diff options
| -rw-r--r-- | API.md | 6 | ||||
| -rw-r--r-- | ReiLua_API.lua | 7 | ||||
| -rw-r--r-- | changelog | 5 | ||||
| -rw-r--r-- | devnotes | 14 | ||||
| -rw-r--r-- | examples/dungeon_crawler/main.lua | 5 | ||||
| -rw-r--r-- | examples/lightmap/main.lua | 11 | ||||
| -rw-r--r-- | examples/ray/main.lua | 5 | ||||
| -rw-r--r-- | src/core.c | 7 | ||||
| -rw-r--r-- | src/textures.c | 4 |
9 files changed, 21 insertions, 43 deletions
@@ -1172,7 +1172,7 @@ Set window minimum dimensions ( for FLAG_WINDOW_RESIZABLE ) --- -> position = RL.GetMonitorPosition( ) +> position = RL.GetMonitorPosition( int monitor ) Get specified monitor position @@ -3692,7 +3692,7 @@ Returns src alpha-blended into dst color with tint --- -> Color = RL.GetColor( unsigned int hexValue ) +> color = RL.GetColor( unsigned int hexValue ) Get Color structure from hexadecimal value @@ -3701,7 +3701,7 @@ Get Color structure from hexadecimal value --- -> Color = RL.GetPixelColor( Texture2D texture, Vector2 position ) +> color = RL.GetPixelColor( Texture2D texture, Vector2 position ) Get pixel color from source texture diff --git a/ReiLua_API.lua b/ReiLua_API.lua index 2433dbf..c6c5b7e 100644 --- a/ReiLua_API.lua +++ b/ReiLua_API.lua @@ -605,8 +605,9 @@ function RL.SetWindowMinSize( size ) end ---Get specified monitor position ---- Failure return nil ---- Success return Vector2 +---@param monitor integer ---@return any position -function RL.GetMonitorPosition() end +function RL.GetMonitorPosition( monitor ) end ---Get specified monitor size ---- Failure return nil @@ -2754,7 +2755,7 @@ function RL.ColorAlphaBlend( dst, src, tint ) end ---- Failure return false ---- Success return Color ---@param int any ----@return any Color +---@return any color function RL.GetColor( int ) end ---Get pixel color from source texture @@ -2762,7 +2763,7 @@ function RL.GetColor( int ) end ---- Success return Color ---@param texture any ---@param position table ----@return any Color +---@return any color function RL.GetPixelColor( texture, position ) end ---Get pixel data size in bytes for certain format @@ -6,6 +6,8 @@ KEY CHANGES: - CHANGED: All examples are now changed to use new RL table method. - ADDED: doc_parser creates also ReiLua_API.lua that can be used in projects with Lua Language Server. - CHANGED: Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D. + - REVISED: How Lua argumets are handled. Now uluaGet*Index functions can take stack index(positive only). + Also using positive stack indexing. Detailed changes: - FIXED: uluaGetRay was looking for integers instead of tables. @@ -33,8 +35,7 @@ Detailed changes: - CHANGED: DrawLineStrip no longer require pointsCount - CHANGED: DrawTriangleFan no longer require pointsCount - CHANGED: DrawTriangleStrip no longer require pointsCount - - REVISED: How argumets are handled. Now uluaGet*Index functions can take stack index(positive only). - Also using mostly positive stack indexing. + - FIXED: LoadShaderFromMemory ------------------------------------------------------------------------ Release: ReiLua version 0.4.0 Using Raylib 4.2 @@ -26,24 +26,10 @@ Backlog { * Needs Testing * UpdateTexture * UpdateTextureRec - * GetColor - * LoadShader - * LoadShaderFromMemory * LoadSoundFromWave * LoadFont * LoadFontEx * LoadFontFromImage - * DrawText - * DrawQuad3DTexture - * GenMeshCustom * UpdateMesh - * DrawMeshInstanced - * LoadModelAnimations - * LoadMaterialDefault - * CreateMaterial - * LoadModel * LoadModelFromMesh - * SetModelMaterial - * UpdateModelAnimation - * GetRayCollisionMesh } diff --git a/examples/dungeon_crawler/main.lua b/examples/dungeon_crawler/main.lua index c572348..3818f67 100644 --- a/examples/dungeon_crawler/main.lua +++ b/examples/dungeon_crawler/main.lua @@ -82,11 +82,6 @@ function RL.init() RL.SetCamera3DTarget( camera, { 0, 0, 0 } ) RL.SetCamera3DUp( camera, { 0, 1, 0 } ) - -- for x = 0, 3 do - -- for y = 0, 9 do - -- table.insert( sprites, { pos = { x + 0.5, y + 0.5 + 1 }, tile = { 1, 1 }, dis = 0, size = 0.8 } ) - -- end - -- end table.insert( sprites, { pos = { 2.5, 2.5 }, tile = { 1, 1 }, dis = 0, size = 0.8 } ) table.insert( sprites, { pos = { 1.5, 3.5 }, tile = { 3, 1 }, dis = 0, size = 0.5 } ) table.insert( sprites, { pos = { 0.5, 3.5 }, tile = { 3, 0 }, dis = 0, size = 0.7 } ) diff --git a/examples/lightmap/main.lua b/examples/lightmap/main.lua index ae81345..a85527e 100644 --- a/examples/lightmap/main.lua +++ b/examples/lightmap/main.lua @@ -23,7 +23,6 @@ function RL.init() RL.SetCamera3DPosition( camera, { 0, 8, 16 } ) RL.SetCamera3DTarget( camera, { 0, 0, 0 } ) RL.SetCamera3DUp( camera, { 0, 1, 0 } ) - RL.SetCameraMode( camera, RL.CAMERA_FREE ) local ts = PLANE_SIZE local meshData = { @@ -40,12 +39,6 @@ function RL.init() } mesh = RL.GenMeshCustom( meshData, true ) - -- local meshEdit = { - -- vertices = { { 0, 1, 0 }, { 0, 0, PLANE_SIZE }, { PLANE_SIZE, 0, PLANE_SIZE }, - -- { 0, 1, 0 }, { PLANE_SIZE, 0, PLANE_SIZE }, { PLANE_SIZE, 0, 0 } }, - -- } - -- RL.UpdateMesh( mesh, meshEdit ) - tileTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/tile.png" ) RL.GenTextureMipmaps( tileTexture ) RL.SetTextureFilter( tileTexture, RL.TEXTURE_FILTER_TRILINEAR ) @@ -85,8 +78,8 @@ end function RL.draw() RL.ClearBackground( { 25, 50, 50 } ) - RL.UpdateCamera3D( camera ) - + RL.UpdateCamera3D( camera, RL.CAMERA_ORBITAL ) + RL.BeginMode3D( camera ) RL.DrawMesh( mesh, material, matrix ) RL.EndMode3D() diff --git a/examples/ray/main.lua b/examples/ray/main.lua index 79ba7ee..9e09683 100644 --- a/examples/ray/main.lua +++ b/examples/ray/main.lua @@ -1,6 +1,7 @@ local camera = -1 local sphereMesh = -1 local ray = { { 0.5, 0, 4 }, { 0.1, 0, -1 } } +local rayCol = {} local function setupWindow() local monitor = 0 @@ -14,7 +15,7 @@ local function setupWindow() end function ray_collision() - local rayCol = RL.GetRayCollisionMesh( ray, sphereMesh, RL.MatrixIdentity() ) + rayCol = RL.GetRayCollisionMesh( ray, sphereMesh, RL.MatrixIdentity() ) if rayCol ~= nil and rayCol.hit then print( "hit", rayCol.hit ) @@ -53,5 +54,7 @@ function RL.draw() RL.DrawRay( ray, { 255, 100, 100 } ) RL.DrawMesh( sphereMesh, 0, RL.MatrixIdentity() ) + RL.DrawSphereWires( rayCol.point, 0.05, 4, 8, RL.BLUE ) + RL.DrawLine3D( rayCol.point, RL.Vector3Add( rayCol.point, rayCol.normal ), RL.GREEN ) RL.EndMode3D() end @@ -248,7 +248,7 @@ int lcoreSetWindowMinSize( lua_State *L ) { } /* -> position = RL.GetMonitorPosition( ) +> position = RL.GetMonitorPosition( int monitor ) Get specified monitor position @@ -1022,18 +1022,17 @@ int lcoreLoadShaderFromMemory( lua_State *L ) { lua_pushinteger( L, -1 ); return 1; } - char *vs = NULL; char *fs = NULL; if ( lua_isstring( L, 1 ) ) { - size_t vsLen = lua_rawlen( L, 1 ); + size_t vsLen = lua_rawlen( L, 1 ) + 1; vs = malloc( vsLen * sizeof( char ) ); strcpy( vs, lua_tostring( L, 1 ) ); } if ( lua_isstring( L, 2 ) ) { - size_t fsLen = lua_rawlen( L, 2 ); + size_t fsLen = lua_rawlen( L, 2 ) + 1; fs = malloc( fsLen * sizeof( char ) ); strcpy( fs, lua_tostring( L, 2 ) ); diff --git a/src/textures.c b/src/textures.c index 1797bc7..b96bb5b 100644 --- a/src/textures.c +++ b/src/textures.c @@ -2531,7 +2531,7 @@ int ltexturesColorAlphaBlend( lua_State *L ) { } /* -> Color = RL.GetColor( unsigned int hexValue ) +> color = RL.GetColor( unsigned int hexValue ) Get Color structure from hexadecimal value @@ -2552,7 +2552,7 @@ int ltexturesGetColor( lua_State *L ) { } /* -> Color = RL.GetPixelColor( Texture2D texture, Vector2 position ) +> color = RL.GetPixelColor( Texture2D texture, Vector2 position ) Get pixel color from source texture |
