diff options
| -rw-r--r-- | changelog | 1 | ||||
| -rw-r--r-- | include/raygui.h | 12 | ||||
| -rw-r--r-- | src/lua_core.c | 2 |
3 files changed, 10 insertions, 5 deletions
@@ -38,6 +38,7 @@ DETAILED CHANGES: - ADDED: Texture atlas repeat example. - CHANGE: UpdateTexture and UpdateTextureRec now take pixel data as Buffer. - ADDED: Blend modes example. + - FIXED: uluaPushTransform translation field name fix. ------------------------------------------------------------------------ Release: ReiLua version 0.8.0 Using Raylib 5.0 and Forked Raygui 4.0 diff --git a/include/raygui.h b/include/raygui.h index 9348db2..d09deb2 100644 --- a/include/raygui.h +++ b/include/raygui.h @@ -5039,10 +5039,12 @@ static const char **GuiTextSplit(const char *text, char delimiter, int *count, i // textRow is an externally provided array of integers that stores row number for every splitted string #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + // #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 512 #endif #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) - #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + // #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 4096 #endif static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) @@ -5451,10 +5453,12 @@ const char **TextSplit(const char *text, char delimiter, int *count) // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + // #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 512 #endif #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) - #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + // #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 4096 #endif static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; diff --git a/src/lua_core.c b/src/lua_core.c index 8483b16..de90e89 100644 --- a/src/lua_core.c +++ b/src/lua_core.c @@ -3932,7 +3932,7 @@ void uluaPushBoneInfo( lua_State* L, BoneInfo boneInfo ) { void uluaPushTransform( lua_State* L, Transform transform ) { lua_createtable( L, 3, 0 ); uluaPushVector3( L, transform.translation ); - lua_setfield( L, -2, "name" ); + lua_setfield( L, -2, "translation" ); uluaPushQuaternion( L, transform.rotation ); lua_setfield( L, -2, "rotation" ); uluaPushVector3( L, transform.scale ); |
