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-rw-r--r--API.md18
-rw-r--r--ReiLua_API.lua17
-rw-r--r--changelog2
-rw-r--r--devnotes2
-rw-r--r--include/lua_core.h20
-rw-r--r--include/textures.h2
-rw-r--r--src/lua_core.c84
-rw-r--r--src/textures.c176
8 files changed, 224 insertions, 97 deletions
diff --git a/API.md b/API.md
index 586e81d..a171bd9 100644
--- a/API.md
+++ b/API.md
@@ -2982,6 +2982,15 @@ Generate image: white noise
---
+> image = RL.GenImagePerlinNoise( Vector2 size, Vector2 offset, float factor )
+
+Generate image: perlin noise
+
+- Failure return -1
+- Success return int
+
+---
+
> image = RL.GenImageCellular( Vector2 size, int tileSize )
Generate image: cellular algorithm. Bigger tileSize means bigger cells
@@ -2991,6 +3000,15 @@ Generate image: cellular algorithm. Bigger tileSize means bigger cells
---
+> image = RL.GenImageText( Vector2 size, string text )
+
+Generate image: grayscale image from text data
+
+- Failure return -1
+- Success return int
+
+---
+
## Textures - Image Manipulation Functions
---
diff --git a/ReiLua_API.lua b/ReiLua_API.lua
index 97edbde..0063eba 100644
--- a/ReiLua_API.lua
+++ b/ReiLua_API.lua
@@ -2127,6 +2127,15 @@ function RL.GenImageChecked( size, checks, col1, col2 ) end
---@return any image
function RL.GenImageWhiteNoise( size, factor ) end
+---Generate image: perlin noise
+---- Failure return -1
+---- Success return int
+---@param size table
+---@param offset table
+---@param factor number
+---@return any image
+function RL.GenImagePerlinNoise( size, offset, factor ) end
+
---Generate image: cellular algorithm. Bigger tileSize means bigger cells
---- Failure return -1
---- Success return int
@@ -2135,6 +2144,14 @@ function RL.GenImageWhiteNoise( size, factor ) end
---@return any image
function RL.GenImageCellular( size, tileSize ) end
+---Generate image: grayscale image from text data
+---- Failure return -1
+---- Success return int
+---@param size table
+---@param text string
+---@return any image
+function RL.GenImageText( size, text ) end
+
-- Textures - Image Manipulation Functions
---Create an image duplicate ( useful for transformations )
diff --git a/changelog b/changelog
index b303e0c..93a5286 100644
--- a/changelog
+++ b/changelog
@@ -28,6 +28,8 @@ Detailed changes:
- ADDED: ColorTint
- ADDED: ColorBrightness
- ADDED: ColorContrast
+ - ADDED: GenImagePerlinNoise
+ - ADDED: GenImageText
------------------------------------------------------------------------
Release: ReiLua version 0.4.0 Using Raylib 4.2
diff --git a/devnotes b/devnotes
index c374f29..b49f5a4 100644
--- a/devnotes
+++ b/devnotes
@@ -17,8 +17,6 @@ Backlog {
* Compression/Encoding functionality.
* SetWindowIcons.
* Textures
- * GenImagePerlinNoise
- * GenImageText
* ImageDrawCircleLines
* ImageBlurGaussian
* Models
diff --git a/include/lua_core.h b/include/lua_core.h
index 228c4c0..a907cae 100644
--- a/include/lua_core.h
+++ b/include/lua_core.h
@@ -9,15 +9,35 @@ void luaCallExit();
void luaRegister();
/* Lua Util functions */
Color uluaGetColor( lua_State *L );
+/* Only works with positive index. */
+Color uluaGetColorIndex( lua_State *L, int index );
Vector2 uluaGetVector2( lua_State *L );
+/* Only works with positive index. */
+Vector2 uluaGetVector2Index( lua_State *L, int index );
Vector3 uluaGetVector3( lua_State *L );
+/* Only works with positive index. */
+Vector3 uluaGetVector3Index( lua_State *L, int index );
Vector4 uluaGetVector4( lua_State *L );
+/* Only works with positive index. */
+Vector4 uluaGetVector4Index( lua_State *L, int index );
Rectangle uluaGetRectangle( lua_State *L );
+/* Only works with positive index. */
+Rectangle uluaGetRectangleIndex( lua_State *L, int index );
Quaternion uluaGetQuaternion( lua_State *L );
+/* Only works with positive index. */
+Quaternion uluaGetQuaternionIndex( lua_State *L, int index );
Matrix uluaGetMatrix( lua_State *L );
+/* Only works with positive index. */
+Matrix uluaGetMatrixIndex( lua_State *L, int index );
BoundingBox uluaGetBoundingBox( lua_State *L );
+/* Only works with positive index. */
+BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index );
Ray uluaGetRay( lua_State *L );
+/* Only works with positive index. */
+Ray uluaGetRayIndex( lua_State *L, int index );
NPatchInfo uluaGetNPatchInfo( lua_State *L );
+/* Only works with positive index. */
+NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
void uluaPushColor( lua_State *L, Color color );
void uluaPushVector2( lua_State *L, Vector2 vector );
diff --git a/include/textures.h b/include/textures.h
index 1f7932e..80e5a37 100644
--- a/include/textures.h
+++ b/include/textures.h
@@ -22,7 +22,9 @@ int ltexturesGenImageGradientH( lua_State *L );
int ltexturesGenImageGradientRadial( lua_State *L );
int ltexturesGenImageChecked( lua_State *L );
int ltexturesGenImageWhiteNoise( lua_State *L );
+int ltexturesGenImagePerlinNoise( lua_State *L );
int ltexturesGenImageCellular( lua_State *L );
+int ltexturesGenImageText( lua_State *L );
/* Image Manipulation Functions. */
int ltexturesImageCopy( lua_State *L );
int ltexturesImageFromImage( lua_State *L );
diff --git a/src/lua_core.c b/src/lua_core.c
index 920d408..b339be2 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -934,7 +934,9 @@ void luaRegister() {
assingGlobalFunction( "GenImageGradientRadial", ltexturesGenImageGradientRadial );
assingGlobalFunction( "GenImageChecked", ltexturesGenImageChecked );
assingGlobalFunction( "GenImageWhiteNoise", ltexturesGenImageWhiteNoise );
+ assingGlobalFunction( "GenImagePerlinNoise", ltexturesGenImagePerlinNoise );
assingGlobalFunction( "GenImageCellular", ltexturesGenImageCellular );
+ assingGlobalFunction( "GenImageText", ltexturesGenImageText );
/* Image Manipulation Functions. */
assingGlobalFunction( "ImageCopy", ltexturesImageCopy );
assingGlobalFunction( "ImageFromImage", ltexturesImageFromImage );
@@ -1380,13 +1382,18 @@ void luaRegister() {
/* Lua util functions. */
Color uluaGetColor( lua_State *L ) {
+ return uluaGetColorIndex( L, lua_gettop( L ) );
+}
+
+Color uluaGetColorIndex( lua_State *L, int index ) {
Color color = { 0, 0, 0, 255 };
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong color value. Returning { 0, 0, 0, 255 }" );
return color;
}
- int t = lua_gettop( L ), i = 0;
+ // int t = lua_gettop( L ), i = 0;
+ int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1431,13 +1438,17 @@ Color uluaGetColor( lua_State *L ) {
}
Vector2 uluaGetVector2( lua_State *L ) {
+ return uluaGetVector2Index( L, lua_gettop( L ) );
+}
+
+Vector2 uluaGetVector2Index( lua_State *L, int index ) {
Vector2 vector = { 0.0f, 0.0f };
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong vector2 value. Returning { 0, 0 }" );
return vector;
}
- int t = lua_gettop( L ), i = 0;
+ int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1470,13 +1481,17 @@ Vector2 uluaGetVector2( lua_State *L ) {
}
Vector3 uluaGetVector3( lua_State *L ) {
+ return uluaGetVector3Index( L, lua_gettop( L ) );
+}
+
+Vector3 uluaGetVector3Index( lua_State *L, int index ) {
Vector3 vector = { 0.0f, 0.0f, 0.0f };
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong vector3 value. Returning { 0, 0, 0 }" );
return vector;
}
- int t = lua_gettop( L ), i = 0;
+ int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1515,13 +1530,17 @@ Vector3 uluaGetVector3( lua_State *L ) {
}
Vector4 uluaGetVector4( lua_State *L ) {
+ return uluaGetVector4Index( L, lua_gettop( L ) );
+}
+
+Vector4 uluaGetVector4Index( lua_State *L, int index ) {
Vector4 vector = { 0.0f, 0.0f, 0.0f, 0.0f };
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong vector4 value. Returning { 0, 0, 0, 0 }" );
return vector;
}
- int t = lua_gettop( L ), i = 0;
+ int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1566,13 +1585,18 @@ Vector4 uluaGetVector4( lua_State *L ) {
}
Rectangle uluaGetRectangle( lua_State *L ) {
+ return uluaGetRectangleIndex( L, lua_gettop( L ) );
+}
+
+Rectangle uluaGetRectangleIndex( lua_State *L, int index ) {
Rectangle rect = { 0.0f, 0.0f, 0.0f, 0.0f };
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong rectangle value. Returning { 0, 0, 0, 0 }" );
return rect;
}
- int t = lua_gettop( L ), i = 0;
+
+ int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1617,13 +1641,17 @@ Rectangle uluaGetRectangle( lua_State *L ) {
}
Quaternion uluaGetQuaternion( lua_State *L ) {
+ return uluaGetQuaternionIndex( L, lua_gettop( L ) );
+}
+
+Quaternion uluaGetQuaternionIndex( lua_State *L, int index ) {
Quaternion quaternion = { 0.0f, 0.0f, 0.0f, 0.0f };
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong quaternion value. Returning { 0, 0, 0, 0 }" );
return quaternion;
}
- int t = lua_gettop( L ), i = 0;
+ int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1668,14 +1696,18 @@ Quaternion uluaGetQuaternion( lua_State *L ) {
}
Matrix uluaGetMatrix( lua_State *L ) {
+ return uluaGetMatrixIndex( L, lua_gettop( L ) );
+}
+
+Matrix uluaGetMatrixIndex( lua_State *L, int index ) {
Matrix matrix = { 0.0f };
float m[4][4];
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong matrix value. Returning MatrixIdentity." );
return MatrixIdentity();
}
- int t = lua_gettop( L ), i = 0;
+ int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1703,13 +1735,17 @@ Matrix uluaGetMatrix( lua_State *L ) {
}
BoundingBox uluaGetBoundingBox( lua_State *L ) {
+ return uluaGetBoundingBoxIndex( L, lua_gettop( L ) );
+}
+
+BoundingBox uluaGetBoundingBoxIndex( lua_State *L, int index ) {
BoundingBox box = { .min = { 0.0, 0.0, 0.0 }, .max = { 0.0, 0.0, 0.0 } };
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong boundingbox value. Returning { min{ 0, 0, 0 }, max{ 0, 0, 0 } }." );
return box;
}
- int t = lua_gettop( L ), i = 0;
+ int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1743,13 +1779,17 @@ BoundingBox uluaGetBoundingBox( lua_State *L ) {
}
Ray uluaGetRay( lua_State *L ) {
+ return uluaGetRayIndex( L, lua_gettop( L ) );
+}
+
+Ray uluaGetRayIndex( lua_State *L, int index ) {
Ray ray = { .position = { 0.0, 0.0, 0.0 }, .direction = { 0.0, 0.0, 0.0 } };
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong ray value. Returning { position{ 0, 0, 0 }, direction{ 0, 0, 0 } }." );
return ray;
}
- int t = lua_gettop( L ), i = 0;
+ int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
@@ -1783,13 +1823,17 @@ Ray uluaGetRay( lua_State *L ) {
}
NPatchInfo uluaGetNPatchInfo( lua_State *L ) {
+ return uluaGetNPatchInfoIndex( L, lua_gettop( L ) );
+}
+
+NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index ) {
NPatchInfo npatch = { .source = { 0.0, 0.0, 0.0, 0.0 }, .left = 0, .top = 0, .right = 0, .bottom = 0, .layout = NPATCH_NINE_PATCH };
- if ( !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, index ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong ray value. Returning { source = { 0.0, 0.0, 0.0, 0.0 }, left = 0, top = 0, right = 0, bottom = 0, layout = NPATCH_NINE_PATCH }." );
return npatch;
}
- int t = lua_gettop( L ), i = 0;
+ int t = index, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
diff --git a/src/textures.c b/src/textures.c
index b6a49f1..38ff322 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -144,15 +144,15 @@ Load image from file into CPU memory ( RAM )
- Success return int
*/
int ltexturesLoadImage( lua_State *L ) {
- if ( !lua_isstring( L, -1 ) ) {
+ if ( !lua_isstring( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImage( string fileName )" );
lua_pushinteger( L, -1 );
return 1;
}
- if ( FileExists( lua_tostring( L, -1 ) ) ) {
+ if ( FileExists( lua_tostring( L, 1 ) ) ) {
int i = newImage();
- *state->images[i] = LoadImage( lua_tostring( L, -1 ) );
+ *state->images[i] = LoadImage( lua_tostring( L, 1 ) );
lua_pushinteger( L, i );
return 1;
@@ -172,12 +172,12 @@ Load image from GPU texture data
- Success return int
*/
int ltexturesLoadImageFromTexture( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.LoadImageFromTexture( Texture2D texture )" );
lua_pushinteger( L, -1 );
return 1;
}
- size_t texId = lua_tointeger( L, -1 );
+ size_t texId = lua_tointeger( L, 1 );
if ( !validSourceTexture( texId ) ) {
lua_pushinteger( L, -1 );
@@ -214,12 +214,12 @@ Unload image from CPU memory ( RAM )
- Success return true
*/
int ltexturesUnloadImage( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.UnloadImage( Image image )" );
lua_pushboolean( L, false );
return 1;
}
- size_t id = lua_tointeger( L, -1 );
+ size_t id = lua_tointeger( L, 1 );
if ( !validImage( id ) ) {
lua_pushboolean( L, false );
@@ -241,18 +241,18 @@ Export image data to file, returns true on success
- Success return bool
*/
int ltexturesExportImage( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportImage( Image image, string fileName )" );
lua_pushnil( L );
return 1;
}
- size_t id = lua_tointeger( L, -2 );
+ size_t id = lua_tointeger( L, 1 );
if ( !validImage( id ) ) {
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, ExportImage( *state->images[ id ], lua_tostring( L, -1 ) ) );
+ lua_pushboolean( L, ExportImage( *state->images[ id ], lua_tostring( L, 2 ) ) );
return 1;
}
@@ -266,18 +266,18 @@ Export image as code file defining an array of bytes, returns true on success
- Success return bool
*/
int ltexturesExportImageAsCode( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_isstring( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isstring( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ExportImageAsCode( Image image, string fileName )" );
lua_pushnil( L );
return 1;
}
- size_t id = lua_tointeger( L, -2 );
+ size_t id = lua_tointeger( L, 1 );
if ( !validImage( id ) ) {
lua_pushnil( L );
return 1;
}
- lua_pushboolean( L, ExportImageAsCode( *state->images[ id ], lua_tostring( L, -1 ) ) );
+ lua_pushboolean( L, ExportImageAsCode( *state->images[ id ], lua_tostring( L, 2 ) ) );
return 1;
}
@@ -295,16 +295,14 @@ Generate image: plain color
- Success return int
*/
int ltexturesGenImageColor( lua_State *L ) {
- if ( !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageColor( int width, int height, Color color )" );
lua_pushinteger( L, -1 );
return 1;
}
- Color color = uluaGetColor( L );
- lua_pop( L, 1 );
- int height = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
- int width = lua_tointeger( L, -1 );
+ int width = lua_tointeger( L, 1 );
+ int height = lua_tointeger( L, 2 );
+ Color color = uluaGetColorIndex( L, 3 );
int i = newImage();
*state->images[i] = GenImageColor( width, height, color );
@@ -322,16 +320,14 @@ Generate image: vertical gradient
- Success return int
*/
int ltexturesGenImageGradientV( lua_State *L ) {
- if ( !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageGradientV( Vector2 size, Color top, Color bottom )" );
lua_pushinteger( L, -1 );
return 1;
}
- Color bottom = uluaGetColor( L );
- lua_pop( L, 1 );
- Color top = uluaGetColor( L );
- lua_pop( L, 1 );
- Vector2 size = uluaGetVector2( L );
+ Vector2 size = uluaGetVector2Index( L, 1 );
+ Color top = uluaGetColorIndex( L, 2 );
+ Color bottom = uluaGetColorIndex( L, 3 );
int i = newImage();
*state->images[i] = GenImageGradientV( (int)size.x, (int)size.y, top, bottom );
@@ -405,18 +401,15 @@ Generate image: checked
- Success return int
*/
int ltexturesGenImageChecked( lua_State *L ) {
- if ( !lua_istable( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageChecked( Vector2 size, Vector2 checks, Color col1, Color col2 )" );
lua_pushinteger( L, -1 );
return 1;
}
- Color col2 = uluaGetColor( L );
- lua_pop( L, 1 );
- Color col1 = uluaGetColor( L );
- lua_pop( L, 1 );
- Vector2 checks = uluaGetVector2( L );
- lua_pop( L, 1 );
- Vector2 size = uluaGetVector2( L );
+ Vector2 size = uluaGetVector2Index( L, 1 );
+ Vector2 checks = uluaGetVector2Index( L, 2 );
+ Color col1 = uluaGetColorIndex( L, 3 );
+ Color col2 = uluaGetColorIndex( L, 4 );
int i = newImage();
*state->images[i] = GenImageChecked( (int)size.x, (int)size.y, (int)checks.x, (int)checks.y, col1, col2 );
@@ -434,14 +427,13 @@ Generate image: white noise
- Success return int
*/
int ltexturesGenImageWhiteNoise( lua_State *L ) {
- if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageWhiteNoise( Vector2 size, float factor )" );
lua_pushinteger( L, -1 );
return 1;
}
- float factor = lua_tonumber( L, -1 );
- lua_pop( L, 1 );
- Vector2 size = uluaGetVector2( L );
+ Vector2 size = uluaGetVector2Index( L, 1 );
+ float factor = lua_tonumber( L, 2 );
int i = newImage();
*state->images[i] = GenImageWhiteNoise( (int)size.x, (int)size.y, factor );
@@ -451,6 +443,30 @@ int ltexturesGenImageWhiteNoise( lua_State *L ) {
}
/*
+> image = RL.GenImagePerlinNoise( Vector2 size, Vector2 offset, float factor )
+
+Generate image: perlin noise
+
+- Failure return -1
+- Success return int
+*/
+int ltexturesGenImagePerlinNoise( lua_State *L ) {
+ if ( !lua_istable( L, 1 ) || !lua_istable( L, 2 ) || !lua_isnumber( L, 3 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImagePerlinNoise( Vector2 size, Vector2 offset, float factor )" );
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+ Vector2 size = uluaGetVector2Index( L, 1 );
+ Vector2 offset = uluaGetVector2Index( L, 2 );
+
+ int i = newImage();
+ *state->images[i] = GenImagePerlinNoise( (int)size.x, (int)size.y, (int)offset.x, (int)offset.y, lua_tonumber( L, 3 ) );
+ lua_pushinteger( L, i );
+
+ return 1;
+}
+
+/*
> image = RL.GenImageCellular( Vector2 size, int tileSize )
Generate image: cellular algorithm. Bigger tileSize means bigger cells
@@ -459,17 +475,38 @@ Generate image: cellular algorithm. Bigger tileSize means bigger cells
- Success return int
*/
int ltexturesGenImageCellular( lua_State *L ) {
- if ( !lua_istable( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageCellular( Vector2 size, int tileSize )" );
lua_pushinteger( L, -1 );
return 1;
}
- int tileSize = lua_tointeger( L, -1 );
- lua_pop( L, 1 );
Vector2 size = uluaGetVector2( L );
int i = newImage();
- *state->images[i] = GenImageCellular( (int)size.x, (int)size.y, tileSize );
+ *state->images[i] = GenImageCellular( (int)size.x, (int)size.y, lua_tointeger( L, 2 ) );
+ lua_pushinteger( L, i );
+
+ return 1;
+}
+
+/*
+> image = RL.GenImageText( Vector2 size, string text )
+
+Generate image: grayscale image from text data
+
+- Failure return -1
+- Success return int
+*/
+int ltexturesGenImageText( lua_State *L ) {
+ if ( !lua_istable( L, 1 ) || !lua_isstring( L, 2 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.GenImageText( Vector2 size, string text )" );
+ lua_pushinteger( L, -1 );
+ return 1;
+ }
+ Vector2 size = uluaGetVector2Index( L, 1 );
+
+ int i = newImage();
+ *state->images[i] = GenImageText( (int)size.x, (int)size.y, lua_tostring( L, 2 ) );
lua_pushinteger( L, i );
return 1;
@@ -488,12 +525,12 @@ Create an image duplicate ( useful for transformations )
- Success return int
*/
int ltexturesImageCopy( lua_State *L ) {
- if ( !lua_isnumber( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageCopy( Image image )" );
lua_pushinteger( L, -1 );
return 1;
}
- size_t imageId = lua_tointeger( L, -1 );
+ size_t imageId = lua_tointeger( L, 1 );
if ( !validImage( imageId ) ) {
lua_pushinteger( L, -1 );
@@ -515,14 +552,13 @@ Create an image from another image piece
- Success return int
*/
int ltexturesImageFromImage( lua_State *L ) {
- if ( !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.ImageFromImage( Image image, Rectangle rec )" );
lua_pushinteger( L, -1 );
return 1;
}
- Rectangle rec = uluaGetRectangle( L );
- lua_pop( L, 1 );
- size_t imageId = lua_tointeger( L, -1 );
+ size_t imageId = lua_tointeger( L, 1 );
+ Rectangle rec = uluaGetRectangleIndex( L, 2 );
if ( !validImage( imageId ) ) {
lua_pushinteger( L, -1 );
@@ -1941,16 +1977,14 @@ Draw a Texture2D
- Success return true
*/
int ltexturesDrawTexture( lua_State *L ) {
- if ( !lua_isnumber( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexture( Texture2D texture, Vector2 position, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
- Color color = uluaGetColor( L );
- lua_pop( L, 1 );
- Vector2 pos = uluaGetVector2( L );
- lua_pop( L, 1 );
- size_t texId = lua_tointeger( L, -1 );
+ size_t texId = lua_tointeger( L, 1 );
+ Vector2 pos = uluaGetVector2Index( L, 2 );
+ Color color = uluaGetColorIndex( L, 3 );
if ( !validSourceTexture( texId ) ) {
lua_pushboolean( L, false );
@@ -1972,25 +2006,22 @@ Draw a part of a texture defined by a rectangle
- Success return true
*/
int ltexturesDrawTextureRec( lua_State *L ) {
- if ( !lua_isnumber( L, -4 ) || !lua_istable( L, -3 ) || !lua_istable( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 ) || !lua_istable( L, 4 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTextureRec( Texture2D texture, Rectangle source, Vector2 position, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
- Color color = uluaGetColor( L );
- lua_pop( L, 1 );
- Vector2 pos = uluaGetVector2( L );
- lua_pop( L, 1 );
- Rectangle srcRect = uluaGetRectangle( L );
- lua_pop( L, 1 );
- size_t texId = lua_tointeger( L, -1 );
+ size_t texId = lua_tointeger( L, 1 );
+ Rectangle srcRect = uluaGetRectangleIndex( L, 2 );
+ Vector2 pos = uluaGetVector2Index( L, 3 );
+ Color tint = uluaGetColorIndex( L, 4 );
if ( !validSourceTexture( texId ) ) {
lua_pushboolean( L, false );
return 1;
}
- DrawTextureRec( *texturesGetSourceTexture( texId ), srcRect, pos, color );
+ DrawTextureRec( *texturesGetSourceTexture( texId ), srcRect, pos, tint );
lua_pushboolean( L, true );
return 1;
@@ -2005,23 +2036,18 @@ Draw a part of a texture defined by a rectangle with "pro" parameters
- Success return true
*/
int ltexturesDrawTexturePro( lua_State *L ) {
- if ( !lua_isnumber( L, -6 ) || !lua_istable( L, -5 ) || !lua_istable( L, -4 )
- || !lua_istable( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_istable( L, -1 ) ) {
+ if ( !lua_isnumber( L, 1 ) || !lua_istable( L, 2 ) || !lua_istable( L, 3 )
+ || !lua_istable( L, 4 ) || !lua_isnumber( L, 5 ) || !lua_istable( L, 6 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.DrawTexturePro( Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )" );
lua_pushboolean( L, false );
return 1;
}
- Color color = uluaGetColor( L );
- lua_pop( L, 1 );
- float rot = lua_tonumber( L, -1 );
- lua_pop( L, 1 );
- Vector2 origin = uluaGetVector2( L );
- lua_pop( L, 1 );
- Rectangle dstRect = uluaGetRectangle( L );
- lua_pop( L, 1 );
- Rectangle srcRect = uluaGetRectangle( L );
- lua_pop( L, 1 );
- size_t texId = lua_tointeger( L, -1 );
+ size_t texId = lua_tointeger( L, 1 );
+ Rectangle srcRect = uluaGetRectangleIndex( L, 2 );
+ Rectangle dstRect = uluaGetRectangleIndex( L, 3 );
+ Vector2 origin = uluaGetVector2Index( L, 4 );
+ float rot = lua_tonumber( L, 5 );
+ Color color = uluaGetColorIndex( L, 6 );
if ( !validSourceTexture( texId ) ) {
lua_pushboolean( L, false );