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-rw-r--r--API.md103
-rw-r--r--examples/platformer/main.lua2
-rw-r--r--examples/pong_vec/main.lua4
-rw-r--r--include/core.h17
-rw-r--r--src/core.c222
-rw-r--r--src/lua_core.c17
6 files changed, 346 insertions, 19 deletions
diff --git a/API.md b/API.md
index db49f1b..52afe90 100644
--- a/API.md
+++ b/API.md
@@ -1558,7 +1558,7 @@ Unload shader from GPU memory ( VRAM )
---
-## Core - Input
+## Core - Input-related Keyboard
---
@@ -1589,6 +1589,15 @@ Detect if a key has been released once
---
+> released = RL_IsKeyUp( int key )
+
+Check if a key is NOT being pressed
+
+- Failure return nil
+- Success return bool
+
+---
+
> keycode = RL_GetKeyPressed()
Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
@@ -1611,6 +1620,10 @@ Set a custom key to exit program ( default is ESC )
---
+## Core - Input-related Gamepad
+
+---
+
> available = RL_IsGamepadAvailable( int gamepad )
Detect if a gamepad is available
@@ -1674,6 +1687,10 @@ Return gamepad internal name id
---
+## Core - Input-related Mouse
+
+---
+
> pressed = RL_IsMouseButtonPressed( int button )
Detect if a mouse button has been pressed once
@@ -1701,6 +1718,15 @@ Detect if a mouse button has been released once
---
+> released = RL_IsMouseButtonUp( int button )
+
+Check if a mouse button is NOT being pressed
+
+- Failure return nil
+- Success return bool
+
+---
+
> position = RL_GetMousePosition()
Returns mouse position
@@ -1717,6 +1743,33 @@ Get mouse delta between frames
---
+> success = RL_SetMousePosition( Vector2 position )
+
+Set mouse position XY
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_SetMouseOffset( Vector2 offset )
+
+Set mouse offset
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_SetMouseScale( Vector2 scale )
+
+Set mouse scaling
+
+- Failure return false
+- Success return true
+
+---
+
> movement = RL_GetMouseWheelMove()
Returns mouse wheel movement Y
@@ -1725,15 +1778,19 @@ Returns mouse wheel movement Y
---
-> success = RL_SetMousePosition( Vector2 position )
+> success = RL_SetMouseCursor( int cursor )
-Set mouse position XY
+Set mouse cursor
- Failure return false
- Success return true
---
+## Core - Input-related Touch
+
+---
+
> position = RL_GetTouchPosition( int index )
Get touch position XY for a touch point index ( relative to screen size )
@@ -1760,6 +1817,10 @@ Get touch point identifier for given index
---
+## Core - Input-related Gestures
+
+---
+
> success = RL_SetGesturesEnabled( unsigned int flags )
Enable a set of gestures using flags
@@ -2213,6 +2274,42 @@ Update camera position for selected mode
---
+> success = RL_SetCameraPanControl( int keyPan )
+
+Set camera pan key to combine with mouse movement ( free camera )
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_SetCameraAltControl( int keyAlt )
+
+Set camera alt key to combine with mouse movement ( free camera )
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_SetCameraSmoothZoomControl( int keySmoothZoom )
+
+Set camera smooth zoom key to combine with mouse ( free camera )
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )
+
+Set camera move controls ( 1st person and 3rd person cameras )
+
+- Failure return false
+- Success return true
+
+---
+
## Core - Screen-space
---
diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua
index b92999d..bef5786 100644
--- a/examples/platformer/main.lua
+++ b/examples/platformer/main.lua
@@ -103,7 +103,7 @@ end
local function tileCollision( entity )
local vPos = entity.pos + entity.vel -- Future pos with current vel.
local vRect = util.tableClone( entity.colRect )
- local tinyGap = 0.001 -- Tiny slit between collisionRect and tile to prevent getting stuck on all seams.
+ local tinyGap = 0.001 -- Tiny gap between collisionRect and tile to prevent getting stuck on all seams.
-- Move test rect to predicted position.
vRect[1] = vPos.x - vRect[3] / 2
diff --git a/examples/pong_vec/main.lua b/examples/pong_vec/main.lua
index ed406e1..705e68f 100644
--- a/examples/pong_vec/main.lua
+++ b/examples/pong_vec/main.lua
@@ -70,9 +70,9 @@ end
function process( delta )
-- Left player controls.
- if RL_IsKeyDown( string.byte( "W" ) ) and 0 < playerLeft.pos.y then
+ if RL_IsKeyDown( KEY_W ) and 0 < playerLeft.pos.y then
playerLeft.pos.y = playerLeft.pos.y - PLAYER_SPEED * delta
- elseif RL_IsKeyDown( string.byte( "S" ) ) and playerLeft.pos.y + playerLeft.size.y < winSize.y then
+ elseif RL_IsKeyDown( KEY_S ) and playerLeft.pos.y + playerLeft.size.y < winSize.y then
playerLeft.pos.y = playerLeft.pos.y + PLAYER_SPEED * delta
end
diff --git a/include/core.h b/include/core.h
index f115921..e433ae8 100644
--- a/include/core.h
+++ b/include/core.h
@@ -115,13 +115,19 @@ int lcoreGetCamera3DFovy( lua_State *L );
int lcoreGetCamera3DProjection( lua_State *L );
int lcoreUpdateCamera3D( lua_State *L );
int lcoreSetCamera3DMode( lua_State *L );
-/* Input. */
+int lcoreSetCameraPanControl( lua_State *L );
+int lcoreSetCameraAltControl( lua_State *L );
+int lcoreSetCameraSmoothZoomControl( lua_State *L );
+int lcoreSetCameraMoveControls( lua_State *L );
+/* Input-related Keyboard. */
int lcoreIsKeyPressed( lua_State *L );
int lcoreIsKeyDown( lua_State *L );
int lcoreIsKeyReleased( lua_State *L );
+int lcoreIsKeyUp( lua_State *L );
int lcoreGetKeyPressed( lua_State *L );
int lcoreGetCharPressed( lua_State *L );
int lcoreSetExitKey( lua_State *L );
+/* Input-related Gamepad. */
int lcoreIsGamepadAvailable( lua_State *L );
int lcoreIsGamepadButtonPressed( lua_State *L );
int lcoreIsGamepadButtonDown( lua_State *L );
@@ -129,16 +135,23 @@ int lcoreIsGamepadButtonReleased( lua_State *L );
int lcoreGetGamepadAxisCount( lua_State *L );
int lcoreGetGamepadAxisMovement( lua_State *L );
int lcoreGetGamepadName( lua_State *L );
+/* Input-related Mouse. */
int lcoreIsMouseButtonPressed( lua_State *L );
int lcoreIsMouseButtonDown( lua_State *L );
int lcoreIsMouseButtonReleased( lua_State *L );
+int lcoreIsMouseButtonUp( lua_State *L );
int lcoreGetMousePosition( lua_State *L );
int lcoreGetMouseDelta( lua_State *L );
-int lcoreGetMouseWheelMove( lua_State *L );
int lcoreSetMousePosition( lua_State *L );
+int lcoreSetMouseOffset( lua_State *L );
+int lcoreSetMouseScale( lua_State *L );
+int lcoreGetMouseWheelMove( lua_State *L );
+int lcoreSetMouseCursor( lua_State *L );
+/* Input-related Touch */
int lcoreGetTouchPosition( lua_State *L );
int lcoreGetTouchPointId( lua_State *L );
int lcoreGetTouchPointCount( lua_State *L );
+/* Input-related Gestures. */
int lcoreSetGesturesEnabled( lua_State *L );
int lcoreIsGestureDetected( lua_State *L );
int lcoreGetGestureDetected( lua_State *L );
diff --git a/src/core.c b/src/core.c
index 34f50ff..8ecb47b 100644
--- a/src/core.c
+++ b/src/core.c
@@ -1304,7 +1304,7 @@ int lcoreUnloadShader( lua_State *L ) {
}
/*
-## Core - Input
+## Core - Input-related Keyboard
*/
/*
@@ -1362,6 +1362,24 @@ int lcoreIsKeyReleased( lua_State *L ) {
}
/*
+> released = RL_IsKeyUp( int key )
+
+Check if a key is NOT being pressed
+
+- Failure return nil
+- Success return bool
+*/
+int lcoreIsKeyUp( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsKeyUp( int key )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ lua_pushboolean( L, IsKeyUp( lua_tointeger( L, -1 ) ) );
+ return 1;
+}
+
+/*
> keycode = RL_GetKeyPressed()
Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
@@ -1404,6 +1422,10 @@ int lcoreSetExitKey( lua_State *L ) {
}
/*
+## Core - Input-related Gamepad
+*/
+
+/*
> available = RL_IsGamepadAvailable( int gamepad )
Detect if a gamepad is available
@@ -1530,6 +1552,10 @@ int lcoreGetGamepadName( lua_State *L ) {
}
/*
+## Core - Input-related Mouse
+*/
+
+/*
> pressed = RL_IsMouseButtonPressed( int button )
Detect if a mouse button has been pressed once
@@ -1584,6 +1610,24 @@ int lcoreIsMouseButtonReleased( lua_State *L ) {
}
/*
+> released = RL_IsMouseButtonUp( int button )
+
+Check if a mouse button is NOT being pressed
+
+- Failure return nil
+- Success return bool
+*/
+int lcoreIsMouseButtonUp( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsMouseButtonUp( int button )" );
+ lua_pushnil( L );
+ return 1;
+ }
+ lua_pushboolean( L, IsMouseButtonUp( lua_tointeger( L, -1 ) ) );
+ return 1;
+}
+
+/*
> position = RL_GetMousePosition()
Returns mouse position
@@ -1608,6 +1652,72 @@ int lcoreGetMouseDelta( lua_State *L ) {
}
/*
+> success = RL_SetMousePosition( Vector2 position )
+
+Set mouse position XY
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetMousePosition( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMousePosition( Vector2 position )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 pos = uluaGetVector2( L );
+
+ SetMousePosition( pos.x, pos.y );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_SetMouseOffset( Vector2 offset )
+
+Set mouse offset
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetMouseOffset( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseOffset( Vector2 offset )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 offset = uluaGetVector2( L );
+
+ SetMouseOffset( offset.x, offset.y );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_SetMouseScale( Vector2 scale )
+
+Set mouse scaling
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetMouseScale( lua_State *L ) {
+ if ( !lua_istable( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseScale( Vector2 scale )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ Vector2 scale = uluaGetVector2( L );
+
+ SetMouseScale( scale.x, scale.y );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
> movement = RL_GetMouseWheelMove()
Returns mouse wheel movement Y
@@ -1620,28 +1730,30 @@ int lcoreGetMouseWheelMove( lua_State *L ) {
}
/*
-> success = RL_SetMousePosition( Vector2 position )
+> success = RL_SetMouseCursor( int cursor )
-Set mouse position XY
+Set mouse cursor
- Failure return false
- Success return true
*/
-int lcoreSetMousePosition( lua_State *L ) {
- if ( !lua_istable( L, -1 ) ) {
- TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMousePosition( Vector2 position )" );
+int lcoreSetMouseCursor( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetMouseCursor( int cursor )" );
lua_pushboolean( L, false );
return 1;
}
- Vector2 pos = uluaGetVector2( L );
-
- SetMousePosition( pos.x, pos.y );
+ SetMouseCursor( lua_tointeger( L, -1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
+## Core - Input-related Touch
+*/
+
+/*
> position = RL_GetTouchPosition( int index )
Get touch position XY for a touch point index ( relative to screen size )
@@ -1693,6 +1805,10 @@ int lcoreGetTouchPointCount( lua_State *L ) {
}
/*
+## Core - Input-related Gestures
+*/
+
+/*
> success = RL_SetGesturesEnabled( unsigned int flags )
Enable a set of gestures using flags
@@ -2812,6 +2928,94 @@ int lcoreUpdateCamera3D( lua_State *L ) {
}
/*
+> success = RL_SetCameraPanControl( int keyPan )
+
+Set camera pan key to combine with mouse movement ( free camera )
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetCameraPanControl( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraPanControl( int keyPan )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetCameraPanControl( lua_tointeger( L, -1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_SetCameraAltControl( int keyAlt )
+
+Set camera alt key to combine with mouse movement ( free camera )
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetCameraAltControl( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraAltControl( int keyAlt )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetCameraAltControl( lua_tointeger( L, -1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_SetCameraSmoothZoomControl( int keySmoothZoom )
+
+Set camera smooth zoom key to combine with mouse ( free camera )
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetCameraSmoothZoomControl( lua_State *L ) {
+ if ( !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraSmoothZoomControl( int keySmoothZoom )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ SetCameraSmoothZoomControl( lua_tointeger( L, -1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
+> success = RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )
+
+Set camera move controls ( 1st person and 3rd person cameras )
+
+- Failure return false
+- Success return true
+*/
+int lcoreSetCameraMoveControls( lua_State *L ) {
+ if ( !lua_isnumber( L, -6 ) || !lua_isnumber( L, -5 ) || !lua_isnumber( L, -4 )
+ || !lua_isnumber( L, -3 ) || !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) {
+ TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_SetCameraMoveControls( int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown )" );
+ lua_pushboolean( L, false );
+ return 1;
+ }
+ int keyDown = lua_tointeger( L, -1 );
+ int keyUp = lua_tointeger( L, -2 );
+ int keyLeft = lua_tointeger( L, -3 );
+ int keyRight = lua_tointeger( L, -4 );
+ int keyBack = lua_tointeger( L, -5 );
+ int keyFront = lua_tointeger( L, -6 );
+
+ SetCameraMoveControls( keyFront, keyBack, keyRight, keyLeft, keyUp, keyDown );
+ lua_pushboolean( L, true );
+
+ return 1;
+}
+
+/*
## Core - Screen-space
*/
diff --git a/src/lua_core.c b/src/lua_core.c
index 5289a07..17afffb 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -747,13 +747,19 @@ void luaRegister() {
lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection );
lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D );
lua_register( L, "RL_SetCamera3DMode", lcoreSetCamera3DMode );
- /* Input. */
+ lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl );
+ lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl );
+ lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
+ lua_register( L, "RL_SetCameraMoveControls", lcoreSetCameraMoveControls );
+ /* Input-related Keyboard. */
lua_register( L, "RL_IsKeyPressed", lcoreIsKeyPressed );
lua_register( L, "RL_IsKeyDown", lcoreIsKeyDown );
lua_register( L, "RL_IsKeyReleased", lcoreIsKeyReleased );
+ lua_register( L, "RL_IsKeyUp", lcoreIsKeyUp );
lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed );
lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed );
lua_register( L, "RL_SetExitKey", lcoreSetExitKey );
+ /* Input-related Gamepad. */
lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable );
lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
lua_register( L, "RL_IsGamepadButtonDown", lcoreIsGamepadButtonDown );
@@ -761,16 +767,23 @@ void luaRegister() {
lua_register( L, "RL_GetGamepadAxisCount", lcoreGetGamepadAxisCount );
lua_register( L, "RL_GetGamepadAxisMovement", lcoreGetGamepadAxisMovement );
lua_register( L, "RL_GetGamepadName", lcoreGetGamepadName );
+ /* Input-related Mouse. */
lua_register( L, "RL_IsMouseButtonPressed", lcoreIsMouseButtonPressed );
lua_register( L, "RL_IsMouseButtonDown", lcoreIsMouseButtonDown );
lua_register( L, "RL_IsMouseButtonReleased", lcoreIsMouseButtonReleased );
+ lua_register( L, "RL_IsMouseButtonUp", lcoreIsMouseButtonUp );
lua_register( L, "RL_GetMousePosition", lcoreGetMousePosition );
lua_register( L, "RL_GetMouseDelta", lcoreGetMouseDelta );
- lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
lua_register( L, "RL_SetMousePosition", lcoreSetMousePosition );
+ lua_register( L, "RL_SetMouseOffset", lcoreSetMouseOffset );
+ lua_register( L, "RL_SetMouseScale", lcoreSetMouseScale );
+ lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
+ lua_register( L, "RL_SetMouseCursor", lcoreSetMouseCursor );
+ /* Input-related Touch */
lua_register( L, "RL_GetTouchPosition", lcoreGetTouchPosition );
lua_register( L, "RL_GetTouchPointId", lcoreGetTouchPointId );
lua_register( L, "RL_GetTouchPointCount", lcoreGetTouchPointCount );
+ /* Input-related Gestures. */
lua_register( L, "RL_SetGesturesEnabled", lcoreSetGesturesEnabled );
lua_register( L, "RL_IsGestureDetected", lcoreIsGestureDetected );
lua_register( L, "RL_GetGestureDetected", lcoreGetGestureDetected );