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Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 70 |
1 files changed, 70 insertions, 0 deletions
@@ -1616,6 +1616,24 @@ Shader location: sampler2d texture: brdf --- +> SHADER_LOC_VERTEX_BONEIDS = 26 + +Shader location: vertex attribute: boneIds + +--- + +> SHADER_LOC_VERTEX_BONEWEIGHTS = 27 + +Shader location: vertex attribute: boneWeights + +--- + +> SHADER_LOC_BONE_MATRICES = 28 + +Shader location: array of matrices uniform: boneMatrices + +--- + > SHADER_LOC_MAP_DIFFUSE = 15 Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO) @@ -4088,6 +4106,58 @@ GL_BLEND_COLOR --- +> RL_READ_FRAMEBUFFER = 36008 + +GL_READ_FRAMEBUFFER + +--- + +> RL_DRAW_FRAMEBUFFER = 36009 + +GL_DRAW_FRAMEBUFFER + +--- + + +## Defines - RLGL Default shader vertex attribute locations +> RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION = 0 + +--- + +> RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD = 1 + +--- + +> RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL = 2 + +--- + +> RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = 3 + +--- + +> RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = 4 + +--- + +> RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = 5 + +--- + +> RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES = 6 + +--- + + +RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS = nil + +--- + + +RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS = nil + +--- + ## Defines - RLGL GlVersion > RL_OPENGL_11 = 1 |
