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@@ -921,6 +921,18 @@ LIGHT_DIRECTIONAL
LIGHT_POINT
+## Globals - OpenGL
+
+GL_COLOR_BUFFER_BIT
+
+GL_DEPTH_BUFFER_BIT
+
+GL_STENCIL_BUFFER_BIT
+
+GL_NEAREST
+
+GL_LINEAR
+
## Types
Raylib structs in Lua
@@ -6388,6 +6400,20 @@ Get the line drawing width
---
+## OpenGL - Framebuffer management
+
+---
+
+> success = RL.glBlitFramebuffer( RenderTexture srcTex, RenderTexture dstTex, Rectangle srcRect, Rectangle dstRect, int mask, int filter )
+
+Copy a block of pixels from one framebuffer object to another.
+Use -1 RenderTexture for window framebuffer.
+
+- Failure return false
+- Success return true
+
+---
+
## Easings - Linear Easing functions
---