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-rw-r--r--API.md196
-rw-r--r--ReiLua_API.lua188
-rw-r--r--changelog2
-rw-r--r--devnotes3
-rw-r--r--include/audio.h8
-rw-r--r--include/lights.h2
-rw-r--r--include/rgui.h5
-rw-r--r--include/shapes.h4
-rw-r--r--include/text.h6
-rw-r--r--include/textures.h34
-rw-r--r--src/audio.c8
-rw-r--r--src/lights.c2
-rw-r--r--src/lua_core.c59
-rw-r--r--src/rgui.c82
-rw-r--r--src/shapes.c4
-rw-r--r--src/text.c6
-rw-r--r--src/textures.c252
17 files changed, 438 insertions, 423 deletions
diff --git a/API.md b/API.md
index e6dceb8..56444ad 100644
--- a/API.md
+++ b/API.md
@@ -4947,7 +4947,7 @@ Read buffer data from binary file
---
-## Shapes - Drawing
+## Shapes - Basic shapes drawing functions
---
@@ -5145,7 +5145,7 @@ Draw a polygon outline of n sides with extended parameters
---
-## Shapes - Collision
+## Shapes - Basic shapes collision detection functions
---
@@ -5229,7 +5229,7 @@ Get collision rectangle for two rectangles collision
---
-## Textures - Image Loading
+## Textures - Image loading functions
---
@@ -5287,7 +5287,7 @@ Export image as code file defining an array of bytes, returns true on success
---
-## Textures - Image Generation
+## Textures - Image generation functions
---
@@ -5363,7 +5363,7 @@ Generate image: grayscale image from text data
---
-## Textures - Image Manipulation Functions
+## Textures - Image manipulation functions
---
@@ -5561,7 +5561,35 @@ Get image pixel color at (x, y) position
---
-## Textures - Image Drawing
+## Textures - Image configuration functions
+
+---
+
+> size = RL.GetImageSize( Image image )
+
+Get image size
+
+- Success return Vector2
+
+---
+
+> mipmaps = RL.GetImageMipmaps( Image image )
+
+Get image mipmaps. Mipmap levels, 1 by default
+
+- Success return int
+
+---
+
+> format = RL.GetImageFormat( Image image )
+
+Get image data format (PixelFormat type)
+
+- Success return int
+
+---
+
+## Textures - Image drawing functions
---
@@ -5619,35 +5647,7 @@ Draw text (Custom sprite font) within an image (Destination)
---
-## Textures - Image Configuration
-
----
-
-> size = RL.GetImageSize( Image image )
-
-Get image size
-
-- Success return Vector2
-
----
-
-> mipmaps = RL.GetImageMipmaps( Image image )
-
-Get image mipmaps. Mipmap levels, 1 by default
-
-- Success return int
-
----
-
-> format = RL.GetImageFormat( Image image )
-
-Get image data format (PixelFormat type)
-
-- Success return int
-
----
-
-## Textures - Texture Loading
+## Textures - Texture loading functions
---
@@ -5742,35 +5742,7 @@ Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel f
---
-## Textures - Texture Drawing
-
----
-
-> RL.DrawTexture( Texture texture, Vector2 position, Color tint )
-
-Draw a Texture2D
-
----
-
-> RL.DrawTextureRec( Texture texture, Rectangle source, Vector2 position, Color tint )
-
-Draw a part of a texture defined by a rectangle
-
----
-
-> RL.DrawTexturePro( Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
-
-Draw a part of a texture defined by a rectangle with "pro" parameters
-
----
-
-> RL.DrawTextureNPatch( Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
-
-Draws a texture (or part of it) that stretches or shrinks nicely
-
----
-
-## Textures - Texture Configuration
+## Textures - Texture configuration functions
---
@@ -5824,7 +5796,35 @@ Get texture data format (PixelFormat type)
---
-## Textures - RenderTexture Configuration
+## Textures - Texture drawing functions
+
+---
+
+> RL.DrawTexture( Texture texture, Vector2 position, Color tint )
+
+Draw a Texture2D
+
+---
+
+> RL.DrawTextureRec( Texture texture, Rectangle source, Vector2 position, Color tint )
+
+Draw a part of a texture defined by a rectangle
+
+---
+
+> RL.DrawTexturePro( Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
+
+Draw a part of a texture defined by a rectangle with "pro" parameters
+
+---
+
+> RL.DrawTextureNPatch( Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
+
+Draws a texture (or part of it) that stretches or shrinks nicely
+
+---
+
+## Textures - RenderTexture configuration functions
---
@@ -5852,7 +5852,7 @@ Get depth buffer attachment texture. Returns as lightuserdata
---
-## Textures - Color/pixel
+## Textures - Color/pixel related functions
---
@@ -5968,7 +5968,7 @@ Get pixel data size in bytes for certain format
---
-## Text - Loading
+## Text - Font loading/unloading functions
---
@@ -6018,7 +6018,7 @@ Unload font from GPU memory (VRAM)
---
-## Text - Draw
+## Text - Text drawing functions
---
@@ -6074,7 +6074,7 @@ Draw text using font inside rectangle limits with support for tint and backgroun
---
-## Text - Font info functions
+## Text - Text font info functions
---
@@ -6766,7 +6766,7 @@ Get collision info between ray and quad
---
-## Audio - Audio device management
+## Audio - Audio device management functions
---
@@ -6776,7 +6776,7 @@ Set master volume (listener)
---
-## Audio - Wave/Sound Loading
+## Audio - Wave/Sound loading/unloading functions
---
@@ -6850,7 +6850,7 @@ Export wave sample data to code (.h), returns true on success
---
-## Audio - Wave/Sound management
+## Audio - Wave/Sound management functions
---
@@ -6924,7 +6924,7 @@ Crop a wave to defined samples range
---
-## Audio - Music management
+## Audio - Music management functions
---
@@ -7957,7 +7957,7 @@ Check whether two given quaternions are almost equal
---
-## Gui - Global
+## Gui - Global gui state control functions
---
@@ -8013,7 +8013,7 @@ Get gui state (global state)
---
-## Gui - Font
+## Gui - Font set/get functions
---
@@ -8031,7 +8031,7 @@ Get gui custom font (global state)
---
-## Gui - Style
+## Gui - Style set/get functions
---
@@ -8049,22 +8049,7 @@ Get one style property
---
-> success = RL.GuiLoadStyle( string fileName )
-
-Load style file over global style variable (.rgs)
-
-- Failure return false
-- Success return true
-
----
-
-> RL.GuiLoadStyleDefault()
-
-Load style default over global style
-
----
-
-## Gui - Container
+## Gui - Container/separator controls, useful for controls organization
---
@@ -8102,7 +8087,7 @@ Scroll Panel control
---
-## Gui - Basic
+## Gui - Basic controls set
---
@@ -8252,7 +8237,7 @@ Grid control, returns mouse cell position
---
-## Gui - Advanced
+## Gui - Advance controls set
---
@@ -8320,7 +8305,26 @@ Color Bar Hue control
---
-## Gui - Icons
+## Gui - Styles loading functions
+
+---
+
+> success = RL.GuiLoadStyle( string fileName )
+
+Load style file over global style variable (.rgs)
+
+- Failure return false
+- Success return true
+
+---
+
+> RL.GuiLoadStyleDefault()
+
+Load style default over global style
+
+---
+
+## Gui - Icons functionality
---
@@ -8364,7 +8368,7 @@ Check icon pixel value
---
-## Lights - Basics
+## Lights - Light management functions
---
diff --git a/ReiLua_API.lua b/ReiLua_API.lua
index 5ca1c59..839ff74 100644
--- a/ReiLua_API.lua
+++ b/ReiLua_API.lua
@@ -2323,7 +2323,7 @@ function RL.ExportBuffer( buffer, path ) end
---@return any buffer
function RL.LoadBufferFromFile( path, int ) end
--- Shapes - Drawing
+-- Shapes - Basic shapes drawing functions
---Set texture and rectangle to be used on shapes drawing
---NOTE: It can be useful when using basic shapes and one single font,
@@ -2583,7 +2583,7 @@ function RL.DrawPolyLines( center, sides, radius, rotation, color ) end
---@return any RL.DrawPolyLinesEx
function RL.DrawPolyLinesEx( center, sides, radius, rotation, lineThick, color ) end
--- Shapes - Collision
+-- Shapes - Basic shapes collision detection functions
---Check collision between two rectangles
---- Success return bool
@@ -2666,7 +2666,7 @@ function RL.CheckCollisionPointLine( point, p1, p2, threshold ) end
---@return any rectangle
function RL.GetCollisionRec( rec1, rec2 ) end
--- Textures - Image Loading
+-- Textures - Image loading functions
---Load image from file into CPU memory (RAM)
---- Success return Image
@@ -2710,7 +2710,7 @@ function RL.ExportImage( image, fileName ) end
---@return any success
function RL.ExportImageAsCode( image, fileName ) end
--- Textures - Image Generation
+-- Textures - Image generation functions
---Generate image: plain color
---- Success return Image
@@ -2782,7 +2782,7 @@ function RL.GenImageCellular( size, tileSize ) end
---@return any image
function RL.GenImageText( size, text ) end
--- Textures - Image Manipulation Functions
+-- Textures - Image manipulation functions
---Create an image duplicate (useful for transformations)
---- Success return Image
@@ -2968,7 +2968,27 @@ function RL.GetImageAlphaBorder( image, threshold ) end
---@return any color
function RL.GetImageColor( image, pixelPos ) end
--- Textures - Image Drawing
+-- Textures - Image configuration functions
+
+---Get image size
+---- Success return Vector2
+---@param image any
+---@return any size
+function RL.GetImageSize( image ) end
+
+---Get image mipmaps. Mipmap levels, 1 by default
+---- Success return int
+---@param image any
+---@return any mipmaps
+function RL.GetImageMipmaps( image ) end
+
+---Get image data format (PixelFormat type)
+---- Success return int
+---@param image any
+---@return any format
+function RL.GetImageFormat( image ) end
+
+-- Textures - Image drawing functions
---Clear image background with given color
---@param dst any
@@ -3042,27 +3062,7 @@ function RL.ImageDraw( dst, src, srcRec, dstRec, tint ) end
---@return any RL.ImageDrawTextEx
function RL.ImageDrawTextEx( dst, font, text, position, fontSize, spacing, tint ) end
--- Textures - Image Configuration
-
----Get image size
----- Success return Vector2
----@param image any
----@return any size
-function RL.GetImageSize( image ) end
-
----Get image mipmaps. Mipmap levels, 1 by default
----- Success return int
----@param image any
----@return any mipmaps
-function RL.GetImageMipmaps( image ) end
-
----Get image data format (PixelFormat type)
----- Success return int
----@param image any
----@return any format
-function RL.GetImageFormat( image ) end
-
--- Textures - Texture Loading
+-- Textures - Texture loading functions
---Load texture from file into GPU memory ( VRAM )
---- Failure return nil
@@ -3139,44 +3139,7 @@ function RL.UpdateTexture( texture, pixels ) end
---@return any RL.UpdateTextureRec
function RL.UpdateTextureRec( texture, rec, pixels ) end
--- Textures - Texture Drawing
-
----Draw a Texture2D
----@param texture any
----@param position table
----@param tint table
----@return any RL.DrawTexture
-function RL.DrawTexture( texture, position, tint ) end
-
----Draw a part of a texture defined by a rectangle
----@param texture any
----@param source table
----@param position table
----@param tint table
----@return any RL.DrawTextureRec
-function RL.DrawTextureRec( texture, source, position, tint ) end
-
----Draw a part of a texture defined by a rectangle with "pro" parameters
----@param texture any
----@param source table
----@param dest table
----@param origin table
----@param rotation number
----@param tint table
----@return any RL.DrawTexturePro
-function RL.DrawTexturePro( texture, source, dest, origin, rotation, tint ) end
-
----Draws a texture (or part of it) that stretches or shrinks nicely
----@param texture any
----@param nPatchInfo any
----@param dest table
----@param origin table
----@param rotation number
----@param tint table
----@return any RL.DrawTextureNPatch
-function RL.DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint ) end
-
--- Textures - Texture Configuration
+-- Textures - Texture configuration functions
---Generate GPU mipmaps for a texture
---@param texture any
@@ -3219,7 +3182,44 @@ function RL.GetTextureMipmaps( texture ) end
---@return any format
function RL.GetTextureFormat( texture ) end
--- Textures - RenderTexture Configuration
+-- Textures - Texture drawing functions
+
+---Draw a Texture2D
+---@param texture any
+---@param position table
+---@param tint table
+---@return any RL.DrawTexture
+function RL.DrawTexture( texture, position, tint ) end
+
+---Draw a part of a texture defined by a rectangle
+---@param texture any
+---@param source table
+---@param position table
+---@param tint table
+---@return any RL.DrawTextureRec
+function RL.DrawTextureRec( texture, source, position, tint ) end
+
+---Draw a part of a texture defined by a rectangle with "pro" parameters
+---@param texture any
+---@param source table
+---@param dest table
+---@param origin table
+---@param rotation number
+---@param tint table
+---@return any RL.DrawTexturePro
+function RL.DrawTexturePro( texture, source, dest, origin, rotation, tint ) end
+
+---Draws a texture (or part of it) that stretches or shrinks nicely
+---@param texture any
+---@param nPatchInfo any
+---@param dest table
+---@param origin table
+---@param rotation number
+---@param tint table
+---@return any RL.DrawTextureNPatch
+function RL.DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint ) end
+
+-- Textures - RenderTexture configuration functions
---Get OpenGL framebuffer object id
---- Success return int
@@ -3239,7 +3239,7 @@ function RL.GetRenderTextureTexture( renderTexture ) end
---@return any texture
function RL.GetRenderTextureDepthTexture( renderTexture ) end
--- Textures - Color/pixel
+-- Textures - Color/pixel related functions
---Returns color with alpha applied, alpha goes from 0.0f to 1.0f
---- Success return Color
@@ -3337,7 +3337,7 @@ function RL.GetPixelColor( texture, position ) end
---@return any size
function RL.GetPixelDataSize( width, height, format ) end
--- Text - Loading
+-- Text - Font loading/unloading functions
---Get the default Font. Return as lightuserdata
---@return any RL.GetFontDefault
@@ -3378,7 +3378,7 @@ function RL.IsFontReady( font ) end
---@return any RL.UnloadFont
function RL.UnloadFont( font ) end
--- Text - Draw
+-- Text - Text drawing functions
---Draw current FPS
---@param pos table
@@ -3459,7 +3459,7 @@ function RL.DrawTextBoxed( font, text, rec, fontSize, spacing, wordWrap, tint )
---@return any mouseCharId
function RL.DrawTextBoxedTinted( font, text, rec, fontSize, spacing, wordWrap, tints, backTints ) end
--- Text - Font info functions
+-- Text - Text font info functions
---Measure string size for Font
---- Success return Vector2
@@ -4155,14 +4155,14 @@ function RL.GetRayCollisionTriangle( ray, p1, p2, p3 ) end
---@return any rayCollision
function RL.GetRayCollisionQuad( ray, p1, p2, p3, p4 ) end
--- Audio - Audio device management
+-- Audio - Audio device management functions
---Set master volume (listener)
---@param volume number
---@return any RL.SetMasterVolume
function RL.SetMasterVolume( volume ) end
--- Audio - Wave/Sound Loading
+-- Audio - Wave/Sound loading/unloading functions
---Load sound from file
---- Failure return nil
@@ -4220,7 +4220,7 @@ function RL.ExportWave( wave, fileName ) end
---@return any success
function RL.ExportWaveAsCode( wave, fileName ) end
--- Audio - Wave/Sound management
+-- Audio - Wave/Sound management functions
---Play a sound
---@param sound any
@@ -4287,7 +4287,7 @@ function RL.WaveCopy( wave ) end
---@return any RL.WaveCrop
function RL.WaveCrop( wave, initSample, finalSample ) end
--- Audio - Music management
+-- Audio - Music management functions
---Load music stream from file
---- Success return Music
@@ -5175,7 +5175,7 @@ function RL.QuaternionTransform( q, mat ) end
---@return any result
function RL.QuaternionEquals( q1, q2 ) end
--- Gui - Global
+-- Gui - Global gui state control functions
---Enable gui controls (global state)
---@return any RL.GuiEnable
@@ -5213,7 +5213,7 @@ function RL.GuiSetState( state ) end
---@return any state
function RL.GuiGetState() end
--- Gui - Font
+-- Gui - Font set/get functions
---Set gui custom font (global state)
---@param font any
@@ -5225,7 +5225,7 @@ function RL.GuiSetFont( font ) end
---@return any font
function RL.GuiGetFont() end
--- Gui - Style
+-- Gui - Style set/get functions
---Set one style property
---@param control integer
@@ -5241,18 +5241,7 @@ function RL.GuiSetStyle( control, property, value ) end
---@return any value
function RL.GuiGetStyle( control, property ) end
----Load style file over global style variable (.rgs)
----- Failure return false
----- Success return true
----@param fileName string
----@return any success
-function RL.GuiLoadStyle( fileName ) end
-
----Load style default over global style
----@return any RL.GuiLoadStyleDefault
-function RL.GuiLoadStyleDefault() end
-
--- Gui - Container
+-- Gui - Container/separator controls, useful for controls organization
---Window Box control, shows a window that can be closed
---- Success return bool
@@ -5289,7 +5278,7 @@ function RL.GuiPanel( bounds, text ) end
---@return any scroll
function RL.GuiScrollPanel( bounds, text, content, scroll ) end
--- Gui - Basic
+-- Gui - Basic controls set
---Label control, shows text
---@param bounds table
@@ -5460,7 +5449,7 @@ function RL.GuiDummyRec( bounds, text ) end
---@return any cell
function RL.GuiGrid( bounds, text, spacing, subdivs ) end
--- Gui - Advanced
+-- Gui - Advance controls set
---List View control, returns selected list item index and scroll index
---- Success return int, int
@@ -5539,7 +5528,20 @@ function RL.GuiColorBarAlpha( bounds, text, alpha ) end
---@return any hue
function RL.GuiColorBarHue( bounds, text, value ) end
--- Gui - Icons
+-- Gui - Styles loading functions
+
+---Load style file over global style variable (.rgs)
+---- Failure return false
+---- Success return true
+---@param fileName string
+---@return any success
+function RL.GuiLoadStyle( fileName ) end
+
+---Load style default over global style
+---@return any RL.GuiLoadStyleDefault
+function RL.GuiLoadStyleDefault() end
+
+-- Gui - Icons functionality
---Get text with icon id prepended (if supported)
---- Success return string
@@ -5580,7 +5582,7 @@ function RL.GuiClearIconPixel( iconId, pos ) end
---@return any value
function RL.GuiCheckIconPixel( iconId, pos ) end
--- Lights - Basics
+-- Lights - Light management functions
---Create a light and get shader locations
---- Success return Light
diff --git a/changelog b/changelog
index 4e48356..3678a07 100644
--- a/changelog
+++ b/changelog
@@ -16,6 +16,7 @@ KEY CHANGES:
- ADDED: DrawTextEx.
- CHANGED: DrawText is now DrawTextEx like in Raylib.
- ADDED: Global variable descriptions for API.
+ - CHANGED: Organized functions by putting them in the same order as in Raylib.
DETAILED CHANGES:
- CHANGED: GenImageColor now takes Vector2 as size.
@@ -48,6 +49,7 @@ DETAILED CHANGES:
- ADDED: DrawModelWires and DrawModelWiresEx.
- ADDED: LoadMaterials.
- CHANGED: Organized core functions.
+ - CHANGED: Organized shapes, textures, audio, text, lights and gui functions.
------------------------------------------------------------------------
Release: ReiLua version 0.5.0 Using Raylib 4.5
diff --git a/devnotes b/devnotes
index f856cad..bce0657 100644
--- a/devnotes
+++ b/devnotes
@@ -12,7 +12,8 @@ Backlog {
* LoadMaterials (Load materials from model file).
* LoadMaterialsFromModel (Could then for example edit and set back to model).
* rlgl
- * Shader buffer storage object management (ssbo)
+ * More Textures management functions.
+ * Shader buffer storage object management (ssbo).
* Extend color lib functionality.
diff --git a/include/audio.h b/include/audio.h
index edc47ee..09b5bb3 100644
--- a/include/audio.h
+++ b/include/audio.h
@@ -1,8 +1,8 @@
#pragma once
-/* Audio device management. */
+/* Audio device management functions. */
int laudioSetMasterVolume( lua_State *L );
-/* Wave/Sound Loading. */
+/* Wave/Sound loading/unloading functions. */
int laudioLoadSound( lua_State *L );
int laudioLoadWave( lua_State *L );
int laudioIsWaveReady( lua_State *L );
@@ -12,7 +12,7 @@ int laudioUnloadWave( lua_State *L );
int laudioUnloadSound( lua_State *L );
int laudioExportWave( lua_State *L );
int laudioExportWaveAsCode( lua_State *L );
-/* Wave/Sound management. */
+/* Wave/Sound management functions. */
int laudioPlaySound( lua_State *L );
int laudioStopSound( lua_State *L );
int laudioPauseSound( lua_State *L );
@@ -24,7 +24,7 @@ int laudioSetSoundPan( lua_State *L );
int laudioWaveFormat( lua_State *L );
int laudioWaveCopy( lua_State *L );
int laudioWaveCrop( lua_State *L );
-/* Music management. */
+/* Music management functions. */
int laudioLoadMusicStream( lua_State *L );
int laudioIsMusicReady( lua_State *L );
int laudioUnloadMusicStream( lua_State *L );
diff --git a/include/lights.h b/include/lights.h
index f6c0f5f..24bbbb4 100644
--- a/include/lights.h
+++ b/include/lights.h
@@ -1,6 +1,6 @@
#pragma once
-/* Basics. */
+/* Light management functions. */
int llightsCreateLight( lua_State *L );
int llightsUpdateLightValues( lua_State *L );
int llightsSetLightType( lua_State *L );
diff --git a/include/rgui.h b/include/rgui.h
index 576c0c6..1406fcd 100644
--- a/include/rgui.h
+++ b/include/rgui.h
@@ -15,8 +15,6 @@ int lguiGuiGetFont( lua_State *L );
/* Style */
int lguiGuiSetStyle( lua_State *L );
int lguiGuiGetStyle( lua_State *L );
-int lguiGuiLoadStyle( lua_State *L );
-int lguiGuiLoadStyleDefault( lua_State *L );
/* Container. */
int lguiGuiWindowBox( lua_State *L );
int lguiGuiGroupBox( lua_State *L );
@@ -52,6 +50,9 @@ int lguiGuiColorPicker( lua_State *L );
int lguiGuiColorPanel( lua_State *L );
int lguiGuiColorBarAlpha( lua_State *L );
int lguiGuiColorBarHue( lua_State *L );
+/* Styles loading functions */
+int lguiGuiLoadStyle( lua_State *L );
+int lguiGuiLoadStyleDefault( lua_State *L );
/* Icons. */
int lguiGuiIconText( lua_State *L );
int lguiGuiDrawIcon( lua_State *L );
diff --git a/include/shapes.h b/include/shapes.h
index 6618524..3fde097 100644
--- a/include/shapes.h
+++ b/include/shapes.h
@@ -1,6 +1,6 @@
#pragma once
-/* Drawing. */
+/* Basic shapes drawing functions. */
int lshapesSetShapesTexture( lua_State *L );
int lshapesDrawPixel( lua_State *L );
int lshapesDrawLine( lua_State *L );
@@ -33,7 +33,7 @@ int lshapesDrawTriangleStrip( lua_State *L );
int lshapesDrawPoly( lua_State *L );
int lshapesDrawPolyLines( lua_State *L );
int lshapesDrawPolyLinesEx( lua_State *L );
-/* Collision. */
+/* Basic shapes collision detection functions. */
int lshapesCheckCollisionRecs( lua_State *L );
int lshapesCheckCollisionCircles( lua_State *L );
int lshapesCheckCollisionCircleRec( lua_State *L );
diff --git a/include/text.h b/include/text.h
index ad5851d..a0b5c05 100644
--- a/include/text.h
+++ b/include/text.h
@@ -1,13 +1,13 @@
#pragma once
-/* Loading. */
+/* Font loading/unloading functions. */
int ltextGetFontDefault( lua_State *L );
int ltextLoadFont( lua_State *L );
int ltextLoadFontEx( lua_State *L );
int ltextLoadFontFromImage( lua_State *L );
int ltextIsFontReady( lua_State *L );
int ltextUnloadFont( lua_State *L );
-/* Drawing. */
+/* Text drawing functions. */
int ltextDrawFPS( lua_State *L );
int ltextDrawText( lua_State *L );
int ltextDrawTextEx( lua_State *L );
@@ -16,7 +16,7 @@ int ltextDrawTextCodepoint( lua_State *L );
int ltextDrawTextCodepoints( lua_State *L );
int ltextDrawTextBoxed( lua_State *L );
int ltextDrawTextBoxedTinted( lua_State *L );
-/* Font info functions. */
+/* Text font info functions. */
int ltextMeasureText( lua_State *L );
int ltextGetGlyphIndex( lua_State *L );
int ltextGetGlyphInfo( lua_State *L );
diff --git a/include/textures.h b/include/textures.h
index 237dc60..e755576 100644
--- a/include/textures.h
+++ b/include/textures.h
@@ -1,6 +1,6 @@
#pragma once
-/* Image Loading. */
+/* Image loading functions. */
int ltexturesLoadImage( lua_State *L );
int ltexturesLoadImageFromTexture( lua_State *L );
int ltexturesLoadImageFromScreen( lua_State *L );
@@ -8,7 +8,7 @@ int ltextureIsImageReady( lua_State *L );
int ltextureUnloadImage( lua_State *L );
int ltexturesExportImage( lua_State *L );
int ltexturesExportImageAsCode( lua_State *L );
-/* Image Generation. */
+/* Image generation functions. */
int ltexturesGenImageColor( lua_State *L );
int ltexturesGenImageGradientV( lua_State *L );
int ltexturesGenImageGradientH( lua_State *L );
@@ -18,7 +18,7 @@ int ltexturesGenImageWhiteNoise( lua_State *L );
int ltexturesGenImagePerlinNoise( lua_State *L );
int ltexturesGenImageCellular( lua_State *L );
int ltexturesGenImageText( lua_State *L );
-/* Image Manipulation Functions. */
+/* Image manipulation functions. */
int ltexturesImageCopy( lua_State *L );
int ltexturesImageFromImage( lua_State *L );
int ltexturesImageText( lua_State *L );
@@ -49,7 +49,11 @@ int ltexturesLoadImageColors( lua_State *L );
int ltexturesLoadImagePalette( lua_State *L );
int ltexturesGetImageAlphaBorder( lua_State *L );
int ltexturesGetImageColor( lua_State *L );
-/* Image Drawing. */
+/* Image configuration functions. */
+int ltexturesGetImageSize( lua_State *L );
+int ltexturesGetImageMipmaps( lua_State *L );
+int ltexturesGetImageFormat( lua_State *L );
+/* Image drawing functions. */
int ltexturesImageClearBackground( lua_State *L );
int ltexturesImageDrawPixel( lua_State *L );
int ltexturesImageDrawLine( lua_State *L );
@@ -59,11 +63,7 @@ int ltexturesImageDrawRectangle( lua_State *L );
int ltexturesImageDrawRectangleLines( lua_State *L );
int ltexturesImageDraw( lua_State *L );
int ltexturesImageDrawTextEx( lua_State *L );
-/* Image Configuration. */
-int ltexturesGetImageSize( lua_State *L );
-int ltexturesGetImageMipmaps( lua_State *L );
-int ltexturesGetImageFormat( lua_State *L );
-/* Texture Loading. */
+/* Texture loading functions. */
int ltexturesLoadTexture( lua_State *L );
int ltexturesLoadTextureFromImage( lua_State *L );
int ltexturesLoadTextureCubemap( lua_State *L );
@@ -76,12 +76,7 @@ int ltexturesIsRenderTextureReady( lua_State *L );
int ltextureUnloadRenderTexture( lua_State *L );
int ltexturesUpdateTexture( lua_State *L );
int ltexturesUpdateTextureRec( lua_State *L );
-/* Texture Drawing. */
-int ltexturesDrawTexture( lua_State *L );
-int ltexturesDrawTextureRec( lua_State *L );
-int ltexturesDrawTexturePro( lua_State *L );
-int ltexturesDrawTextureNPatch( lua_State *L );
-/* Texture Configuration. */
+/* Texture configuration functions. */
int ltexturesGenTextureMipmaps( lua_State *L );
int ltexturesSetTextureFilter( lua_State *L );
int ltexturesSetTextureWrap( lua_State *L );
@@ -89,11 +84,16 @@ int ltexturesGetTextureId( lua_State *L );
int ltexturesGetTextureSize( lua_State *L );
int ltexturesGetTextureMipmaps( lua_State *L );
int ltexturesGetTextureFormat( lua_State *L );
-/* RenderTexture Configuration. */
+/* Texture drawing functions. */
+int ltexturesDrawTexture( lua_State *L );
+int ltexturesDrawTextureRec( lua_State *L );
+int ltexturesDrawTexturePro( lua_State *L );
+int ltexturesDrawTextureNPatch( lua_State *L );
+/* RenderTexture configuration functions. */
int ltexturesGetRenderTextureId( lua_State *L );
int ltexturesGetRenderTextureTexture( lua_State *L );
int ltexturesGetRenderTextureDepthTexture( lua_State *L );
-/* Color/pixel */
+/* Color/pixel related functions. */
int ltexturesFade( lua_State *L );
int ltexturesColorToInt( lua_State *L );
int ltexturesColorNormalize( lua_State *L );
diff --git a/src/audio.c b/src/audio.c
index f1ef460..0b793b2 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -4,7 +4,7 @@
#include "lua_core.h"
/*
-## Audio - Audio device management
+## Audio - Audio device management functions
*/
/*
@@ -21,7 +21,7 @@ int laudioSetMasterVolume( lua_State *L ) {
}
/*
-## Audio - Wave/Sound Loading
+## Audio - Wave/Sound loading/unloading functions
*/
/*
@@ -166,7 +166,7 @@ int laudioExportWaveAsCode( lua_State *L ) {
}
/*
-## Audio - Wave/Sound management
+## Audio - Wave/Sound management functions
*/
/*
@@ -325,7 +325,7 @@ int laudioWaveCrop( lua_State *L ) {
}
/*
-## Audio - Music management
+## Audio - Music management functions
*/
/*
diff --git a/src/lights.c b/src/lights.c
index dc8b25e..7131c99 100644
--- a/src/lights.c
+++ b/src/lights.c
@@ -8,7 +8,7 @@
#include "rlights.h"
/*
-## Lights - Basics
+## Lights - Light management functions
*/
/*
diff --git a/src/lua_core.c b/src/lua_core.c
index b32fd57..843a38a 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -1704,7 +1704,7 @@ void luaRegister() {
assingGlobalFunction( "LoadBufferFromFile", lcoreLoadBufferFromFile );
/* Shapes. */
- /* Drawing. */
+ /* Basic shapes drawing functions. */
assingGlobalFunction( "SetShapesTexture", lshapesSetShapesTexture );
assingGlobalFunction( "DrawPixel", lshapesDrawPixel );
assingGlobalFunction( "DrawLine", lshapesDrawLine );
@@ -1737,7 +1737,7 @@ void luaRegister() {
assingGlobalFunction( "DrawPoly", lshapesDrawPoly );
assingGlobalFunction( "DrawPolyLines", lshapesDrawPolyLines );
assingGlobalFunction( "DrawPolyLinesEx", lshapesDrawPolyLinesEx );
- /* Collision. */
+ /* Basic shapes collision detection functions. */
assingGlobalFunction( "CheckCollisionRecs", lshapesCheckCollisionRecs );
assingGlobalFunction( "CheckCollisionCircles", lshapesCheckCollisionCircles );
assingGlobalFunction( "CheckCollisionCircleRec", lshapesCheckCollisionCircleRec );
@@ -1750,7 +1750,7 @@ void luaRegister() {
assingGlobalFunction( "GetCollisionRec", lshapesGetCollisionRec );
/* Textures. */
- /* Image Loading. */
+ /* Image loading functions. */
assingGlobalFunction( "LoadImage", ltexturesLoadImage );
assingGlobalFunction( "LoadImageFromTexture", ltexturesLoadImageFromTexture );
assingGlobalFunction( "LoadImageFromScreen", ltexturesLoadImageFromScreen );
@@ -1758,7 +1758,7 @@ void luaRegister() {
assingGlobalFunction( "UnloadImage", ltextureUnloadImage );
assingGlobalFunction( "ExportImage", ltexturesExportImage );
assingGlobalFunction( "ExportImageAsCode", ltexturesExportImageAsCode );
- /* Image Generation. */
+ /* Image generation functions. */
assingGlobalFunction( "GenImageColor", ltexturesGenImageColor );
assingGlobalFunction( "GenImageGradientV", ltexturesGenImageGradientV );
assingGlobalFunction( "GenImageGradientH", ltexturesGenImageGradientH );
@@ -1768,7 +1768,7 @@ void luaRegister() {
assingGlobalFunction( "GenImagePerlinNoise", ltexturesGenImagePerlinNoise );
assingGlobalFunction( "GenImageCellular", ltexturesGenImageCellular );
assingGlobalFunction( "GenImageText", ltexturesGenImageText );
- /* Image Manipulation Functions. */
+ /* Image manipulation functions. */
assingGlobalFunction( "ImageCopy", ltexturesImageCopy );
assingGlobalFunction( "ImageFromImage", ltexturesImageFromImage );
assingGlobalFunction( "ImageText", ltexturesImageText );
@@ -1799,7 +1799,11 @@ void luaRegister() {
assingGlobalFunction( "LoadImagePalette", ltexturesLoadImagePalette );
assingGlobalFunction( "GetImageAlphaBorder", ltexturesGetImageAlphaBorder );
assingGlobalFunction( "GetImageColor", ltexturesGetImageColor );
- /* Image Drawing. */
+ /* Image configuration functions. */
+ assingGlobalFunction( "GetImageSize", ltexturesGetImageSize );
+ assingGlobalFunction( "GetImageMipmaps", ltexturesGetImageMipmaps );
+ assingGlobalFunction( "GetImageFormat", ltexturesGetImageFormat );
+ /* Image drawing functions. */
assingGlobalFunction( "ImageClearBackground", ltexturesImageClearBackground );
assingGlobalFunction( "ImageDrawPixel", ltexturesImageDrawPixel );
assingGlobalFunction( "ImageDrawLine", ltexturesImageDrawLine );
@@ -1809,11 +1813,7 @@ void luaRegister() {
assingGlobalFunction( "ImageDrawRectangleLines", ltexturesImageDrawRectangleLines );
assingGlobalFunction( "ImageDraw", ltexturesImageDraw );
assingGlobalFunction( "ImageDrawTextEx", ltexturesImageDrawTextEx );
- /* Image Configuration. */
- assingGlobalFunction( "GetImageSize", ltexturesGetImageSize );
- assingGlobalFunction( "GetImageMipmaps", ltexturesGetImageMipmaps );
- assingGlobalFunction( "GetImageFormat", ltexturesGetImageFormat );
- /* Texture Loading. */
+ /* Texture loading functions. */
assingGlobalFunction( "LoadTexture", ltexturesLoadTexture );
assingGlobalFunction( "LoadTextureFromImage", ltexturesLoadTextureFromImage );
assingGlobalFunction( "LoadTextureCubemap", ltexturesLoadTextureCubemap );
@@ -1826,12 +1826,7 @@ void luaRegister() {
assingGlobalFunction( "UnloadRenderTexture", ltextureUnloadRenderTexture );
assingGlobalFunction( "UpdateTexture", ltexturesUpdateTexture );
assingGlobalFunction( "UpdateTextureRec", ltexturesUpdateTextureRec );
- /* Texture Drawing. */
- assingGlobalFunction( "DrawTexture", ltexturesDrawTexture );
- assingGlobalFunction( "DrawTextureRec", ltexturesDrawTextureRec );
- assingGlobalFunction( "DrawTexturePro", ltexturesDrawTexturePro );
- assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
- /* Texture Configuration. */
+ /* Texture configuration functions. */
assingGlobalFunction( "GenTextureMipmaps", ltexturesGenTextureMipmaps );
assingGlobalFunction( "SetTextureFilter", ltexturesSetTextureFilter );
assingGlobalFunction( "SetTextureWrap", ltexturesSetTextureWrap );
@@ -1839,11 +1834,16 @@ void luaRegister() {
assingGlobalFunction( "GetTextureSize", ltexturesGetTextureSize );
assingGlobalFunction( "GetTextureMipmaps", ltexturesGetTextureMipmaps );
assingGlobalFunction( "GetTextureFormat", ltexturesGetTextureFormat );
- /* RenderTexture Configuration. */
+ /* Texture drawing functions. */
+ assingGlobalFunction( "DrawTexture", ltexturesDrawTexture );
+ assingGlobalFunction( "DrawTextureRec", ltexturesDrawTextureRec );
+ assingGlobalFunction( "DrawTexturePro", ltexturesDrawTexturePro );
+ assingGlobalFunction( "DrawTextureNPatch", ltexturesDrawTextureNPatch );
+ /* RenderTexture configuration functions. */
assingGlobalFunction( "GetRenderTextureId", ltexturesGetRenderTextureId );
assingGlobalFunction( "GetRenderTextureTexture", ltexturesGetRenderTextureTexture );
assingGlobalFunction( "GetRenderTextureDepthTexture", ltexturesGetRenderTextureDepthTexture );
- /* Color/pixel */
+ /* Color/pixel related functions */
assingGlobalFunction( "Fade", ltexturesFade );
assingGlobalFunction( "ColorToInt", ltexturesColorToInt );
assingGlobalFunction( "ColorNormalize", ltexturesColorNormalize );
@@ -1953,14 +1953,14 @@ void luaRegister() {
assingGlobalFunction( "GetRayCollisionQuad", lmodelsGetRayCollisionQuad );
/* Text. */
- /* Loading. */
+ /* Font loading/unloading functions. */
assingGlobalFunction( "GetFontDefault", ltextGetFontDefault );
assingGlobalFunction( "LoadFont", ltextLoadFont );
assingGlobalFunction( "LoadFontEx", ltextLoadFontEx );
assingGlobalFunction( "LoadFontFromImage", ltextLoadFontFromImage );
assingGlobalFunction( "IsFontReady", ltextIsFontReady );
assingGlobalFunction( "UnloadFont", ltextUnloadFont );
- /* Drawing. */
+ /* Text drawing functions. */
assingGlobalFunction( "DrawFPS", ltextDrawFPS );
assingGlobalFunction( "DrawText", ltextDrawText );
assingGlobalFunction( "DrawTextEx", ltextDrawTextEx );
@@ -1969,7 +1969,7 @@ void luaRegister() {
assingGlobalFunction( "DrawTextCodepoints", ltextDrawTextCodepoints );
assingGlobalFunction( "DrawTextBoxed", ltextDrawTextBoxed );
assingGlobalFunction( "DrawTextBoxedTinted", ltextDrawTextBoxedTinted );
- /* Font info functions. */
+ /* Text font info functions. */
assingGlobalFunction( "MeasureText", ltextMeasureText );
assingGlobalFunction( "GetGlyphIndex", ltextGetGlyphIndex );
assingGlobalFunction( "GetGlyphInfo", ltextGetGlyphInfo );
@@ -1980,9 +1980,9 @@ void luaRegister() {
assingGlobalFunction( "GetFontTexture", ltextGetFontTexture );
/* Audio. */
- /* Audio device management. */
+ /* Audio device management functions. */
assingGlobalFunction( "SetMasterVolume", laudioSetMasterVolume );
- /* Wave/Sound Loading. */
+ /* Wave/Sound loading/unloading functions. */
assingGlobalFunction( "LoadSound", laudioLoadSound );
assingGlobalFunction( "LoadWave", laudioLoadWave );
assingGlobalFunction( "IsWaveReady", laudioIsWaveReady );
@@ -1992,7 +1992,7 @@ void luaRegister() {
assingGlobalFunction( "UnloadSound", laudioUnloadSound );
assingGlobalFunction( "ExportWave", laudioExportWave );
assingGlobalFunction( "ExportWaveAsCode", laudioExportWaveAsCode );
- /* Wave/Sound management */
+ /* Wave/Sound management functions. */
assingGlobalFunction( "PlaySound", laudioPlaySound );
assingGlobalFunction( "StopSound", laudioStopSound );
assingGlobalFunction( "PauseSound", laudioPauseSound );
@@ -2004,7 +2004,7 @@ void luaRegister() {
assingGlobalFunction( "WaveFormat", laudioWaveFormat );
assingGlobalFunction( "WaveCopy", laudioWaveCopy );
assingGlobalFunction( "WaveCrop", laudioWaveCrop );
- /* Music management. */
+ /* Music management functions. */
assingGlobalFunction( "LoadMusicStream", laudioLoadMusicStream );
assingGlobalFunction( "IsMusicReady", laudioIsMusicReady );
assingGlobalFunction( "UnloadMusicStream", laudioUnloadMusicStream );
@@ -2155,8 +2155,6 @@ void luaRegister() {
/* Style. */
assingGlobalFunction( "GuiSetStyle", lguiGuiSetStyle );
assingGlobalFunction( "GuiGetStyle", lguiGuiGetStyle );
- assingGlobalFunction( "GuiLoadStyle", lguiGuiLoadStyle );
- assingGlobalFunction( "GuiLoadStyleDefault", lguiGuiLoadStyleDefault );
/* Container. */
assingGlobalFunction( "GuiWindowBox", lguiGuiWindowBox );
assingGlobalFunction( "GuiGroupBox", lguiGuiGroupBox );
@@ -2192,6 +2190,9 @@ void luaRegister() {
assingGlobalFunction( "GuiColorPanel", lguiGuiColorPanel );
assingGlobalFunction( "GuiColorBarAlpha", lguiGuiColorBarAlpha );
assingGlobalFunction( "GuiColorBarHue", lguiGuiColorBarHue );
+ /* Styles loading functions */
+ assingGlobalFunction( "GuiLoadStyle", lguiGuiLoadStyle );
+ assingGlobalFunction( "GuiLoadStyleDefault", lguiGuiLoadStyleDefault );
/* Icons. */
assingGlobalFunction( "GuiIconText", lguiGuiIconText );
assingGlobalFunction( "GuiDrawIcon", lguiGuiDrawIcon );
@@ -2201,7 +2202,7 @@ void luaRegister() {
assingGlobalFunction( "GuiCheckIconPixel", lguiGuiCheckIconPixel );
/* Lights */
- /* Basics. */
+ /* Light management functions. */
assingGlobalFunction( "CreateLight", llightsCreateLight );
assingGlobalFunction( "UpdateLightValues", llightsUpdateLightValues );
assingGlobalFunction( "SetLightType", llightsSetLightType );
diff --git a/src/rgui.c b/src/rgui.c
index c41a610..0459993 100644
--- a/src/rgui.c
+++ b/src/rgui.c
@@ -7,7 +7,7 @@
#include "raygui.h"
/*
-## Gui - Global
+## Gui - Global gui state control functions
*/
/*
@@ -107,7 +107,7 @@ int lguiGuiGetState( lua_State *L ) {
}
/*
-## Gui - Font
+## Gui - Font set/get functions
*/
/*
@@ -137,7 +137,7 @@ int lguiGuiGetFont( lua_State *L ) {
}
/*
-## Gui - Style
+## Gui - Style set/get functions
*/
/*
@@ -172,39 +172,7 @@ int lguiGuiGetStyle( lua_State *L ) {
}
/*
-> success = RL.GuiLoadStyle( string fileName )
-
-Load style file over global style variable (.rgs)
-
-- Failure return false
-- Success return true
-*/
-int lguiGuiLoadStyle( lua_State *L ) {
- if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
- GuiLoadStyle( lua_tostring( L, 1 ) );
- lua_pushboolean( L, true );
-
- return 1;
- }
- TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
- lua_pushboolean( L, false );
-
- return 1;
-}
-
-/*
-> RL.GuiLoadStyleDefault()
-
-Load style default over global style
-*/
-int lguiGuiLoadStyleDefault( lua_State *L ) {
- GuiLoadStyleDefault();
-
- return 0;
-}
-
-/*
-## Gui - Container
+## Gui - Container/separator controls, useful for controls organization
*/
/*
@@ -280,7 +248,7 @@ int lguiGuiScrollPanel( lua_State *L ) {
}
/*
-## Gui - Basic
+## Gui - Basic controls set
*/
/*
@@ -606,7 +574,7 @@ int lguiGuiGrid( lua_State *L ) {
}
/*
-## Gui - Advanced
+## Gui - Advance controls set
*/
/*
@@ -750,7 +718,43 @@ int lguiGuiColorBarHue( lua_State *L ) {
}
/*
-## Gui - Icons
+## Gui - Styles loading functions
+*/
+
+/*
+> success = RL.GuiLoadStyle( string fileName )
+
+Load style file over global style variable (.rgs)
+
+- Failure return false
+- Success return true
+*/
+int lguiGuiLoadStyle( lua_State *L ) {
+ if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
+ GuiLoadStyle( lua_tostring( L, 1 ) );
+ lua_pushboolean( L, true );
+
+ return 1;
+ }
+ TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
+ lua_pushboolean( L, false );
+
+ return 1;
+}
+
+/*
+> RL.GuiLoadStyleDefault()
+
+Load style default over global style
+*/
+int lguiGuiLoadStyleDefault( lua_State *L ) {
+ GuiLoadStyleDefault();
+
+ return 0;
+}
+
+/*
+## Gui - Icons functionality
*/
/*
diff --git a/src/shapes.c b/src/shapes.c
index 33896ed..c68504c 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -5,7 +5,7 @@
#include "textures.h"
/*
-## Shapes - Drawing
+## Shapes - Basic shapes drawing functions
*/
/*
@@ -556,7 +556,7 @@ int lshapesDrawPolyLinesEx( lua_State *L ) {
}
/*
-## Shapes - Collision
+## Shapes - Basic shapes collision detection functions
*/
/*
diff --git a/src/text.c b/src/text.c
index b72f9cd..af7b02f 100644
--- a/src/text.c
+++ b/src/text.c
@@ -158,7 +158,7 @@ bool wordWrap, Color *tints, int tintCount, Color *backTints, int backTintCount
}
/*
-## Text - Loading
+## Text - Font loading/unloading functions
*/
/*
@@ -278,7 +278,7 @@ int ltextUnloadFont( lua_State *L ) {
}
/*
-## Text - Draw
+## Text - Text drawing functions
*/
/*
@@ -457,7 +457,7 @@ int ltextDrawTextBoxedTinted( lua_State *L ) {
}
/*
-## Text - Font info functions
+## Text - Text font info functions
*/
/*
diff --git a/src/textures.c b/src/textures.c
index 2274aa9..c5b07e4 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -5,7 +5,7 @@
#include "lua_core.h"
/*
-## Textures - Image Loading
+## Textures - Image loading functions
*/
/*
@@ -111,7 +111,7 @@ int ltexturesExportImageAsCode( lua_State *L ) {
}
/*
-## Textures - Image Generation
+## Textures - Image generation functions
*/
/*
@@ -265,7 +265,7 @@ int ltexturesGenImageText( lua_State *L ) {
}
/*
-## Textures - Image Manipulation Functions
+## Textures - Image manipulation functions
*/
/*
@@ -717,7 +717,56 @@ int ltexturesGetImageColor( lua_State *L ) {
}
/*
-## Textures - Image Drawing
+## Textures - Image configuration functions
+*/
+
+/*
+> size = RL.GetImageSize( Image image )
+
+Get image size
+
+- Success return Vector2
+*/
+int ltexturesGetImageSize( lua_State *L ) {
+ Image *image = uluaGetImage( L, 1 );
+
+ uluaPushVector2( L, (Vector2){ image->width, image->height } );
+
+ return 1;
+}
+
+/*
+> mipmaps = RL.GetImageMipmaps( Image image )
+
+Get image mipmaps. Mipmap levels, 1 by default
+
+- Success return int
+*/
+int ltexturesGetImageMipmaps( lua_State *L ) {
+ Image *image = uluaGetImage( L, 1 );
+
+ lua_pushinteger( L, image->mipmaps );
+
+ return 1;
+}
+
+/*
+> format = RL.GetImageFormat( Image image )
+
+Get image data format (PixelFormat type)
+
+- Success return int
+*/
+int ltexturesGetImageFormat( lua_State *L ) {
+ Image *image = uluaGetImage( L, 1 );
+
+ lua_pushinteger( L, image->format );
+
+ return 1;
+}
+
+/*
+## Textures - Image drawing functions
*/
/*
@@ -864,56 +913,7 @@ int ltexturesImageDrawTextEx( lua_State *L ) {
}
/*
-## Textures - Image Configuration
-*/
-
-/*
-> size = RL.GetImageSize( Image image )
-
-Get image size
-
-- Success return Vector2
-*/
-int ltexturesGetImageSize( lua_State *L ) {
- Image *image = uluaGetImage( L, 1 );
-
- uluaPushVector2( L, (Vector2){ image->width, image->height } );
-
- return 1;
-}
-
-/*
-> mipmaps = RL.GetImageMipmaps( Image image )
-
-Get image mipmaps. Mipmap levels, 1 by default
-
-- Success return int
-*/
-int ltexturesGetImageMipmaps( lua_State *L ) {
- Image *image = uluaGetImage( L, 1 );
-
- lua_pushinteger( L, image->mipmaps );
-
- return 1;
-}
-
-/*
-> format = RL.GetImageFormat( Image image )
-
-Get image data format (PixelFormat type)
-
-- Success return int
-*/
-int ltexturesGetImageFormat( lua_State *L ) {
- Image *image = uluaGetImage( L, 1 );
-
- lua_pushinteger( L, image->format );
-
- return 1;
-}
-
-/*
-## Textures - Texture Loading
+## Textures - Texture loading functions
*/
/*
@@ -1190,76 +1190,7 @@ int ltexturesUpdateTextureRec( lua_State *L ) {
}
/*
-## Textures - Texture Drawing
-*/
-
-/*
-> RL.DrawTexture( Texture texture, Vector2 position, Color tint )
-
-Draw a Texture2D
-*/
-int ltexturesDrawTexture( lua_State *L ) {
- Texture *texture = uluaGetTexture( L, 1 );
- Vector2 pos = uluaGetVector2( L, 2 );
- Color color = uluaGetColor( L, 3 );
-
- DrawTexture( *texture, pos.x, pos.y, color );
- return 0;
-}
-
-/*
-> RL.DrawTextureRec( Texture texture, Rectangle source, Vector2 position, Color tint )
-
-Draw a part of a texture defined by a rectangle
-*/
-int ltexturesDrawTextureRec( lua_State *L ) {
- Texture *texture = uluaGetTexture( L, 1 );
- Rectangle srcRect = uluaGetRectangle( L, 2 );
- Vector2 pos = uluaGetVector2( L, 3 );
- Color tint = uluaGetColor( L, 4 );
-
- DrawTextureRec( *texture, srcRect, pos, tint );
- return 0;
-}
-
-/*
-> RL.DrawTexturePro( Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
-
-Draw a part of a texture defined by a rectangle with "pro" parameters
-*/
-int ltexturesDrawTexturePro( lua_State *L ) {
- Texture *texture = uluaGetTexture( L, 1 );
- Rectangle srcRect = uluaGetRectangle( L, 2 );
- Rectangle dstRect = uluaGetRectangle( L, 3 );
- Vector2 origin = uluaGetVector2( L, 4 );
- float rot = luaL_checknumber( L, 5 );
- Color color = uluaGetColor( L, 6 );
-
- DrawTexturePro( *texture, srcRect, dstRect, origin, rot, color );
-
- return 0;
-}
-
-/*
-> RL.DrawTextureNPatch( Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
-
-Draws a texture (or part of it) that stretches or shrinks nicely
-*/
-int ltexturesDrawTextureNPatch( lua_State *L ) {
- Texture *texture = uluaGetTexture( L, 1 );
- NPatchInfo nPatchInfo = uluaGetNPatchInfo( L, 2 );
- Rectangle dest = uluaGetRectangle( L, 3 );
- Vector2 origin = uluaGetVector2( L, 4 );
- float rotation = luaL_checknumber( L, 5 );
- Color tint = uluaGetColor( L, 6 );
-
- DrawTextureNPatch( *texture, nPatchInfo, dest, origin, rotation, tint );
-
- return 0;
-}
-
-/*
-## Textures - Texture Configuration
+## Textures - Texture configuration functions
*/
/*
@@ -1364,7 +1295,76 @@ int ltexturesGetTextureFormat( lua_State *L ) {
}
/*
-## Textures - RenderTexture Configuration
+## Textures - Texture drawing functions
+*/
+
+/*
+> RL.DrawTexture( Texture texture, Vector2 position, Color tint )
+
+Draw a Texture2D
+*/
+int ltexturesDrawTexture( lua_State *L ) {
+ Texture *texture = uluaGetTexture( L, 1 );
+ Vector2 pos = uluaGetVector2( L, 2 );
+ Color color = uluaGetColor( L, 3 );
+
+ DrawTexture( *texture, pos.x, pos.y, color );
+ return 0;
+}
+
+/*
+> RL.DrawTextureRec( Texture texture, Rectangle source, Vector2 position, Color tint )
+
+Draw a part of a texture defined by a rectangle
+*/
+int ltexturesDrawTextureRec( lua_State *L ) {
+ Texture *texture = uluaGetTexture( L, 1 );
+ Rectangle srcRect = uluaGetRectangle( L, 2 );
+ Vector2 pos = uluaGetVector2( L, 3 );
+ Color tint = uluaGetColor( L, 4 );
+
+ DrawTextureRec( *texture, srcRect, pos, tint );
+ return 0;
+}
+
+/*
+> RL.DrawTexturePro( Texture texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint )
+
+Draw a part of a texture defined by a rectangle with "pro" parameters
+*/
+int ltexturesDrawTexturePro( lua_State *L ) {
+ Texture *texture = uluaGetTexture( L, 1 );
+ Rectangle srcRect = uluaGetRectangle( L, 2 );
+ Rectangle dstRect = uluaGetRectangle( L, 3 );
+ Vector2 origin = uluaGetVector2( L, 4 );
+ float rot = luaL_checknumber( L, 5 );
+ Color color = uluaGetColor( L, 6 );
+
+ DrawTexturePro( *texture, srcRect, dstRect, origin, rot, color );
+
+ return 0;
+}
+
+/*
+> RL.DrawTextureNPatch( Texture texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint )
+
+Draws a texture (or part of it) that stretches or shrinks nicely
+*/
+int ltexturesDrawTextureNPatch( lua_State *L ) {
+ Texture *texture = uluaGetTexture( L, 1 );
+ NPatchInfo nPatchInfo = uluaGetNPatchInfo( L, 2 );
+ Rectangle dest = uluaGetRectangle( L, 3 );
+ Vector2 origin = uluaGetVector2( L, 4 );
+ float rotation = luaL_checknumber( L, 5 );
+ Color tint = uluaGetColor( L, 6 );
+
+ DrawTextureNPatch( *texture, nPatchInfo, dest, origin, rotation, tint );
+
+ return 0;
+}
+
+/*
+## Textures - RenderTexture configuration functions
*/
/*
@@ -1413,7 +1413,7 @@ int ltexturesGetRenderTextureDepthTexture( lua_State *L ) {
}
/*
-## Textures - Color/pixel
+## Textures - Color/pixel related functions
*/
/*