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@@ -3482,6 +3482,15 @@ Premultiply alpha channel
---
+> success = RL.ImageBlurGaussian( Image image, int blurSize )
+
+Apply Gaussian blur using a box blur approximation
+
+- Failure return false
+- Success return true
+
+---
+
> success = RL.ImageResize( Image image, Vector2 size )
Resize image ( Bicubic scaling algorithm )
@@ -3693,6 +3702,15 @@ Draw circle within an image
---
+> success = RL.ImageDrawCircleLines( Image dst, Vector2 center, int radius, Color color )
+
+Draw circle outline within an image
+
+- Failure return false
+- Success return true
+
+---
+
> success = RL.ImageDrawRectangle( Image dst, Rectangle rec, Color color )
Draw rectangle within an image
@@ -7027,6 +7045,73 @@ Define one vertex ( color ) - 4 float
---
+## RLGL - Vertex buffers state
+
+---
+
+> supported = RL.rlEnableVertexArray( int vaoId )
+
+Enable vertex array ( VAO, if supported )
+
+- Failure return nil
+- Success return bool
+
+---
+
+> RL.rlDisableVertexArray()
+
+Disable vertex array ( VAO, if supported )
+
+---
+
+> success = RL.rlEnableVertexBuffer( int id )
+
+Enable vertex buffer ( VBO )
+
+- Failure return false
+- Success return true
+
+---
+
+> RL.rlDisableVertexBuffer()
+
+Disable vertex buffer ( VBO )
+
+---
+
+> success = RL.rlEnableVertexBufferElement( int id )
+
+Enable vertex buffer element ( VBO element )
+
+- Failure return false
+- Success return true
+
+---
+
+> RL.rlDisableVertexBufferElement()
+
+Disable vertex buffer element ( VBO element )
+
+---
+
+> success = RL.rlEnableVertexAttribute( int index )
+
+Enable vertex attribute index
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL.rlDisableVertexAttribute( int index )
+
+Disable vertex attribute index
+
+- Failure return false
+- Success return true
+
+---
+
## RLGL - Textures state
---
@@ -7088,6 +7173,25 @@ Set cubemap parameters ( filter, wrap )
---
+## RLGL - Shader state
+
+---
+
+> success = RL.rlEnableShader( int id )
+
+Enable shader program
+
+- Failure return false
+- Success return true
+
+---
+
+> RL.rlDisableShader()
+
+Disable shader program
+
+---
+
## RLGL - Framebuffer state
---
@@ -7347,6 +7451,63 @@ Set current texture for render batch and check buffers limits
---
+## RLGL - Vertex buffers management
+
+---
+
+> vaoId = RL.rlLoadVertexArray()
+
+Load vertex array (vao) if supported
+
+- Success return int
+
+---
+
+> vboId = RL.rlLoadVertexBuffer( Buffer{} buffer, int type, bool dynamic )
+
+Load a vertex buffer attribute. Type should be RL_UNSIGNED_BYTE or RL_FLOAT
+
+- Failure return -1
+- Success return int
+
+---
+
+> success = RL.rlUnloadVertexArray( int vaoId )
+
+Unload vertex array object (VAO)
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL.rlUnloadVertexBuffer( int vboId )
+
+Unload vertex buffer (VBO)
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL.rlSetVertexAttribute( int index, int compSize, int type, bool normalized, int stride, int pointer )
+
+Set vertex attribute
+
+- Failure return false
+- Success return true
+
+---
+
+> success = RL.rlDrawVertexArray( int offset, int count )
+
+Draw vertex array
+
+- Failure return false
+- Success return true
+
+---
+
## RLGL - Textures management
---