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-rw-r--r--API.md7
-rw-r--r--ReiLua_API.lua5
-rw-r--r--apiScanner.lua1
-rw-r--r--changelog1
-rw-r--r--examples/custom_main_loop/main.lua52
-rw-r--r--include/core.h1
-rw-r--r--src/core.c12
-rw-r--r--src/lua_core.c9
8 files changed, 83 insertions, 5 deletions
diff --git a/API.md b/API.md
index 06c70e0..d4196ff 100644
--- a/API.md
+++ b/API.md
@@ -3783,6 +3783,13 @@ Close window and unload OpenGL context and free all resources
---
+> RL.WindowShouldClose()
+
+Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).
+Note! Not needed unless you want to make custom main loop
+
+---
+
> state = RL.IsWindowReady()
Check if window has been initialized successfully
diff --git a/ReiLua_API.lua b/ReiLua_API.lua
index f68df06..f757083 100644
--- a/ReiLua_API.lua
+++ b/ReiLua_API.lua
@@ -1337,6 +1337,11 @@ function RL.InitWindow( size, title ) end
---@return any RL.CloseWindow
function RL.CloseWindow() end
+---Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).
+---Note! Not needed unless you want to make custom main loop
+---@return any RL.WindowShouldClose
+function RL.WindowShouldClose() end
+
---Check if window has been initialized successfully
---- Success return bool
---@return any state
diff --git a/apiScanner.lua b/apiScanner.lua
index 434d588..88a27cf 100644
--- a/apiScanner.lua
+++ b/apiScanner.lua
@@ -2,7 +2,6 @@ local raylib = {
prefix = "RLAPI",
file = "raylib.h",
blacklist = {
- WindowShouldClose = "Handled internally",
GetScreenWidth = "Replaced by GetScreenSize",
GetScreenHeight = "Replaced by GetScreenSize",
GetRenderWidth = "Replaced by GetRenderSize",
diff --git a/changelog b/changelog
index 0f01211..34d7fed 100644
--- a/changelog
+++ b/changelog
@@ -26,6 +26,7 @@ DETAILED CHANGES:
- ADDED: RL.config function.
- ADDED: InitWindow. Can be called from RL.config. If not, will be called automatically before RL.init.
(Curiously InitWindow is function #1057. Before that it was only called automatically.)
+ - ADDED: WindowShouldClose and custom main loop example.
------------------------------------------------------------------------
Release: ReiLua version 0.8.0 Using Raylib 5.0 and Forked Raygui 4.0
diff --git a/examples/custom_main_loop/main.lua b/examples/custom_main_loop/main.lua
new file mode 100644
index 0000000..952496c
--- /dev/null
+++ b/examples/custom_main_loop/main.lua
@@ -0,0 +1,52 @@
+package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
+
+Vector2 = require( "vector2" )
+
+local function dysfunctionalPrint( message )
+ printt( message )
+end
+
+local function main()
+ RL.SetConfigFlags( RL.FLAG_VSYNC_HINT )
+ RL.InitWindow( { 800, 600 }, "Custom Main Loop" )
+
+ local catTex = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
+ local catPos = Vector2:new( 20, 20 )
+ local catSpeed = 200
+
+ while not RL.WindowShouldClose() do
+ local delta = RL.GetFrameTime()
+ local vel = Vector2:new()
+
+ if RL.IsKeyDown( RL.KEY_RIGHT ) then
+ vel.x = catSpeed * delta
+ elseif RL.IsKeyDown( RL.KEY_LEFT ) then
+ vel.x = -catSpeed * delta
+ end
+ if RL.IsKeyDown( RL.KEY_DOWN ) then
+ vel.y = catSpeed * delta
+ elseif RL.IsKeyDown( RL.KEY_UP ) then
+ vel.y = -catSpeed * delta
+ end
+
+ if RL.IsKeyPressed( RL.KEY_ENTER ) then
+ dysfunctionalPrint( "This will fail and give usefull traceback info" )
+ end
+
+ catPos:addEq( vel )
+
+ RL.BeginDrawing()
+ RL.ClearBackground( RL.LIGHTGRAY )
+ RL.DrawTexture( catTex, catPos, RL.WHITE )
+ RL.DrawFPS( { 10, 10 } )
+ RL.EndDrawing()
+ end
+end
+
+-- Call main to get traceback info.
+local success, result = xpcall( main, debug.traceback )
+
+if not success then
+ RL.TraceLog( RL.LOG_WARNING, "Error: "..result )
+ RL.CloseWindow()
+end
diff --git a/include/core.h b/include/core.h
index e1647c2..e196446 100644
--- a/include/core.h
+++ b/include/core.h
@@ -6,6 +6,7 @@ void unloadBuffer( Buffer* buffer );
/* Window-related functions. */
int lcoreInitWindow( lua_State* L );
int lcoreCloseWindow( lua_State* L );
+int lcoreWindowShouldClose( lua_State* L );
int lcoreIsWindowReady( lua_State* L );
int lcoreIsWindowFullscreen( lua_State* L );
int lcoreIsWindowHidden( lua_State* L );
diff --git a/src/core.c b/src/core.c
index 3ca5a3e..c5736da 100644
--- a/src/core.c
+++ b/src/core.c
@@ -55,6 +55,18 @@ int lcoreCloseWindow( lua_State* L ) {
}
/*
+> RL.WindowShouldClose()
+
+Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).
+Note! Not needed unless you want to make custom main loop
+*/
+int lcoreWindowShouldClose( lua_State* L ) {
+ lua_pushboolean( L, WindowShouldClose() );
+
+ return 1;
+}
+
+/*
> state = RL.IsWindowReady()
Check if window has been initialized successfully
diff --git a/src/lua_core.c b/src/lua_core.c
index 3dbd199..aea751a 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -1176,12 +1176,13 @@ void luaCallMain() {
luaL_dofile( L, path );
/* Check errors in main.lua */
- if ( lua_tostring( state->luaState, -1 ) ) {
- TraceLog( LOG_ERROR, "Lua error: %s\n", lua_tostring( state->luaState, -1 ) );
+ if ( lua_tostring( L, -1 ) ) {
+ TraceLog( LOG_ERROR, "Lua error: %s\n", lua_tostring( L, -1 ) );
+ state->run = false;
+ return;
}
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop( L );
-
/* Apply custom callback here. */
SetTraceLogCallback( logCustom );
@@ -1200,7 +1201,6 @@ void luaCallMain() {
if ( !IsWindowReady() ) {
InitWindow( 800, 600, "ReiLua" );
}
- /* Set shader locs after we have window. */
if ( IsWindowReady() ) {
stateContextInit();
}
@@ -1295,6 +1295,7 @@ void luaRegister() {
/* Window-related functions. */
assingGlobalFunction( "InitWindow", lcoreInitWindow );
assingGlobalFunction( "CloseWindow", lcoreCloseWindow );
+ assingGlobalFunction( "WindowShouldClose", lcoreWindowShouldClose );
assingGlobalFunction( "IsWindowReady", lcoreIsWindowReady );
assingGlobalFunction( "IsWindowFullscreen", lcoreIsWindowFullscreen );
assingGlobalFunction( "IsWindowHidden", lcoreIsWindowHidden );