diff options
| -rw-r--r-- | API.md | 18 | ||||
| -rw-r--r-- | examples/pixelated/main.lua | 1 | ||||
| -rw-r--r-- | include/models.h | 2 | ||||
| -rw-r--r-- | src/lua_core.c | 2 | ||||
| -rw-r--r-- | src/models.c | 55 |
5 files changed, 78 insertions, 0 deletions
@@ -4252,6 +4252,24 @@ Update model animation pose --- +> success = RL_UnloadModelAnimations( ModelAnimations animations ) + +Unload animation data + +- Failure return false +- Success return true + +--- + +> valid = RL_IsModelAnimationValid( Model model, ModelAnimations animations ) + +Check model animation skeleton match + +- Failure return nil +- Success return bool + +--- + > boneCount = RL_GetModelAnimationBoneCount( ModelAnimations animations, int animation ) Return modelAnimation bone count diff --git a/examples/pixelated/main.lua b/examples/pixelated/main.lua index c0de666..24ba913 100644 --- a/examples/pixelated/main.lua +++ b/examples/pixelated/main.lua @@ -47,6 +47,7 @@ function draw() RL_DrawRectangle( { 200, 120, 40, 50 }, { 100, 170, 255 } ) RL_DrawTexturePro( tex, { 166, 138, 128, 128 }, { pos[1], pos[2], 128, 128 }, { 16, 16 }, 0.0, WHITE ) RL_DrawText( 0, "Cat MIAU!!", { 16, 32 }, 10, 1, { 255, 180, 155 } ) + RL_DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RED ) RL_EndTextureMode() RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE ) diff --git a/include/models.h b/include/models.h index 3e1d63e..f3297eb 100644 --- a/include/models.h +++ b/include/models.h @@ -61,6 +61,8 @@ int lmodelsGetModelTransform( lua_State *L ); /* Animations. */ int lmodelsLoadModelAnimations( lua_State *L ); int lmodelsUpdateModelAnimation( lua_State *L ); +int lmodelsUnloadModelAnimations( lua_State *L ); +int lmodelsIsModelAnimationValid( lua_State *L ); int lmodelsGetModelAnimationBoneCount( lua_State *L ); int lmodelsGetModelAnimationFrameCount( lua_State *L ); /* Collision. */ diff --git a/src/lua_core.c b/src/lua_core.c index da0d865..d714024 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -1029,6 +1029,8 @@ void luaRegister() { /* Animations. */ lua_register( L, "RL_LoadModelAnimations", lmodelsLoadModelAnimations ); lua_register( L, "RL_UpdateModelAnimation", lmodelsUpdateModelAnimation ); + lua_register( L, "RL_UnloadModelAnimations", lmodelsUnloadModelAnimations ); + lua_register( L, "RL_IsModelAnimationValid", lmodelsIsModelAnimationValid ); lua_register( L, "RL_GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount ); lua_register( L, "RL_GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount ); /* Collision. */ diff --git a/src/models.c b/src/models.c index 9d1b380..4e67ff0 100644 --- a/src/models.c +++ b/src/models.c @@ -2147,6 +2147,61 @@ int lmodelsUpdateModelAnimation( lua_State *L ) { } /* +> success = RL_UnloadModelAnimations( ModelAnimations animations ) + +Unload animation data + +- Failure return false +- Success return true +*/ +int lmodelsUnloadModelAnimations( lua_State *L ) { + if ( !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_UnloadModelAnimations( ModelAnimations animations )" ); + lua_pushboolean( L, false ); + return 1; + } + size_t animId = lua_tointeger( L, -1 ); + + if ( !validAnimation( animId ) ) { + lua_pushboolean( L, false ); + return 1; + } + UnloadModelAnimation( *state->animations[ animId ]->animations ); + state->animations[ animId ]->animCount = 0; + state->animations[ animId ] = NULL; + + lua_pushboolean( L, true ); + + return 1; +} + +/* +> valid = RL_IsModelAnimationValid( Model model, ModelAnimations animations ) + +Check model animation skeleton match + +- Failure return nil +- Success return bool +*/ +int lmodelsIsModelAnimationValid( lua_State *L ) { + if ( !lua_isnumber( L, -2 ) || !lua_isnumber( L, -1 ) ) { + TraceLog( LOG_WARNING, "%s", "Bad call of function. RL_IsModelAnimationValid( Model model, ModelAnimations animations )" ); + lua_pushnil( L ); + return 1; + } + size_t animId = lua_tointeger( L, -1 ); + size_t modelId = lua_tointeger( L, -2 ); + + if ( !validModel( modelId ) || !validAnimation( animId ) ) { + lua_pushnil( L ); + return 1; + } + lua_pushboolean( L, IsModelAnimationValid( *state->models[ modelId ], *state->animations[ animId ]->animations ) ); + + return 1; +} + +/* > boneCount = RL_GetModelAnimationBoneCount( ModelAnimations animations, int animation ) Return modelAnimation bone count |
