diff options
| -rw-r--r-- | API.md | 2 | ||||
| -rw-r--r-- | ReiLua_API.lua | 2 | ||||
| -rw-r--r-- | changelog | 2 | ||||
| -rw-r--r-- | examples/raygui_extensions/main.lua | 8 | ||||
| -rw-r--r-- | examples/resources/lib/raygui.lua | 6 | ||||
| -rw-r--r-- | include/state.h | 1 | ||||
| -rw-r--r-- | src/rgui.c | 8 | ||||
| -rw-r--r-- | src/state.c | 1 |
8 files changed, 19 insertions, 11 deletions
@@ -8805,7 +8805,7 @@ Set gui custom font (global state) > font = RL.GuiGetFont() -Get gui custom font (global state) +Get gui custom font (global state). Return as lightuserdata - Success return Font diff --git a/ReiLua_API.lua b/ReiLua_API.lua index 8dd0899..0b6f9b5 100644 --- a/ReiLua_API.lua +++ b/ReiLua_API.lua @@ -5924,7 +5924,7 @@ function RL.GuiGetState() end ---@return any RL.GuiSetFont function RL.GuiSetFont( font ) end ----Get gui custom font (global state) +---Get gui custom font (global state). Return as lightuserdata ---- Success return Font ---@return any font function RL.GuiGetFont() end @@ -10,6 +10,8 @@ KEY CHANGES: DETAILED CHANGES: - ADDED: GetBufferElementSize and GetBufferLength. - FIXED: Compress_data example. + - FIXED: GuiGetFont return lightuserdata. + - FIXED: GuiSetStyle, GuiLoadStyle and GuiLoadStyleDefault sets state->guiDefaultFont to GuiGetFont. ------------------------------------------------------------------------ Release: ReiLua version 0.7.0 Using Raylib 5.0 and Forked Raygui 4.0 diff --git a/examples/raygui_extensions/main.lua b/examples/raygui_extensions/main.lua index e3f559d..a7dfa15 100644 --- a/examples/raygui_extensions/main.lua +++ b/examples/raygui_extensions/main.lua @@ -248,10 +248,10 @@ function RL.init() RL.SetWindowSize( winSize ) RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } ) - RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 ) - RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 ) - RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT ) - RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 ) + -- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 ) + -- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 ) + -- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT ) + -- RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 ) cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" ) local texSize = Vec2:new( RL.GetTextureSize( cat.texture ) ) diff --git a/examples/resources/lib/raygui.lua b/examples/resources/lib/raygui.lua index 63bbf2f..cd02c78 100644 --- a/examples/resources/lib/raygui.lua +++ b/examples/resources/lib/raygui.lua @@ -1733,7 +1733,7 @@ function Raygui:new() object.textEdit = false object.defaultTexture = RL.GetTextureDefault() object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture. - object.defaultFont = RL.GetFontDefault() + object.defaultFont = RL.GuiGetFont() object.mouseOffset = Vec2:new() object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn. object.tooltip = { @@ -1788,7 +1788,7 @@ function Raygui:update() if control.tooltip ~= nil then self.tooltip.focused = i - + if self.tooltip.timer < self.tooltip.delay then self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime() else @@ -1866,7 +1866,7 @@ function Raygui:drawTooltip() view.width = screenSize.x view.height = screenSize.y end - + RL.GuiDummyRec( tooltipRect:clampInside( view ), self.tooltip.text ) end diff --git a/include/state.h b/include/state.h index d657034..63ab870 100644 --- a/include/state.h +++ b/include/state.h @@ -13,6 +13,7 @@ typedef struct { Vector2 resolution; int logLevelInvalid; Font defaultFont; + Font guiDefaultFont; Material defaultMaterial; Texture defaultTexture; int* RLGLcurrentShaderLocs; @@ -119,6 +119,7 @@ int lguiGuiSetFont( lua_State* L ) { Font* font = uluaGetFont( L, 1 ); GuiSetFont( *font ); + state->guiDefaultFont = GuiGetFont(); return 0; } @@ -126,12 +127,12 @@ int lguiGuiSetFont( lua_State* L ) { /* > font = RL.GuiGetFont() -Get gui custom font (global state) +Get gui custom font (global state). Return as lightuserdata - Success return Font */ int lguiGuiGetFont( lua_State* L ) { - uluaPushFont( L, GuiGetFont() ); + lua_pushlightuserdata( L, &state->guiDefaultFont ); return 1; } @@ -151,6 +152,7 @@ int lguiGuiSetStyle( lua_State* L ) { int value = luaL_checkinteger( L, 3 ); GuiSetStyle( control, property, value ); + state->guiDefaultFont = GuiGetFont(); return 0; } @@ -190,6 +192,7 @@ int lguiGuiLoadStyle( lua_State* L ) { return 1; } + state->guiDefaultFont = GuiGetFont(); TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) ); lua_pushnil( L ); @@ -203,6 +206,7 @@ Load style default over global style */ int lguiGuiLoadStyleDefault( lua_State* L ) { GuiLoadStyleDefault(); + state->guiDefaultFont = GuiGetFont(); return 0; } diff --git a/src/state.c b/src/state.c index 37b4ddd..9df5d94 100644 --- a/src/state.c +++ b/src/state.c @@ -29,6 +29,7 @@ bool stateInit( int argn, const char** argc, const char* exePath ) { state->run = luaInit( argn, argc ); } state->defaultFont = GetFontDefault(); + state->guiDefaultFont = GuiGetFont(); state->defaultMaterial = LoadMaterialDefault(); state->defaultTexture = (Texture){ 1, 1, 1, 1, 7 }; state->RLGLcurrentShaderLocs = malloc( RL_MAX_SHADER_LOCATIONS * sizeof( int ) ); |
