( L, 8, 0 );
+ lua_pushinteger( L, event.type );
+ lua_setfield( L, -2, "type" );
+ lua_pushinteger( L, event.dgesture.timestamp );
+ lua_setfield( L, -2, "timestamp" );
+ lua_pushinteger( L, event.dgesture.touchId );
+ lua_setfield( L, -2, "touchId" );
+ lua_pushinteger( L, event.dgesture.gestureId );
+ lua_setfield( L, -2, "gestureId" );
+ lua_pushinteger( L, event.dgesture.numFingers );
+ lua_setfield( L, -2, "numFingers" );
+ lua_pushnumber( L, event.dgesture.error );
+ lua_setfield( L, -2, "error" );
+ lua_pushnumber( L, event.dgesture.x );
+ lua_setfield( L, -2, "x" );
+ lua_pushnumber( L, event.dgesture.y );
+ lua_setfield( L, -2, "y" );
+ call = true;
+ }
+ break;
+ default:
+ break;
+ }
+ if ( call ) {
if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
state->run = false;
}
- lua_pop( L, -1 );
}
- break;
- default:
- break;
+ lua_pop( L, -1 );
}
-}
-
-static void platformRegisterEvents() {
- /* Probably sould not use this since. SDL Warning:
- Be very careful of what you do in the event filter function, as it may run in a different thread!
- There has already being some undefined behavior with Lua! :o */
- // SDL_AddEventWatch( SDLEventFilter, NULL );
+ state->SDL_eventQueueLen = 0;
}
diff --git a/src/state.c b/src/state.c
index 6b93037..0b4dae8 100644
--- a/src/state.c
+++ b/src/state.c
@@ -36,6 +36,10 @@ bool stateInit( int argn, const char **argc, const char *exePath ) {
for ( int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++ ) {
state->RLGLcurrentShaderLocs[i] = defaultShaderLocs[i];
}
+#ifdef PLATFORM_DESKTOP_SDL
+ state->SDL_eventQueue = malloc( PLATFORM_SDL_EVENT_QUEUE_LEN * sizeof( SDL_Event ) );
+ state->SDL_eventQueueLen = 0;
+#endif
return state->run;
}
@@ -56,6 +60,9 @@ void stateFree() {
if ( state->hasWindow ) {
CloseWindow();
}
+#ifdef PLATFORM_DESKTOP_SDL
+ free( state->SDL_eventQueue );
+#endif
free( state->exePath );
free( state->RLGLcurrentShaderLocs );
free( state );