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Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 54 |
1 files changed, 45 insertions, 9 deletions
@@ -4220,6 +4220,50 @@ Set Lua garbage collection to unload object data --- +> buffer = RL.LoadFileData( string fileName ) + +Load file data as byte array (read). Buffer type is BUFFER_UNSIGNED_CHAR + +- Success return Buffer + +--- + +> success = RL.SaveFileData( string fileName, buffer Buffer ) + +Save data to file from byte array (write), returns true on success + +- Success return bool + +--- + +> success = RL.ExportDataAsCode( Buffer buffer, string fileName ) + +Export data to code (.h), returns true on success + +- Success return bool + +--- + +> text = RL.LoadFileText( string fileName ) + +Load text data from file (read) + +- Success return string + +--- + +> success = RL.SaveFileText( string fileName, string text ) + +Save text data to file (write), returns true on success + +- Success return bool + +--- + +## Core - Files system functions + +--- + > path = RL.GetBasePath() Return game directory (where main.lua is located) @@ -4995,7 +5039,7 @@ Unload buffer data > data = RL.GetBufferData( Buffer buffer ) -Get buffer data as table in the format is was stored +Get buffer data as table in the format it was stored - Success return data{} @@ -5023,14 +5067,6 @@ Write buffer data to binary file --- -> success = RL.ExportBufferAsCode( Buffer buffer, string fileName ) - -Export buffer data to code (.h), returns true on success - -- Success return bool - ---- - ## Shapes - Basic shapes drawing functions --- |
