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Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 65 |
1 files changed, 63 insertions, 2 deletions
@@ -6854,15 +6854,76 @@ Delete framebuffer from GPU --- -> success = RL.rlLoadShaderCode( string vsCode, string fsCode ) +> shaderId = RL.rlLoadShaderCode( string vsCode, string fsCode ) Load shader from code strings -- Failure return nil - Success return int --- +> shaderId = RL.rlCompileShader( string shaderCode, int type ) + +Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) + +- Success return int + +--- + +> shaderProgramId = RL.rlLoadShaderProgram( int vShaderId, int fShaderId ) + +Load custom shader program + +- Success return int + +--- + +> RL.rlUnloadShaderProgram( int id ) + +Unload shader program + +--- + +> location = RL.rlGetLocationUniform( int shaderId, string uniformName ) + +Get shader location uniform + +- Success return int + +--- + +> location = RL.rlGetLocationAttrib( int shaderId, string attribName ) + +Get shader location attribute + +- Success return int + +--- + +> RL.rlSetUniform( int locIndex, Buffer value, int uniformType, int count ) + +Set shader value uniform + +--- + +> RL.rlSetUniformMatrix( int locIndex, Matrix mat ) + +Set shader value matrix + +--- + +> RL.rlSetUniformSampler( int locIndex, int textureId ) + +Set shader value sampler + +--- + +> RL.rlSetShader( int id, int{} locs ) + +Set shader currently active (id and locations) + +--- + ## RLGL - Matrix state management --- |
