diff options
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 165 |
1 files changed, 153 insertions, 12 deletions
@@ -215,10 +215,20 @@ BoundingBox --- -> GlyphInfo = { value = int, offsetX = int, offsetY = int, advanceX = int, image = Image } +> GlyphInfo = Userdata GlyphInfo, font characters glyphs info +``` +glyphInfoData = { + value = int, --Character value (Unicode) + offsetX = int, --Character offset X when drawing + offsetY = int, --Character offset Y when drawing + advanceX = int, --Character advance position X + image = Image, --Character image data +} +``` + --- > BoneInfo = { name = string[32], parent = int } @@ -6313,6 +6323,22 @@ Load font from Image (XNA style) --- +> font = RL.LoadFontFromMemory( string fileType, Buffer fileData, int fontSize, int{} codepoints ) + +Load font from memory buffer, fileType refers to extension: i.e. '.ttf'. NOTE: FileData type should be unsigned char + +- Success return Font + +--- + +> font = RL.LoadFontFromData( Font{} fontData ) + +Load Font from data + +- Success return Font + +--- + > isReady = RL.IsFontReady( Font font ) Check if a font is ready @@ -6321,12 +6347,36 @@ Check if a font is ready --- +> glyphs = RL.LoadFontData( Buffer fileData, int fontSize, int{} codepoints, int type ) + +Load font data for further use. NOTE: FileData type should be unsigned char + +- Success return GlyphInfo{} + +--- + +> image, rectangles = RL.GenImageFontAtlas( GlyphInfo{} glyphs, int fontSize, int padding, int packMethod ) + +Generate image font atlas using chars info. NOTE: Packing method: 0-Default, 1-Skyline + +- Success Image, Rectangle{} + +--- + > RL.UnloadFont( Font font ) Unload font from GPU memory (VRAM) --- +> RL.ExportFontAsCode( Font font, string fileName ) + +Export font as code file, returns true on success + +- Success return bool + +--- + ## Text - Text drawing functions --- @@ -6411,13 +6461,21 @@ Get glyph index position in font for a codepoint (unicode character), fallback t > glyphInfo = RL.GetGlyphInfo( Font font, int codepoint ) -Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found. -Return Image as lightuserdata +Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found - Success return GlyphInfo --- +> glyphInfo = RL.GetGlyphInfoByIndex( Font font, int index ) + +Get glyph font info data by index + +- Failure return nil +- Success return GlyphInfo + +--- + > rect = RL.GetGlyphAtlasRec( Font font, int codepoint ) Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found @@ -6426,6 +6484,15 @@ Get glyph rectangle in font atlas for a codepoint (unicode character), fallback --- +> rect = RL.GetGlyphAtlasRecByIndex( Font font, int index ) + +Get glyph rectangle in font atlas by index + +- Failure return nil +- Success return Rectangle + +--- + > baseSize = RL.GetFontBaseSize( Font font ) Get font base size (default chars height) @@ -6458,6 +6525,80 @@ Get font texture atlas containing the glyphs. Return as lightuserdata --- +## Text - GlyphInfo management functions + +--- + +> glyphInfo = RL.LoadGlyphInfo( GlyphInfo{} glyphInfoData ) + +Load GlyphInfo from data + +- Success return GlyphInfo + +--- + +> RL.UnloadGlyphInfo( GlyphInfo glyphInfo ) + +Unload glyphInfo image from CPU memory (RAM) + +--- + +> RL.SetGlyphInfoValue( GlyphInfo glyphInfo, int value ) + +Set glyphInfo character value (Unicode) + +--- + +> RL.SetGlyphInfoOffset( GlyphInfo glyphInfo, Vector2 offset ) + +Set glyphInfo character offset when drawing + +--- + +> RL.SetGlyphInfoAdvanceX( GlyphInfo glyphInfo, int advanceX ) + +Set glyphInfo character advance position X + +--- + +> RL.SetGlyphInfoImage( GlyphInfo glyphInfo, Image image ) + +Set glyphInfo character image data + +--- + +> value = RL.GetGlyphInfoValue( GlyphInfo glyphInfo ) + +Get glyphInfo character value (Unicode) + +- Success return int + +--- + +> offset = RL.GetGlyphInfoOffset( GlyphInfo glyphInfo ) + +Get glyphInfo character offset when drawing + +- Success return Vector2 + +--- + +> advanceX = RL.GetGlyphInfoAdvanceX( GlyphInfo glyphInfo ) + +Get glyphInfo character advance position X + +- Success return int + +--- + +> image = RL.GetGlyphInfoImage( GlyphInfo glyphInfo ) + +Get glyphInfo character image data. Return as lightuserdata + +- Success return Image + +--- + ## Models - Basic geometric 3D shapes drawing functions --- @@ -6794,7 +6935,7 @@ Draw a billboard texture defined by source and rotation > RL.UpdateMesh( Mesh mesh, Mesh{} meshData ) Update mesh vertex data in GPU. -Note! Mainly intented to be used with custom meshes. +NOTE: Mainly intented to be used with custom meshes. --- @@ -7022,7 +7163,7 @@ Set material generic parameters (if required) > texture = RL.GetMaterialTexture( Material material, int mapType ) -Get texture from material map type. Returns -1 if no texture +Get texture from material map type. Return as lightuserdata - Success return Texture @@ -7046,9 +7187,9 @@ Get color from material map type > shader = RL.GetMaterialShader( Material material ) -Get material shader +Get material shader. Return as lightuserdata -- Success return Shader. Return as lightuserdata +- Success return Shader --- @@ -9017,7 +9158,7 @@ Get light color Get light enabled -- Success return boolean +- Success return bool --- @@ -9629,7 +9770,7 @@ Unload vertex buffer (VBO) > RL.rlSetVertexAttribute( int index, int compSize, int type, bool normalized, int stride, int pointer ) -Set vertex attribute. Note! Pointer should be given in size of bytes +Set vertex attribute. NOTE: Pointer should be given in size of bytes --- @@ -10358,20 +10499,20 @@ Called when a joystick is connected or disconnected. Type GLFW_JOYSTICK_EVENT > GLFWpentabletdataEvent = { int type, float x, float y, float z, float pressure, float pitch, float yaw, float roll } Called when the pen tablet data is updated. Type GLFW_PEN_TABLET_DATA_EVENT -NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 +NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 --- > GLFWpentabletcursorEvent = { int type, int identifier } Called when the pen tablet cursor has changed. Type GLFW_PEN_TABLET_CURSOR_EVENT -NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 +NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 --- > GLFWpentabletproximityEvent = { int type, int proxState } Called when the pen tablet proximity has changed. Type GLFW_PEN_TABLET_PROXIMITY_EVENT -NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 +NOTE: Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 --- |
